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61.
Consensus in personality judgments at zero acquaintance   总被引:10,自引:0,他引:10  
This research focused on the target effect on a perceiver's judgments of personality when the perceiver and the target are unacquainted. The perceiver was given no opportunity to interact with the target, a condition we refer to as zero acquaintance. We reasoned that in order to make personality judgments, perceivers would use the information available to them (physical appearance). Consensus in personality judgments would result, then, from shared stereotypes about particular physical appearance characteristics. Results from three separate studies with 259 subjects supported this hypothesis. On two of the five dimensions (extraversion and conscientiousness) on which subjects rated each other, a significant proportion of variance was due to the stimulus target. Consensus on judgments of extraversion appears to have been largely mediated by judgments of physical attractiveness. Across the three studies there was also evidence that the consensus in judgments on these two dimensions had some validity, in that they correlated with self-judgments on those two dimensions.  相似文献   
62.
Three experiments in intrasensory kinesthetic discordance are reported. The treatment required both arms to be outstretched in the midsagittal plane. In the absence of vision, a finger of one hand depressed a button that caused a probe to touch the other arm 12.7 cm closer to the body than the position of the finger. This difference was at first clearly sensed, but very rapidly the disparate positions were perceived to be identical: We have called this “the kinesthetic fusion effect.” It was also shown that a delay of up to 4 sec in probe onset after the finger depressed the button did not diminish the extent of fusion. The phenomenon gave rise to a predictable aftereffect, in which a probe directly opposite to the active finger was sensed to be farther away than the finger. The results were not due either to joint adaptation or to postural aftereffects.  相似文献   
63.
In social psychological experiments, the manipulations of interest are often presented to subjects along with, or as part of, some stimulus. An example would be a manipulation of the verbal label associated with a stimulus photograph, in a person perception study. Ordinarily it is not possible for stimuli to be completely crossed with treatments because subjects cannot be exposed to any stimulus more than once. In such designs it is wise to counterbalance the assignment of stimuli to treatment conditions, but this gives rise to difficulties in the analysis of the experimental data. Data from such designs have frequently been misanalyzed in the published literature. This paper presents a method of constructing a counter-balancing scheme to simplify the analysis, and appropriate methods of analysis for both the simplified and the general case. It is emphasized that stimuli are generally best treated as a random factor in such designs, permitting increased generalizability, but the case where the stimulus factor is fixed is also considered.  相似文献   
64.
Do people know what kinds of impressions they convey to other people during particular social interactions? In a study designed to answer this question, subjects interacted individually with three partners on each of four different tasks. After each interaction, participants reported their impressions of the other person's likability and competence. They also postdicted the impressions they believed they conveyed to the other person along the same dimensions. Accuracy was computed as recommended by Cronbach (1955) and by Kenny's (1981) Social Relations Model. Subjects could tell to a significant degree how the impressions they conveyed to their partners changed over time (time accuracy) and how they changed over time in different ways with different partners (differential accuracy). They could also tell how their competence was differentially perceived by different partners (dyadic accuracy). However, they were not very accurate at discerning which partners perceived them as most competent or most likable across all interactions (person accuracy). Subjects believed that they conveyed similar impressions of themselves to all of their partners, although actually partners evidenced little agreement with each other in their impressions of a given subject. The implications of these findings for symbolic-interactionist theories of the development of the self and impression-management perspectives on social behavior are described.  相似文献   
65.
Although counselors in 44 states are mandatory reporters of child maltreatment, they may lack an understanding of their legally designated role. This article presents the results of a systematic review of child maltreatment reporting laws in all 50 states and the District of Columbia. The authors apply relevant legislation to real‐life contexts for counselors.  相似文献   
66.
Facial attributes such as race, sex, and age can interact with emotional expressions; however, only a couple of studies have investigated the nature of the interaction between facial age cues and emotional expressions and these have produced inconsistent results. Additionally, these studies have not addressed the mechanism/s driving the influence of facial age cues on emotional expression or vice versa. In the current study, participants categorised young and older adult faces expressing happiness and anger (Experiment 1) or sadness (Experiment 2) by their age and their emotional expression. Age cues moderated categorisation of happiness vs. anger and sadness in the absence of an influence of emotional expression on age categorisation times. This asymmetrical interaction suggests that facial age cues are obligatorily processed prior to emotional expressions. Finding a categorisation advantage for happiness expressed on young faces relative to both anger and sadness which are negative in valence but different in their congruence with old age stereotypes or structural overlap with age cues suggests that the observed influence of facial age cues on emotion perception is due to the congruence between relatively positive evaluations of young faces and happy expressions.  相似文献   
67.
This case study describes the course and content of cognitive behavior therapy (CBT) for clinical fear of cancer recurrence (FCR) in a breast cancer survivor. The CBT for clinical FCR consisted of seven face-to-face therapy sessions and one telephone session. The primary treatment goal was to reduce FCR severity by modifying cognitive processes and dysfunctional behavior. Assessments of FCR and quality of life were completed by the breast cancer survivor pre-therapy, post-therapy, and at 6 and 12 months of post-therapy. In each treatment session, perceived control over FCR was assessed. A clinical nurse specialist participated in evaluation interviews. The patient’s perceived control over FCR increased during the therapy, and FCR severity declined to a non-clinical level. This improvement was still evident at the 6- and 12-month follow-up assessments and was supported by results for secondary and exploratory outcomes measures. FCR offers a great challenge for health care professionals due to the lack of effective treatment options. This case study shows how clinical FCR can be addressed with CBT and can contribute to the improvement of care for cancer survivors.  相似文献   
68.
Numerous reports indicate that the incidence of posttraumatic stress disorder (PTSD) in returning OEF/OIF military personnel is creating a significant healthcare challenge. These findings have served to motivate research on how to better develop and disseminate evidence-based treatments for PTSD. Virtual Reality delivered exposure therapy for PTSD has been previously used with reports of positive outcomes. This article details how virtual reality applications are being designed and implemented across various points in the military deployment cycle to prevent, identify and treat combat-related PTSD in OIF/OEF Service Members and Veterans. The summarized projects in these areas have been developed at the University of Southern California Institute for Creative Technologies, a U.S. Army University Affiliated Research Center, and this paper will detail efforts to use virtual reality to deliver exposure therapy, assess PTSD and cognitive function and provide stress resilience training prior to deployment.  相似文献   
69.
This study investigated retrieval mechanisms that may be involved in memory for distressing stimuli. Forty-one nonclinical participants watched a video clip depicting the immediate aftermath of a serious car accident. Following this, half of the participants were instructed to focus attention on the victims of the accident and to consider the negative sequelae of their injuries. The remaining participants were not given any instructions. Following the Victim Focus/Control period, all participants completed a cued-recall task assessing their memory of the video clip. Overall, victim-related details were better recalled than nonvictim related details. It is important to note that participants in the Victim Focus condition retrieved fewer peripheral details than participants in the Control condition. These results suggest that people focusing attention on distressing aspects of an event can experience a cost in remembering other aspects of the event. These findings may be interpreted in terms of enhanced recollection of central events or retrieval-induced forgetting mechanisms to explain patterns of diminished memory for aspects of distressing events.  相似文献   
70.
Three experiments investigated the role of object knowledge on participants' ability to solve a spatial arrangement problem. The task was to rearrange six real-world three-dimensional objects so that their relative locations agreed with a given set of rules. The aim of the experiments was to tease out the relative extent to which object association, orientation, and object-specific functional relations affect performance on arrangement tasks. When the problem was presented vertically (objects arranged in piles), participants solved functional canonical versions of the problem significantly quicker than functional non-canonical versions both between (Experiments 1a and 2), and within subjects (Experiment 3). When the arrangement problem was presented horizontally (objects arranged flat in two rows), no significant differences in solution times were found between conditions (Experiments 1b and 2). Overall the results provide evidence for the importance of object-specific functional relations as a predictor of the solution time of spatial arrangement problems, although some differences were noted between single and multiple presentation of problems when specific rules within problems were rotated. The importance of functional information in memory as a constraint on the building of mental models and problem spaces is discussed.  相似文献   
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