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Shanks (1985) has used a video game to investigate how subjects estimate the effect of their behaviour in a task defined by a 2×2 contingency table. The subjects were able to distinguish positive and negative contingencies from zero contingencies. In addition, they showed a learning curve and a bias to rate zero contingencies with a high outcome density higher than low-density zero contingencies. He interpreted these data as being consistent with associative models derived from animal learning. In Experiment 1 we replicated these results using a task and instructions similar to his. In a second experiment we showed that the subjects' tendency to overestimate high-density zero contingencies did not arise because the “game” was so difficult that it interfered with processing the events. In this experiment subjects were given tables of the outcome frequencies that had been determined by the earlier subjects. These subjects were, if anything, less accurate in rating the zero contingencies. We point out several logical problems with Shanks's initial task. The task did not represent a true 2×2 contingency, and aspects of it were physically impossible. In Experiment 3 we modified the task to represent a true 2×2 contingency. Using this task, we found a similar pattern of results, except that there was no evidence of the learning curve predicted by the associative models. We conclude that there is little in our data to rule out a “rule-based” analysis of contingency judgements.  相似文献   
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In 1973 Mackintosh reported an interference effect that he called learned irrelevance in which exposure to uncorrelated (CS/US) presentation of the unconditional stimulus (US) and the conditioned stimulus (CS) interfered with future Pavlovian conditioning. It has been argued that there is no specific interference effect in learned irrelevance; rather the interference is the sum of independent CS and US exposure effects (CS + US). We review previous research on this question and report two new experiments. We conclude that learned irrelevance is a consequence of a contingency learning and a specific learned irrelevance mechanism. Moreover even the “independent exposure controls”, used in previous experiments to support the CS and US exposure account, provide support for the correlation learning process.  相似文献   
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SUMMARY

A central component of therapeutic change involves facilitating the capacity to move and be moved by the other. Another way of saying this might be that change entails experiencing a greater freedom of relational movement. The question of who and what actually changes in the process of therapy is the focus of the three vignettes that follow. They highlight, among other things, the recognition and acknowledgment of mutuality as an essential force within the relational matrix and the ever-changing landscape that this creates. Each of these examples of a change process bears, as well, a particular stamp of its own, and thus speaks to the unique personality of every therapeutic dyad.  相似文献   
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