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91.
Aggressive preschool children were instructed by their teacher on the harm that results from aggression, its lack of effects as an interpersonal strategy, and the benefits that result from prosocial alternatives. Results from a time-lagged design indicated that aggressive behavior decreased and positive behavior increased as a result of these instructions. Data on maintenance of change suggest the possibility that the effects may be lasting. Overall, findings indicate that instructing children individually can be an effective strategy for modifying social interaction.  相似文献   
92.
This study examined the manner in which the probability of delaying gratification is affected by the exchange values and the appetitive values of the rewards offered. Several delay-of-gratification questions were used, requiring a choice between an early small reward and a reward twice as great due at a later time. A total of 6,799 fourth- and sixth-grade Israeli public school pupils participated in the study. Results consistent across sexes, grades, and two delay conditions (now versus in a week from now and in a week versus in a month) indicated that the tendency to delay gratification is directly related to the exchange values of the rewards offered but inversely related to their appetitive values. Several implications of these results for the Value X Expectancy model of delay behavior were discussed.The present report is based on data collected as part of a nationwide study on educational achievement in public schools in Israel supported by the Van Leer Foundation (Holland) and the Ministry of Education of Israel.  相似文献   
93.
Previous studies have found that social anxiety and experiential avoidance (EA) are significantly associated, but the directionality of this relationship has not been firmly established. The present study examined momentary EA and social anxiety using repeated measurements during an opposite-sex interaction. Participants were 164 individuals (50% female): 42 were diagnosed with social anxiety disorder (SAD) and the remaining 122 were non-socially-anxious individuals (NSAs). Participants formed 42 experimental dyads including 1 individual with SAD and 1 NSA individual, and 40 control dyads including 2 NSA individuals. Lower-level mediational modeling indicated that for individuals with SAD, a reciprocal relationship was observed in which changes in both EA and social anxiety mediated changes in each other. However, changes in EA explained approximately 89% of changes in social anxiety whereas changes in social anxiety explained approximately 52% of changes in EA throughout the interaction. For NSA individuals, only social anxiety predicted EA. These findings point to a deleterious cycle driven mostly by EA among individuals with SAD, but not NSA individuals. Findings are discussed within the context of previous empirical findings as well as acceptance and commitment therapy (ACT) and cognitive-behavioral models of psychopathology.  相似文献   
94.
Previous results suggest that the monitoring of one’s own performance during self-regulated learning is mediated by self-agency attributions and that these attributions can be influenced by poststudy effort-framing instructions. These results pose a challenge to the study of issues of self-agency in metacognition when the objects of self-regulation are mental operations rather than motor actions that have observable outcomes. When participants studied items in Experiment 1 under time pressure, they invested greater study effort in the easier items in the list. However, the effects of effort framing were the same as when learners typically invest more study effort in the more difficult items: Judgments of learning (JOLs) decreased with effort when instructions biased the attribution of effort to nonagentic sources but increased when they biased attribution to agentic sources. However, the effects of effort framing were constrained by parameters of the study task: Interitem differences in difficulty constrained the attribution of effort to agentic regulation (Experiment 2) whereas interitem differences in the incentive for recall constrained the attribution of effort to nonagentic sources (Experiment 3). The results suggest that the regulation and attribution of effort during self-regulated learning occur within a module that is dissociated from the learner’s superordinate agenda but is sensitive to parameters of the task. A model specifies the stage at which effort framing affects the effort–JOL relationship by biasing the attribution of effort to agentic or nonagentic sources. The potentialities that exist in metacognition for the investigation of issues of self-agency are discussed.  相似文献   
95.
Asher  Nicholas  Lascarides  Alex 《Synthese》2001,128(1-2):183-228
In this paper, we address several puzzles concerning speech acts,particularly indirect speech acts. We show how a formal semantictheory of discourse interpretation can be used to define speech actsand to avoid murky issues concerning the metaphysics of action. Weprovide a formally precise definition of indirect speech acts, includingthe subclass of so-called conventionalized indirect speech acts. Thisanalysis draws heavily on parallels between phenomena at the speechact level and the lexical level. First, we argue that, just as co-predicationshows that some words can behave linguistically as if they're `simultaneously'of incompatible semantic types, certain speech acts behave this way too.Secondly, as Horn and Bayer (1984) and others have suggested, both thelexicon and speech acts are subject to a principle of blocking or ``preemptionby synonymy'': Conventionalized indirect speech acts can block their`paraphrases' from being interpreted as indirect speech acts, even ifthis interpretation is calculable from Gricean-style principles. Weprovide a formal model of this blocking, and compare it withexisting accounts of lexical blocking.  相似文献   
96.
Recent work on adult metacognition indicates that although metacognitive monitoring often guides control operations, sometimes it follows control operations and is based on the feedback from them. Consistent with this view, in self-paced learning, judgments of learning (JOLs) made at the end of each study trial decreased with the amount of time spent studying the item, suggesting that JOLs are based on the memorizing effort heuristic that easily learned items are more likely to be remembered. Study 1 extended investigation to primary school children. Whereas for third to sixth graders (9- to 12-year-olds) JOLs decreased with increasing study time (ST), no such relationship was found for first and second graders (7- and 8-year-olds). For both age groups, however, recall decreased with ST, supporting the validity of the memorizing effort heuristic. Self-reports (Study 2) disclosed the belief that recall should tend to increase with ST. The results bring to the fore the importance of mnemonic cues that shape metacognitive feelings even among primary school children. These cues lie in the very feedback that learners gain on-line from task performance rather than in metacognitive knowledge, and their use may also contribute to increased monitoring accuracy with age.  相似文献   
97.
A unique primary prevention effort, Strong Communities for Children (Strong Communities), focuses on changing attitudes and expectations regarding communities' collective responsibilities for the safety of children. Findings from a 6‐year pilot of the initiative in South Carolina have shown promise in reducing child maltreatment, but efforts to adapt the initiative to different cultural contexts have been lacking. No models exist for adapting an initiative that takes a community‐level approach to ensuring children's safety. Thus, this article addresses the gap by providing an overview of the original initiative, how the initiative was adapted to the Israeli context, and lessons learned from the experience. Building on conceptualizations of cultural adaptation by Castro et al. (Prevention Science, 5, 2004, 41) and Resnicow et al. (Ethnicity and Disease, 9, 1999, 11), sources of nonfit (i.e., sociodemographic traits, political conflict, government services, and the presence and role of community organizations) were identified and deep and surface structure modifications were made to the content and delivery. Ultimately, this article describes the adaption and dissemination of a community‐based child maltreatment prevention initiative in Tel Aviv, Israel, and addresses researchers' calls for more publications describing the adaptation of interventions and the procedures that need to be implemented to achieve cultural relevance.  相似文献   
98.
When two people engage in a conversation, knowingly or unknowingly, they are playing a game. Players of such games have diverse objectives, or winning conditions: an applicant trying to convince her potential employer of her eligibility over that of a competitor, a prosecutor trying to convict a defendant, a politician trying to convince an electorate in a political debate, and so on. We argue that infinitary games offer a natural model for many structural characteristics of such conversations. We call such games message exchange games, and we compare them to existing game theoretic frameworks used in linguistics—for example, signaling games—and show that message exchange games are needed to handle non-cooperative conversation. In this paper, we concentrate on conversational games where players’ interests are opposed. We provide a taxonomy of conversations based on their winning conditions, and we investigate some essential features of winning conditions like consistency and what we call rhetorical cooperativity. We show that these features make our games decomposition sensitive, a property we define formally in the paper. We show that this property has far-reaching implications for the existence of winning strategies and their complexity. There is a class of winning conditions (decomposition invariant winning conditions) for which message exchange games are equivalent to Banach- Mazur games, which have been extensively studied and enjoy nice topological results. But decomposition sensitive goals are much more the norm and much more interesting linguistically and philosophically.  相似文献   
99.
100.
Contact improvisation (CI) is a form of dance based on motor creativity, improvisation and the physical contact between different improvisers dancing together. This will generate different ways of moving and a varied use of motor creativity depending on the dancers involved. This study aims to observe the differences in movement generation depending on the partner by using OSMOS (Observational System of Motor Skills; Castañer & Camerino 2006; Castañer et al., 2009). Four contact improvisers were video‐recorded while dancing in duets. Data were analysed by three observers using Theme Coder software (Magnusson, 1996) for the detection of T‐patterns and the production of event frequency charts. The results show that (1) the motor skills that appear most frequently are the conduction of partners, elevations, spatial level changes and turns; (2) motor creativity is affected by the partner, as there is a reciprocal influence in the dance; and (3) motor creativity is enhanced by interaction with a partner.  相似文献   
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