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81.
Helma van den Berg Antony S. R. Manstead Joop van der Pligt Daniël H. J. Wigboldus 《Psychology & health》2013,28(6):789-802
We argue that affect plays a vital role in attitudes toward organ donation and that reluctance to become an organ donor is likely to be related to the experience of affective ambivalence. Assessing the affect associated with organ donation could help to predict donor-relevant decisions. Results of a confirmatory factor analysis on 464 students showed that affective evaluations can be distinguished both from cognitive evaluations and from overall evaluations. As expected, affective evaluations revealed ambivalence (using the ‘Griffin’ measure of ambivalence) toward organ donation, whereas the two other types of evaluations did not. Results of a follow-up study using logistic regression (n?=?85), showed that affective evaluations predicted donor-relevant decisions six months later. The present findings support the proposal to include separate affective evaluations in measures of attitudes to organ donation. More general implications for the measurement and structure of attitudes in health related domains are discussed. 相似文献
82.
Antony I Garelick 《Psychoanalytic Psychotherapy》2013,27(2):101-116
The history and developments in psychotherapy assessment are reviewed. Suggestions for an extended assessment of several sessions derived from the clinical experience of a District Psychotherapy service are put forward with clinical illustrations. The advantages in terms of flexibility, and the ability to embrace the range of factors involved as well as the influence this has in generating a sense of containment in the patients, are discussed. The implications of this approach on technique, and its differentiation from ongoing psychotherapy, are highlighted. It is suggested that assessment should be seen as an entity in its own right, with its own clinical technique. 相似文献
83.
We investigated the effects of smiling on perceptions of positive, neutral and negative verbal statements. Participants viewed computer-generated movies of female characters who made angry, disgusted, happy or neutral statements and then showed either one of two temporal forms of smile (slow vs. fast onset) or a neutral expression. Smiles significantly increased the perceived positivity of the message by making negative statements appear less negative and neutral statements appear more positive. However, these smiles led the character to be seen as less genuine than when she showed a neutral expression. Disgust + smile messages led to higher judged happiness than did anger + smile messages, suggesting that smiles were seen as reflecting humour when combined with disgust statements, but as masking negative affect when combined with anger statements. These findings provide insights into the ways that smiles moderate the impact of verbal statements. 相似文献
84.
B. J. Derksen M. C. Duff K. Weldon J. Zhang K. D. Zamba D. Tranel 《Memory (Hove, England)》2013,21(4):612-624
Learning and memory abilities tend to decline as people age. The current study examines the question of whether a learning situation that emphasises collaborative social interaction might help older persons overcome age-related learning and memory changes and thus perform similarly to younger persons. Younger and Older participants (n = 34 in each group) completed the Barrier Task (BT), a game-like social interaction where partners work together to develop labels for a set of abstract tangrams. Participants were also administered standard clinical neuropsychological measures of memory, on which the Older group showed expected inferiority to the Younger group. On the BT, the Older group performed less well than the Younger group early on, but as the task progressed, the performance of the Older group caught up and became statistically indistinguishable from that of the Younger group. These results can be taken to suggest that a learning milieu characterised by collaborative social interaction can attenuate some of the typical memory disadvantages associated with being older. 相似文献
85.
Nicholas T. Van Dam Daniel F. Gros Mitch Earleywine Martin M. Antony 《Anxiety, stress, and coping》2013,26(1):70-86
Abstract Evidence suggests that the State Trait Inventory for Cognitive and Somatic Anxiety (STICSA) may be a more pure measure of anxiety than other commonly used scales. Further, the STICSA has excellent psychometric properties in both clinical and nonclinical samples. The present study aimed to extend the utility of the STICSA – Trait version by identifying a cut-off score that could differentiate a group of clinically diagnosed anxiety disorder patients (n=398) from a group of student controls (n =439). Two receiver operating characteristic curve analyses indicated cut-off scores of 43 (sensitivity=.73, specificity=.74, classification accuracy=.74) and 40 (sensitivity=.80, specificity=.67, classification accuracy=.73), respectively. In a large community sample (n =6685), a score of 43 identified 11.5% of individuals as probable cases of clinical anxiety, while a score of 40 identified 17.0% of individuals as probable cases of clinical anxiety. As a result of differences in sensitivity and specificity, the present findings suggest a cut-off score of 43 is optimal to identify probable cases of clinical anxiety, while a cut-off score of 40 is optimal to screen for the possible presence of anxiety disorders. 相似文献
86.
Gunwoo Yoon Brittany R. L. Duff Seoungho Ryu 《Journal of applied social psychology》2013,43(9):1814-1826
This study sought to examine the factors affecting the acceptance of an entertainment medium, particularly online games, by expanding the technology acceptance model. To measure factors affecting the acceptance of online games, we fielded a survey with 244 gamers serving as respondents. Perceived usefulness, enjoyment, and economic value were found to have a positive influence on attitude toward gaming, whereas perceived ease of use was not a significant predictor. In addition, we found that gender and game type (multiplayer or not) showed differing patterns of results. Interestingly, perceptions of mass acceptance of gaming were found to have a negative effect on attitude toward online games. Theoretical and practical implications of these findings are discussed. 相似文献
87.
88.
Jones SE Manstead AS Livingstone AG 《British journal of psychology (London, England : 1953)》2011,102(1):71-96
Drawing on social identity theory and intergroup emotion theory (IET), we examined group processes underlying bullying behaviour. Children were randomly assigned to one of three groups: a perpetrator's group, a target's group, or a third party group. They then read a gender-consistent scenario in which the norm of the perpetrator's group (to be kind or unkind towards others) was manipulated, and an instance of cyberbullying between the perpetrator's group and a member of the target's group was described. It was found that group membership, group norms, and the proposed antecedents of the group-based emotions of pride, shame, and anger (but not guilt) influenced group-based emotions and action tendencies in ways predicted by social identity and IET. The results underline the importance of understanding group-level emotional reactions when it comes to tackling bullying, and show that being part of a group can be helpful in overcoming the negative effects of bullying. 相似文献
89.
The present study examined a visual field asymmetry in the contingent capture of attention that was previously observed by Du and Abrams (2010). In our first experiment, color singleton distractors that matched the color of a to-be-detected target produced a stronger capture of attention when they appeared in the left visual hemifield than in the right visual hemifield. This replicated Du and Abrams and also revealed a difference between hemifields in the time course of this effect. Our second experiment suggested that this asymmetry is moderated by the tuning of attentional control settings: when the target was easier to detect the asymmetry was attenuated. Our third experiment showed that this asymmetry is also present during singleton detection: a color singleton distractor produced a larger capture effect in the left hemifield than in the right hemifield. Finally, our fourth experiment suggested that this asymmetry is moderated by the salience of the attention-capturing distractor: when the distractor was not salient, the asymmetry was attenuated. These results suggest that there are boundary conditions in the observed hemifield asymmetry in the contingent capture of attention and several underlying brain systems might be involved. 相似文献
90.
Heather K. Hood Martin M. Antony Naomi Koerner Candice M. Monson 《Behaviour research and therapy》2010,48(12):1161-1169
The use of safety behaviors has been considered one of the primary maintaining mechanisms of anxiety disorders; however, evidence suggests that they are not always detrimental to treatment success (Milosevic & Radomsky, 2008). This study examined the effects of safety behaviors on behavioral, cognitive, and subjective indicators of fear during exposure for fear of spiders. A two-stage design was used to examine fear reduction and approach distance during an in vivo exposure task for participants (N = 43) assigned to either a safety behavior use (SBU) or no safety behavior use (NSB) condition. Overall, both groups reported significant and comparable reductions in self-reported anxiety and negative beliefs about spiders at posttest and 1-week follow-up. Participants in the SBU group approached the spider more quickly than did participants in the NSB condition; however, participants in the SBU condition showed a small but significant decrease in approach distance at follow-up. These results call for a reconceptualization of the impact of safety behaviors on in vivo exposure. 相似文献