首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   449篇
  免费   9篇
  458篇
  2024年   6篇
  2023年   6篇
  2022年   3篇
  2021年   16篇
  2020年   10篇
  2019年   21篇
  2018年   15篇
  2017年   28篇
  2016年   20篇
  2015年   11篇
  2014年   15篇
  2013年   32篇
  2012年   27篇
  2011年   28篇
  2010年   11篇
  2009年   15篇
  2008年   16篇
  2007年   38篇
  2006年   16篇
  2005年   15篇
  2004年   13篇
  2003年   12篇
  2002年   11篇
  2001年   6篇
  2000年   6篇
  1999年   7篇
  1998年   4篇
  1997年   2篇
  1996年   2篇
  1995年   1篇
  1994年   1篇
  1993年   6篇
  1992年   4篇
  1991年   1篇
  1990年   3篇
  1989年   1篇
  1988年   1篇
  1987年   1篇
  1986年   3篇
  1983年   5篇
  1982年   2篇
  1981年   6篇
  1980年   1篇
  1979年   2篇
  1978年   1篇
  1977年   2篇
  1976年   1篇
  1969年   1篇
  1967年   2篇
  1963年   1篇
排序方式: 共有458条查询结果,搜索用时 15 毫秒
91.
92.
The Antisocial Personality Questionnaire developed by Blackburn and Fawcett (1999) has shown adequate reliability and validity in studies of male offenders interned in psychiatric hospitals. This paper provides data on the APQ collected from a sample of offenders (males and females) without any diagnosed mental illness. The sample was made up of 216 offenders (108 males and 108 females) confined in Spanish prisons. We analyzed the psychometric properties of the instrument and we also examined differences in personality as a function of gender and type of crime (violent vs. non-violent). Results support the reliability of the APQ scales as well as the structure proposed by Blackburn. Additionally, we selected items that discriminate between offenders convicted for violent and non-violent crimes; when these items are factorized, a three-factor structure emerges, resembling Eysenck's model.  相似文献   
93.
94.
95.
Recent studies have shown associations between maternal psychopathology and inhibited behaviors in infants. Moreover, physiological factors have been identified as affecting the continuity of behavioral inhibition across childhood. The purpose of the present study was to examine electroencephalogram (EEG) activity and inhibited behavior in 12-month-old infants of depressed versus non-depressed and mothers. Repeated measures MANOVAs indicated that the infants of mothers with stable psychopathology had greater relative right frontal EEG asymmetry, a pattern that typically accompanies greater negative affect and greater withdrawal behaviors. Infants of affectively ill mothers also showed more proximal behaviors toward a stranger and a novel toy than infants of well mothers, but fewer non-proximal behaviors toward their mothers. These results are discussed within a framework of behavioral inhibition for infants exposed to early psychopathologies in their mothers.  相似文献   
96.
97.
98.
The Psychological Record - When someone is described as memorizing a phone number, part of what is being asserted is that the person is capable of dialing the number without looking it up in the...  相似文献   
99.
Although many studies have focused on aggression or visual-spatial cognition effects of video games, the problem-solving aspects have been largely ignored. This study sought to expand the existing literature on video game effects by focusing on a rarely-tested outcome: creative production. As a game with few rules and a high amount of player freedom, Minecraft exemplifies a game that fosters players’ abilities for creative expression. This experimental study included 352 undergraduates and it compared the effect of playing Minecraft on creativity measures compared to watching a TV show (passive control), a driving game (game control), and playing Minecraft with specific instructions (an instructional control). A within-subjects analysis found a significant correlation between trait creativity and game play habits. Between-groups experimental analyses showed that players randomly assigned to play Minecraft without instruction demonstrated significantly higher scores on post-game creativity measures compared to those who played Minecraft with instructions to “be creative,” those who played a driving game, or those who watched a television show. Results indicate that effects are not solely predicted by game mechanics, but also by the way the player plays.  相似文献   
100.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号