首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   366篇
  免费   17篇
  2023年   3篇
  2022年   6篇
  2021年   4篇
  2020年   7篇
  2019年   9篇
  2018年   9篇
  2017年   23篇
  2016年   15篇
  2015年   12篇
  2014年   12篇
  2013年   44篇
  2012年   25篇
  2011年   19篇
  2010年   19篇
  2009年   5篇
  2008年   18篇
  2007年   27篇
  2006年   17篇
  2005年   21篇
  2004年   18篇
  2003年   7篇
  2002年   14篇
  2001年   7篇
  2000年   4篇
  1999年   5篇
  1998年   4篇
  1997年   5篇
  1996年   2篇
  1995年   1篇
  1994年   1篇
  1993年   4篇
  1992年   2篇
  1991年   2篇
  1990年   2篇
  1989年   1篇
  1988年   1篇
  1987年   2篇
  1986年   1篇
  1985年   1篇
  1983年   2篇
  1982年   1篇
  1978年   1篇
排序方式: 共有383条查询结果,搜索用时 31 毫秒
101.
Science and Engineering Ethics - One of the objectives in the field of artificial intelligence for some decades has been the development of artificial agents capable of coexisting in harmony with...  相似文献   
102.
On the basis of the analogy between intrusive thoughts and auditory hallucinations established by Morrison et al. [(1995). Intrusive thoughts and auditory hallucinations: a cognitive approach. Behavioural and Cognitive Psychotherapy, 23, 265-280], the present work compares the metacognitive beliefs and processes of five groups of patients (current hallucinators, never-hallucinated people with a diagnosis of schizophrenia, recovered hallucinators, obsessive-compulsive disorder (OCD) patients, and a clinical control group) and a non-clinical group. The results show that of the five metacognitive factors considered in this study, two were found to be different in the current hallucinators group in comparison to any other group in the design. Likewise, it is found that the metacognitive beliefs of the current hallucinators coincide with those of the OCD patients in various factors, particularly that relating to superstition, and this is interpreted as lending support to the model of Morrison et al. (1995). Furthermore, the results are discussed in the light of existing research on Thought-Action Fusion, stressing the role that may be played by superstitious beliefs and magical thinking in auditory hallucinations and OCD.  相似文献   
103.
We compared two sources of behavior variability: decreased levels of reinforcement and reinforcement contingent on variability itself. In Experiment 1, four groups of rats were reinforced for different levels of response-sequence variability: one group was reinforced for low variability, two groups were reinforced for intermediate levels, and one group was reinforced for very high variability. All of the groups experienced three different reinforcement frequencies for meeting their respective variability contingencies. Results showed that reinforcement contingencies controlled response variability more than did reinforcement frequencies. Experiment 2 showed that only those animals concurrently reinforced for high variability acquired a difficult-to-learn sequence; animals reinforced for low variability learned little or not at all. Variability was therefore controlled mainly by reinforcement contingencies, and learning increased as a function of levels of baseline variability. Knowledge of these relationships may be helpful to those who attempt to condition operant responses.  相似文献   
104.
This study investigated whether low levels of the personality trait of constraint and early-onset alcoholism would be associated with deficits in aversive conditioning and smaller responses to novelty in a stimulus mismatch protocol. Personality traits (constraint and socialization) and skin conductance responses (SCRs) during conditioning and novelty paradigms were assessed in alcoholics (n=41) and non-alcoholics (n=32). The conditioning protocol involved measuring SCRs after conditioned stimuli (CS+: tones) paired with shock, CS− tones unpaired with shock, and CS+ probes unpaired with shock. The mismatch protocol involved measuring SCRs to auditory stimuli consisting of a series of 5 pure tones of the same pitch followed a shorter white noise stimulus (the novel stimulus). Contrary to the hypothesis, alcoholics did not differ from non-alcoholics in SCRs to CS+ probes or on the mismatch measure (SCR novel tone—SCR to 5th tone). Higher levels of constraint and self-reports of fear during conditioning were associated with smaller responses to both the CS+ probes and the CS− tones as well as the mismatch measure within non-alcoholics, but not within alcoholics. In alcoholics, low constraint was associated with greater habituation to CS+ probes, and poor differential conditioning on measures of change across trials in SCR to CS+ probes and CS− stimuli. The results suggest that different processes influence levels of constraint in non-alcoholics and alcoholics. The data indicate that low constraint in non-alcoholics is associated with allocating fewer processing resources to potentially significant stimuli, rather than being associated with a specific deficit in aversive conditioning per se.  相似文献   
105.
Spatial attention and audiovisual interactions in apparent motion   总被引:1,自引:0,他引:1  
In this study, the authors combined the cross-modal dynamic capture task (involving the horizontal apparent movement of visual and auditory stimuli) with spatial cuing in the vertical dimension to investigate the role of spatial attention in cross-modal interactions during motion perception. Spatial attention was manipulated endogenously, either by means of a blocked design or by predictive peripheral cues, and exogenously by means of nonpredictive peripheral cues. The results of 3 experiments demonstrate a reduction in the magnitude of the cross-modal dynamic capture effect on cued trials compared with uncued trials. The introduction of neutral cues (Experiments 4 and 5) confirmed the existence of both attentional costs and benefits. This attention-related reduction in cross-modal dynamic capture was larger when a peripheral cue was used compared with when attention was oriented in a purely endogenous manner. In sum, the results suggest that spatial attention reduces illusory binding by facilitating the segregation of unimodal signals, thereby modulating audiovisual interactions in information processing. Thus, the effect of spatial attention occurs prior to or at the same time as cross-modal interactions involving motion information.  相似文献   
106.
107.
Motion information available to different sensory modalities can interact at both perceptual and post-perceptual (i.e., decisional) stages of processing. However, to date, researchers have only been able to demonstrate the influence of one of these components at any given time, hence the relationship between them remains uncertain. We addressed the interplay between the perceptual and post-perceptual components of information processing by assessing their influence on performance within the same experimental paradigm. We used signal detection theory to discriminate changes in perceptual sensitivity (d') from shifts in response criterion (c) in performance on a detection (Experiment 1) and a classification (Experiment 2) task regarding the direction of auditory apparent motion streams presented in noise. In the critical conditions, a visual motion distractor moving either leftward or rightward was presented together with the auditory motion. The results demonstrated a significant decrease in sensitivity to the direction of the auditory targets in the crossmodal conditions as compared to the unimodal baseline conditions that was independent of the relative direction of the visual distractor. In addition, we also observed significant shifts in response criterion, which were dependent on the relative direction of the distractor apparent motion. These results support the view that the perceptual and decisional components involved in audiovisual interactions in motion processing can coexist but are largely independent of one another.  相似文献   
108.
Using the paradigm, participants were engaged in a fictitious face recognition experiment in which three between-subject conditions were manipulated by either adding or not adding wrinkles on the faces between the study and the recognition tasks (no change, single change, double change). Our hypothesis was that this procedure would maximize judgments based on familiarity, thus determining whether data provided better fit to the models based on the signal detection theory or to predictions of dual models. In global terms, our results support the signal detection model predictions, although we discuss whether these models better fit tasks based on familiarity or tasks based on recollection.  相似文献   
109.
Video game characters have the potential to shape players’ perceptions of gender roles. Through social comparison processes, players learn societal expectations of appearances, behaviors and roles. Forty-nine articles were coded from current U.S. gaming magazines, resulting in 115 coded characters. This content analysis of video game magazine articles investigated how characters are portrayed, focusing on gender differences. Males were more likely to be heroes and main characters, use more weapons, have more abilities, and were more muscular and powerful. Females were more often supplemental characters, more attractive, sexy, and innocent, and also wore more revealing clothing. Understanding these video game messages is an important first step in understanding the effects games and magazines may have on behavior and attitudes.  相似文献   
110.
We investigated the extent to which people can discriminate between languages on the basis of their characteristic temporal, rhythmic information, and the extent to which this ability generalizes across sensory modalities. We used rhythmical patterns derived from the alternation of vowels and consonants in English and Japanese, presented in audition, vision, both audition and vision at the same time, or touch. Experiment 1 confirmed that discrimination is possible on the basis of auditory rhythmic patterns, and extended it to the case of vision, using ‘aperture-close’ mouth movements of a schematic face. In Experiment 2, language discrimination was demonstrated using visual and auditory materials that did not resemble spoken articulation. In a combined analysis including data from Experiments 1 and 2, a beneficial effect was also found when the auditory rhythmic information was available to participants. Despite the fact that discrimination could be achieved using vision alone, auditory performance was nevertheless better. In a final experiment, we demonstrate that the rhythm of speech can also be discriminated successfully by means of vibrotactile patterns delivered to the fingertip. The results of the present study therefore demonstrate that discrimination between language's syllabic rhythmic patterns is possible on the basis of visual and tactile displays.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号