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841.
The Relationship between Online Game Experience and Multitasking Ability in a Virtual Environment 下载免费PDF全文
Yun‐Hsuan Chang De‐Cyuan Liu Yong‐Quan Chen Shulan Hsieh 《Applied cognitive psychology》2017,31(6):653-661
Online game playing has become popular entertainment, yet its relationship with individuals' multitasking ability was inconsistent. Types of online game genre so far have not been compared and may be associated with multitasking abilities. This study proposed to explore the relationships between types of online game playing and multitasking ability, using Edinburgh Virtual Errands Test (EVET). One hundred and sixteen participants playing different online game genres, including multiplayer online battle arena (MOBA), other online game playing, and no‐online game playing were compared. Each participant was required to fill in Chen's Internet Addiction Scale and the Internet Usage Questionnaire and perform EVET and working memory tests. The results showed a positive correlation between multitasking ability and working memory. In addition, a positive association was found between MOBA‐type gaming and multitasking abilities measured by EVET. In conclusion, MOBA‐type gaming compared with other game playing is associated with better multitasking abilities in a virtual environment.Copyright © 2017 John Wiley & Sons, Ltd. 相似文献
842.
According to the traditional definition of lying, somebody lies if he or she makes a believed-false statement with the intention to deceive. The traditional definition has recently been challenged by non-deceptionists who use bald-faced lies to underpin their view that the intention to deceive is no necessary condition for lying. We conducted two experiments to test whether their assertions are true. First, we presented one of five scenarios that consisted of three different kinds of lies (consistent bald-faced lies, conflicting bald-faced lies, and indifferent lies). Then we asked participants to judge whether the scenario at hand was a lie, whether the speaker intended to deceive somebody, and how they would judge the behavior in terms of morality. As expected, our results indicate that the intention to deceive is not a necessary condition for lying. Participants rated indifferent lies to be lies and judged that no intention to deceive was involved in these cases. In addition, all bald-faced lies were evaluated as lies. However, participants widely ascribed an intention to deceive to bald-faced lies, which thus might not apply as counterexamples against the traditional definition of lying. Besides, lies are judged as morally wrong regardless of an intention to deceive. 相似文献
843.
Hsien‐Chun Chen I‐Heng Chen Szu‐Yin Lin Yichieh Chen 《International Journal of Selection & Assessment》2017,25(1):1-10
The current study is developed to identify factors that affect trainees’ acquiescent tendency in organizational trainer evaluations. We posit that conflict‐handling style affects ones tendency to acquiesce in trainer evaluations, and this relationship is regulated by cultural influence. Surveys were sent to employees with training experience in Taiwan and North America, 395 valid responses were collected. Results showed that the two individual conflict‐handling styles: non‐confrontation style and dominating style, are positively related to acquiescent tendency; and their relationship is found moderated by the influence of Confucian work dynamism, thus confirming the influence of cultural norms. Our findings contribute to HRD practitioners by highlighting the different conflict‐handling style and culture influence will result in different level of acquiescent propensity, trainer evaluations results should be interpreted more carefully and cautiously. 相似文献
844.
Clemens Stachl Sven Hilbert Jiew‐Quay Au Daniel Buschek Alexander De Luca Bernd Bischl Heinrich Hussmann Markus Bühner 《欧洲人格杂志》2017,31(6):701-722
The present study investigates to what degree individual differences can predict frequency and duration of actual behaviour, manifested in mobile application (app) usage on smartphones. In particular, this work focuses on the identification of stable associations between personality on the factor and facet level, fluid intelligence, demography and app usage in 16 distinct categories. A total of 137 subjects (87 women and 50 men), with an average age of 24 (SD = 4.72), participated in a 90‐min psychometric lab session as well as in a subsequent 60‐day data logging study in the field. Our data suggest that personality traits predict mobile application usage in several specific categories such as communication, photography, gaming, transportation and entertainment. Extraversion, conscientiousness and agreeableness are better predictors of mobile application usage than basic demographic variables in several distinct categories. Furthermore, predictive performance is slightly higher for single factor—in comparison with facet‐level personality scores. Fluid intelligence and demographics additionally show stable associations with categorical app usage. In sum, this study demonstrates how individual differences can be effectively related to actual behaviour and how this can assist in understanding the behavioural underpinnings of personality. Copyright © 2017 European Association of Personality Psychology 相似文献
845.
This study investigates decision making in mental health care. Specifically, it compares the diagnostic decision outcomes (i.e., the quality of diagnoses) and the diagnostic decision process (i.e., pre‐decisional information acquisition patterns) of novice and experienced clinical psychologists. Participants' eye movements were recorded while they completed diagnostic tasks, classifying mental disorders. In line with previous research, our findings indicate that diagnosticians' performance is not related to their clinical experience. Eye‐tracking data provide corroborative evidence for this result from the process perspective: experience does not predict changes in cue inspection patterns. For future research into expertise in this domain, it is advisable to track individual differences between clinicians rather than study differences on the group level. Copyright © 2015 John Wiley & Sons, Ltd. 相似文献
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848.
Ema Sullivan‐Bissett 《European Journal of Philosophy》2017,25(3):721-731
If belief has an aim by being a (quasi) intentional activity, then it ought to be the case that the aim of belief can be weighed against other aims one might have. However, this is not so with the putative truth aim of belief: from the first‐person perspective, one can only be motivated by truth considerations in deliberation over what to believe (exclusivity). From this perspective then, the aim cannot be weighed. This problem is captured by David Owens's Exclusivity Objection to belief having an aim (2003). Conor McHugh (2012; 2013) has responded to this problem by denying the phenomenon of exclusivity and replacing it with something weaker: demandingness. If deliberation over what to believe is characterised by demandingness and not exclusivity, this allows for the requisite weighing of the truth aim. I argue against such a move by suggesting that where non‐evidential considerations play a role in affecting what we believe, these considerations merely change the standards required for believing in a particular context, they do not provide non‐evidential reasons for forming or withholding belief, which are considered as such from the deliberative perspective. Exclusivity thus remains, and so too does Owens's objection. 相似文献
849.
研究目的:通过针对"相关线索-习惯性用药行为"联结的消退训练,降低渴求感,建立新联结,达到减弱或消退成瘾记忆的目的。探索以"动作消退动作"的方法对成瘾动作记忆进行消退的效果和可行性。方法:采用途径偏向矫正方法对28名男性药物成瘾者开展为期4周的训练。训练前后,分别测试渴求感、生理指标、途径偏向效应和Addiction-stroop task的干扰效应量,比较训练前后的指标变化,了解训练的效果。结果:训练组和对照组在训练前后的途径偏向效应没有显著的组间和交互效应,但训练组在训练前后途径偏向效应发生变化,趋向显著性,t=1.26,p=0.071。渴求感在训练组显著降低:t=1.38,p=0.05。Stroop的反应时间呈训练时间主效应:t=4.18,p=0.04。结论:途径偏向矫正消退训练可以改善成瘾者的途径偏向效应和渴求感状况,预示着通过身体动作建立"相关线索-拒绝用药行为"联结替代原有的"相关线索-自动化用药行为"联结,降低渴求感,减弱或消退成瘾记忆是有可能的。未来的研究需要采用更为精确的影像手段进行测试,验证基于动作认知的成瘾记忆消退训练的有效性。 相似文献
850.
Research on motivational climates within athletics has focused on mastery and ego achievement approaches, yielding different psychological consequences (Smith, Smoll, &; Cumming, 2007). Further, the motivational climate may interact with athletes' trait characteristics, such as grit, resulting in different outcomes. Grit may alter athletes' experience of the motivational climate by helping them remain oriented to their long-term quest in sport (Duckworth, Peterson, Matthews, &; Kelly, 2007). However, to date, the impact of these motivational climates and potential moderating factors on athlete performance remains in question, as the research utilizing objective measures of athletic performance is limited (Harwood, Keegan, Smith, &; Raine, 2015). We used a motivational research paradigm (e.g., Mueller &; Dweck, 1998) to examine the effects of mastery- or ego-involving feedback on 71 high school adolescent soccer players' (Mage = 15.81) performance on a kicking task. Then we explored the potential moderating effects of grit on the relationship between motivational feedback and the athletes' performance, desire to persist, and choice of task difficulty on a soccer task. Athletes performed significantly better receiving mastery- as opposed to ego-involving feedback. Further, grit was a significant moderator of the feedback-shooting performance relationship, accounting for 3.9% of variance. Simple slopes analysis revealed a significant effect for low (B = 13.32, SEb = 4.44, p =.004, t = 2.99), but not high (B = 2.11, SEb = 4.31, p =.63, t = 0.49), grit on task performance. These results suggest that the feedback athletes receive matters, especially for those low in grit. 相似文献