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41.
Four experiments were conducted to examine social and emotional memory in the R6/2 transgenic mouse model of Huntington’s disease. First, R6/2 mice were tested in a social transmission of food preference task where they had to acquire a preference for a flavoured food (acquisition) and subsequently to learn a preference for a different flavour (shifted reinforcement). R6/2 mice performed well in the acquisition trial. However, they were impaired in the shifted reinforcement trial and perseverated on the first preference learned. Second, mice were trained in an inhibitory avoidance paradigm, with either one or two footshocks delivered during the training. WT mice given one footshock showed retention levels lower than those of mice trained with two footshocks. By contrast, there was no difference in retention levels of R6/2 mice given either one or two footshocks. Third, mice were tested in an active avoidance task that paired a mild footshock with a warning light. R6/2 mice had a strong age-dependent deficit in this task. Finally, mice were tested in a conditioned taste aversion task that paired a saccharine solution with a nausea-inducing agent (LiCl). R6/2 mice displayed normal aversion, however this was not extinguished following repeated exposure to saccharine solution alone. Our data show that while R6/2 mice have functional hippocampus-based memory, they have deficits in striatum-based memory skills. Further, social and emotional memories appear to be encoded in a rigid way that is not influenced by subsequent learning or by arousal levels.  相似文献   
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Currently in humor research, there exists a dearth of computational models for humor perception. The existing theories are not quantifiable and efforts need to be made to quantify the models and incorporate neuropsychological findings in humor research. We propose a new computational model (GraPHIA) for perceiving phonological jokes or puns. GraPHIA consists of a semantic network and a phonological network where words are represented by nodes in both the networks. Novel features based on graph theoretical concepts are proposed and computed for the identification of homophonic jokes. The data set for evaluating the model consisted of homophonic puns, normal sentences, and ambiguous nonsense sentences. The classification results show that the feature values result in successful identification of phonological jokes and ambiguous nonsense sentences suggesting that the proposed model is a plausible model for humor perception. Further work is needed to extend the model for identification of other types of phonological jokes.
Narayanan SrinivasanEmail:
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The term perceptual bistability refers to all those conditions in which an observer looks at an ambiguous stimulus that can have two or more distinct but equally reliable interpretations. In this work, we investigate perception of Necker Cube in which bistability consists of the possibility to interpret the cube depth in two different ways. We manipulated the cube ambiguity by darkening one of the cube faces (cue) to provide a clear cube interpretation due to the occlusion depth index. When the position of the cue is stationary the cube perceived perspective is steady and driven by the cue position. However, when we alternated in time the cue position (i.e. we changed the position of the darkened cube face) two different perceptual phenomena occurred: for low frequencies the cube perspective alternated in line with the position of the cue; however for high frequencies the cue was no longer able to bias the perception but it appears as a floating feature traveling across the solid with the cube whole perspective that returns to be bistable as in the conventional, bias-free, case.  相似文献   
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