首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   2534篇
  免费   75篇
  国内免费   1篇
  2021年   14篇
  2020年   16篇
  2019年   35篇
  2018年   41篇
  2017年   49篇
  2016年   49篇
  2015年   35篇
  2014年   50篇
  2013年   255篇
  2012年   74篇
  2011年   110篇
  2010年   68篇
  2009年   50篇
  2008年   92篇
  2007年   91篇
  2006年   105篇
  2005年   99篇
  2004年   104篇
  2003年   99篇
  2002年   93篇
  2001年   25篇
  2000年   37篇
  1999年   40篇
  1998年   56篇
  1997年   44篇
  1996年   34篇
  1995年   38篇
  1994年   42篇
  1993年   43篇
  1992年   35篇
  1991年   28篇
  1990年   33篇
  1989年   29篇
  1988年   22篇
  1987年   27篇
  1986年   32篇
  1985年   24篇
  1984年   42篇
  1983年   41篇
  1982年   36篇
  1981年   47篇
  1980年   35篇
  1979年   41篇
  1978年   31篇
  1977年   30篇
  1976年   29篇
  1975年   35篇
  1974年   26篇
  1973年   18篇
  1972年   10篇
排序方式: 共有2610条查询结果,搜索用时 15 毫秒
201.
In the popular folklore three-score-years-and-ten is treated as a fair innings for people, and thereby serves as an informal reference point for judgements about distributive justice within a community. But length of life alone is an insufficient basis for such judgements - a person's health-related quality-of-life also needs to be taken into account. If one of the objectives of public policy is to reduce inequalities in lifetime health, it will be demonstrated that this is very likely to require systematic discrimination against the older members of a community. The notion of community solidatity will also be tested, because a decision will need to be made as to whether the same fair innings applies to all members of the community, or whether some are entitled to more than others. The strength of the fair innings principle is that it brings these issues to the fore in a systematic way which should ais their resolition in a practical context.  相似文献   
202.
Observers made forced-choice opaque/luminous responses to targets of varying luminance and varying size presented (1) on the wall of a laboratory, (2) as a disk within an annulus, and (3) embedded within a Mondrian array presented within a vision tunnel. Lightness matches were also made for nearby opaque surfaces. The results show that the threshold luminance value at which a target begins to appear self-luminous increases with its size, defined as perceived size, not retinal size. More generally, the larger the target, the more an increase in its luminance induces grayness/blackness into the surround and the less it induces luminosity into the target, and vice versa. Corresponding to this luminosity/grayness tradeoff, there appears to be an invariant: Across a wide variety of conditions, a target begins to appear luminous when its luminance is about 1.7 times that of a surface that would appear white in the same illumination. These results show that the luminosity threshold behaves like a surface lightness value—the maximum lightness value, in fact—and is subject to the same laws of anchoring (such as the area rule proposed by Li & Gilchrist, 1999) as surface lightness.  相似文献   
203.
Conventional wisdom holds that a nonpredictive peripheral cue produces a biphasic response time (RT) pattern: early facilitation at the cued location, followed by an RT delay at that location. The latter effect is called inhibition of return (IOR). In two experiments, we report that IOR occurs at a cued location far earlier than was previously thought, and that it is distinct from attentional orienting. In Experiment 1, IOR was observed early (i.e., within 50 msec) at the cued location, when the cue predicted that a detection target would occur at another location. In Experiment 2, this early IOR effect was demonstrated to occur for target detection, but not for target identification. We conclude that previous failures to observe early IOR at a cued location may have been due to attention being directed to the cued location and thus “masking” IOR.  相似文献   
204.
The hitherto widely-held assumption that the counselling interaction should be conducted face-to-face, while other activities within the overall guidance process could be supported by computer, is re-examined. Recent computer-mediated information and communications technologies are reviewed, and their implications for guidance and counselling as a whole are explored. While fears are still current that human relations will be mechanised through the use of the information and communications technologies, it is contended that human relations will be changed but not necessarily diminished. Comparisons are drawn with the ways in which open and distance learning have brought a re-examination of what is understood to be a 'real' teaching interaction. It is suggested that practitioners in the fields of guidance and counselling must similarly be prepared to manage radical change.  相似文献   
205.
This study provides a cross-sectional analysis of the relations between group self-identification and adolescent drug use in 3 samples of youth: comprehensive high-school, continuation high-school, and runaway/street youth. Youth identified with discrete groups in all 3 samples, and similar general groups were formed. In most comparisons, a high-risk group showed greater levels of drug use than did other groups. This is the first study to demonstrate that group self-identification (a) is a generalizable construct across different types of adolescent samples, (b) is related to use of drugs other than tobacco, and (c) remains a significant correlate of drug use controlling for its relations with demographic variables and several other psychosocial variables.  相似文献   
206.
Various theories of moral cognition posit that moral intuitions can be understood as the output of a computational process performed over structured mental representations of human action. We propose that action plan diagrams—“act trees”—can be a useful tool for theorists to succinctly and clearly present their hypotheses about the information contained in these representations. We then develop a methodology for using a series of linguistic probes to test the theories embodied in the act trees. In Study 1, we validate the method by testing a specific hypothesis (diagrammed by act trees) about how subjects are representing two classic moral dilemmas and finding that the data support the hypothesis. In Studies 2–4, we explore possible explanations for discrete and surprising findings that our hypothesis did not predict. In Study 5, we apply the method to a less well‐studied case and show how new experiments generated by our method can be used to settle debates about how actions are mentally represented. In Study 6, we argue that our method captures the mental representation of human action better than an alternative approach. A brief conclusion suggests that act trees can be profitably used in various fields interested in complex representations of human action, including law, philosophy, psychology, linguistics, neuroscience, computer science, robotics, and artificial intelligence.  相似文献   
207.
False memory implantation studies are characterised by suggestions indicating that specific unremembered events occurred, attributing suggested events to a knowledgeable source (e.g., parents), and including true events that provide evidence that this source was consulted. These characteristics create a particular retrieval context that influences how individuals come to believe that false events occurred. Two studies used a variant of implantation methods to vary the proportion of events attributed to parents and the presence of true events within the suggestion. In Study 1 participants received six false events, and were told that all or some events came from parents. Participants told that all of the events came from parents formed more and stronger false beliefs. In Study 2 participants also received two true events, and a third group was told that half of the events came from their parents. Participants given the specific ratio ("half") endorsed more false beliefs, and beliefs between the other groups no longer differed. Across both studies participants told that some events came from parents reported stronger memory phenomenology. The effect of suggestions on false beliefs in implantation studies depends partly on the credibility of suggestions derived from providing information about the source of suggested events.  相似文献   
208.
The purpose of the present study was to assess the potential of exergame training based on physically simulated sport play as a mode of physical activity that could have cognitive benefits for older adults. If exergame play has the cognitive benefits of conventional physical activity and also has the intrinsic attractiveness of video games, then it might be a very effective way to induce desirable lifestyle changes in older adults. To examine this issue, the authors developed an active video game training program using a pretest-training-posttest design comparing an experimental group (24 × 1 hr of training) with a control group without treatment. Participants completed a battery of neuropsychological tests, assessing executive control, visuospatial functions, and processing speed, to measure the cognitive impact of the program. They were also given a battery of functional fitness tests to measure the physical impact of the program. The trainees improved significantly in measures of game performance. They also improved significantly more than the control participants in measures of physical function and cognitive measures of executive control and processing speed, but not on visuospatial measures. It was encouraging to observe that, engagement in physically simulated sport games yielded benefits to cognitive and physical skills that are directly involved in functional abilities older adults need in everyday living (e.g., Hultsch, Hertzog, Small, & Dixon, 1999).  相似文献   
209.
Active lifestyles might protect cognitive abilities; however, studies rarely consider the reverse causal direction. Activity-cognition associations might reflect stable intelligence differences rather than a protective effect of activity. The Lothian Birth Cohort 1936 (n = 1091) completed cognitive tests aged 70, having taken an intelligence test aged 11. Activity (assessed by participation in 15 activities that produced a socio-intellectual activity factor, and by physical activity) was positively associated with cognition (r = .08 to .32, p ≤ .05). When age-11 IQ and adult social class were controlled, only physical activity remained significantly associated with general cognitive ability and processing speed.  相似文献   
210.
The type of experience involved with an object category has been regarded as one important factor in shaping of the human object recognition system. Laboratory training studies have shown that different kinds of learning experience with the same set of novel objects resulted in different perceptual and neural changes. Whether this applies to natural real-world objects remains to be seen. We compared two groups of observers who had different learning experiences with faces, using holistic processing as a dependent measure. We found that, while ordinary observers had extensive individuation experience with faces and displayed typical holistic face processing, art students who had acquired additional experience in drawing faces, and thus in attending to parts of a face, showed less holistic processing than did ordinary observers. These results converge with laboratory training studies on the role of type of experience in the development of different perceptual markers for different object categories. It is thus insufficient to categorize expertise simply in terms of object domains (e.g., expertise with faces). Instead, perceptual expertise should be classified in terms of the underlying process or task demand.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号