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21.
Words that correspond to a potential sensory experience—concrete words—have long been found to possess a processing advantage over abstract words in various lexical tasks. We collected norms of concreteness for a set of 1,659 French words, together with other psycholinguistic norms that were not available for these words—context availability, emotional valence, and arousal—but which are important if we are to achieve a better understanding of the meaning of concreteness effects. We then investigated the relationships of concreteness with these newly collected variables, together with other psycholinguistic variables that were already available for this set of words (e.g., imageability, age of acquisition, and sensory experience ratings). Finally, thanks to the variety of psychological norms available for this set of words, we decided to test further the embodied account of concreteness effects in visual-word recognition, championed by Kousta, Vigliocco, Vinson, Andrews, and Del Campo (Journal of Experimental Psychology: General, 140, 14–34, 2011). Similarly, we investigated the influences of concreteness in three word recognition tasks—lexical decision, progressive demasking, and word naming—using a multiple regression approach, based on the reaction times available in Chronolex (Ferrand, Brysbaert, Keuleers, New, Bonin, Méot, Pallier, Frontiers in Psychology, 2; 306, 2011). The norms can be downloaded as supplementary material provided with this article. 相似文献
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Behavioural Consistency Within the Prisoner's Dilemma Game: The Role of Personality and Situation 下载免费PDF全文
Mixed‐motive games represent situations that confront people with a conflict between cooperative and non‐cooperative alternatives. Despite this common basis, recent research has shown that the consistency of people's choices across different mixed‐motive games is rather low. The present research examined behavioural consistency within the same mixed‐motive game, by presenting participants with a series of one‐shot Prisoner's Dilemma Games. Across this set of games, payoffs were manipulated in order to intensify or weaken the conflict between self and the other party while maintaining the game's underlying structure. Our findings indicate that significant differences in choice behaviour are observed as a function of both situational (i.e. manipulations of the Prisoner's Dilemma Game's payoff structure) and personality differences (i.e. individual differences in personality and motivational traits). Moreover, our included situational variables and personality features did not interact with each other and were about equally impactful in shaping cooperation. Crucially, however, despite the significant behavioural differences across game variants, considerable consistency in choices was found as well, which suggests that the game's motivational basis reliably impacts choice behaviour in spite of situational and personality variations. We discuss implications for theorizing on mixed‐motive situations and elaborate on the question how cooperation can be promoted. © 2018 European Association of Personality Psychology 相似文献
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Navigational and reaching spaces are known to involve different cognitive strategies and brain networks, whose development in humans is still debated. In fact, high‐level spatial processing, including allocentric location encoding, is already available to very young children, but navigational strategies are not mature until late childhood. The Magic Carpet (MC) is a new electronic device translating the traditional Corsi Block‐tapping Test (CBT) to navigational space. In this study, the MC and the CBT were used to assess spatial memory for navigation and for reaching, respectively. Our hypothesis was that school‐age children would not treat MC stimuli as navigational paths, assimilating them to reaching sequences. Ninety‐one healthy children aged 6 to 11 years and 18 adults were enrolled. Overall short‐term memory performance (span) on both tests, effects of sequence geometry, and error patterns according to a new classification were studied. Span increased with age on both tests, but relatively more in navigational than in reaching space, particularly in males. Sequence geometry specifically influenced navigation, not reaching. The number of body rotations along the path affected MC performance in children more than in adults, and in women more than in men. Error patterns indicated that navigational sequences were increasingly retained as global paths across development, in contrast to separately stored reaching locations. A sequence of spatial locations can be coded as a navigational path only if a cognitive switch from a reaching mode to a navigation mode occurs. This implies the integration of egocentric and allocentric reference frames, of visual and idiothetic cues, and access to long‐term memory. This switch is not yet fulfilled at school age due to immature executive functions. 相似文献
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Yves Caubet Pierre Jaisson Alain Lenoir 《The Quarterly Journal of Experimental Psychology Section B: Comparative and Physiological Psychology》1992,44(3):165-178
This review illustrates the role of preimaginal experiences in four main aspects of insect life: feeding, habitat choice, host selection, and social relationships. After an illustration of the two former aspects with examples taken from various species, special attention is paid to the two latter aspects. First, an experiment is described, which demonstrates the existence of preimaginal induction involved in host selection by the solitary parasitoid wasp Dinarmus basalis (Hymenoptera: Pteromalidae). Then, a review of preimaginal induction in ants' behaviour is presented; orientation of social behaviour, particularly altruism, is mainly determined by preimaginal imprinting. All the examples developed in this review clearly show that insects can no longer be considered as strictly, rigidly “pre-programmed” beings. Their complex behavioural development and plasticity is clearly documented. 相似文献
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This study deals with a complementation task performed by six- to eight-year-old children. It is shown that if children's processing modes are analyzed in terms of the logical characteristics of the task rather than in terms of behavioural variables, different conclusions can be drawn. 相似文献
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Ferrand, Segui, and Grainger (1996) found robust syllable priming effects in picture naming latencies: Pictures primed with their initial syllable (e.g., ba for baleine [whale]) were processed faster than pictures primed with a string of letters shorter or longer than their initial syllable (e.g., bal for baleine). However, in several studies, these priming effects have not been replicated in word naming or in picture naming either in Dutch or in English (Schiller, 1998, 1999, 2000). The present study was aimed at replicating syllable priming effects in picture naming in French using a masked priming paradigm. The study employed a larger number of participants and items than were used in the Ferrand et al. (1996) study. The syllable priming effect in picture naming latencies was not replicated. Subsampling procedures were then used to examine the stability of the Ferrand et al. (1996) pattern of results in picture naming in greater detail. The syllabic priming effect in picture naming turned out to be an extremely rare event. 相似文献
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In this study, the effect of fitness level on perceived pain before and after a steady state exercise was investigated. Ten trained cyclists (M age=25.2 yr., SD=4.9) and 10 sedentary men (Mage=24.5 yr., SD=2.2) performed a maximal graded test on a cycle ergometer. At least 48 hr. later the participants of both groups performed a 30-min. steady-state cycling test at 75% of VO2 max. Before the steady-state exercise and 5- and 30-min. postexercise, a pressure pain stimulation test was applied on the finger of each participant. Perceived pain was measured with Borg's CR10 scale at the end of each pain stimulation. The results indicated no significant changes in perceived pain between the pre-exercise and 5- and 30-min. postexercise values (effect sizes=.07 and .19, respectively). Moreover, no significant difference in perceived pain was found between the groups for pre-exercise (ES=.02) and 5- and 30-min. postexercise (ES=.16 and .21, respectively) values. These results do not confirm the analgesic effects usually observed after steady state exercise. Therefore, it is not possible to compare the analgesic effect of this exercise mode between participants characterized by different fitness levels. 相似文献
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The main determinants of lexical access in speech are considered to be a word's age of acquisition (AoA) and its frequency of occurrence in a speaker's experience. It is unclear whether and how these variables interact, although they are commonly observed to be correlated, for the few studies that address the issue have reported inconsistent findings. An influential view of AoA in lexical processing (Ellis and Lambon Ralph, 2000) predicts stronger frequency effects for items acquired later in life than for those acquired at an early age. Five experiments were designed to investigate the possible interaction of AoA and frequency effects in speech. We found that the interaction between word frequency and AoA was not robust and that, contrary to expectation, the effect of word frequency was greater for words acquired earlier in life than for those acquired later. The implications of our findings are discussed. 相似文献