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51.
This article introduces and begins to explore the use of video game technology in a therapeutic setting, providing context, rationale, and an introduction to the culture of video game players. Through the lens of play therapy, authors seek to create an awareness of the potential effectiveness of video games as a means of fostering safe self-exploration for the client. An introductory course on gaming culture and terminology is offered to better aid in the therapist’s integration and facilitation of this new modality into practice.  相似文献   
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53.
We report an experimental investigation into whether domesticated dogs display contagious yawning. Fifteen dogs were shown video clips of (1) humans and (2) dogs displaying yawns and open-mouth expressions (not yawns) to investigate whether dogs showed contagious yawning to either of these social stimuli. Only one dog performed significantly more yawns during or shortly after viewing yawning videos than to the open-mouth videos, and most of these yawns occurred to the human videos. No dogs showed significantly more yawning to the open-mouth videos (human or dog). The percentage of dogs showing contagious yawning was less than chimpanzees and humans showing this behavior, and considerably less than a recently published report investigating this behavior in dogs (Joly-Mascheroni et al. in Biol Lett 4:446–448, 2008).  相似文献   
54.
Patient disruption during dental visits can impede treatment and may result in invasive approaches to care. The current study evaluated the efficacy of graduated exposure with and without extinction to decrease disruption during dental treatment for 4 young men with autism spectrum disorder (ASD). Modified functional analyses confirmed that disruption was maintained by escape from dental demands for all four young men. Initial treatment consisted of graduated exposure, whereby exam steps were initially removed and then gradually reintroduced as disruption remained low; throughout this phase, disruption resulted in a break from the exam. During the subsequent treatment phase, graduated exposure procedures continued and extinction for disruption was added. Graduated exposure alone did not result in sufficient treatment effects; however, the addition of extinction resulted in greater reductions in disruption and increases in exam completion for all 4 young men, and treatment effects generalized to a dental clinic setting.  相似文献   
55.
Participants ingested a sugar drink or a sugar-free drink and then engaged in a pair of dichotic listening tasks. Tasks presented category labels then played a series of word pairs, one in the left ear and one in the right. Participants attempted to identify pairs containing a target category member. Target category words were homonyms. For example, arms appeared as a target in the “body parts” category. Nontargets that played along with targets were related to a category-appropriate version of the target (e.g., sleeves), a category-inappropriate version (e.g., weapons), or were unrelated to either version of the target (e.g., plant). Hence, an effect of nontarget type on number of targets missed was evidence that participants processed nontargets for meaning. In the divided attention task, participants monitored both ears. In the focused attention task, participants monitored the left ear. Half the participants in each group had the divided attention task before the focused attention task; the other half had the focused attention task before the divided attention task. We set task lengths to about 12 min so working on the first task would give sufficient time for metabolizing sugar from the drink before the start of the second task. Nontarget word type significantly affected targets missed in both tasks. Drink type affected performance in the divided attention task only after sufficient time for converting sugar into blood glucose. The result supports an energy model for the effect of sugar ingestion on perceptual tasks rather than a motivational model.  相似文献   
56.
Research on preferences among sequences of mixed affective events has mostly used young adults as participants. Given differences due to aging in people's ability to regulate emotion, one could expect differences due to aging in preferences for different sequences. Study 1 demonstrated age‐related differences in how older adults (age 65 and older) versus young adults (age 18–25) choose to order mixed affective events that will occur over time. The tendency to choose sequences in which the final event is positive was greater among older adults versus young adults. And, more so than young adults, older adults preferred that the positive and negative events in a sequence be separated in time by a neutral event. Studies 2–3 investigated age‐related differences in overall retrospective evaluations of presented sequences of mixed affective events. In contrast to young adults, older adults' retrospective evaluations were not affected by: (1) whether the final trend of the sequence improved monotonically; (2) whether the last event in the sequence was positive; or (3) the temporal proximity of positive and negative events in the sequence. Results of Study 3 suggest that these age‐related differences are due to differences in older (vs. young) adults' ability to regulate emotion. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   
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ABSTRACT

The testing effect refers to improved memory after retrieval practice and has been researched primarily with visual stimuli. In two experiments, we investigated whether the testing effect can be replicated when the to-be-learned information is presented auditorily, or visually?+?auditorily. Participants learned Swahili-English word pairs in one of three presentation modalities – visual, auditory, or visual?+?auditory. This was manipulated between-participants in Experiment 1 and within-participants in Experiment2. All participants studied the word pairs during three study trials. Half of participants practiced recalling the English translations in response to the Swahili cue word twice before the final test whereas the other half simply studied the word pairs twice more. Results indicated an improvement in final test performance in the repeated test condition, but only in the visual presentation modality (Experiments 1 and 2) and in the visual?+?auditory presentation modality (Experiment 2). This suggests that the benefits of practiced retrieval may be limited to information presented in a visual modality.  相似文献   
58.
Environmental scientists and engineers have been exploring research and monitoring applications of robotics, as well as exploring ways of integrating robotics into ecosystems to aid in responses to accelerating environmental, climatic, and biodiversity changes. These emerging applications of robots and other autonomous technologies present novel ethical and practical challenges. Yet, the critical applications of robots for environmental research, engineering, protection and remediation have received next to no attention in the ethics of robotics literature to date. This paper seeks to fill that void, and promote the study of environmental robotics. It provides key resources for further critical examination of the issues environmental robots present by explaining and differentiating the sorts of environmental robotics that exist to date and identifying unique conceptual, ethical, and practical issues they present.  相似文献   
59.
In the size–weight illusion, small objects feel heavier than identically weighted larger objects. This illusion is thought to be a consequence of how one's prior expectations can influence conscious perception—lifters expect the large object to outweigh the small object and subsequently experience it as feeling lighter than they expected it to be. Here, we directly examined how a familiar object's identity can affect how heavy someone expects it to be, and how these expectations will influence subsequent perceptions of heaviness. We describe two novel weight illusions induced with familiar objects. In one condition, participants judged the weight of a set of similar-size objects with very different natural weights (a polystyrene sphere, a tennis ball, and a cricket ball), which had all been adjusted to weigh the same amount as one another. In this condition, participants experienced a small, but reliable, weight illusion, with the lightest looking ball feeling heavier than the heaviest looking ball. In the other condition, participants judged the weights of a different set of balls, which were different sizes, but similar natural weights, to one another (a golf ball, a foam soccer ball, and an inflated beach ball). Again, participants experienced a perceptual illusion, but in the opposite direction. Surprisingly, participant's perceptions matched, rather than contrasted with, their explicit expectations such that, even though they expected the golf ball to outweigh the beach ball they perceived the golf ball as feeling heavier than the beach ball. The effect of object mass appeared to dominate the effect of conscious expectations, suggesting that contrasting expectations of heaviness are not necessary to experience weight illusions and that current models of this robust perceptual effect must be revised.  相似文献   
60.
Many people believe in streaks. In basketball, belief in the "hot hand" occurs when people think a player is more likely to make a shot if they have made previous shots. However, research has shown that players' successive shots are independent events. To determine how age would impact belief in the hot hand, we examined this effect across the adult life span. Older adults were more likely to believe in the hot hand, relative to younger and middle-aged adults, suggesting that older adults use heuristics and potentially adaptive processing based on highly accessible information to predict future events. (PsycINFO Database Record (c) 2012 APA, all rights reserved).  相似文献   
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