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51.
Lamp  Sophia J.  Cugle  Alyssa  Silverman  Aimee L.  Thomas  M. Tené  Liss  Miriam  Erchull  Mindy J. 《Sex roles》2019,81(11-12):704-712
Sex Roles - Social media use has been linked to depression, although there is evidence that how one uses social media matters. Self-objectification may influence social media-related behaviors,...  相似文献   
52.
Three studies examined whether the tendency to seek variety in choices depends in part on cultural assumptions of choice and uniqueness. Study 1 showed that people from different cultures where different assumptions of choice and uniqueness dominate show different levels of variety in their choice rule use. Study 2 primed participants with magazine ads highlighting different representations of uniqueness dominant in individualist versus collectivist cultures to show the influence of cultural meanings of uniqueness on the variety-seeking tendency. Study 3 manipulated the motivation to display variety to demonstrate that variety-seeking in the United States partly hinges on cultural meanings of choice as self-expression. Variety-seeking in choice rule use was eliminated when participants had the chance to self-express through choice listing. The research illustrates the role of cultural assumptions in the variety-seeking tendency.  相似文献   
53.
The Beretta et al. study tested an invalid prediction concerning connectionist models of inflectional morphology and the study exhibits a confound between type of stimulus (regular, irregular) and processing difficulty (easy, hard) that invalidates their conclusions. Harder stimuli produced greater activation across a broader range of brain areas, as in previous studies, but the data have no bearing on the rules vs. connections debate.  相似文献   
54.
This article introduces and begins to explore the use of video game technology in a therapeutic setting, providing context, rationale, and an introduction to the culture of video game players. Through the lens of play therapy, authors seek to create an awareness of the potential effectiveness of video games as a means of fostering safe self-exploration for the client. An introductory course on gaming culture and terminology is offered to better aid in the therapist’s integration and facilitation of this new modality into practice.  相似文献   
55.
The fear of embarrassment can have harmful effects in many important consumer domains (e.g. health and financial), especially for high public self-consciousness (PUBSC) consumers. This research examines how adopting the perspective of an observer interacts with trait PUBSC to influence embarrassment-avoidance. Study 1 demonstrates that individuals high in PUBSC (vs. not) are more likely to take an actor’s perspective and to feel personal distress when viewing an ad with an embarrassment appeal. Studies 2–3 show that seeing oneself as an observer is a helpful strategy for combatting embarrassment-avoidance for high PUBSC individuals. This process is effortful and requires cognitive resources. Together, Studies 1–3 demonstrate the power of our theory to explain, predict, and modify embarrassment-avoidance among individuals most likely to anticipate and avoid embarrassment.  相似文献   
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We report an experimental investigation into whether domesticated dogs display contagious yawning. Fifteen dogs were shown video clips of (1) humans and (2) dogs displaying yawns and open-mouth expressions (not yawns) to investigate whether dogs showed contagious yawning to either of these social stimuli. Only one dog performed significantly more yawns during or shortly after viewing yawning videos than to the open-mouth videos, and most of these yawns occurred to the human videos. No dogs showed significantly more yawning to the open-mouth videos (human or dog). The percentage of dogs showing contagious yawning was less than chimpanzees and humans showing this behavior, and considerably less than a recently published report investigating this behavior in dogs (Joly-Mascheroni et al. in Biol Lett 4:446–448, 2008).  相似文献   
58.
Patient disruption during dental visits can impede treatment and may result in invasive approaches to care. The current study evaluated the efficacy of graduated exposure with and without extinction to decrease disruption during dental treatment for 4 young men with autism spectrum disorder (ASD). Modified functional analyses confirmed that disruption was maintained by escape from dental demands for all four young men. Initial treatment consisted of graduated exposure, whereby exam steps were initially removed and then gradually reintroduced as disruption remained low; throughout this phase, disruption resulted in a break from the exam. During the subsequent treatment phase, graduated exposure procedures continued and extinction for disruption was added. Graduated exposure alone did not result in sufficient treatment effects; however, the addition of extinction resulted in greater reductions in disruption and increases in exam completion for all 4 young men, and treatment effects generalized to a dental clinic setting.  相似文献   
59.
Many people believe in streaks. In basketball, belief in the "hot hand" occurs when people think a player is more likely to make a shot if they have made previous shots. However, research has shown that players' successive shots are independent events. To determine how age would impact belief in the hot hand, we examined this effect across the adult life span. Older adults were more likely to believe in the hot hand, relative to younger and middle-aged adults, suggesting that older adults use heuristics and potentially adaptive processing based on highly accessible information to predict future events. (PsycINFO Database Record (c) 2012 APA, all rights reserved).  相似文献   
60.
The prospective robots in healthcare intended to be included within the conclave of the nurse-patient relationship—what I refer to as care robots—require rigorous ethical reflection to ensure their design and introduction do not impede the promotion of values and the dignity of patients at such a vulnerable and sensitive time in their lives. The ethical evaluation of care robots requires insight into the values at stake in the healthcare tradition. What’s more, given the stage of their development and lack of standards provided by the International Organization for Standardization to guide their development, ethics ought to be included into the design process of such robots. The manner in which this may be accomplished, as presented here, uses the blueprint of the Value-sensitive design approach as a means for creating a framework tailored to care contexts. Using care values as the foundational values to be integrated into a technology and using the elements in care, from the care ethics perspective, as the normative criteria, the resulting approach may be referred to as care centered value-sensitive design. The framework proposed here allows for the ethical evaluation of care robots both retrospectively and prospectively. By evaluating care robots in this way, we may ultimately ask what kind of care we, as a society, want to provide in the future.  相似文献   
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