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Thomas Pogge argues that affluent people in the developing world have contribution‐based duties to help protect the poor. And it follows from Pogge's most general thesis that affluent people are contributing to most, if not all, instances of global poverty. In this article I explore two problems with Pogge's general thesis. First, I investigate a typical way in which affluent people would be contributing to global poverty according to Pogge: that affluent countries use their superior bargaining power to get poor countries to accept trading schemes that are unduly favourable to the affluent. I suggest that this type of relation is best understood as exploitation, and that Pogge's general thesis is better understood as a thesis about how affluent people exploit poor people rather than about how they contribute to poverty. Second, I argue that the exploitation does not have the normative content of doing harm. Although exploiting people is often morally wrong, it is not at all clear how demanding exploitation‐based duties are.  相似文献   
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ABSTRACT

The augmented reality mobile game Pokémon Go has reached unprecedented popularity since its release in 2016. The game has received intense media attention, but scientific inquiry into its popularity and the effects of play are in the early stages. Previous work has used secondary data or simple correlational analysis to draw early conclusions. A seven-day diary study was conducted to investigate potential health, psychological, and social outcomes of daily gameplay. Daily time spent playing Pokémon Go was related to higher scores of life satisfaction, vitality, and greater social interactions and conversation with both friends and strangers, but not with increased daily exercise. Increased total gameplay across the week was associated with increased interaction and conversations along with more exercise. Future directions for this unique type of game along with the need for theoretical development for unique style of games are discussed.  相似文献   
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Suicide risk among military veterans is an important and ongoing concern. The Veterans Administration (VA) mandates suicide risk screening of all veterans seen for mental health issues, but little is known about the effectiveness of this screening. A retrospective chart review to examine all suicide risk screens at VA San Diego between October and December 2012 (= 3,365) was conducted to assess whether results were associated with suicidal behavior over the subsequent 12 months. Patients judged to be at increased risk for suicide were 3 to 16 times more likely to attempt suicide and 7 to 25 times more likely to engage in self‐directed violence over the next 12 months compared with others. The screening tool may be a useful addition to clinical practice.  相似文献   
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