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AARON KOZBELT 《创造性行为杂志》2008,42(3):181-200
College art students were videotaped creating original drawings from an array of objects. Judges reliably assessed the creativity of the drawings. Videos of the creation of ten high‐ and ten low‐rated drawings were coded frame‐by‐frame to quantify the extent to which artists engaged in several categories of activities (selecting objects, selecting media, pausing, drawing objects, drawing other visible elements, and drawing imaginary elements) plus reworking the drawing (erasing and revising). Video coding was used to model how the frequency of each measure varied throughout the sessions. Behaviors were analyzed by hierarchical linear modeling, a regression technique that permits individual‐ and group‐level analyses simultaneously. Analyses revealed substantial individual and group differences in the behavioral trajectories, especially in the drawing measures and in reworking the drawing. The results support a positive association between creativity and opportunistic problem solving strategies, and a negative association between creativity and the pre‐planned application of default problem representations. 相似文献
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AARON FRANKEL 《The Philosophical forum》2006,37(2):227-230
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AARON SMUTS 《Pacific Philosophical Quarterly》2012,93(2):197-227
In this article I defend innocuousism– a weak form of Epicureanism about the putative badness of death. I argue that if we assume both mental statism about wellbeing and that death is an experiential blank, it follows that death is not bad for the one who dies. I defend innocuousism against the deprivation account of the badness of death. I argue that something is extrinsically bad if and only if it leads to states that are intrinsically bad. On my view, sometimes dying may be less good than living, but it is never bad to die. 相似文献
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