首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   253篇
  免费   11篇
  2024年   1篇
  2023年   3篇
  2022年   1篇
  2021年   11篇
  2020年   5篇
  2019年   6篇
  2018年   6篇
  2017年   12篇
  2016年   9篇
  2015年   6篇
  2014年   11篇
  2013年   46篇
  2012年   22篇
  2011年   17篇
  2010年   10篇
  2009年   14篇
  2008年   17篇
  2007年   8篇
  2006年   5篇
  2005年   13篇
  2004年   7篇
  2003年   7篇
  2002年   4篇
  2001年   2篇
  2000年   3篇
  1997年   1篇
  1996年   2篇
  1995年   3篇
  1994年   1篇
  1993年   3篇
  1990年   2篇
  1989年   1篇
  1987年   1篇
  1986年   1篇
  1985年   1篇
  1974年   1篇
  1973年   1篇
排序方式: 共有264条查询结果,搜索用时 15 毫秒
21.
Knowing whether A or B   总被引:1,自引:0,他引:1  
The paper examines the logic and semantics of knowledge attributions of the form “s knows whether A or B”. We analyze these constructions in an epistemic logic with alternative questions, and propose an account of the context-sensitivity of the corresponding sentences and of their presuppositions.  相似文献   
22.
23.
A large number of studies have shown that effort influences the visual perception of reaching distance. These studies have mainly focused on the effects of reach-relevant properties of the body and of the objects that people intend to reach. However, any influence of the reach-relevant properties of the surrounding environment remains still speculative. We investigated this topic in terms of the role of obstacle width in perceiving distances. Participants had to estimate the straight-line distance to a cylinder located just behind a transparent barrier of varying width. The results showed that participants perceived the straight-line distance to the cylinder as being longer when they intended to grasp the cylinder by reaching around a wide transparent barrier rather than by reaching around narrower ones. Interestingly, this effect might be due to the anticipated effort involved in reaching. Together, our results show that reach-relevant properties of the surrounding environment influence perceived distances, thereby supporting an embodied view of the visual perception of space.  相似文献   
24.
ABSTRACT

The detection of regularities in the sensory environment, known as statistical learning, is an important brain function that has been observed in many experimental contexts. In these experiments, statistical learning of patterned sensory stimulation leads to improvements in the speed and/or accuracy with which subsequent stimuli are recognized. That is, statistical learning facilitates the transformation of sensory stimuli into motor responses, but the mechanism by which this occurs is unclear. Statistical learning could improve the efficiency of sensory processing, or it could bias responses toward particular outcomes. The distinction is important, as these different hypotheses imply different functions and different neural substrates for statistical learning. Here we address this problem by studying statistical learning as a decision-making process, which allows us to leverage the extensive computational literature on this topic. Specifically we describe a method for applying the Diffusion Decision Model (DDM) to isolate different sensory and cognitive processes associated with decision-making. The results indicate that statistical learning improves performance on a visual learning task in two distinct ways: by altering the efficiency of sensory processing and by introducing biases in the decision-making process. By fitting the parameters of the DDM to data from individual subjects, we find that the prominence of these two factors differed substantially across the population, and that these differences were predictive of individual performance on the psychophysical task. Overall, these results indicate that different cognitive processes can be recruited by statistical learning, and that the DDM is a powerful framework for detecting these influences.  相似文献   
25.
ABSTRACT

An explicit, rule-based, category-learning task with abstract visual stimuli was administered to 50 healthy older adults and 48 younger adults. Accuracy and reaction time (RT) were examined for the effects of age, perceptual abilities, rule memory, rule complexity, stimulus novelty, and response competition. Older adults performed at equivalent levels to younger adults when applying a simple rule, but showed performance decrements when applying a more complex rule. The age effect interacted with both stimulus novelty and response competition, and was not eliminated after controlling for basic perceptual abilities and rule memory. The authors suggest that older adults show category learning deficits in conditions that require enhanced cognitive control. These results are discussed in reference to the growing body of literature regarding age-related change in executive abilities and frontal lobe function.  相似文献   
26.
ABSTRACT

Introduction: The aim of this study was to evaluate whether the classic asymmetry seen in hemispheric functioning is modified in older adults by using a verbal-manual concurrency task. Method: Thirty-five right-handed participants divided into two groups according to age (15 older participants, mean age: 68 ± 8 years, without cognitive decline and 20 younger participants, mean age: 23 ± 2 years) had to perform a 30-second uni-manual tapping task, in both a single task (tapping alone) and dual task (tapping and performing a letter fluency task together) condition. Results: In younger participants, the letter fluency task disrupted the right hand more than the left hand whereas, in older participants, the letter fluency task disrupted both hands equally. Conclusion: These results should be considered preliminary data using a behavioral dual task condition, which might be useful for studying lateralized hemispheric functioning and the processes of divided attention during aging.  相似文献   
27.
In two experiments, humans were asked to judge the strength of a moderate contingency between a cue and an outcome in the presence of a second strong contingency between another cue and the outcome. The first experiment replicated the discounting effect whereby a strong contingency causes subjects to reduce or discount judgements of a moderate contingency. This experiment used a video-game procedure in which subjects camouflaged a tank to make it safe from mines. The second causal cue was the presence or absence of a spotter plane. Experiment 1 also ruled out the possibility that judgements might be determined by the number of co-occurrences of the cue and outcome as opposed to the level of contingency. The second experiment used an abstract scenario in which discounting was demonstrated when subjects were asked to judge the relationship between the occurrence of geometric objects. The instructions were neutral to discourage causal hypotheses. These results support the notion that judgements result from associative or connectionist processes and not from a two-step cognitive retrospective process in which an estimate of covariation is calculated between cue and outcome and then in a second step this information is used in a normative manner when a decision is made.  相似文献   
28.
This is a translation from Russian to English of Nikolai Onufriyevich Lossky’s review of the first Russian translation of volume one of Husserl’s Logische Untersuchungen (the “Prolegomena to Pure Logic”), which was translated by E. A. Berstein and published in 1909 by a Petersburgian editor. The review appeared in the Muscovite philosophical journal Pyccкaя мыcль (Russian Thought) in 1909. In this short text, Lossky expresses his agreement with Husserl’s early anti-psychologism in logic. He also manifests his stance against logical and axiological relativism and naturalism. As an ontological realist, Lossky thought he had found in the author of the Logische Untersuchungen an ally against the subjectivistic trends then still prevalent in Germany. The review is significant in intellectual history for its vanguard role in the Rezeptionsgeschichte of Husserl’s thought in Russia. (Frédéric Tremblay)  相似文献   
29.
Outside the cognitive psychologist's laboratory, problem-solving is an activity that takes place in a rich web of interactions involving people and artefacts. This interactivity is constituted by fine-grained action–perception cycles, and it allows a reasoner's comprehension of the problem to emerge from a coalition of internal and external resources. Taking an ecological approach to problem-solving, this paper introduces a qualitative method, Cognitive Event Analysis, for studying the fine-grained interactivity between a problem-solving agent and his/her environment. To demonstrate the potential of this method, it is used to study a single subject solving the so-called 17 Animals problem using a material model. The fine-grained procedure allows tracking the solution to a serendipity that was brought about because of the participant's aesthetic considerations and a change in her perceptual figure-ground configuration. While a qualitative single-case method cannot prove specific models of problem-solving, it questions prevalent mentalist models, and it generates new hypotheses on insight problem-solving, because it allows the researcher to attend to outliers and to variability on a fast and fine-grained between-measurement timescale.  相似文献   
30.
Constituted courts of ordinal authorities are not competent to judge facts committed by a university professor-hospital practitioner, which are related to his teaching activity. Only the court specific to hospital teachers, which is seized by the ministries of health and higher education, is competent to judge those facts.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号