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71.
Pairs of 1-sec, 1,000-Hz tones, with interstimulus intervals of 1.5 sec, were judged by 60 subjects in categories of “louder,” “softer,” and “equal.” The judgments referred to the first tone in the pair for half of the subjects and to the second tone for the other half. Perceived loudness differences were scaled by a Thurstonian method. The SPL of the standard tone alternated between 50 and 70 dB in one experimental series and between 30 and 50 dB in the other. Time errors (TEs) were consistently positive (first tone overestimated relative to second) at the lower SPL and negative at the higher SPL. This “classical” effect of stimulus level on TE was thus shown to depend upon the relative, rather than the absolute, level of stimulation. The judgment mode was of very little consequence, which strongly contradicts TE theories that emphasize response-bias effects. The quantitative results are interpreted in terms of a general successive-comparison model employing the concepts of adaptation and differential weighting of sensation magnitudes.  相似文献   
72.
An existential approach to family psychotherapy should be cognizant of both individual human development and family life cycle growth. In Existential Family Therapy a family developmental challenge often occurs when the developmental progression needs of one family member challenge the pace of total family developmental progression. In such a situation intervention by the therapist should occur in a way that facilitates both individual and family developmental growth. Such interventions often best occur through the creative and controlled use of the family therapist's countertransference feelings in a way that helps the family accept and master its developmental challenges. Case material is provided to illustrate the described intervention approach.  相似文献   
73.
74.
Englund and Hellström (Journal of Behavioral Decision Making 25:82–94, 2012a) found a tendency to prefer the left (first-read) of two attractive alternatives but the right (second-read) of two unattractive alternatives—a valence-dependent word-order effect (WOE). They used stimulus pairs spaced horizontally, and preference was indicated by choosing one of several written statements (e.g., “apple I like more than pear”). The results were interpreted as being due to stimulus position, with the magnitude of the left stimulus having a greater impact on the comparison outcome than the magnitude of the right. Here we investigated the effects of the positioning of the stimuli versus the semantics of the response alternatives (i.e., comparison direction) on the relative impacts of the stimuli. Participants rated preferences for stimuli spaced horizontally with the response alternatives not dictating a comparison direction (Exp. 1), and stimuli spaced vertically using Englund and Hellström’s (Journal of Behavioral Decision Making 25:82–94, 2012a) response alternatives, which dictate a comparison direction semantically (Exp. 2). The results showed that the valence-dependent WOE found by Englund and Hellström (Journal of Behavioral Decision Making 25:82–94, 2012a) was not due to the horizontal stimulus positioning per se, but to the induced comparison direction, with the effect probably being mediated by attention directed at the subject of the comparison. We concluded that a set comparison direction is required for the valence-dependent WOE to appear, and that using Hellström’s sensation-weighting model to determine stimulus weights is a way to verify the comparison direction.  相似文献   
75.
The present paper tries to analyse the way in which Judge William, in Sören Kierkegaard's work Either/Or, distinguishes between the aesthetic and the ethical way of life. Basically his distinctions seem to be that the ethicist is a seriously committed person (has inwardness) whereas the aestheticist is indifferent, and that the former accepts universal rules whereas the latter makes an exception for himself. — In order to come from the aesthetic to the ethical stage one must, according to Judge William, make a choice of oneself. We try to show that such a choice is only one among several factors implicit in his reasoning and that he does not at all consider it as a ‘leap’, but as based upon reasons, though his reasons are mostly of an aesthetic nature. Far from seeing the Judge as a champion of choice, we maintain that the book primarily contains a plea for a certain personality ideal. This probably has to do with the fact that he does not seem to be in doubt as to what one ought to do, only as to how to become a person who does what he ought to do. We shall also argue that a choice of oneself, as a matter of fact, is neither necessary nor sufficient in order to bring a person within the ethical stage, as described by the Judge. — A person who lives ethically does not, according to Judge William, necessarily act rightly, but his actions are either right or wrong, as opposed to the actions of the aestheticist which fall outside the domain of the ethical. In order to obtain a tenable distinction within his philosophy between ‘being within the ethical stage’ and ‘acting ethically rightly’ the first concept should be defined in terms of inwardness (serious commitment), the latter as inward conformity with certain universal rules. — This idea of inwardness, probably the most original and fruitful contribution of ‘Equilibrium’, seems to be based, however, like most of his ethical reasoning, on certain controversial assumptions about human nature.  相似文献   
76.
Abstract

The present study predicts adults' intention to eat healthily, using the theory of planned behaviour (TPB) and additive and moderating effects of role identity, group norms and group identification, derived from identity theory and self categorisation theory. A total of 735, 25 years old adults participated in a mailed questionnaire survey in 1997. The TPB explained 52% of the variance in young adults' decision to eat healthily, with perceived behavioural control and subjective norms being the strongest (β= .56, p < .001) and weakest (β = .05, p < .005) determinants, respectively. Although, role identity accounted for an additional amount of 4% of the variance in behavioral intention, past behaviour did not moderate the impact of role identity on intention, as hypothesised. Neither perceived group norm nor group identification added to the prediction of intention over and above the TPB. However, group identification was found to act as a moderator on the relation between group norm and behavioural intention in the predicted direction. The wider social context seems to play a stronger role for the formation of adults' healthy eating decisions than indicated by the TPB.  相似文献   
77.
Åsberg, J. (2010). Patterns of language and discourse comprehension skills in school‐aged children with autism spectrum disorders. Scandinavian Journal of Psychology 51, 534–539. The present study examined patterns of language and discourse comprehension skills in Swedish school‐aged children with autism spectrum disorders (ASD) (n = 16) as compared to a slightly younger group of typically developing children (n = 16) matched for non‐verbal cognitive ability. Results suggested significantly lower abilities in narrative discourse comprehension for the ASD group, but not in oral receptive vocabulary or reception of grammar. This difficulty with discourse‐level comprehension appeared to be of a general nature, as no evidence was found for the hypothesis that participants with ASD would find comprehension of inferential discourse information disproportionally more difficult than stated information, or for the hypothesis that discourse processing in ASD would be characterized by an elevated processing of explicitly stated narrative details. The study has clinical and educational implications, as the findings suggest that children with ASD would benefit from being offered specific support for discourse‐level comprehension.  相似文献   
78.
This study describes the development of a screening tool for gaming addiction in adolescents – the Gaming Addiction Identification Test (GAIT). Its development was based on the research literature on gaming and addiction. An expert panel comprising professional raters (= 7), experiential adolescent raters (= 10), and parent raters (= 10) estimated the content validity of each item (I‐CVI) as well as of the whole scale (S‐CVI/Ave), and participated in a cognitive interview about the GAIT scale. The mean scores for both I‐CVI and S‐CVI/Ave ranged between 0.97 and 0.99 compared with the lowest recommended I‐CVI value of 0.78 and the S‐CVI/Ave value of 0.90. There were no sex differences and no differences between expert groups regarding ratings in content validity. No differences in the overall evaluation of the scale emerged in the cognitive interviews. Our conclusions were that GAIT showed good content validity in capturing gaming addiction. The GAIT needs further investigation into its psychometric properties of construct validity (convergent and divergent validity) and criterion‐related validity, as well as its reliability in both clinical settings and in community settings with adolescents.  相似文献   
79.
Fifty‐six specific poor reading comprehenders (SPRC) were selected in Grade 4 and retrospectively compared to good comprehenders at preschool (age 5) and at the end of kindergarten, Grade 1, and Grade 2. The results revealed deficits in vocabulary, grammar, verbal memory and early deficits in phonological awareness in most of the SPRC sample, beginning in preschool. The reading comprehension deficits in children with SPRC were not as marked in earlier assessments in Grade 1 and 2, probably because of the greater dependence on word decoding in reading comprehension in the early grades.  相似文献   
80.
The objective of the study is to evaluate the psychometric properties of the Gaming Addiction Identification Test (GAIT) and its parent version (GAIT‐P), in a representative community sample of adolescents and parents in Västmanland, Sweden. Self‐rated and parent‐rated gaming addictive symptoms identified by GAIT and GAIT‐P were analyzed for frequency of endorsement, internal consistency, concordance, factor structure, prevalence of Internet gaming disorder (IGD), concurrence with the Gaming Addiction Scale for Adolescents, 7‐item version (GAS) and the parent version of GAS (GAS‐P), and for sex differences. The 12‐month prevalence of IGD was found to be 1.3% with GAIT and 2.4% with GAIT‐P. Results also indicate promising psychometric results within this population, with high internal consistency, and high concurrent validity with GAS and GAS‐P. Concordance between adolescents and parents ratings was high, although moderate in girls. Although exploratory factor analysis indicated poor model fit, it also indicated unidimensionality and high factor loadings in all analyses. GAIT and GAIT‐P are suitable for continued use in measuring gaming addiction in adolescents, and, with the additional two items, they now cover all nine IGD criteria.  相似文献   
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