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Oblique contours sloping at 30° with respect to the horizontal were presented alone, in combination to form chevrons, or with a vertical line to form arrowhead or Y patterns; they were projected onto a screen in the frontal parallel plane and viewed from positions that gave viewing angles of 90° (normal to the screen’s surface), 53°, or 34°. The perceived orientation of the contours, as assessed by a movable arm that the subjects set to be parallel to the obliques, changed monotonically as a function of viewing angle. The change was as great for single obliques as for combinations of obliques within the chevron, arrowhead, and Y patterns. The results of Experiment 1 were extended in Experiment 2, in which obliques at 30° and 50° with respect to the horizontal were presented singly or in combination as chevron patterns. It is argued that the results of both experiments indicate that single two-space oblique lines are immediately interpreted as lying in three-space and that the changes in perceived orientation are a consequence of this perceptual inference. 相似文献
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Three experiments investigating the effects of arousal on the T-maze choice behavior of inbred mouse strains are reported. In Experiment 1, CBA and NZB mice were administered unrewarded free choice alternation tests on 10 consecutive days under either No Shock, Shock Start (shocked in the start box), or Shock Choice (shocked at the choice point) treatment conditions. Both strain and treatment effects were observed: In the No-Shock condition, the nonreactive CBA strain alternated, but the reactive NZB strain did not. In the Shock Start condition the CBA strain showed only a suppressed alternation, while the NZB strain administered the same treatment perseverated. Both strains perseverated in the Shock Choice condition. In Experiment 2, NZB mice administered identical shocks in the start box and goal arms on both trials of five consecutive tests conducted once a day perseverated to the same goal arm in which they had been shocked on the first trial. In Experiment 3, NZB mice punished for perseverating (with shock continuation) and simultaneously reinforced for alternating (with shock termination) showed a “punishment paradox”; they perseverated despite the reinforcement contingencies. These results, which are congruent with the optimal arousal theory and several characteristics the theory shares with the emergent neophobia construct, support the contention that arousal mediates a symmetrical relationship between approach and avoidance along a novelty-familiarity continuum. 相似文献
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This study is a replication of the 1972 study Dick and Jane as Victims done by Women on Words and Images. The original study examined 134 children's readers, and found sex stereotyping in both number of times males and females appeared, and the activities in which they were shown. The replication is a content analysis of 62 children's readers in use in 1989 to determine if males and females were still shown in sex-stereotyped roles. It was found that although there are still differences in the rate of portrayal for males and females, and in the variety of roles assigned to each, the differences are not as pronounced as they were in 1972. 相似文献
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Formal systems are standardly envisaged in terms of a grammar specifying well-formed formulae together with a set of axioms and rules. Derivations are ordered lists of formulae each of which is either an axiom or is generated from earlier items on the list by means of the rules of the system; the theorems of a formal system are simply those formulae for which there are derivations. Here we outline a set of alternative and explicitly visual ways of envisaging and analyzing at least simple formal systems using fractal patterns of infinite depth. Progressively deeper dimensions of such a fractal can be used to map increasingly complex wffs or increasingly complex value spaces, with tautologies, contradictions, and various forms of contingency coded in terms of color. This and related approaches, it turns out, offer not only visually immediate and geometrically intriguing representations of formal systems as a whole but also promising formal links (1) between standard systems and classical patterns in fractal geometry, (2) between quite different kinds of value spaces in classical and infinite-valued logics, and (3) between cellular automata and logic. It is hoped that pattern analysis of this kind may open possibilities for a geometrical approach to further questions within logic and metalogic.\looseness=-1 相似文献
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Processing asymmetries for tactile-spatial and auditory-verbal processing were investigated in two studies using the S. F. Witelson (1974, Cortex, 10, 3–17) dichaptic procedure. Experiment 1 used eight right-handed males in a free recall procedure. More shapes were correctly detected by the left hand but only with a right hand response. In Experiment 2, right and left handers with no Familial Sinistrality (FS) were compared with left handers with various types of FS, looking at pre- and postcued order of report and precuing the response hand. No group showed hand asymmetry with pre- or postcuing for either responding hand. Right handers showed no difference with order of report; however, left handers made fewer correct detections for items to be reported second. There were differences between the Parental FS and the Sibling FS groups both on the dichotic listening and the haptic tasks. 相似文献
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An adaptive psychometric procedure that places each trial at the current most probable Bayesian estimate of threshold is described. The procedure takes advantage of the common finding that the human psychometric function is invariant in form when expressed as a function of log intensity. The procedure is simple, fast, and efficient, and may be easily implemented on any computer. 相似文献
10.
The purpose of this study was (a) to determine if vision and kinesthesis contribute differentially to the coding of a specific two-dimensional pattern and (b) to identify the effect of repetition on the spatial representation of this pattern. The reproductions of a specific pattern presented visually were compared with those of a pattern presented kinesthetically. The results showed that vision and kinesthesis had contributed equally to the coding of the directional components of the pattern. However, there was dominance of visual information over kinesthetic information when coding the distance between the intersecting points of the pattern, especially at the beginning of the process. Generally speaking, the visual or kinesthetic repetition, or both, have increased favourably the precision with which a specific pattern was reproduced in distance and direction. 相似文献