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1.
Peripheral cues reduce reaction times (RTs) to targets at the cued location with short cue-target SOAs (cueing benefits) but increase RTs at long SOAs (cueing costs or inhibition of return). In detection tasks, cueing costs occur at shorter SOAs and are larger compared with identification tasks. To account for effects of task, detection cost theory claims that the integration of cue and target into an object file makes it more difficult to detect the target as a new event, which is the principal task-requirement in detection tasks. The integration of cue and target is expected to increase when cue and target are similar. We provided evidence for detection cost theory in the modified spatial cueing paradigm. Two types of cues (onset, color) were paired with two types of targets (onset, color) in separate blocks of trials. In the identification task, we found cueing benefits with matching (i.e., similar) cue-target pairs (onset-onset, color-color) and no cueing effects with nonmatching cue-target pairs (onset-color, color-onset), which replicates previous work. In the detection task, cueing effects with matching cues were reduced and even turned into cueing costs for onset cues with onset targets, suggesting that cue-target integration made it more difficult to detect targets at the cued location as new events. In contrast, the results for nonmatching cue-target pairs were not affected by task. Furthermore, the pattern of false alarms in the detection task provides a measure of similarity that may explain the size of cueing benefits and costs.  相似文献   

2.
Visual pop-out occurs when a unique visual target (e.g., a feature singleton) is present in a set of homogeneous distractors. However, the role of visual awareness in this process remains unclear. In the experiments reported here, we showed that even though subjects were not aware of a suppressed pop-out display, their subsequent performance on an orientation-discrimination task was significantly better at the pop-out location than at a control location. These results indicate that conscious visual awareness of a feature singleton is not necessary for it to attract attention. Furthermore, the subliminal pop-out effect disappeared when subjects diverted their attention toward a rapid sequential visual presentation task while presented with the same subliminal pop-out display. These results suggest that top-down attention is necessary for the subliminal pop-out effect and that the cognitive processes underlying attention and awareness are somewhat independent.  相似文献   

3.
Action video game players (AVGPs) have been demonstrated to outperform non-video-game players(NVGPs) on a range of cognitive tasks. Evidence to date suggests that AVGPs’ enhanced performance in attention based tasks can be accounted for by improved top-down control over the allocation of visuospatial attention. Thus,we propose that AVGPs provide a population that can be used to investigate the role of top-down factors in key models of attention. Previous work using AVGPs has indicated that they experience less interfering effects from a salient but task-irrelevant distractor in an attentional capture paradigm (Chisholm, Hickey, Theeuwes, & Kingstone,2010). Two fundamentally different bottom-up and top-down models of attention can account for this result. In the present study, we compared AVGP and NVGP performance in an oculomotor capture paradigm to address when and how top-down control modulates capture. In tracking eye movements, we acquired an explicit measurement of attention allocation and replicated the covert attention effect that AVGPs are quicker than NVGPs to attend to a target in the presence of a task-irrelevant distractor. Critically, our study reveals that this top-down gain is the result of fewer shifts of attention to the salient distractor, rather than faster disengagement after bottom-up capture has occurred. This supports the theory that top-down control can modulate the involuntary capture of attention [added].  相似文献   

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Evidence that chess expertise rests on practice alone mostly comes from studies using a correlational retrospective recall paradigm, which confounds amount of study with number of games played and possible innate talent. Researchers also often use latest performance rating and include participants who play and study little. Study 1 partially replicated such studies with improvements such as use of peak rating and a large, skilled sample. Number of internationally‐rated games played was the strongest predictor of peak rating. Total study hours was a significant but weaker predictor. Study 2 controlled for sampling confounds by including only very well‐practiced players who had played at least 350 internationally‐rated games. Total study hours did not predict rating at 350 games. Study 3 found that the subjective phenomenon of reaching a performance ceiling and undertaking specific practice to get beyond it does occur but does not distinguish between stronger and weaker players. Study 4 found that many players play relatively few internationally‐rated games mostly because of other commitments, such as work and education. Extensive study may go along with great interest in and persistence at chess but apparently lacks a major causative role in chess performance level.  相似文献   

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We investigated for the first time whether the principles of specificity could be extended to the psychological construct of anxiety and whether any benefits of practicing with anxiety are dependent on the amount of exposure and timing of that exposure in relation to where in learning the exposure occurs. In Experiment 1, novices practiced a discrete golf-putting task in one of four groups: all practice trials under anxiety (anxiety), non-anxiety (control), or a combination of these two (i.e., the first half of practice under anxiety before changing to non-anxiety conditions, anxiety-control, or the reverse of this, control-anxiety). Following acquisition, all groups were transferred to an anxiety condition. Results revealed a significant acquisition-to-transfer decrement in performance between acquisition and transfer for the control group only. In Experiment 2, novices practiced a complex rock climbing task in one of the four groups detailed above, before being transferred to both a high-anxiety condition and a low-anxiety condition (the ordering of these was counterbalanced across participants). Performance in anxiety transfer was greater following practice with anxiety compared to practice without anxiety. However, these benefits were influenced by the timing of anxiety exposure since performance was greatest when exposure to anxiety occurred in the latter half of acquisition. In the low-anxiety transfer test, performance was lowest for those who had practiced with anxiety only, thus providing support for the specificity of practice hypothesis. Results demonstrate that the specificity of learning principle can be extended to include the psychological construct of anxiety. Furthermore, the specificity advantage appears dependent on its timing in the learning process.  相似文献   

9.
Most mathematics assignments consist of a group of problems requiring the same strategy. For example, a lesson on the quadratic formula is typically followed by a block of problems requiring students to use that formula, which means that students know the appropriate strategy before they read each problem. In an alternative approach, different kinds of problems appear in an interleaved order, which requires students to choose the strategy on the basis of the problem itself. In the classroom-based experiment reported here, grade 7 students (n = 140) received blocked or interleaved practice over a nine-week period, followed two weeks later by an unannounced test. The mean test scores were greater for material learned by interleaved practice rather than by blocked practice (72 % vs. 38 %, d = 1.05). This interleaving effect was observed even though the different kinds of problems were superficially dissimilar from each other, whereas previous interleaved mathematics studies had required students to learn nearly identical kinds of problems. We conclude that interleaving improves mathematics learning not only by improving discrimination between different kinds of problems, but also by strengthening the association between each kind of problem and its corresponding strategy.  相似文献   

10.
The purpose of the present study was to determine whether the action system plays a role in determining which stimulus characteristics capture attention by assessing the interference effects caused by dynamic discontinuities that have similar attention-capturing properties, but different action affordances. Results revealed that offset distractors caused significant interference when onset targets were presented in a keypress task, but did not increase reaction times when the same onset targets were presented in a goal-directed aiming task In contrast, onset distractors caused interference when offset targets were presented in both keypress and aiming tasks. This pattern of results suggests that the attentional set, and thus the properties of stimuli that capture attention, is modulated by the interaction between stimulus and response expectations.  相似文献   

11.
Attention capture by faces   总被引:2,自引:0,他引:2  
We report three experiments that investigate whether faces are capable of capturing attention when in competition with other non-face objects. In Experiment 1a participants took longer to decide that an array of objects contained a butterfly target when a face appeared as one of the distracting items than when the face did not appear in the array. This irrelevant face effect was eliminated when the items in the arrays were inverted in Experiment 1b ruling out an explanation based on some low-level image-based properties of the faces. Experiment 2 replicated and extended the results of Experiment 1a. Irrelevant faces once again interfered with search for butterflies but, when the roles of faces and butterflies were reversed, irrelevant butterflies no longer interfered with search for faces. This suggests that the irrelevant face effect is unlikely to have been caused by the relative novelty of the faces or arises because butterflies and faces were the only animate items in the arrays. We conclude that these experiments offer evidence of a stimulus-driven capture of attention by faces.  相似文献   

12.
Theeuwes (1992) found a distracting effect of irrelevant-dimension singletons in a task involving search for a known target. He argued from this that selectivity is determined solely by stimulus salience; the parallel stage of visual processing cannot provide top-down guidance to the attentive stage sufficient to permit completely selective use of task-relevant information. We argue that in the task used by Theeuwes, subjects may have adopted the strategy of searching for an odd form even though the specific target form was known. In Experiment 1, we replicated Theeuwes’s findings. Search for a circle target among diamond nontargets was disrupted by the presence of a diamond nontarget that was uniquely colored. In two subsequent experiments, we discouraged the singleton detection strategy, forcing subjects to search for the target feature. There was no distracting effect of a color singleton in these experiments, even with displays physically identical to those of Experiment 1, demonstrating that top-down selectivity is indeed possible during visual search. We conclude that goal-directed selection of a specific known featural identity may override stimulus-driven capture by salient featural singletons.  相似文献   

13.
Visual attention has long been known to be drawn to stimuli that are physically salient or congruent with task-specific goals. Several recent studies have shown that attention is also captured by stimuli that are neither salient nor task relevant, but that are rendered in a colour that has previously been associated with reward. We investigated whether another feature dimension—orientation—can be associated with reward via learning and thereby elicit value-driven attentional capture. In a training phase, participants received a monetary reward for identifying the colour of Gabor patches exhibiting one of two target orientations. A subsequent test phase in which no reward was delivered required participants to search for Gabor patches exhibiting one of two spatial frequencies (orientation was now irrelevant to the task). Previously rewarded orientations robustly captured attention. We conclude that reward learning can imbue features other than colour—in this case, specific orientations—with persistent value.  相似文献   

14.
Overriding auditory attentional capture   总被引:1,自引:0,他引:1  
Attentional capture by color singletons during shape search can be eliminated when the target is not a feature singleton (Bacon & Egeth, 1994). This suggests that a "singleton detection" search strategy must be adopted for attentional capture to occur. Here we find similar effects on auditory attentional capture. Irrelevant high-intensity singletons interfered with an auditory search task when the target itself was also a feature singleton. However, singleton interference was eliminated when the target was not a singleton (i.e., when nontargets were made heterogeneous, or when more than one target sound was presented). These results suggest that auditory attentional capture depends on the observer's attentional set, as does visual attentional capture. The suggestion that hearing might act as an early warning system that would always be tuned to unexpected unique stimuli must therefore be modified to accommodate these strategy-dependent capture effects.  相似文献   

15.
The nature of the Rorschach is discussed using data from three temporal consistency studies with children of different ages, plus two other studies in which the retest reliability question was approached by experimental manipulation. It is postulated that the test response reflects the basic psychological styles or response tendencies that have developed within the personality, plus representations of the more private world of the person. The challenge for interpretation and research is to differentiate which of the test elements reflect each of these features, and to determine how they merge to create the response during a very brief time interval.  相似文献   

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DNA双螺旋结构发现者之一、美国著名生物学家沃森的<基因·女郎·伽莫夫:发现双螺旋之后>一书,以亲身的经历和感受生动地描述了科学家之间微妙的合作和激烈的竞争,说明了科学是严肃而神圣的,科学家的生活却是丰富多彩的.  相似文献   

18.
概念不仅仅是归类   总被引:1,自引:0,他引:1  
直到最近对概念大量的研究还是在归类方面,但归类仅是概念诸多功能中的一种。文章认为通过归类的学习还不能有效地理解概念,或概念的其他功能。原因是概念具有多重功能,它们交互作用影响概念的结构和加工过程;孤立地研究概念的单个功能可以使人理解某个特定功能的认知过程,但是却阻碍人们发现概念共同的多重功能的认知过程。由此认为概念应该在一系列相互影响的功能背景之下展开研究。  相似文献   

19.
R Veenhoven  M Verkuyten 《Adolescence》1989,24(93):155-166
Being an only child is generally considered to be a disadvantage. Absence of siblings is thought to involve the deprivation of critical learning experiences, while the exclusive attention of parents is said to result in overindulgence and overprotection. According to such beliefs, only children develop into selfish, maladjusted and unhappy adults. Various empirical studies have contradicted these beliefs, at least where American adults are concerned. The present study considers adolescent singletons in the Netherlands. It examines the related claims that only children have a less happy youth because they are pressed into adult thinking and behavior too early and that they stand out as "little eggheads"--good at school, but not very sportsmanlike, and unpopular among their peers. Data were gathered by means of questionnaires administered to 2,511 secondary schoolchildren. The only children in this sample neither appeared to be less happy nor was their global self-esteem any lower. The "little egghead" hypothesis was only partly confirmed. Only children feel themselves to be less proficient in sports. However, they do not consider themselves better in school or less popular among peers.  相似文献   

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