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1.
ABSTRACT

Attention is important during navigation processes that rely on a cognitive map, as spatial relationships between environmental landmarks need to be selected, encoded, and learned. Spatial learners navigate using this process of cognitive map formation, which relies on the hippocampus. Conversely, response learners memorise a series of actions to navigate, which relies on the caudate nucleus. The present study aimed to investigate the relationship between spatial learning and oculomotor performance. We tested 23 response learners and 23 spatial learners, as determined by the 4-on-8 virtual maze, on an antisaccade task with a gap and emotional visual stimulus manipulation. Spatial learners displayed decreased saccadic reaction time latencies compared to response learners. Performance cost from the gap manipulation was significantly higher in response learners. These results could represent an attentional practice effect through the use of spatial strategies during navigation or a more global increase in cognitive function amongst spatial learners.  相似文献   

2.
Individual differences in procedures for knowledge acquisition from maps   总被引:1,自引:0,他引:1  
This study investigated the procedures subjects use to acquire knowledge from maps. In Experiment 1, three experienced and five novice map users provided verbal protocols while attempting to learn a map. The protocols suggested four categories of processes that subjects invoked during learning: attention, encoding, evaluation, and control. Good learners differed from poor learners primarily in their techniques for and success at encoding spatial information, their ability to accurately evaluate their learning progress, and their ability to focus attention on unlearned information. An analysis of the performance of experienced map users suggested that learning depended on particular procedures and not on familiarity with the task. In Experiment 2, subjects were instructed to use (a) six of the effective learning procedures from Experiment 1, (b) six procedures unrelated to learning success, or (c) their own techniques. The effective procedures set comprised three techniques for learning spatial information, two techniques for using self-generated feedback to guide subsequent study behaviors, and a procedure for partitioning the map into sections. Subjects using these procedures performed better than subjects in the other groups. In addition, subjects' visual memory ability predicted the magnitude of the performance differential.  相似文献   

3.
A set of three experiments was performed to investigate the role of visual imaging in the haptic recognition of raised-line depictions of common objects. Blindfolded, sighted (Experiment 1) observers performed the task very poorly, while several findings converged to indicate that a visual translation process was adopted. These included (1) strong correlation between image-ability ratings (obtained in Experiment 1 and, independently, in Experiment 2) and both recognition speed and accuracy, (2) superior performance with, and greater ease of imaging, two-dimensional as opposed to three-dimensional depictions, despite equivalence in rated line complexity, and (3) a significant correlation between the general ability of the observer to image and obtained imageability ratings of the stimulus depictions. That congenitally blind observers performed the same task even more poorly, while their performance did not differ for two- versus three-dimensional depictions (Experiment 3), provides further evidence that visual translation was used by the sighted. Such limited performance is contrasted with the considerable skill with which real common objects are processed and recognized haptically. The reasons for the general difference in the haptic performance of two- versus three-dimensional tasks are considered. Implications for the presentation of spatial information in the form of tangible graphics displays for the blind are also discussed.  相似文献   

4.
Variability in practice has been shown to enhance motor skill learning. Benefits of practice variability have been attributed to motor schema formation (variable versus constant practice), or more effortful information processing (random versus blocked practice). We hypothesized that, among other mechanisms, greater practice variability might promote an external focus of attention on the intended movement effect, while less variability would be more conducive to a less effective internal focus on body movements. In Experiment 1, the learning of a throwing task was enhanced by variable versus constant practice, and variable group participants reported focusing more on the distance to the target (external focus), while constant group participants focused more on their posture (internal focus). In Experiment 2, golf putting was learned more effectively with a random compared with a blocked practice schedule. Furthermore, random group learners reported using a more effective distal external focus (i.e., distance to the target) to a greater extent, whereas blocked group participants used a less effective proximal focus (i.e., putter) more often. While attentional focus was assessed through questionnaires in the first two experiments, learners in Experiment 3 were asked to report their current attentional focus at any time during practice. Again, the learning of a throwing task was more effective after random relative to blocked practice. Also, random practice learners reported using more external focus cues, while in blocked practice participants used more internal focus cues. The findings suggest that the attentional foci induced by different practice schedules might be at least partially responsible for the learning differences.  相似文献   

5.
Two studies are reported which investigate the possibility that instructing individuals to organize their recall will differentially facilitate the performance of “fast” and “slow” learners (defined in terms of performance on a pretest). Experiment I utilized alphabetic organization in the free-recall learning of a list of unrelated words; Experiment II used a categorized word list under similar conditions. In each study, half of the individuals in each ability group received instructions, prior to the first of six learning trials, that contained information about the respective nature of organization present in the list and encouragement to use this type of organization in learning the list. In Experiment I, instructions to use alphabetic organization facilitated the performance of both ability groups to about the same extent. In Experiment II, instructions to use categorical organization in learning resulted in a substantial facilitation of performance for “slow” learners and a slight decrement in performance for “fast” learners. The results from the two studies are discussed in terms of sources of individual differences in learning.  相似文献   

6.
Studies on myocontrolled assistive technology (AT), such as myoelectric prostheses, as well as rehabilitation practice using myoelectric controlled interfaces, commonly assume the existence of a general myocontrol skill. This is the skill to control myosignals in such a way that they are employable in multiple tasks. If this skill exists, training any myocontrolled task using a certain set of muscles would improve the use of myocontrolled AT when the AT is controlled using these muscles. We examined whether a general myocontrol skill exists in myocontrolled tasks with and without a prosthesis. Unimpaired, right-handed adults used the sEMG of wrist flexors and extensors to perform several tasks in two experiments. In Experiment 1, twelve participants trained a myoelectric prosthesis-simulator task and a myocontrolled serious game for five consecutive days. Performance was compared between tasks and over the course of the training period. In Experiment 2, thirty-one participants performed five myocontrolled tasks consisting of two serious games, two prosthesis-simulator tasks and one digital signal matching task. All tasks were based on tasks currently used in clinical practice or research settings. Kendall rank correlation coefficients were computed to analyze correlations between the performance on different tasks. In Experiment 1 performance on the tasks showed no correlation for multiple outcome measures. Rankings within tasks did not change over the training period. In Experiment 2 performance did not correlate between any of the tasks. Since performance between different tasks did not correlate, results suggest that a general myocontrol skill does not exist and that each myocontrolled task requires a specific skill. Generalization of those findings to amputees using AT should be done with caution since in both experiments unimpaired participants were included. Moreover, training duration in Experiment 2 was short. Our findings indicate that training and assessment methods for myocontrolled AT use should focus on tasks frequently performed in daily life by the individual using the AT instead of merely focusing on training myosignals.  相似文献   

7.
In this study, the nature of the spatial representations of an environment acquired from maps, navigation, and virtual environments (VEs) was assessed. Participants first learned the layout of a simple desktop VE and then were tested in that environment. Then, participants learned two floors of a complex building in one of three learning conditions: from a map, from direct experience, or by traversing through a virtual rendition of the building. VE learners showed the poorest learning of the complex environment overall, and the results suggest that VE learners are particularly susceptible to disorientation after rotation. However, all the conditions showed similar levels of performance in learning the layout of landmarks on a single floor. Consistent with previous research, an alignment effect was present for map learners, suggesting that they had formed an orientation-specific representation of the environment. VE learners also showed a preferred orientation, as defined by their initial orientation when learning the environment. Learning the initial simple VE was highly predictive of learning a real environment, suggesting that similar cognitive mechanisms are involved in the two learning situations.  相似文献   

8.
The current study investigated the reference frame used in spatial updating when idiothetic cues to self-motion were minimized (desktop virtual reality). In Experiment 1, participants learned a layout of eight objects from a single perspective (learning heading) in a virtual environment. After learning, they were placed in the same virtual environment and used a keyboard to navigate to two of the learned objects (visible) before pointing to a third object (invisible). We manipulated participants’ starting orientation (initial heading) and final orientation (final heading) before pointing, to examine the reference frame used in this task. We found that participants used the initial heading and the learning heading to establish reference directions. In Experiment 2, the procedure was almost the same as in Experiment 1 except that participants pointed to objects relative to an imagined heading that differed from their final heading in the virtual environment. In this case, pointing performance was only affected by alignment with the learning heading. We concluded that the initial heading played an important role in spatial updating without idiothetic cues, but the representation established at this heading was transient and affected by the interruption of spatial updating; the learning heading, on the other hand, corresponded to an enduring representation which was used consistently.  相似文献   

9.
10.
Training metric accuracy in distance estimation skill for distances up to 300 m was done using three different feedback methods: Direct verbal feedback in the field, indirect visual feedback consisting of presentation of labelled markers in the field, and indirect visual feedback consisting of presentation of labelled markers in pictorial depictions of the field. Results from Experiment 1 showed that all three feedback methods resulted in rapid acquisition of skill in estimating perceived distance from a stationary viewpoint and that the skill transferred to a new field setting. Results from Experiment 2 replicated these results for the estimation of traversed distance along routes. These findings have important implications for the use of pictorial presentations, including virtual reality technology, to train generalizable spatial skills. Copyright © 2006 John Wiley & Sons, Ltd.  相似文献   

11.
The authors describe a series of experiments that explore 3 major ability determinants of individual differences in skill acquisition in the context of prior theory (e.g., P.L. Ackerman, 1988) and subsequent empirical and theoretical research. Experiment 1 assessed the predictability of individual differences in asymptotic skill levels on the Kanfer-Ackerman Air Traffic Controller (ATC) task. Experiment 2 provided an exploration of the construct space underlying perceptual-speed abilities. Experiment 3 concerned an evaluation of theoretical predictions for individual differences in performance over skill development in a complex air traffic control simulation task (TRACON) and the ATC task, with an extensive battery of general and perceptual-speed measures, along with a newly developed PC-based suite of psychomotor ability measures. Evidence addressing the predictability of individual differences in performance at early, intermediate, and asymptotic levels of practice is presented.  相似文献   

12.
Learning abstract concepts through concrete examples may promote learning at the cost of inhibiting transfer. The present study investigated one approach to solving this problem: systematically varying superficial features of the examples. Participants learned to solve problems involving a mathematical concept by studying either superficially similar or varied examples. In Experiment 1, less knowledgeable participants learned better from similar examples, while more knowledgeable participants learned better from varied examples. In Experiment 2, prior to learning how to solve the problems, some participants received a pretraining aimed at increasing attention to the structural relations underlying the target concept. These participants, like the more knowledgeable participants in Experiment 1, learned better from varied examples. Thus, the utility of varied examples depends on prior knowledge and, in particular, ability to attend to relevant structure. Increasing this ability can prepare learners to learn more effectively from varied examples.  相似文献   

13.
The aim of this study is to broaden our understanding of the construction and early decline of spatial mental representations in route learning, considering the extent to which spatial ability and age-related differences in environment learning interact. The experiment examines spatial mental representation derived from taking a realistic route acquired using virtual environment and compares individuals different in age but with similar spatial ability. A sample of 34 young (20–30 years) and 30 middle-aged (50–60 years) females with good mental rotation ability were chosen. Participants learned a complex route through its presentation in a virtual environment and then performed a series of tasks (landmark recognition, location of landmarks and verification of spatial relations). Results show that the two participant age groups had similar performance in landmark recognition task and in verification of sentences describing direct spatial relations; instead, the middle-aged group showed a poorer performance than younger in their ability to locate landmarks and to judge the truth of indirect spatial sentences. These results first suggest that spatial abilities have to be seriously considered to avoid any confusion with age, as age-related differences are attenuated when individuals are different in age but similar in spatial ability. Second they confirm a specific difficulty of older participants to handle spatial information in a global configuration.  相似文献   

14.
The modality by which object azimuths (directions) are presented affects learning of multiple locations. In Experiment 1, participants learned sets of three and five object azimuths specified by a visual virtual environment, spatial audition (3D sound), or auditory spatial language. Five azimuths were learned faster when specified by spatial modalities (vision, audition) than by language. Experiment 2 equated the modalities for proprioceptive cues and eliminated spatial cues unique to vision (optic flow) and audition (differential binaural signals). There remained a learning disadvantage for spatial language. We attribute this result to the cost of indirect processing from words to spatial representations.  相似文献   

15.
Three experiments showed that, in virtual space, humans learn to find an invisible target that remains in a fixed location relative to distal cues. Experiment 1 showed that people rapidly learned to locate an invisible target in a computer-generated virtual arena. Participants searched the appropriate place intensely when, on a probe trial, the target was removed. Experiment 2 showed that two groups of participants, one with a visible and one with an invisible target, learned to locate the target in the virtual arena. A probe trial, during which the target was removed, showed that participants from both groups searched the former location of the target in the virtual arena, suggesting the presence of proximal cues did not interfere with place learning. Experiment 3 showed that, following place learning, people directly approach the location of the invisible target from novel start positions. The data were discussed in terms of spatial learning and memory.  相似文献   

16.
Virtual reality (VR) offers new possibilities for learning, specifically for training individuals to perform physical movements such as physical therapy and exercise. The current article examines two aspects of VR that uniquely contribute to media interactivity: the ability to capture and review physical behavior and the ability to see one's avatar rendered in real time from third person points of view. In two studies, we utilized a state-of-the-art, image-based tele-immersive system, capable of tracking and rendering many degrees of freedom of human motion in real time. In Experiment 1, participants learned better in VR than in a video learning condition according to self-report measures, and the cause of the advantage was seeing one's avatar stereoscopically in the third person. In Experiment 2, we added a virtual mirror in the learning environment to further leverage the ability to see oneself from novel angles in real time. Participants learned better in VR than in video according to objective performance measures. Implications for learning via interactive digital media are discussed.  相似文献   

17.
The current study investigates the role of egocentric and allocentric spatial abilities in the field of dentistry. Whereas allocentric ability requires spatial transformation from a stationary point of reference, egocentric spatial ability is tied to the sensory‐motor system, and it requires changing one's imagined perspective in space. Experiment 1 investigates the role of different spatial abilities in a tooth preparation exercise. Experiment 2 investigates the interaction of allocentric and egocentric spatial abilities with the effectiveness of haptic virtual reality training. The results show that only egocentric spatial ability was a significant predictor of success in tooth preparation. In addition, an egocentric spatial ability test was the reliable predictor of success in more complex (indirect vision) tasks during haptic virtual reality training. Our results indicate the need for the development of finer measures of the specific spatial skills that might be needed for different dental specializations. Copyright © 2013 John Wiley & Sons, Ltd.  相似文献   

18.
Although the age at which a skill is learned (age of acquisition [AoA]) is one of the most studied predictors of success in domains ranging from language to music, very little work has focused on this factor in sports. In order to uncover how the age at which a skill is learned relates to how athletes cognitively represent that skill, we asked a group of skilled golfers who learned to play golf before (early learners) or after (late learners) the age of 10 to take a series of putts on an indoor putting green. Golfers putted in isolation (single-task condition), while monitoring a stream of words presented over a loudspeaker (dual-task condition), or while being instructed to attend to specific aspects of their golf swing (skill-focused condition). Early and late learners putted equally well in the single-task and dual-task conditions. However, in the skill-focused condition, golfers who learned earlier performed worse than those who learned later. The results are consistent with the notion that AoA influences the manner in which sports, like other domains such as language and music, are represented in memory.  相似文献   

19.
Animal behavioral flexibility is facilitated by the ability of animals to acquire expertise. For motor skills, expertise development is obvious; however, for perceptual and cognitive skills it is hidden from view. The study of covert skills in people is facilitated by the ability of people to verbally report what they are doing. Verbal reports are not an option when studying other animals. Nevertheless, systemic changes may be detectable by changes in performance variability. An increase in performance variability occurs during a period of self-reported skill phase transition in people in which more than 1 strategy is used in an intermixed fashion. For 2 perceptual categorization tasks in dogs (Canis lupus familiaris), 1 visual and 1 olfactory, running measures of performance variability reveal an increase in performance variability during training similar to the one seen during reported phase transitions in people. The use of running estimates of performance variability may be a new tool for detecting the occurrence of phase transitions in skill in nonlanguage users.  相似文献   

20.
Two studies are reported that tested the assumption that learning is improved by presenting text and pictures compared to text only when the text conveys non-spatial rather than spatial information. In Experiment 1, 59 students learned with text containing either visual or spatial contents, both accompanied by the same pictures. The results confirmed the expected interference between the processing of spatial text contents and pictures: Learners who received text containing spatial information showed worse text and picture recall than learners who received text containing visual information. In Experiment 2, 85 students were randomly assigned to one of four conditions, which resulted from a 2×2 between-participants design, with picture presentation (with vs without) and text contents (visual vs spatial) as between-participants factors. Again the results confirmed the expected interference between processing of spatial text information and pictures, because beneficial effects of adding pictures to text were observed only when the texts conveyed visual information. Importantly, when no pictures were present no differences were observed between learners with either visual or spatial texts contents, indicating that the observed effects are not caused by absolute differences between the two texts such as their difficulty. The implications of these results are discussed.  相似文献   

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