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1.
The relationship between the listener's temperament and perceived magnitude of tempo and loudness of music was studied using the techniques of magnitude production, magnitude estimation scaling and cross‐modal matching. Four piano pieces were presented at several levels of tempo and loudness. In Study 1, participants adjusted tempo and loudness of music to their subjective level of comfort. In Study 2, participants estimated these parameters on a numerical scale and matched the length of a line segment to the estimates of these musical features. The results showed significant correlations of selected aspects of perceived tempo with perseveration and endurance as well as of selected aspects of perceived loudness with endurance and emotional reactivity. Perceived tempo and loudness, as measured by magnitude production and cross‐modal matching tasks, do not seem to systematically correlate with the six formal characteristics of behaviour distinguished in the most recent version of the Regulative Theory of Temperament (RTT). Additionally, there is some evidence that they are selectively associated with reactivity and activity, the dimensions of a previous version of the RTT. The study extends the methodology of research on music preferences and the stimulatory value of music. Copyright © 2009 John Wiley & Sons, Ltd.  相似文献   

2.
A review of the literature on autonomous vehicles has shown that they offer several benefits, such as reducing traffic congestion and emissions, and improving transport accessibility. Until the highest level of automation is achieved, humans will remain an important integral of the driving cycle, which necessitates to fully understand their role in automated driving. A difficult research topic involves an understanding of whether a period of automated driving is likely to reduce driver fatigue rather than increase the risk of distraction, particularly when drivers are involved in a secondary task while driving. The main aim of this research comprises assessing the effects of an automation period on drivers, in terms of driving performance and safety implications. A specific focus is set on the car-following maneuver. A driving simulator experiment has been designed for this purpose. In particular, each participant was requested to submit to a virtual scenario twice, with level-three driving automation: one drive consisting of Full Manual Control Mode (FM); the other comprising an Automated Control Mode (AM) activated in the midst of the scenario. During the automation mode, the drivers were asked to watch a movie on a tablet inside the vehicle. When the drivers had to take control of the vehicle, two car-following maneuvers were planned, by simulating a slow-moving vehicle in the right lane in the meanwhile a platoon of vehicles in the overtaking lane discouraged the passing maneuver. Various driving performances (speeds, accelerations, etc.) and surrogate safety measures (PET and TTC) were collected and analysed, focusing on car-following maneuvers. The overall results indicated a more dangerous behavior of drivers who were previously subjected to driving automation; the percentage of drivers who did not apply the brakes and headed into the overtaking lane despite the presence of a platoon of fast-moving vehicles with unsafe gaps between them was higher in AM drive than in FM drive. Conversely, for drivers who preferred to brake, it was noted that those who had already experienced automated driving, adopted a more careful behavior during the braking maneuver to avoid a collision. Finally, with regard to drivers who had decided to overtake the braking vehicle, it should be noted that drivers who had already experienced automated driving did not change their behavior whilst overtaking the stopped lead vehicle.  相似文献   

3.
Recently, distractions have been recognized as a significant risk factor in road traffic. This simulator study aims to investigate how different music genres affect the driving behaviour of young drivers and their visual scanning of the environment in urban settings. The genres considered were Croatian pop, foreign pop, classical music, metal, and Balkan folk music, while on one road section there was no music. The research sample consisted of 61 participants (44 males and 17 females) with a mean age of 24.58 years and a mean driving experience of 5.25 years. The influence of music on the drivers’ behaviour was analysed on the basis of the data collected from the driving simulator, eye tracking glasses, and structured observation during driving sessions. It was found that the highest average speed (around 60 km/h) was recorded while the participants were listening to Balkan folk and metal music, while other music genres, as well as the “no music” condition, influenced driving speed in a similar way to one another and the participants drove at 50 km/h on average. Furthermore, the results suggest that the music genre also affects how drivers visually scan the environment (the number of gazes classified as fixations and number of road signs looked at). The findings obtained may be used in road safety work and practical recommendations and further research are discussed.  相似文献   

4.
Emotion is an important factor that influences driving behavior, but the mechanism is unclear. This research explored the effect of the emotional state on simulated driving behavior. Thirty-five licensed drivers participated in this study and completed a car-following task. The angry, happy and neutral states were manipulated during the task. The participants’ driving performance and risk perception were recorded under each emotional state. Trait anger and driving experience were also measured to explore the possible mediating effect. The results showed that the drivers in an angry or happy emotional state tended to maintain less time to collision and take a longer time to brake while following a lead vehicle than the drivers under the neutral condition, suggesting that drivers in emotional states are more dangerous those in neutral states. Moreover, the happy state rendered the drivers more dangerous, which manifested as a lower perceived accident risk than that among the drivers in the angry and neutral states. More specifically, experienced drivers in happy states performed worse with respect to vehicle lateral position control. Recommendations and implications for safety education and further research are discussed.  相似文献   

5.
Cassidy, G.G. & MacDonald, R.A.R. (2010). The effects of music on time perception and performance of a driving game. Scandinavian Journal of Psychology 51, 455–464. There is an established and growing body of evidence highlighting that music can influence behavior across a range of diverse domains ( Miell, MacDonald, & Hargreaves 2005 ). One area of interest is the monitoring of “internal timing mechanisms”, with features such as tempo, liking, perceived affective nature and everyday listening contexts implicated as important ( North & Hargreaves, 2008 ). The current study addresses these issues by comparing the effects of self‐selected and experimenter‐selected music (fast and slow) on actual and perceived performance of a driving game activity. Seventy participants completed three laps of a driving game in seven sound conditions: (1) silence; (2) car sounds; (3) car sounds with self‐selected music, and car sounds with experimenter‐selected music; (4) high‐arousal (70 bpm); (5) high‐arousal (130 bpm); (6) low‐arousal (70 bpm); and (7) low‐arousal (130 bpm) music. Six performance measures (time, accuracy, speed, and retrospective perception of these), and four experience measures (perceived distraction, liking, appropriateness and enjoyment) were taken. Exposure to self‐selected music resulted in overestimation of elapsed time and inaccuracy, while benefiting accuracy and experience. In contrast, exposure to experimenter‐selected music resulted in poorest performance and experience. Increasing the tempo of experimenter‐selected music resulted in faster performance and increased inaccuracy for high‐arousal music, but did not impact experience. It is suggested that personal meaning and subjective associations connected to self‐selected music promoted increased engagement with the activity, overriding detrimental effects attributed to unfamiliar, less liked and less appropriate experimenter‐selected music.  相似文献   

6.
It is imperative to enhance the safety of elderly individuals on the roads to ensure the quality of their daily life. Near-miss incidents or accidents at blind intersections often result from a conflict between the behaviors of the driver and of other road users (pedestrians and cyclists). The failure to search for potential conflict in the context of blind intersections is a concern pertaining to road safety. The proposed assistance system performs a proactive braking intervention to achieve a referenced velocity in uncertain situations, such as one in which an unobserved pedestrian might initiate a road crossing. The proactive braking intervention attempts to manage the potential risk of crashing with respect to covert hazards. Because an automated system may impair a human’s ability to perceive and respond to hazardous situations while driving, this study was designed to examine the effects of proactive braking intervention and visual support cues on elderly and younger drivers’ ability to respond to information about potentially hazardous situations. We conducted a public-road driving experiment involving 108 elderly and younger drivers from two non-overlapping age groups. It was observed that the vehicle slowdown realized through the proactive braking intervention enabled the drivers to perform safety confirmation near blind spots and caused them to be more sensitive to and wary of potential hazards. This approach could be effective not only for elderly drivers, but also for young or inexperienced ones.  相似文献   

7.
8.
Although much of the knowledge in transportation psychology has been gained by means of self-report measures, there is still a dispute regarding the usefulness and validity of such instruments. This series of two studies employed multivariate statistical models to examine associations between self-report and objective measures in two samples of young drivers. Study 1 (n = 151) compared scores on the Multidimensional Driving Style Inventory (MDSI), a self-report questionnaire tapping four broad driving styles, with the naturalistic driving recorded by an in-vehicle data recorder (IVDR). Study 2 (n = 80) compared responses to the Reckless Driving Habits Scale, assessing the frequency with which drivers commit a set of risky behaviors, with driving measures collected by a simulator. This study also examined the personality trait of sensation seeking, as well as gender and driving experience. In Study 1, the analysis revealed positive associations between high scores on the risky and hostile driving styles measured by the MDSI and risky behaviors measured by the IVDR, as well as inverse correlations between the latter and high MDSI scores on the anxious and careful driving styles. Similarly, in Study 2 associations were found between the self-reported frequency of reckless driving habits and several risky behaviors measured by the driving simulator. In addition, risky behaviors correlated with the sociodemographic variables and sensation seeking. The two studies therefore show that self-report measures are reliable tools for assessing driving behaviors for purposes of research, evaluation, and intervention.  相似文献   

9.
This research examined the development of proceduralised “driving without awareness” in a driving simulator by paying participants to drive a simulated road regularly over 12 weeks of testing. This longitudinal research paradigm is a significant departure from previous studies which have examined drivers in a conscious attentional mode using short experimental sessions or cross-sectional designs comparing expert and novice performance. During each session, participants took two “trips” on the simulated road; sometimes travelling on a “to and from” journey on one half of the road, sometimes traversing the entire road in one direction. A range of measures, including driving performance, vehicle detection, perceptual speed regulation, and hazard reactions were collected. The results showed the development of driving patterns and changes in object detection performance indicative of proceduralised driving. Speed and lane position variability quickly decreased with practice, as did participants’ subjective experiences of driving difficulty. Performance on an embedded detection task appeared to become a proceduralised part of the driving task, becoming highly efficient in later stages of the experiment. The changes in attentional focus and driving performance over time provide new light on previous research findings and allow us to critically re-examine several established models of driver behaviour.  相似文献   

10.
Driving simulators are highly valuable tools for various applications such as research, training, and rehabilitation. However, they are also known to cause simulator sickness, a special form of traditional motion sickness. Common side effects of simulator sickness include nausea, headache, dizziness, eye-strain, and/or disorientation, all symptoms which may negatively impact driving performance. The goal of the present study was to investigate the relationship between simulator sickness and driving performance obtained in a high-fidelity driving simulator. Twenty-one healthy participants were engaged in a simulated driving task containing rural, city, and highway sections for approx. 25 min. Participants were asked to drive naturally while obeying traffic rules and completing common driving maneuvers (including reactions to sudden events). Driving performance was evaluated based on various driving measures, such as lane positioning, speed measures, following distance, or the number of steering reversals. Simulator sickness was measured before, during, and after the simulated drive using a combination of the Simulator Sickness Questionnaire and the Fast Motion Sickness scale. Overall, correlations between the level of simulator sickness and driving performance measures were low to moderate (r’s from -0.37 to 0.40) and were not significant. Additionally, participants who reported higher levels of simulator sickness did not differ with regards to their driving performance from those who reported lower simulator sickness scores. Our results suggest that the presence of simulator sickness is not strongly related to performance in a driving simulator.  相似文献   

11.
This paper analyzed the influence of familiarity on the involvement of secondary tasks and driving operation using naturalistic driving study (NDS) data. Distracted driving activities were extracted from face videos captured in 557 trips, including 501 trips on familiar roads and 56 trips on unfamiliar roads. These trips were completed by 155 drivers using their own vehicles during daytime hours under good weather conditions. The data showed the frequency of distracted driving activities and duration time were higher on familiar roads compared to unfamiliar roads. More types of secondary tasks were found on familiar roads. Focusing on objects was the most common distracted driving activity on familiar roads. The average time drivers used to eat or drink was highest (8.67 s) on familiar roads. The time drivers spent checking their cell phone was high on both familiar roads and unfamiliar roads. Since driving operation is directly related to crash risk, this paper also analyzed the difference of driving operation on familiar roads and unfamiliar roads. The speed profiles were generated on well-known versus unfamiliar roads. It was shown that drivers were more likely to be speeding and select a short distance to deceleration near the intersections. The findings indicated that distracted driving phenomenon was more serious on familiar roads.  相似文献   

12.
The main aim of this study was to investigate the effect of musical characteristics (i.e., presence of lyrics and loudness) in the context of simulated urban driving. Previous work has seldom isolated musical characteristics and examined these both singularly and interactively. We investigated the potentially distracting effects of processing lyrics through exposing young drivers to the same piece of music with/without lyrics and at different sound intensities (60 dBA [soft] and 75 dBA [loud]) using a counterbalanced, within-subjects design (N = 34; Mage = 22.2 years, SD = 2.0 years). Six simulator conditions were included that comprised low-intensity music with/without lyrics, high-intensity music with/without lyrics, plus two controls – ambient in-car noise and spoken lyrics. Between-subjects variables of driving style (defensive vs. assertive) and sex (women vs. men) were explored. A key finding was that the no lyrics/soft condition yielded lower affective arousal scores when compared to the other music conditions. There was no main effect of condition for HRV data (SDNN and RMSSD). Exploratory analyses showed that, for assertive drivers, NASA-TLX Performance scores were lower in the no lyrics/soft condition compared to the lyrics/loud condition. Moreover, women exhibited higher mean heart rate than men in the presence of lyrics. Although some differences emerged in subjective outcomes, these were not replicated in HRV, which was used as an objective index of emotionality. Drivers should consider the use of soft, non-lyrical music to optimise their affective state during urban driving.  相似文献   

13.
Hearing loss has been shown to exacerbate the effect of auditory distraction on driving performance in older drivers. This study controlled for the potentially confounding factor of age-related cognitive decrements, by applying a simulated hearing loss in young, normally hearing individuals. Participants drove a simulated road whilst completing auditory tasks under simulated hearing loss or normal hearing conditions. Measures of vehicle control, eye movements and auditory task performance were recorded. Results showed that performing the auditory tasks whilst driving resulted in more stable lateral vehicle control and a reduction in gaze dispersion around the road centre. These trends were not exacerbated by simulated hearing loss, suggesting no effect of hearing loss on vehicle control or eye movement patterns during auditory task engagement. However, a small effect of simulated hearing loss on the performance of the most complex auditory task was observed during driving, suggesting that the use of sound-based in-vehicle systems may be problematic for hearing impaired individuals. Further research incorporating a wider variety of driving scenarios and auditory tasks is required in order to confirm the findings of this study.  相似文献   

14.
Worldwide, road traffic injuries are the eighth highest cause of death, and campaigns targeting excessive speed are a common approach to tackling this issue. Yet one element missing from these campaigns is acknowledgment that speed is inherently enjoyable. This study of UK road users was designed to assess whether flow theory predicts the enjoyment of the sensation of speed in the contexts of road driving and riding a rollercoaster. In a repeated measures experimental design, participants viewed 5 first-person videos from a car-driver perspective under the conditions: congested traffic, 20 mph, 25 mph, 30 mph, 35 mph. As a counterpoint to road driving, comprising an experience designed for enjoyment of rapid speed, they also viewed 3 rollercoaster videos under the conditions: 0.5x normal speed, normal speed and 1.5x normal speed. Participants rated experience of flow and enjoyment after each video. Flow and enjoyment ratings were increased at faster speeds compared with slower speeds for the road and rollercoaster contexts. Sensation seeking moderated flow scores for road driving such that higher sensation seekers rated higher levels of flow at 20–35 mph, but not in congestion, compared with lower sensation seekers. Findings are consistent with a flow explanation of speeding, such that increased speed leads to increased flow experience. Sensation seekers may be more prone to such motivation to speed, although further research is needed to verify this. We recommend for enjoyment and flow to be considered in anti-speeding campaigns and for driving to be re-designed to facilitate flow at slower speeds.  相似文献   

15.
Research has focused little on the ambient and focal visual channels within which driving and side-task information can be processed. In the current experiment, for the purpose of demonstrating differentiation of focal and ambient visual processing attentional demands on driving performance and physiological response, subjects participated in a dual-task driving simulation that contained focal and ambient components. We hypothesized that ambient demands would not have any effects on driving performance or physiological response, whereas the focal-side-task would cause a deterioration in driving performance and specific changes in physiological response. Support for these hypotheses would provide evidence that focal visual processing is attention demanding, whereas the processing of ambient visual information is not.Some results suggest that ambient visual information was processed pre-attentively, whereas focal visual information requires attentional resources to be processed. Driving performance deteriorated and changes in physiological response occurred when the focal side-task was added to driving, but not when the ambient side-task was added. However, we failed to see predicted changes in driving performance and physiological response as the demands of the focal and ambient components of the driving simulation varied. The results of the current study suggest that a differentiation in attention demands between focal and ambient vision does exist, but that further research is needed to better understand the nature and practical consequences of the differentiation.  相似文献   

16.
We performed two experiments comparing the effects of speech production and speech comprehension on simulated driving performance. In both experiments, participants completed a speech task and a simulated driving task under single‐ and dual‐task conditions, with language materials matched for linguistic complexity. In Experiment 1, concurrent production and comprehension resulted in more variable velocity compared to driving alone. Experiment 2 replicated these effects in a more difficult simulated driving environment, with participants showing larger and more variable headway times when speaking or listening while driving than when just driving. In both experiments, concurrent production yielded better control of lane position relative to single‐task performance; concurrent comprehension had little impact on control of lane position. On all other measures, production and comprehension had very similar effects on driving. The results show, in line with previous work, that there are detrimental consequences for driving of concurrent language use. Our findings imply that these detrimental consequences may be roughly the same whether drivers are producing speech or comprehending it. Copyright © 2005 John Wiley & Sons, Ltd.  相似文献   

17.
ObjectivesDriver sleepiness is one of the major safety issues in conventional driving and sleep inertia emerges as a driver state in automated driving. The aim of the present study was to assess the differential impacts of sleepiness and sleep inertia on driving behavior.Method61 participants completed a 10-min manual driving task during an otherwise automated drive. They completed the task (a) under an alert state, (b) under a sleepy state, and (c) after EEG-confirmed sleep. Driving performance was assessed with the parameters lane-keeping, speed choice, and speed-keeping. The eye-blink-based sleepiness measure PERCLOS (the proportion of time with eyes closed) was compared for the three driver states.ResultsLane- and speed-keeping performance were impaired under the sleepy state and after sleep, relative to the alert state. After sleep, lane-keeping behavior recovered rapidly and speed-keeping recovered by trend. Under the sleepy state, performance deteriorated. After sleep, the mean speed was lower than in the sleepy state and in the alert state. PERCLOS was increased after sleep and under the sleepy state, relative to the alert state.ConclusionsAlthough sleep inertia had detrimental effects on driving parameters similar to sleepiness, this effect rapidly vanished. Hence, while brief naps might be suitable to restore alertness in general, the minimal time needed to regain full capacity after napping should be a focus of future research.  相似文献   

18.
The aim of this paper was to explore effects of specific emotions on subjective judgment, driving performance, and perceived workload. The traditional driving behavior research has focused on cognitive aspects such as attention, judgment, and decision making. Psychological findings have indicated that affective states also play a critical role in a user’s rational, functional, and intelligent behaviors. Most applied emotion research has concentrated on simple valence and arousal dimensions. However, recent findings have indicated that different emotions may have different impacts, even though they belong to the same valence or arousal. To identify more specific affective effects, seventy undergraduate participants drove in a vehicle simulator under three different road conditions, with one of the following induced affective states: anger, fear, happiness, or neutral. We measured their subjective judgment of driving confidence, risk perception, and safety level after affect induction; four types of driving errors: Lane Keeping, Traffic Rules, Aggressive Driving, and Collision while driving; and the electronic NASA-TLX after driving. Induced anger clearly showed negative effects on subjective safety level and led to degraded driving performance compared to neutral and fear. Happiness also showed degraded driving performance compared to neutral and fear. Fear did not have any significant effect on subjective judgment, driving performance, or perceived workload. Results suggest that we may need to take emotions and affect into account to construct a naturalistic and generic driving behavior model. To this end, a specific-affect approach is needed, beyond the sheer valence and arousal dimensions. Given that workload results are similar across affective states, examining affective effects may also require a different approach than just the perceived workload framework. The present work is expected to guide emotion detection research and help develop an emotion regulation model and adaptive interfaces for drivers.  相似文献   

19.
Road traffic crashes are currently one of the main causes of deaths in the world and many efforts have been made to develop effective interventions to reduce them. Mindfulness has risen as a method for improving mental and physical well-being and has been hypothesized as potentially beneficial for driving performance. This has led to some commercial ventures based on such hypothesis, despite that the empirical evidence backing up them is still limited. Besides, at the moment there is not yet a clear account of the specific mechanism underlying this proposals. So, it seems plausible that the relationship between mindfulness and driving performance is indirect, and that personality traits such as conscientiousness and neuroticism may play a mediation role between mindfulness and driving performance. A sample of 98 drivers between the ages of 19 and 29 completed questionnaires assessing mindfulness, anxiety trait and anxiety state, and the big five personality traits. Driving performance was assessed in a driving simulator. A mediation model was fitted with conscientiousness and neuroticism set as mediators of the effects of the relationship between the subject’s mindfulness levels and the driving performance.  相似文献   

20.
This study investigated the manner in which the driving performance of young people was affected by a collision warning system when they encountered a driver running a red light at an intersection. Furthermore, the causal relationship among driving performance, traffic factors and intersection accidents was examined using Path Analysis. Participants drove a driving simulator with an intersection collision warning system (ICWS) in a simulated urban area. The driving performance measures recorded were reaction time, speed, lateral position deviation and crash events. Experimental results indicated that drivers who drove a vehicle with an ICWS audio signal at an intersection had a shorter reaction time, a lower speed and a reduced accident rate than those observed while driving a vehicle without ICWS audio signal. Furthermore, Path Analysis showed that the ICWS had an indirect effect on accident rate reduction through improved driving performance. The location of intersection accident had both direct and indirect effects on the accident rate. The number of driving days per week had a direct effect on accident rate reduction.  相似文献   

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