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1.
We conducted two experiments to test the impact of positive affect on social problem solving. In Experiment 1, participants induced to experience a positive (vs. neutral) affective state generated a greater number of relevant steps to solve fictitious interpersonal problems as well as more effective solutions to the problems. In Experiment 2, participants induced to experience a positive (vs. negative) affective state generated more functional solutions to their own social problems. The positive mood effects observed in Experiment 2 were moderated by dispositional optimism. Our findings have practical implications, as the extent to which individuals are able to generate effective solutions to social problems has far‐reaching consequences with respect to personal adjustment and social functioning.  相似文献   

2.
Two experiments examine the effects of unreportable hints on anagram solving performance and on solvers' subjective experience of insight. In Experiment 1, after seeing a hint (unrelated, semantically related, or the solution) presented too briefly to identify, participants solved anagrams preceded by the solution fastest and solved anagrams preceded by unrelated hints slowest. Participants' “warmth” ratings for solution hints were more insight-like than those for unrelated hints. In Experiment 2 a hint, or no hint, was presented at one of three different exposure durations (undetectable, unreportable, or reportable). Participants benefited from solution-relevant hints that were either unreportable or reportable, but showed a cost only for unrelated hints that were reportable. Participants' ratings of their insight experiences showed that unreportable solution and semantically related hints produced more insight-like experiences than did unrelated hints. The results suggest that unreportable processing of solution-related information is important for the insight experience.  相似文献   

3.
Dynamics and constraints in insight problem solving   总被引:11,自引:0,他引:11  
This article reports 2 experiments that investigated performance on a novel insight problem, the 8-coin problem. The authors hypothesized that participants would make certain initial moves (strategic moves) that seemed to make progress according to the problem instructions but that nonetheless would guarantee failure to solve the problem. Experiment 1 manipulated the starting state of the problem and showed that overall solution rates were lower when such strategic moves were available. Experiment 2 showed that failure to capitalize on visual hints about the correct first move was also associated with the availability of strategic moves. The results are interpreted in terms of an information-processing framework previously applied to the 9-dot problem. The authors argue that in addition to the operation of inappropriate constraints, a full account of insight problem solving must incorporate a dynamic that steers solution-seeking activity toward the constraints.  相似文献   

4.
Self‐disclosure of performance information involves the balancing of instrumental, learning benefits (e.g., obtaining help) against social costs (e.g., diminished reputation). Little is known about young children's beliefs about performance self‐disclosure. The present research investigates preschool‐ and early school‐age children's expectations of self‐disclosure in different contexts. In two experiments, 3‐ to 7‐year‐old children (total = 252) heard vignettes about characters who succeeded or failed at solving a puzzle. Both experiments showed that children across all ages reasoned that people are more likely to self‐disclose positive than negative performances, and Experiment 2 showed that children across all ages reasoned that people are more likely to self‐disclose both positive and negative performances in a supportive than an unsupportive peer environment. Additionally, both experiments revealed changes with age – Younger children were less likely to expect people to withhold their performance information (of both failures and successes) than older children. These findings point to the preschool ages as a crucial beginning to children's developing recognition of people's reluctance to share performance information.  相似文献   

5.
We examined whether the broadened attentional scope would affect people's sad or depressed mood with two experiments, enlightened by the meaning of “seeing the big picture” and the broaden‐and‐build model. Experiment 1 (n = 164) is a laboratory‐based experiment, in which we manipulated the attentional scope by showing participants zoomed‐out or zoomed‐in scenes. In Experiment 2 (n = 44), we studied how depressed mood and positive and negative emotions were affected when participants watched distant versus proximal scenes for eight weeks in real life. Healthy participants in Experiment 1, who were induced to feel sad, could return to the baseline mood after having the broadened attention task but not after having the narrowed attention task, which indicated that immediate attention broadening manipulation could function as antidotes for the lingering effects of induced negative emotions. Participants with depressed mood in Experiment 2 showed reduced depressed mood, increased positive affect, and decreased negative affect after receiving attention broadening training compared to those receiving attention narrowing training. Our findings suggest a robust role of broadened attentional scope in relieving negative emotions and even mildly depressed mood in the long run.  相似文献   

6.
Many innovations in organizations result when people discover insightful solutions to problems. Insightful problem‐solving was considered by Gestalt psychologists to be associated with productive, as opposed to re‐productive, thinking. Productive thinking is characterized by shifts in perspective which allow the problem solver to consider new, sometimes transformational, approaches. Re‐productive thinking, on the other hand, involves the application of familiar, routine, procedures. This article reports a study which investigated how self‐reported productive and re‐productive thinking are related to an individual's ability to solve insight problems. Our measures were tested against the Kirton Adaption‐Innovation Inventory (KAI), and a battery of spatial insight problems. The results indicated that productive and re‐productive thinking and the KAI were successful in predicting performance on spatial insight problems. Furthermore, the measures of productive and re‐productive thinking accounted for spatial insight performance independently of scores on the KAI. In addition, the results suggested that re‐productive thinking consists of two different components—one based on group conventions and the other on personal experience. Each contributed differently to solving insight problems.  相似文献   

7.
Abstract:

The putative importance of analogy in creative insight and intelligence has been repeatedly supported in anecdotal reports of creative scientists and theoretical proposals on creativity. The aim of the present study was to investigate the influence of affect on analogical transfer. For that purpose, three experiments were conducted in which negative, neutral, or positive affect was induced by films. Persons were asked to solve ill‐defined, well‐defined, and insight problems. Analogical reasoning was evoked by base information presented prior to the film and target problem. The first two experiments indicated that positive affect facilitates transfer in ill‐defined problems, but impairs it in well‐defined problems. These findings are discussed in terms of the cognitive strategies used to solve well‐ and ill‐defined problems, and the theoretical assumptions about the impact of positive affect on cognitive organization. The results of the third experiment supported the hypothesis that the influence of positive affect on analogical transfer is related to the form (visual/verbal) of presenting the base analogy.  相似文献   

8.
《人类行为》2013,26(3):177-185
This research examined the effects of a break (incubation) on solutions to a geometric insight problem. Experiment 1 showed that subjects receiving an analogical hint during incubation obtained more solutions than continuously working controls. Experiment 2 tested the hypothesis that incubation effects are due to the total time (including intermittant problem solving during incubation) spent on a problem. Subjects given relaxation instructions and no task during a problem-solving break were more successful than those who worked continuously for 20 min or were given demanding mental work as an intervening task. Self-report data supported the explanation that incubation effects are a result of covert effort and that the effectiveness of an analogical hint depends on the solver's ability to relate it to the problem.  相似文献   

9.
Two experiments using a modified Posner‐type visual cueing paradigm tested the prediction that detecting the darker region of the eyes of another's gaze triggers a reflexive orienting of the observer in the direction of the gaze. A target was presented in the left or right visual‐field following a gaze‐cue with positive or negative‐image polarity (Experiment 1). In Experiment 2, the polarity of the eyes was manipulated independently of the negative polarity of the face (eye‐positive or eye‐negative‐image polarity conditions). The results showed that the response to the target presented at the side the eyes gazed toward was faster than for the target presented at the other side in the positive polarity condition (Experiment 1), whereas, in the negative polarity condition, the gaze‐cuing effect was not found. In Experiment 2, in the eye‐negative condition, a reversed gaze‐cueing effect appeared, whereas in the eye‐positive polarity condition, a typical gaze‐cueing effect was obtained. These findings suggested that the reflexive orienting of the observer shifts toward the position indicated by the darker region of the other's eyes.  相似文献   

10.
The nine-dot problem is a classic in the field of human problem solving. Cognitive accounts of the problem's difficulty have been criticized on the grounds that the experimental methods on which they rely for support involve a qualitative change to the task requirements of the problem. The three experiments reported here utilize visual and visual-procedural hints to examine the notion that its difficulty is rooted in a mismatch between problem shape and solution shape. Experiment 1 demonstrated that a perceptual cue to the shape of the solution in the form of shading gave rise to only minimal improvements in performance; an additional hint about the relevance of the shading gave rise to modest, but not statistically significant, improvements. Experiment 2 replicated these findings against an additional control condition in which a solely verbal hint to violate the perceptual boundary of the problem shape was given. Furthermore, when both the verbal and visual hints were provided, performance improved only slightly. Experiment 3 provided participants with experience in producing the shape of the correct solution in problem variants closely related to the nine-dot problem. Performance on the transfer task, the basic nine-dot problem, remained at floor, however. These data suggest that visual constraint relaxation is unlikely to be the sole process by which the insight required to find a solution is achieved. The results are interpreted in terms of a previously proposed computational model of performance.  相似文献   

11.
This study investigated the effects of working in dyads and their associated gender composition on performance (solution rate and time) and process variables (number of impasses, number of passed solutions, and number of problem solving suggestions and interactions) in a set of classic insight problem solving tasks. Two types of insight problems were used: multiple moves available (MMA) and few moves available (FMA) problems. The results showed no effects on number of problems solved or solving time, but group and gender composition effects emerged when looking at process variables such as number of impasses, time to impasse, number of passed solutions, number of problem solving suggestions, and number of interactions between dyad members. Results support prior evidence that process loss in creative problem solving may be due to differences in interpersonal interactions during group problem solving that do not necessarily affect overall problem solving success.  相似文献   

12.
There is broad agreement among executives on the importance of innovation and creativity in organizations. The paper aimed to provide information on the effectiveness of a new cognitive style inventory, the Productive‐Reproductive Thinking Inventory (P‐R), in identifying people with creative problem‐solving potential. Participants completed the P‐R Inventory, Kirton's Adaption‐Innovation Inventory (KAI), the Assimilator‐Explorer Inventory, self‐rating of insight problem‐solving, and a battery of insight problem‐solving tasks under controlled conditions. The P‐R scale was a significant predictor of problem‐solving performance and insight self‐ratings and correlated significantly with KAI and AE scores. In addition, the results supported distinguishing two types of reproductive thinking which are differentially associated with insight performance. The distinction was supported by confirmatory factor analysis and structural equation models. Using controlled conditions may limit the generality of the findings and further research should be carried out in applied settings. The P‐R inventory is short and easily administered and may provide HR professionals with a useful screening tool for assessing creative problem‐solving potential. The measure differs from the KAI in several ways that may offer advantages for creativity researchers in that it is non‐proprietary, based on well‐established psychological constructs, and is more particularly applicable to insight problem‐solving.  相似文献   

13.
汉语字谜原型激活中的情绪促进效应   总被引:4,自引:1,他引:3  
陈丽  张庆林  严霞  张颖  廖祥慧  陈谊 《心理学报》2008,40(2):127-135
采用先学习原型字谜、接着进行正负情绪诱导、然后再进行靶字谜测验的三阶段实验设计,探讨了不同诱发情绪状态对汉语字谜原型激活的影响。结果发现,在本实验条件下:难度高的靶字谜的测试中没有发现正负诱发情绪状态对汉语字谜原型激活的不同影响;但是,在难度中等的靶字谜的测试中,诱发的正面情绪状态对汉语字谜原型激活有显著促进作用,而诱发的负面情绪状态与控制组相比对汉语字谜原型激活没有显著影响。性别变量在两种实验条件下都没有显著主效应  相似文献   

14.
A new visual representation for insight problems permits 22 new quantitative measures; which leads to a detailed diagnosis of a person's (or team's) creative weaknesses; which then leads to prescribing targeted, effective counter‐techniques for each weakness. Currently, only two measures are consistently used for insight problem solving: the number of problems solved and the time to solve the problems. These coarse measurements do not reveal the intricate dynamics of solving insight problems. Furthermore, four commonly used creativity measures (i.e., fluency, originality, flexibility, and elaboration) are often not applied to insight problems. This new visualization permits the easy application of all four creativity measures. I challenge creativity researchers to help determine which of the 22 proposed quantitative measures are the most diagnostic for insight problem solving in isolation and, in a weighted linear combination, which might yield an effective quotient (i.e., overall measure) of insight problem solving ability.  相似文献   

15.
In this study, 2 experiments were conducted to investigate whether motivation and positive affect can alleviate ego depletion and to elucidate their possible mechanisms. In Experiment 1, a crossing‐out‐letter task was adapted to reach an ego depletion state for Chinese participants. Participants were then randomly assigned to the extrinsic motivation group, the positive affect group or the depletion control group. After the experimental treatment, a dumbbell task was used to measure participants' remaining self‐regulatory resources. The results showed that participants in the motivation and positive affect groups performed better on the dumbbell task than participants in the depletion control group. Experiment 2 was similar to Experiment 1 except that participants were asked to perform an additional unexpected dumbbell task after a neutral video following the above procedure. The results of Experiment 1 were replicated; however, participants' performance on the additional dumbbell task differed. The positive affect group performed better than the depletion control group, indicating an increase in self‐regulatory resources and thus supporting the replenishment effect of positive affect. No significant difference was found between the motivation group and the depletion control group.  相似文献   

16.
A central question in creativity concerns how insightful ideas emerge. Anecdotal examples of insightful scientific and technical discoveries include Goodyear's discovery of the vulcanization of rubber, and Mendeleev's realization that there may be gaps as he tried to arrange the elements into the Periodic Table. Although most people would regard these discoveries as insightful, cognitive psychologists have had difficulty in agreeing on whether such ideas resulted from insights or from conventional problem solving processes. One area of wide agreement among psychologists is that insight involves a process of restructuring. If this view is correct, then understanding insight and its role in problem solving will depend on a better understanding of restructuring and the characteristics that describe it. This article proposes and tests a preliminary classification of insight problems based on several restructuring characteristics: the need to redefine spatial assumptions, the need to change defined forms, the degree of misdirection involved, the difficulty in visualizing a possible solution, the number of restructuring sequences in the problem, and the requirement for figure‐ground type reversals. A second purpose of the study was to compare performance on classic spatial insight problems with two types of verbal tests that may be related to insight, the Remote Associates Test (RAT), and rebus puzzles. In doing so, we report on the results of a survey of 172 business students at the University of Waikato in New Zealand who completed classic‐type insight, RAT and rebus problems.  相似文献   

17.
This study examined how working memory plays different roles in open-ended versus closed-ended creative problem-solving processes, as represented by divergent thinking tests and insight problem-solving tasks. With respect to the analysis of different task demands and the framework of dual-process theories, the hypothesis was that the idea generation in a divergent thinking test relies more on associative, effortless system 1 processing, but insight problem solving requires rule-based, resource-limited system 2 processing, in addition to system 1 processing. Since system 1 was suggested to be more active in resource deprivation conditions, Experiment 1 adopted the dual-task paradigm, which increased participants' working memory load. The results showed that divergent thinking performance was enhanced and insight problem-solving performance was hindered. Experiment 2 using the individual differences approach found that individuals' working memory capacity correlated with insight problem solving but not with divergent thinking performance, indicating a possible involvement of system 2 processing in insight problem solving. These findings suggested that open-ended and closed-ended creative problem solving involve different processes and helped to clarify some past inconsistencies when considering the relationship of factors with creativity.  相似文献   

18.
Since the Gestalt psychologists made the distinction approximately 100 years ago, psychologists have differentiated between solving problems through analysis versus insight. The present paper presents evidence to support the idea that, rather than conceptualising insight versus analysis as distinct modes of solving problems, it is more useful to conceive of insight and analysis as two approaches within a set of possible solving methods. In the present research, 60 participants solved insight problems while thinking aloud, which provided evidence concerning the processes underlying problem solution. Comparison with performance of a nonverbalisation control group (n = 35) indicated no negative effects of thinking aloud on insight in problem solving. The results supported the idea that various methods are utilised in solving insight problems. The “classic” impasse–restructuring–insight sequence occurred in only a small minority of solutions. A number of other solution methods were found, ranging from relatively direct applications of knowledge, to various heuristic methods, to restructuring arising from new information gleaned from a failed solution. It is concluded that there is not a sharp distinction between solving a problem through analysis versus insight, and implications of that conclusion are discussed.  相似文献   

19.
According to the broaden-and-build theory, positive emotions broaden one's thought-action repertoire, which may manifest as a widened attentional scope in cognitive processing. The present study directly tests this hypothesis by examining the influences of induced emotions (positive, neutral and negative) on holistic processing of face (Experiment 1) and face discrimination (Experiment 2). In both experiments, emotions induced with images from the International Affective Picture System significantly interacted with face processing. That is, positive emotions engendered greater holistic face encoding in a composite-face task in Experiment 1 and more accurate face discrimination in Experiment 2, relative to the neutral condition. In contrast, negative emotions impaired holistic face encoding in the composite-face task and reduced face discrimination accuracy. Taken together, these results provide further support for the attentional broadening effect of positive affect by demonstrating that induced positive emotions facilitate holistic/configural processing.  相似文献   

20.
This paper reports a novel paradox of intuitive probabilistic reasoning detected in naïve reasoners’ responses in two separate experiments where we manipulated the number of sets (or possibilities) of the problem keeping constant the probability of the critical set. Experiment 1 showed that the incidence of the Gambler's Fallacy (GF) was reduced when the number of sets was increased. In Experiment 2, a reduction of the GF also occurred but, more importantly, the percentage of correct responses of the participants increased when three sets of possibilities instead of two were used. Therefore, both Experiments 1 and 2 demonstrated that an increase in the extensional complexity of a problem can, under certain circumstances, lead to facilitation. These results support the importance of the extensional features in solving chance problems and are consistent with the model theory of reasoning.  相似文献   

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