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1.
Research with humans and with nonhuman species has suggested a special role of room geometry in spatial memory functioning. In two experiments, participants learned the configuration of a room with four corners, along with the configuration of four objects within the room, while standing in a fixed position at the room’s periphery. The configurations were either rectangular (Experiment 1) or irregular (Experiment 2). Room geometry was not recalled better than object layout geometry, and memories for both configurations were orientation dependent. These results suggest that room geometry and object layout geometry are represented similarly in human memory, at least in situations that promote long-term learning of object locations. There were also some differences between corners and objects in orientation dependence, suggesting that the two sources of information are represented in similar but separate spatial reference systems.  相似文献   

2.
Research with humans and with nonhuman species has suggested a special role of room geometry in spatial memory functioning. In two experiments, participants learned the configuration of a room with four corners, along with the configuration of four objects within the room, while standing in a fixed position at the room's periphery. The configurations were either rectangular (Experiment 1) or irregular (Experiment 2). Room geometry was not recalled better than object layout geometry, and memories for both configurations were orientation dependent. These results suggest that room geometry and object layout geometry are represented similarly in human memory, at least in situations that promote long-term learning of object locations. There were also some differences between corners and objects in orientation dependence, suggesting that the two sources of information are represented in similar but separate spatial reference systems. [corrected]  相似文献   

3.
Li X  Mou W  McNamara TP 《Cognition》2012,124(2):143-155
Four experiments tested whether there are enduring spatial representations of objects' locations in memory. Previous studies have shown that under certain conditions the internal consistency of pointing to objects using memory is disrupted by disorientation. This disorientation effect has been attributed to an absence of or to imprecise enduring spatial representations of objects' locations. Experiment 1 replicated the standard disorientation effect. Participants learned locations of objects in an irregular layout and then pointed to objects after physically turning to face an object and after disorientation. The expected disorientation was observed. In Experiment 2, after disorientation, participants were asked to imagine they were facing the original learning direction and then physically turned to adopt the test orientation. In Experiment 3, after disorientation, participants turned to adopt the test orientation and then were informed of the original viewing direction by the experimenter. A disorientation effect was not observed in Experiment 2 or 3. In Experiment 4, after disorientation, participants turned to face the test orientation but were not told the original learning orientation. As in Experiment 1, a disorientation effect was observed. These results suggest that there are enduring spatial representations of objects' locations specified in terms of a spatial reference direction parallel to the learning view, and that the disorientation effect is caused by uncertainty in recovering the spatial reference direction relative to the testing orientation following disorientation.  相似文献   

4.
It has been proposed that spatial reference frames with which object locations are specified in memory are intrinsic to a to-be-remembered spatial layout (intrinsic reference theory). Although this theory has been supported by accumulating evidence, it has only been collected from paradigms in which the entire spatial layout was simultaneously visible to observers. The present study was designed to examine the generality of the theory by investigating whether the geometric structure of a spatial layout (bilateral symmetry) influences selection of spatial reference frames when object locations are sequentially learned through haptic exploration. In two experiments, participants learned the spatial layout solely by touch and performed judgments of relative direction among objects using their spatial memories. Results indicated that the geometric structure can provide a spatial cue for establishing reference frames as long as it is accentuated by explicit instructions (Experiment 1) or alignment with an egocentric orientation (Experiment 2). These results are entirely consistent with those from previous studies in which spatial information was encoded through simultaneous viewing of all object locations, suggesting that the intrinsic reference theory is not specific to a type of spatial memory acquired by the particular learning method but instead generalizes to spatial memories learned through a variety of encoding conditions. In particular, the present findings suggest that spatial memories that follow the intrinsic reference theory function equivalently regardless of the modality in which spatial information is encoded.  相似文献   

5.
In three experiments, we investigated whether the information available to visual perception prior to encoding the locations of objects in a path through proprioception would influence the reference direction from which the spatial memory was formed. Participants walked a path whose orientation was misaligned to the walls of the enclosing room and to the square sheet that covered the path prior to learning (Exp. 1) and, in addition, to the intrinsic structure of a layout studied visually prior to walking the path and to the orientation of stripes drawn on the floor (Exps. 2 and 3). Despite the availability of prior visual information, participants constructed spatial memories that were aligned with the canonical axes of the path, as opposed to the reference directions primed by visual experience. The results are discussed in the context of previous studies documenting transfer of reference frames within and across perceptual modalities.  相似文献   

6.
Learning a novel environment involves integrating first‐person perceptual and motoric experiences with developing knowledge about the overall structure of the surroundings. The present experiments provide insights into the parallel development of these egocentric and allocentric memories by intentionally conflicting body‐ and world‐centered frames of reference during learning, and measuring outcomes via online and offline measures. Results of two experiments demonstrate faster learning and increased memory flexibility following route perspective reading (Experiment 1) and virtual navigation (Experiment 2) when participants begin exploring the environment on a northward (vs. any other direction) allocentric heading. We suggest that learning advantages due to aligning body‐centered (left/right/forward/back) with world‐centered (NSEW) reference frames are indicative of three features of spatial memory development and representation. First, memories for egocentric and allocentric information develop in parallel during novel environment learning. Second, cognitive maps have a preferred orientation relative to world‐centered coordinates. Finally, this preferred orientation corresponds to traditional orientation of physical maps (i.e., north is upward), suggesting strong associations between daily perceptual and motor experiences and the manner in which we preferentially represent spatial knowledge.  相似文献   

7.
It has been shown that spatial information can be acquired from both visual and nonvisual modalities. The present study explored how spatial information from vision and proprioception was represented in memory, investigating orientation dependence of spatial memories acquired through visual and proprioceptive spatial learning. Experiment 1 examined whether visual learning alone and proprioceptive learning alone yielded orientation-dependent spatial memory. Results showed that spatial memories from both types of learning were orientation dependent. Experiment 2 explored how different orientations of the same environment were represented when they were learned visually and proprioceptively. Results showed that both visually and proprioceptively learned orientations were represented in spatial memory, suggesting that participants established two different reference systems based on each type of learning experience and interpreted the environment in terms of these two reference systems. The results provide some initial clues to how different modalities make unique contributions to spatial representations.  相似文献   

8.
被试在矩形房间中从两个不同的观察点学习物体场景并在多个朝向上对物体形成的空间关系进行判断,通过控制场景中物体主要内在轴相对于环境结构(房间和地毯)的方向和被试的学习顺序,探讨被试在场景空间表征中采用何种参照系和参照系选取时的影响因素。两个实验结果发现:(1)内在参照系(intrinsic reference systems)和环境参照系均可以用于物体场景的表征,两类参照系之间的关系却是影响被试物体场景表征时参照系选取的重要因素,即当内在参照系与环境参照系方向一致时,被试无论从哪个朝向学习,都选择从垂直于内在参照系和环境参照系的朝向进行表征。反之,当二者方向不一致时,表征时参照系的选择取决于被试的学习经历;(2)无论内在参照系与环境参照系方向是否一致,物体场景本身内在结构的规则性都能够促进空间记忆,即内在结构的规则性既有助于准确编码物体的相对位置,也有助于提高空间关系判断的准确性。  相似文献   

9.
The present study investigated the role of object-centered reference systems in memories of objects' locations. Participants committed to memory the locations and orientations of either 11 human avatars (Experiment 1) or 11 animal models (Experiment 2) displayed in a desktop virtual environment and then completed judgments of relative directions, in which they pointed to objects from imagined vantage points corresponding to the locations of the objects. Results showed that, with avatars, performance was better when the imagined heading was congruent with the facing direction of the avatar located at the imagined vantage point. With animal models, no such facilitation was found. For both types of stimuli, performance was better for the learning view than for the novel 135° view. Results demonstrate that memories of the locations of objects are affected by object-centered reference systems and are consistent with conjectures that spatial memories are hierarchies of spatial reference systems, with higher levels corresponding to larger scales of space.  相似文献   

10.
Environmental slant is known to improve navigation performance in humans and other animals. Successful navigation relies on accurate spatial orientation and accurate spatial memory retrieval. The role of environmental slant in spatial orientation has been established, but its role in spatial memory organization is unclear. Two experiments using immersive virtual reality explored the influence of environmental slant on reference frame selection during spatial learning. Participants studied object locations on a sloped surface. When no additional environmental cues were present (Experiment 1), spatial memory retrieval was best from the studied perspective aligned with the direction of slope. When the direction of slope was placed in competition with the axis of the surrounding room (Experiment 2), spatial memory retrieval was best from the initially studied perspective. The latter finding contrasts with the results of research showing that pigeons preferentially rely on environmental slant over room shape. The findings are discussed in the context of spatial memory theory.  相似文献   

11.
通过眼动记录和部分场景再认两种方法,探讨了虚拟建筑物对称场景中物体朝向统一、凸显两种条件对内在参照系建立的影响。结果发现:(1)场景中均为有朝向建筑物且朝向统一时,被试选择物体朝向与对称轴建立内在参照系的可能性没有差异;(2)场景中只有一个有朝向建筑物,其余均为无朝向物体时,即朝向凸显条件下,被试倾向于选择对称轴来建立内在参照系。物体朝向对内在参照系建立的影响作用具有局限性和不稳定性。  相似文献   

12.
Zhang H  Mou W  McNamara TP 《Cognition》2011,(3):419-429
Three experiments examined the role of reference directions in spatial updating. Participants briefly viewed an array of five objects. A non-egocentric reference direction was primed by placing a stick under two objects in the array at the time of learning. After a short interval, participants detected which object had been moved at a novel view that was caused by table rotation or by their own locomotion. The stick was removed at test. The results showed that detection of position change was better when an object not on the stick was moved than when an object on the stick was moved. Furthermore change detection was better in the observer locomotion condition than in the table rotation condition only when an object on the stick was moved but not when an object not on the stick was moved. These results indicated that when the reference direction was not accurately indicated in the test scene, detection of position change was impaired but this impairment was less in the observer locomotion condition. These results suggest that people not only represent objects’ locations with respect to a fixed reference direction but also represent and update their orientation according to the same reference direction, which can be used to recover the accurate reference direction and facilitate detection of position change when no accurate reference direction is presented in the test scene.  相似文献   

13.
In 2 experiments, the authors examined the effects of schemas on the subjective experience of remembering. Participants entered a room that was set up to look like a graduate student's office under intentional or incidental learning conditions. They later took a recognition memory test that included making remember-know judgments. In Experiment 1, they were tested during the same session; in Experiment 2 they were tested either during the same session or after a 48-hr delay. Consistent with the authors' predictions, memory for atypical objects was especially likely to be experienced in the remember sense. In addition, false remember judgments rose dramatically after the 48-hr delay, especially for participants in the incidental learning condition. Results are discussed in terms of schema theory, fuzzy-trace theory, and the distinctiveness heuristic.  相似文献   

14.
Systems of Spatial Reference in Human Memory   总被引:13,自引:0,他引:13  
Seven experiments examined the spatial reference systems used in memory to represent the locations of objects in the environment. Participants learned the locations of common objects in a room and then made judgments of relative direction using their memories of the layout (e.g., "Imagine you are standing at the shoe, facing the lamp; point to the clock"). The experiments manipulated the number of views that observers were allowed to experience, the presence or absence of local and global reference systems (e.g., a rectangular mat on which objects were placed and the walls of the room, respectively), and the congruence of local and global reference systems. Judgments of relative direction were more accurate for imagined headings parallel to study views than for imagined headings parallel to novel views, even with up to three study views. However, study views misaligned with salient reference systems in the environment were not strongly represented if they were experienced in the context of aligned views. Novel views aligned with a local reference system were, under certain conditions, easier to imagine than were novel views misaligned with the local reference system. We propose that learning and remembering the spatial structure of the surrounding environment involves interpreting the layout in terms of a spatial reference system. This reference system is imposed on the environment but defined by egocentric experience.  相似文献   

15.
The current study investigated the reference frame used in spatial updating when idiothetic cues to self-motion were minimized (desktop virtual reality). In Experiment 1, participants learned a layout of eight objects from a single perspective (learning heading) in a virtual environment. After learning, they were placed in the same virtual environment and used a keyboard to navigate to two of the learned objects (visible) before pointing to a third object (invisible). We manipulated participants’ starting orientation (initial heading) and final orientation (final heading) before pointing, to examine the reference frame used in this task. We found that participants used the initial heading and the learning heading to establish reference directions. In Experiment 2, the procedure was almost the same as in Experiment 1 except that participants pointed to objects relative to an imagined heading that differed from their final heading in the virtual environment. In this case, pointing performance was only affected by alignment with the learning heading. We concluded that the initial heading played an important role in spatial updating without idiothetic cues, but the representation established at this heading was transient and affected by the interruption of spatial updating; the learning heading, on the other hand, corresponded to an enduring representation which was used consistently.  相似文献   

16.
Allocentric and egocentric updating of spatial memories   总被引:1,自引:0,他引:1  
In 4 experiments, the authors investigated spatial updating in a familiar environment. Participants learned locations of objects in a room, walked to the center, and turned to appropriate facing directions before making judgments of relative direction (e.g., "Imagine you are standing at X and facing Y. Point to Z.") or egocentric pointing judgments (e.g., "You are facing Y. Point to Z."). Experiments manipulated the angular difference between the learning heading and the imagined heading and the angular difference between the actual heading and the imagined heading. Pointing performance was best when the imagined heading was parallel to the learning view, even when participants were facing in other directions, and when actual and imagined headings were the same. Room geometry did not affect these results. These findings indicated that spatial reference directions in memory were not updated during locomotion.  相似文献   

17.
In two experiments, we investigated whether reference frames acquired through touch could influence memories for locations learned through vision. Participants learned two objects through touch, and haptic egocentric (Experiment 1) and environmental (Experiment 2) cues encouraged selection of a specific reference frame. Participants later learned eight new objects through vision. Haptic cues were manipulated, whereas visual learning was held constant in order to observe any potential influence of the haptically experienced reference frame on memories for visually learned locations. When the haptically experienced reference frame was defined primarily by egocentric cues, cue manipulation had no effect on memories for objects learned through vision. Instead, visually learned locations were remembered using a reference frame selected from the visual study perspective. When the haptically experienced reference frame was defined by both egocentric and environmental cues, visually learned objects were remembered in the context of the haptically experienced reference frame. These findings support the common reference frame hypothesis, which proposes that locations learned through different sensory modalities are represented within a common reference frame.  相似文献   

18.
Intrinsic frames of reference in spatial memory   总被引:1,自引:0,他引:1  
Three experiments investigated the frames of reference used in memory to represent the spatial structure of the environment. Participants learned the locations of objects in a room according to an intrinsic axis of the configuration; the axis was different from or the same as their viewing perspective. Judgments of relative direction using memory were most accurate for imagined headings parallel to the intrinsic axis, even when it differed from the viewing perspective, and there was no cost to learning the layout according to a nonegocentric axis. When the shape of the layout was bilaterally symmetric relative to the intrinsic axis of learning, novel headings orthogonal to that axis were retrieved more accurately than were other novel headings. These results indicate that spatial memories are defined with respect to intrinsic frames of reference, which are selected on the basis of egocentric experience and environmental cues.  相似文献   

19.
以三维场景图片为实验材料,采用眼动追踪技术,通过两个实验考察了对称场景中物体相似性对空间表征的影响。结果表明:(1)无相似物体条件下,场景本身的内在结构对空间表征有重要影响,对称轴方向可以作为空间表征参照方向;(2)存在部分相似物体条件下,物体的相似性会影响空间表征参照方向的选择,并且相似物体方向也是空间表征的参照方向之一。  相似文献   

20.
This study examined forgetting in spatial memories acquired in a virtual environment. In the two experiments, participants learned the locations of eight objects. In Experiment 1, the objects were presented as photographs in either a laboratory or in an equivalent virtual environment. Irrespective of learning condition, accuracy of recall of the locations was found to deteriorate after a retention interval of approximately 1 week. In Experiment 2, following virtual learning, three groups of participants performed a series of non‐spatial tasks of low, intermediate or high difficulty. The tasks were presented in a retention interval of 2 hours. A comparison of recall accuracy before and after presentation of the interference tasks indicated that that the groups were not differentially affected by the difficulty of the retroactive interference tasks. However, the groups differed in their subjective assessment of the mental workload involved in the tasks. The results are discussed with reference to a prominent theory of forgetting. Copyright © 2007 John Wiley & Sons, Ltd.  相似文献   

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