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1.
The effects of three variables (conversation type, turn completeness, and sexual composition of the interacting dyad) on switching pause durations was investigated. Conversation type was represented by two categories of conversation: cooperative and competitive. A cooperative conversation is one in which participants cooperate in floor apportionment, while a competitive conversation is one in which the participants compete for the floor. Turn completeness has two levels and refers to the presence or absence of a turn-yielding signal in the utterance immediately preceding a switching pause. Three dyad compositions, male-male, female-female, and male-female were used, with six dyads in each category. The subjects participated in four conversations, two friendly chats and two arguments, on various topics. The switching pauses in competitive conversations were shorter than those in cooperative conversations. Furthermore, conversation type had a significant effect on the switching pause length following imcomplete utterances.  相似文献   

2.
Brainstorming research has claimed that individuals are more creative than groups. However, these conclusions are largely based on measuring creativity by the number of ideas generated, and researchers have tended to neglect other important components of creativity, such as the quality of developed ideas. These studies aim to address this gap in the literature and investigate how well individuals and groups develop ideas. The first study compared collaborative groups, nominal groups (i.e., groups composed of individuals working separately), and individuals on developing an original design for a language-learning game. No differences were revealed between conditions on the game ratings. In the second study, one idea was preselected and given to the participants for further development. Groups received higher ratings in the marketability and overall categories than both nominal groups and individuals, and higher ratings in the fun category than individuals. The qualitative data showed that groups discussed a wider range of topics and topics related to marketability more than individuals did. Thus it appears that there are benefits to developing ideas in a collaborative group rather than individually. Possible explanations for the present findings are explored.  相似文献   

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4.
Previous research on the relationship between age and creativity has shown that career age, rather than chronological age, correlates best with longitudinal changes in creative productivity. Recently, Dietrich (2004) proposed a new theoretical framework that integrates cognitive neuroscience with the findings of creativity research. By identifying distinct neural mechanisms that might underlie different types of creative mentation, this framework makes empirically testable predictions about the relationship between age and creativity. In this paper, we report the results of such a test and question the concept that creativity is a function of career age for a special, but crucial instance. In the case of revolutionary science or significant innovative discoveries, as opposed to paradigmatic science, discoveries are almost exclusively made by individuals who are young, both in terms of career and chronological age. These results remain robust even when taking into account the proportion of young scientists in the population of scientists. Neuroscientific data shows that a decline in prefrontal cortex function due to aging causes perseveration, the antithesis of creativity. Consequently, we interpret our findings that paradigm‐busting ideas occur overwhelmingly to people in their 20's and early 30's, as indication that a nimble prefrontal cortex, and thus chronological age, is a critical factor.  相似文献   

5.
《创造力研究杂志》2013,25(1):57-66
Previous research has shown that teachers' identifications of traits associated with the creative personality differ substantially from those typically identified as characteristic of creative individuals. This result has helped resolve the paradox between teachers' self-reports that they enjoy having creative children in their classrooms and the findings that they dislike characteristics such as nonconformity that traditionally are associated with creativity. Nevertheless, it is essential that the predictive utility of teacher-defined concepts of creativity be compared with that of the traditional view to further our understanding of this apparent contradiction. Verbal and figural creativity were measured in 3rd- and 4th-grade children using a story-writing task and a collage task, respectively. Results indicate that children who most closely matched teacher-defined concepts of creativity were most creative in the verbal task but not in the figural task. Conversely, children who most closely mulched the traditional concepts of creativity were highest in figural creativity but not in verbal creativity. These results are discussed in terms of problems of classroom management and the increasing focus on creativity as a domain specific rather than global trait.  相似文献   

6.
Fifty years ago, Mednick [Psychological Review, 69 (1962) 220] proposed an elaborate model that aimed to explain how creative ideas are generated and why creative people are more likely to have creative ideas. The model assumes that creative people have flatter associative hierarchies and as a consequence can more fluently retrieve remote associative elements, which can be combined to form creative ideas. This study aimed at revisiting Mednick's model and providing an extensive test of its hypotheses. A continuous free association task was employed and association performance was compared between groups high and low in creativity, as defined by divergent thinking ability and self‐report measures. We found that associative hierarchies do not differ between low and high creative people, but creative people showed higher associative fluency and more uncommon responses. This suggests that creativity may not be related to a special organization of associative memory, but rather to a more effective way of accessing its contents. The findings add to the evidence associating creativity with highly adaptive executive functioning.  相似文献   

7.
The broad use of computer-supported collaborative-learning (CSCL) environments (e.g., instant messenger–chats, forums, blogs in online communities, and massive open online courses) calls for automated tools to support tutors in the time-consuming process of analyzing collaborative conversations. In this article, the authors propose and validate the cohesion network analysis (CNA) model, housed within the ReaderBench platform. CNA, grounded in theories of cohesion, dialogism, and polyphony, is similar to social network analysis (SNA), but it also considers text content and discourse structure and, uniquely, uses automated cohesion indices to generate the underlying discourse representation. Thus, CNA enhances the power of SNA by explicitly considering semantic cohesion while modeling interactions between participants. The primary purpose of this article is to describe CNA analysis and to provide a proof of concept, by using ten chat conversations in which multiple participants debated the advantages of CSCL technologies. Each participant’s contributions were human-scored on the basis of their relevance in terms of covering the central concepts of the conversation. SNA metrics, applied to the CNA sociogram, were then used to assess the quality of each member’s degree of participation. The results revealed that the CNA indices were strongly correlated to the human evaluations of the conversations. Furthermore, a stepwise regression analysis indicated that the CNA indices collectively predicted 54% of the variance in the human ratings of participation. The results provide promising support for the use of automated computational assessments of collaborative participation and of individuals’ degrees of active involvement in CSCL environments.  相似文献   

8.
Is our cognition the underlying architecture of the recurrent and pan‐cultural imaginative ideas of children and adolescents? Recent cross‐cultural studies show that children and adolescents recall proportionally more creative, counterintuitive concepts than older adults. One outstanding concern is that cultural transmission is also constrained by how concepts emerge into culture. Hence, a broad sample of age demographics in UK and China (10–58 years; N = 90) participated in an exemplar‐generation task where participants assembled statements exemplifying conceptual categories of positive and negative emotion, imagery, humor, and inferential potential. Multiple regression analysis considering counterintuitiveness and age revealed young persons generated significantly more imaginative, counterintuitive ideas than older adults, in both UK and China groups. This cross‐cultural support for an underlying cognitive architecture of human creativity builds on Ward's (1994) research on structured imagination.  相似文献   

9.
A successful conversation requires participants to have knowledge of both the topic under discussion and the nature of conversation. This study asks whether people who are more sophisticated in their representation of conversation behave differently than their less sophisticated counterparts. This issue was probed by devising two operationalizations of what we call Conversational complexity. The two measures assessed peoples' constructs about conversation (operationalized by a measure of construct differentiation) and the manner in which people psychologically structure conversations (via a sorting task tapping the degree to which they focus on the surface features, or deeper structures, of conversations). Individuals who completed the two measures of complexity also participated in conversations and completed a number of personality indices. Each operationalization of conversational complexity was positively correlated with a variety of conversational involvement behaviors, measures of conversational enjoyment and person complexity, and memory for the interactions. Generally speaking, effective interactants who enjoyed conversations and recalled them well tended to have more constructs about conversations and psychologically represented conversations at a deeper level than their counterparts.  相似文献   

10.
栾墨  吴霜  李虹 《心理学报》2020,52(10):1178-1188
该研究探讨了预期交流对创造力的影响, 以及解释水平在其中的调节作用。实验1采用结构性想象任务探讨预期交流是否影响创造力。结果表明, 相较于没有预期交流, 预期交流条件下的个体表现出更高的创造力。实验2采取了创意产生任务, 并探讨了解释水平在其中的调节作用。结果表明, 当完成抽象的、高解释水平任务时, 相较于无预期交流, 预期交流条件下个体在新奇性和变通性两个维度上表现出了更高的创造力; 当完成具体的、低解释水平任务时, 预期交流的效应不复存在。也就是说, 只有当创造力任务要求高解释水平的抽象思维时, 预期交流才能促进创造力的发挥。总结而言, 本研究在过往对于交流与创造力以及解释水平与创造力的研究基础上进一步发现, 对于抽象创造力任务, 虽然真正的信息交流尚未发生, 但仅仅对于交流的预期就会提高创造力水平。  相似文献   

11.
Creativity is a valuable attribute that involves the generation of original ideas; attention is a vital function that facilitates information selection. There is some evidence that creative people may have poorer attention and are generally more distracted than others, and this distractibility is thought to enable the production of novel ideas. Previous research has largely supported this relationship between creativity and attention, yet they are both multifaceted constructs that can be measured in numerous ways. Using multiple measures of each construct, the aim of this study was to examine which features of creativity and attention might be related in a group of 100 adults (18–80 years, M = 26.9, SD = 11.5). Figural divergent-thinking (DT) originality was positively related to self-reported concentration; yet no other relationships were found. Results suggest that there is no consistent relationship between creativity and attention, and past studies that linked creativity to attention, having used just one or two measures, may be premature in their conclusions.  相似文献   

12.
Social innovations, new ideas about people's interactions, have begun to receive more attention in studies of creativity. This article considers the conclusions emerging from two recent books examining the history of two notable 20th century social innovations--the development of scientific management and the use of standardized tests for college admissions. We examine the implications of these books with respect to three key topics, (a) the generation of creative ideas about social interactions, (b) the factors influencing development of these ideas, and (c) the social settings that lead to acceptance and diffusion of these ideas. The implications of these observations for understanding social innovation are discussed.  相似文献   

13.
The effects of information technology on the creative performance in small groups were examined. An experimental 3 × 2 design was used in order to assess the effects of Group Communication Support System (GCSS) and perceived usefulness on the creative product and the creative process. A chat, a video conference and a face‐to‐face group were compared. The consensual technique was used to obtain measurements of creativity. The results of the analysis of variance indicated that the face‐to‐face group evoked more creative results than the other two. The more real life‐like the conditions were the better fluency of ideas. The video conference group scored significantly lower on incubation in the creative process. No effects were found concerning the participants' perceived usefulness. Participants in the face‐to‐face group reported themselves to be more satisfied with both their product and process than the participants in the computer‐mediated groups. The study suggests that the measurement of both the creative product and the creative process can contribute to the research on how GCSS affects creative performance.  相似文献   

14.
ABSTRACT

Past work has linked mindfulness to improved individual-level creativity, but remained silent about group-level creativity. Of all mindfulness skills, the ability to observe and attend to various stimuli (Observation) is the most powerful predictor of individual-level creativity. Studies examining effects of specific mindfulness skills on factors pertinent to group creativity suggest that for group-level creativity, the ability to focus attention with full awareness (Act with awareness), may be equally, or even more, important. We tested the relation between mindfulness and group-level creative idea generation using two brainstorming studies: one exploratory and one confirmatory. Mindfulness skills were either measured (Study 1; N = 88 groups) or the Act with awareness skill was targeted with a short, incidental guided meditation session (Study 2; N = 68 groups). Results from both studies showed differential relations between mindfulness and group creative idea generation: Only Act with awareness positively predicted the originality of ideas (Study 1 and 2) and the number of creative ideas in groups (Study 2). How mindfulness skills relate to creativity thus depends on the particular mindfulness skill involved and whether creativity happens at the individual or group level.  相似文献   

15.
In a recently launched one-on-one chat service for young people with psychosocial problems, young peer volunteers (ages 16-23) have a leading role in the conversations, comparable to the role of counselors in web-based and telephone-based child help-line services. A content analysis of the chat conversations showed that the contribution of the peer counselors in the confidential chat sessions satisfied the various quality criteria of the service. Moreover, the peer counselors offered the young people who visited the site varied types of social support. The variety of types of social support appeared a stronger predictor of the quality ratings than the length of the conversation or the quantity (instead of variety) of social support, which emphasizes the importance of multidimensional social support in online conversations.  相似文献   

16.
This paper introduces a method for the assessment of creativity that relies on creativity tasks, a subjective evaluation procedure, and a planned missing data design that offers a drastic reduction in the overall implementation costs (administration time and scoring procedure). This method was tested on a sample of 149 people, using three creativity tasks as a basis. Participants were instructed to produce several ideas in each task and then to select what they considered to be their best two ideas (i.e., “Top 2” procedure; Silvia, Winterstein, Willse, Barona, et al., Psychology of Aesthetics, Creativity, and the Arts, 2 , 2008 and 68). These ideas were then evaluated by a panel of peers and experts. Creativity ratings were analyzed with structural equations; measurement models were estimated for each task and correlations between factor-scores across the three tasks were investigated. Further insights regarding validity are provided through systematic investigation of the relationship between fluency scores, creativity ratings, intelligence tasks, self-reported idea generation abilities, and creative activities and achievements. Overall, the results support the viability of this new approach, providing evidence of convergent and discriminant validity. They are discussed in relation to past research and avenues for further extension are proposed.  相似文献   

17.
Four schizophrenic patients with paranoid and grandiose delusions who had been hospitalized for an average of 17 yr were exposed to social reinforcement contingencies in a multiple baseline design. During the baseline period, each patient was interviewed for four 10-min sessions each day. The elapsed time from onset of conversation to onset of delusional talk was recorded. At the end of each day, the patients engaged in a 30-min informal chat with a nurse-therapist while relaxing with coffee, snacks, and cigarettes. The intervention introduced two contingencies: (1) The 10-min interviews were terminated as soon as the patient began talking delusionally; (2) The patients earned time for their evening chat by talking rationally during their daytime interviews. Increases of from 200 to 600% in the amount of rational talk exhibited during the interviews occurred as the contingencies were introduced for each patient sequentially over time. These increases were maintained in three patients when the amount of reinforcement was halved, but declined when the patients were confronted directly with their delusional ideas. A modest amount of generalization occurred from the day-time interviews to the evening chats but did not extend to the behavior of the patients on the ward.  相似文献   

18.
This study explored the relationship between schizotypy, hypomania, and indicators of creativity in 152 adult undergraduate students. We were interested in exploring a possible inverted U-shaped relationship between mental illness and creativity where moderate (vs. high or low) amounts of pathology are associated with facilitating creative responses. An indicator of cognitive inhibition derived from Stroop mismatch reaction times was also evaluated as a potential moderating factor between symptomatology and levels of creativity. College students (n = 152) were recruited from an introductory psychology class and completed a series of questionnaires (Schizotypal Personality Questionnaire-BR; Hypomania Checklist-32; Creative Achievement Questionnaire) and experimental tasks (color Stroop task; Wallach-Kogan Creativity Test) with a research assistant in a controlled environment. Polynomial regression results suggested that creative accomplishments were predicted by levels of disorganized schizotypy, but negatively associated with levels of interpersonal schizotypy. Scores on two divergent thinking indices were predicted by levels of disorganized schizotypy, yet surprisingly negatively associated with scores of hypomania. Although the relationship between disorganized symptoms and creative processes was not anticipated, these results may reflect certain nonconforming characteristics (e.g., tendency to wander off the topic in conversations) associated with this symptom domain. Although there was no definitive evidence supporting an inverted-U relationship between symptom severity and creativity within our sample, several linear relationships emerged suggesting that cognitive inhibition acted as a moderator variable for originality in those with higher levels of interpersonal schizotypy. Limitations and recommendations for future research are discussed.  相似文献   

19.
20.
Old wine in a new bottle: Impact of membership change on group creativity   总被引:2,自引:0,他引:2  
The purpose of this study was to investigate the impact of membership change on group creativity. Based on the literature suggesting stimulating effects of membership change in groups, we hypothesized that membership change would enhance the creativity of groups. Membership change involved randomly rotating a subset of group members among groups during a series of creative tasks. Using an idea generation paradigm, we compared the creativity of open groups (i.e., groups that experienced a change in their membership across tasks) with that of closed groups (i.e., groups whose membership was invariant across tasks) in two experiments. In both experiments, we found that open groups generated more ideas and more different kinds of ideas than did closed groups. Moreover, Experiment 2 revealed that it was the productivity of “newcomers” (measured in terms of their creative idea generation in a previous task) that exerted a positive impact on groups. We also found that the entry of more productive newcomers increased the creativity of “oldtimers” (i.e., people who remained in one group across tasks). Implications for the role of membership change in groups are discussed.  相似文献   

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