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1.
前人研究表明他人的社会地位影响个体对其面部表情的加工,但是他人地位如何影响个体对其面部表情加工的神经机制并不清楚。本研究首先让被试完成时间估计任务,然后让评价者(高VS低地位)根据被试任务成绩给予面部表情(愉悦、中性和愤怒)反馈,同时记录被试加工评价者面部表情的ERP成分。脑电结果发现,在早期的P1阶段,当评价者给予愤怒和愉悦表情作为反馈评价刺激时,低地位评价者比高地位评价者诱发了更强的P1波幅;在N2加工阶段,只有当评价者给予愉悦表情作为反馈评价刺激时,高地位评价者比低地位评价者诱发的N2波幅更强;在后期P3加工阶段,只有当评价者给予愉悦表情作为反馈评价刺激时,低地位评价者比高地位评价者诱发了更强的P3波幅。当前研究结果说明评价者的地位不仅影响了个体对其面部表情加工的早期阶段,而且还影响了个体对其面部表情加工的后期阶段。  相似文献   

2.
为探讨异性互动情境中程序公平对合作行为的影响及其心理机制,向152名被试随机呈现异性对手的程序公平及过往合作率信息,并测量被试在懦夫博弈中的合作行为及其对异性对手的合作预期。结果发现,异性对手的程序公平通过提高合作预期促进被试的合作行为,且此种结果模式仅在过往合作率较低时尤为凸显。  相似文献   

3.
本研究比较了社会性发展迟滞大学生与正常大学生的表情加工,探讨迟滞个体表情加工的特点及可能原因,还验证面部表情类别知觉效应。采用Morph情绪面孔实验发现:除恐惧情绪外,基本表情的强度越大被试对表情的识别越好;但迟滞个体的表情加工速度比正常个体慢,对愤怒的识别也更差;他们辨别混合表情中悲伤、愤怒的类别界线都发生偏移。迟滞个体的表情加工能力不如正常个体,并且对悲伤具有反应偏向,对愤怒存在加工缺陷。  相似文献   

4.
该研究采用后掩蔽范式,将自信心评定法与心理物理学的方法相结合,测得了高、低特质焦虑水平个体的6种基本表情(愤怒、厌恶、恐惧、高兴、悲伤、惊讶)的觉知阈限,并进行了比较。结果发现:在恐惧表情条件下,高特质焦虑个体的觉知阈限显著小于低特质焦虑个体的,在其他表情条件下,高、低特质焦虑个体的觉知阈限没有显著差异;在低特质焦虑组,愤怒表情的觉知阈限显著大于厌恶、恐惧和高兴的,恐惧和高兴表情的觉知阈限显著小于愤怒、悲伤和惊讶的。在高特质焦虑组,愤怒表情的觉知阈限显著大于厌恶、恐惧和高兴的,高兴表情的觉知阈限小于愤怒、悲伤和惊讶的,恐惧表情的觉知阈限显著小于其他表情的;女性的觉知阈限显著小于男性的。因此,较低特质焦虑水平的个体,高特质焦虑水平的个体觉知恐惧表情的能力更强;面部表情觉知存在性别差异,女性的觉知能力较男性更强。  相似文献   

5.
中学生合作行为的影响因素的实验研究   总被引:5,自引:0,他引:5  
李燕  曹子方 《心理科学》1997,20(3):230-234
用囚犯两难游戏和懦夫游戏作实验材料,采用L16(215)正交实验设计,对64名初二、高二学生在不同实验情境中的合作行为反应策略进行了研究。结果表明,被试对交流的预期、交流的进行、被试对对手社会地位的评估、以及被试所面临的游戏矩阵和被试自身的年龄特点都影响被试对对手的表征,进而影响被试游戏行为的决策过程和合作行为的反应倾向。研究结果支持社会表征理论,为创设有利于合作的人际互动情境提供一定的理论依据。  相似文献   

6.
本研究以高兴、愤怒和中性面孔图片为实验材料,采用空间线索任务,借助事件相关电位技术(ERP)探讨低自尊个体注意偏向的内在机制及生理基础,即从电生理的角度,探讨注意偏向的内在机制是反映了注意的快速定向还是注意的解脱困难,亦或是既有快速注意定向又伴随注意的解脱困难。行为数据发现,高低自尊个体在有效提示下的反应显著快于无效提示条件。脑电数据发现,无效提示条件下,愤怒面孔后的靶子比高兴和中性面孔后的靶子在低自尊个体中诱发了更大的P1和更小的N1波幅,有效提示下无显著差异;高自尊个体在N1和P1波幅上无显著结果。晚期P300成分上,无效提示比有效提示诱发了更正的波幅,未发现自尊相关的显著差异。结果表明,低自尊个体对评价性威胁信息(愤怒)的注意偏向是对威胁信息(愤怒)的注意解脱困难。  相似文献   

7.
采用电影片段诱发被试的抑郁情绪,将诱发后的被试分为沉思组和分心组,分别对悲伤面孔和中性面孔刺激进行沉思或分心的反应,并用事件相关电位技术(ERP)探讨抑郁情绪下不同反应方式对个体面孔表情加工的影响。行为数据结果发现沉思组实验任务结束后的抑郁情绪值(T2)比分心组更高;实验任务结束后沉思组抑郁情绪值增高,而分心组降低;脑电数据结果发现N1波未受反应方式的影响;沉思组比分心组诱发出更大的晚期峰值的正电位(LPP)峰值;沉思组Pz点LPP峰值最高,而分心组不同电极并无显著差异。该研究结果表明抑郁情绪下不同反应方式会影响个体对于面孔表情的判断,主要体现在面孔表情的晚期加工阶段。  相似文献   

8.
谷莉  白学军 《心理科学》2014,37(1):101-105
本研究选取45名3-5岁幼儿和39名大学本科生作为被试。实验材料为恐惧、愤怒、悲伤、惊讶和高兴五种面部表情图片。用Tobbi眼动仪记录被试观察表情图片时的眼动轨迹。结果发现:(1)成人偏好高兴表情,并在高兴表情上的注视时间和次数显著大于幼儿;(2)成人偏好注视眼部,幼儿偏好注视嘴部。结果表明,面部表情注意偏好的发展具有社会依存性,趋向于偏好积极情绪,这种发展变化与面部表情部位的注意偏好相关。  相似文献   

9.
刘耀中  窦凯 《心理科学》2015,(3):643-650
社会困境中的合作行为是通过抑制个体利益最大化的诱惑从而满足集体利益最大化的过程。研究采用囚徒困境游戏范式考察个体的合作行为,通过设置决策顺序操控人际控制感的高低,利用ERPs技术探讨了人际控制感影响合作行为的神经机制。行为结果发现:高人际控制感条件下个体做出合作行为的频率显著高于低人际控制感。ERPs结果发现:个体在高人际控制感条件下博弈时顶枕区所诱发的P2波幅更小,且右侧额区所诱发的N2波幅也更小。这表明被试在高人际控制感条件下感知到的不确定性更小,冲突控制水平更高,从而更能抑制利己诱惑,表现出更多的合作行为。  相似文献   

10.
之前的研究表明权力能够影响愤怒表情的加工,但是并不清楚当愤怒刺激是非目标任务刺激时(非任务相关条件下),权力是否影响以及如何影响愤怒表情的加工。本研究采用事件相关电位技术,首先操纵情绪观察者(被试)和情绪表达者(目标)的权力水平(高VS 低),之后采用修正的oddball范式考察当愤怒刺激是非目标任务刺激时,情绪观察者和表达者的权力水平对愤怒情绪加工的影响。行为结果表明,与高权力个体相比,低权力个体在识别年老面孔目标时成绩更低。脑电结果发现,与高权力个体相比,低权力个体对中性目标刺激和愤怒的非目标刺激均产生了更强的N170波幅,表现出更强的敏感性。该研究结果说明,高权力个体的行为成绩优于低权力个体的行为成绩,即使在非任务相关条件下,与高权力个体相比,低权力个体对愤怒情绪刺激的早期敏感性仍然更强。  相似文献   

11.
The interdependent motives of cooperation and competition are integral to adaptive social functioning. In three experiments, we provide novel evidence that both cooperation and competition goals enhance perceptual acuity for both angry and happy faces. Experiment 1 found that both cooperative and competitive motives improve perceivers?? ability to discriminate between genuine and deceptive smiles. Experiment 2 revealed that both cooperative and competitive motives improve perceivers?? perceptual sensitivity to subtle differences among happy and angry facial expressions. Finally, Experiment 3 found that the motivated increase in perceptual acuity for happy and angry expressions allows perceivers to overcome the effects of visual noise, relative to unmotivated control participants. Collectively, these results provide novel evidence that the interdependent motives of cooperation and competition can attune visual perception, accentuating the subjectively experienced signal strength of anger and happiness.  相似文献   

12.
We investigated whether emotional information from facial expression and hand movement quality was integrated when identifying the expression of a compound stimulus showing a static facial expression combined with emotionally expressive dynamic manual actions. The emotions (happiness, neutrality, and anger) expressed by the face and hands were either congruent or incongruent. In Experiment 1, the participants judged whether the stimulus person was happy, neutral, or angry. Judgments were mainly based on the facial expressions, but were affected by manual expressions to some extent. In Experiment 2, the participants were instructed to base their judgment on the facial expression only. An effect of hand movement expressive quality was observed for happy facial expressions. The results conform with the proposal that perception of facial expressions of emotions can be affected by the expressive qualities of hand movements.  相似文献   

13.
武瑞娟  陈玖柒  李研 《心理学报》2021,53(10):1133-1145
emoji自出现以来在世界范围内受到广泛欢迎。研究关注消费者评论中的emoji, 并着重探讨负面消费者评论中, 愤怒emoji如何影响消费者对发送者愤怒感知。研究共进行了3个实验室实验, 研究结果表明: (1)与句尾愤怒emoji相比, 句中愤怒emoji会使人们感到发送者更强的愤怒; (2)在愤怒emoji位置与对发送者愤怒感知关系中, 愤怒emoji位置突出感知和情感加强感知承担连续中介角色; (3)文字评论极性调节了愤怒emoji位置对发送者愤怒感知的影响作用。  相似文献   

14.
Sato W  Yoshikawa S 《Cognition》2007,104(1):1-18
Based on previous neuroscientific evidence indicating activation of the mirror neuron system in response to dynamic facial actions, we hypothesized that facial mimicry would occur while subjects viewed dynamic facial expressions. To test this hypothesis, dynamic/static facial expressions of anger/happiness were presented using computer-morphing (Experiment 1) and videos (Experiment 2). The subjects' facial actions were unobtrusively videotaped and blindly coded using Facial Action Coding System [FACS; Ekman, P., & Friesen, W. V. (1978). Facial action coding system. Palo Alto, CA: Consulting Psychologist]. In the dynamic presentations common to both experiments, brow lowering, a prototypical action in angry expressions, occurred more frequently in response to angry expressions than to happy expressions. The pulling of lip corners, a prototypical action in happy expressions, occurred more frequently in response to happy expressions than to angry expressions in dynamic presentations. Additionally, the mean latency of these actions was less than 900 ms after the onset of dynamic changes in facial expression. Naive raters recognized the subjects' facial reactions as emotional expressions, with the valence corresponding to the dynamic facial expressions that the subjects were viewing. These results indicate that dynamic facial expressions elicit spontaneous and rapid facial mimicry, which functions both as a form of intra-individual processing and as inter-individual communication.  相似文献   

15.
This study assessed the speed of recognition of facial emotional expressions (happy and angry) as a function of violent video game play. Color photos of calm facial expressions morphed to either an angry or a happy facial expression. Participants were asked to make a speeded identification of the emotion (happiness or anger) during the morph. Typically, happy faces are identified faster than angry faces (the happy-face advantage). Results indicated that playing a violent video game led to a reduction in the happy face advantage. Implications of these findings are discussed with respect to the current models of aggressive behavior.  相似文献   

16.
Facial attributes such as race, sex, and age can interact with emotional expressions; however, only a couple of studies have investigated the nature of the interaction between facial age cues and emotional expressions and these have produced inconsistent results. Additionally, these studies have not addressed the mechanism/s driving the influence of facial age cues on emotional expression or vice versa. In the current study, participants categorised young and older adult faces expressing happiness and anger (Experiment 1) or sadness (Experiment 2) by their age and their emotional expression. Age cues moderated categorisation of happiness vs. anger and sadness in the absence of an influence of emotional expression on age categorisation times. This asymmetrical interaction suggests that facial age cues are obligatorily processed prior to emotional expressions. Finding a categorisation advantage for happiness expressed on young faces relative to both anger and sadness which are negative in valence but different in their congruence with old age stereotypes or structural overlap with age cues suggests that the observed influence of facial age cues on emotion perception is due to the congruence between relatively positive evaluations of young faces and happy expressions.  相似文献   

17.
We systematically examined the impact of emotional stimuli on time perception in a temporal reproduction paradigm where participants reproduced the duration of a facial emotion stimulus using an oval-shape stimulus or vice versa. Experiment 1 asked participants to reproduce the duration of an angry face (or the oval) presented for 2,000 ms. Experiment 2 included a range of emotional expressions (happy, sad, angry, and neutral faces as well as the oval stimulus) presented for different durations (500, 1,500, and 2,000 ms). We found that participants over-reproduced the durations of happy and sad faces using the oval stimulus. By contrast, there was a trend of under-reproduction when the duration of the oval stimulus was reproduced using the angry face. We suggest that increased attention to a facial emotion produces the relativity of time perception.  相似文献   

18.
The interpersonal effects of anger and happiness in negotiations   总被引:2,自引:0,他引:2  
Three experiments investigated the interpersonal effects of anger and happiness in negotiations. In the course of a computer-mediated negotiation, participants received information about the emotional state (anger, happiness, or none) of their opponent. Consistent with a strategic-choice perspective, Experiment 1 showed that participants conceded more to an angry opponent than to a happy one. Experiment 2 showed that this effect was caused by tracking--participants used the emotion information to infer the other's limit, and they adjusted their demands accordingly. However, this effect was absent when the other made large concessions. Experiment 3 examined the interplay between experienced and communicated emotion and showed that angry communications (unlike happy ones) induced fear and thereby mitigated the effect of the opponent's experienced emotion. These results suggest that negotiators are especially influenced by their opponent's emotions when they are motivated and able to consider them.  相似文献   

19.
Using a visual search paradigm, we investigated how age affected attentional bias to emotional facial expressions. In Experiments 1 and 2, participants searched for a discrepant facial expression in a matrix of otherwise homogeneous faces. Both younger and older adults showed a more effective search when the discrepant face was angry rather than happy or neutral. However, when the angry faces served as non-target distractors, younger adults' search was less effective than happy or neutral distractor conditions. In contrast, older adults showed a more efficient search with angry distractors than happy or neutral distractors, indicating that older adults were better able to inhibit angry facial expressions. In Experiment 3, we found that even a top-down search goal could not override the angry face superiority effect in guiding attention. In addition, RT distribution analyses supported that both younger and older adults performed the top-down angry face search qualitatively differently from the top-down happy face search. The current research indicates that threat face processing involves automatic attentional shift and a controlled attentional process. The current results suggest that age only influenced the controlled attentional process.  相似文献   

20.
Detection of angry and happy faces is generally found to be easier and faster than that of faces expressing emotions other than anger or happiness. This can be explained by the threatening account and the feature account. Few empirical studies have explored the interaction between these two accounts which are seemingly, but not necessarily, mutually exclusive. The present studies hypothesised that prominent facial features are important in facilitating the detection process of both angry and happy expressions; yet the detection of happy faces was more facilitated by the prominent features than angry faces. Results confirmed the hypotheses and indicated that participants reacted faster to the emotional expressions with prominent features (in Study 1) and the detection of happy faces was more facilitated by the prominent feature than angry faces (in Study 2). The findings are compatible with evolutionary speculation which suggests that the angry expression is an alarming signal of potential threats to survival. Compared to the angry faces, the happy faces need more salient physical features to obtain a similar level of processing efficiency.  相似文献   

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