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1.
ObjectivesThe term “clutch” is colloquially used to describe important or crucial situations in sport, with clutch performance referring to successful performances during these pressurised circumstances. Positioning the clutch as an objective, situational variable, however, may not account for the athletes' subjective appraisal of such situations. Accordingly, this study aimed to explore athletes' perceptions of clutch situations, and further, how these perceptions influenced their performance.MethodSixteen athletes (Mage = 26.88 years) participated in event-focused, semi-structured interviews soon after a clutch performance (M = 4 days later). Data were analysed utilising reflexive thematic analysis.ResultsFour themes were generated: (1) the clutch involves situational and subjective factors, suggesting that the appraisal of the clutch is influenced by situational and subjective components; (2) the perception of the clutch comes and goes, suggesting that there may be multiple, fluctuating episodes of the clutch within an event; (3) pressure affects performance, and performance affects pressure, suggesting that the appraisal of pressure was perceived to impact performance, and that performance also influenced appraisal of pressure; and, (4) experience of anxiety during the clutch is varied, suggesting that the experience of anxiety is not inherent to clutch performance.ConclusionsThe clutch has traditionally been considered an objective, situational variable. This study suggests, however, that the clutch relies upon the athlete appraising pressure in response to these situational variables, which may not always occur. Further, other subjective factors may increase the appraisal of pressure, suggesting that the clutch cannot solely be considered as a situational variable.  相似文献   

2.
ObjectivesThe sport psychology literature recognizes the existence of clutch behavior among elite athletes. The present study questions the validity of the clutch reputation in basketball. The performance of clutch players was compared to that of their teammates, using a broad approach that included different performance measures.DesignEight basketball experts ranked NBA players according to their perceived reputation of being clutch shooters. The selection procedure resulted in a sample of 16 clutch players who had successfully made a game-deciding shot, or had made a successful shot in the final few minutes to tie the game, during the 2003–2006 seasons.MethodData were collected from play-by-play reports of 222 tied NBA games during the 2005–2006 season and playoffs. Data were reduced to the final five minutes of the second and fourth quarters in each close/tied game. A MANOVA and several ANOVAs were conducted in order to compare the performance measures of the clutch players and the average of their teammates, in game phases of low and high pressure.ResultsThe reported main effects of clutch versus non-clutch players suggest a superior performance of the clutch players. The results also show that the clutch players improved their performance in the final, most decisive phase of the game, which could be interpreted as evidence for clutch ability. However, the clutch players did not improve their general shooting skills, as might have been expected.ConclusionsTop NBA players, like most other people, do not perform better under pressure situations, at least not while considering their chances of making a shot, but clutch players do influence the end-result of the game in other aspects.  相似文献   

3.
Little is known about how APOE ε4-related differences in cognitive performance translate to real-life performance, where training and experience may help to sustain performance. We investigated the influences of APOE ε4 status, expertise (FAA pilot proficiency ratings), and their interaction on longitudinal flight simulator performance. Over a 2-year period, 139 pilots aged 42-69 years were tested annually. APOE ε4 carriers had lower memory performance than noncarriers (p = .019). APOE interacted with Expertise (p = .036), such that the beneficial influence of expertise (p = .013) on longitudinal flight simulator performance was more pronounced for ε4 carriers. Results suggest that relevant training and activity may help sustain middle-aged and older adults' real-world performance, especially among APOE ε4 carriers.  相似文献   

4.
This research examines the impact of the acquisition–retention resource allocation at the individual salesperson level – that is, the proportion of their time dedicated to acquisition versus retention activities – on their sales performance. We extend prior research that investigates the acquisition–retention trade-off below (i.e., customer value approach) or above (i.e., firm portfolio approach) the salesperson's perspective by also incorporating many ‘within-firm’ factors that are critical to capturing the contingent nature of the allocation decision. The results suggest that firms can double their sales gains by implementing a trade-off strategy that customizes the acquisition allocation at the salesperson level. Using matched triadic data gathered from 227 salespersons, 106 supervisors and the seller's database, the authors find an inverted U-shaped linkage between the proportion of time allocated to acquisition activities and sales performance. Moderation analyses show that salespeople's optimal acquisition allocation depends on their knowledge breadth and job commitment, their supervisor's experience and job commitment and the quantity and quality of the prospects in their relationship portfolio.  相似文献   

5.
IntroductionSoccer is a complex game in which athletes perform in a dynamic 360°-environment. The results of numerous studies highlight the importance of perceptual-cognitive functions for soccer performance. Moreover, in recent years, the idea of improving sports performance through systematic perceptual-cognitive training has been increasingly investigated. Contradictory results and limitations in previous research call for further investigation. The current study aims to investigate both the relationship between perceptual-cognitive performance in a dynamic 360°-environment and soccer performance as well as the effects of perceptual-cognitive training in such an environment on soccer performance.Methods42 youth soccer players aged 11–13 years were tested at a first time of measurement (T1) on their perceptual-cognitive functions using a 360°-multiple object tracking task (360-MOT) and a visuospatial attention task. Soccer performance was assessed using an isolated, validated 360°-passing task and a small-sided game. Subsequently, participants were randomly divided into a perceptual-cognitive training group, an active control group, or a passive control group. Participants in the training group received 360-MOT training twice per week during a 5-week intervention phase, while participants in the active control group received a pseudo video training. Perceptual-cognitive and soccer-specific performance was assessed after the intervention phase at a second time of measurement (T2).ResultsAt T1, there was a significant positive relationship between 360-MOT performance and both the accuracy score in the 360°-passing task and the defensive performance score in the small-sided game. Regarding the perceptual-cognitive training intervention, the analysis at T2 revealed significant task-specific training effects but no transfer effects on perceptual-cognitive or soccer-specific performance.ConclusionsThe results highlight the relevance of perceptual-cognitive performance in a 360°-environment for soccer-specific performance but question the effects of short isolated perceptual-cognitive training interventions on soccer-specific performance.  相似文献   

6.
A number of people have suggested that there is a link between information integration and consciousness, and a number of algorithms for calculating information integration have been put forward. The most recent of these is Balduzzi and Tononi’s state-based Φ algorithm, which has factorial dependencies that severely limit the number of neurons that can be analyzed. To address this issue an alternative state-based measure known as liveliness has been developed, which uses the causal relationships between neurons to identify the areas of maximum information integration. This paper outlines the state-based Φ and liveliness algorithms and sets out a number of test networks that were used to compare their accuracy and performance. The results show that liveliness is a reasonable approximation to state-based Φ for some network topologies, and it has a much more scalable performance than state-based Φ.  相似文献   

7.
The present study sought to examine the relationship between managers’ perceptions of employee motivation and performance appraisal by surveying managers and employees in three distinct cultural regions (North America, Asia, and Latin America) within a single global organization. Three distinct cultural patterns emerged in the theories managers’ held about their subordinates. While North American managers perceived their employees as being more extrinsically than intrinsically motivated, perceptions of intrinsic motivation proved to be a more robust predictor of performance appraisal. Asian managers exhibited a holistic tendency in that they perceived their subordinates as equally motivated by intrinsic and extrinsic factors, and their perceptions of both motivations proved to be comparable predictors of performance appraisal. Latin American managers perceived their employees as being more intrinsically than extrinsically motivated, and accordingly, only their perceptions of intrinsic motivation proved to be significantly correlated with performance appraisal. In contrast to the cultural variations exhibited in manager perceptions, employees consistently reported themselves as being more motivated by intrinsic than extrinsic incentives. Explanations for the distinct cultural patterns that emerged and their implications for the study of culture and organizational behavior are discussed.  相似文献   

8.
The present study examined the effect of gender-typed labeling of a task on the performance of children. A total of 72 boys and girls aged 11, 13 and 16 years took part in the study. The same measure of performance—a perceptual motor task—was used across all conditions. Two main dimensions were investigated: first, the effect of of directly labeling the task as gender appropriate or inappropriate; second, the effect of the instruction to role-enact a person competent at the task labeled gender appropriate or inappropriate. The results indicate that children of all ages studied perform better at the task labeled gender appropriate rather than inappropriate. Children also perform better when role-acting competence at a gender-typed labeled task than under conventional testing procedures. The implications of these findings are discussed.  相似文献   

9.
Electroencephalogram based brain–computer interfaces (BCIs) enable stroke and motor neuron disease patients to communicate and control devices. Mindfulness meditation has been claimed to enhance metacognitive regulation. The current study explores whether mindfulness meditation training can thus improve the performance of BCI users. To eliminate the possibility of expectation of improvement influencing the results, we introduced a music training condition. A norming study found that both meditation and music interventions elicited clear expectations for improvement on the BCI task, with the strength of expectation being closely matched. In the main 12 week intervention study, seventy-six healthy volunteers were randomly assigned to three groups: a meditation training group; a music training group; and a no treatment control group. The mindfulness meditation training group obtained a significantly higher BCI accuracy compared to both the music training and no-treatment control groups after the intervention, indicating effects of meditation above and beyond expectancy effects.  相似文献   

10.
Inhibition of Return (IOR) is a mechanism whereby the attentional system favors novel locations by inhibiting already scanned ones. In spatial attention tasks, it commonly occurs when the interval between cue onset and target onset is longer than 300 ms. The positive difference between reactions in the valid condition and those in the invalid one shows that responses to target stimuli are slower following a valid cue than responses to target stimuli following an invalid cue. IOR is a very robust phenomenon at the group mean level; however, this study demonstrates that its standard error of measurement is extremely high, which seriously challenges any attempt to interpret an individual score as representing the characteristics of a subject's attention system. Furthermore, this reliability problem might diminish the likelihood of finding differences between groups and conditions. The study shows that these problems may be partially corrected by employing the back-to-center paradigm.  相似文献   

11.
Prior research has demonstrated that stereotypes affect negatively stereotyped groups in part through the implied immutability of group members’ abilities. Accordingly, a belief that ability is malleable through effort and hard work has been shown to boost the performance of negatively stereotyped groups. We predicted, however, that among favorably stereotyped groups, a belief that ability is fixed would reinforce the immutability of the group differences upon which stereotype-induced social comparisons are made [Walton, G. M., & Cohen, G. L. (2003). Stereotype lift. Journal of Experimental Social Psychology, 39, 456–467] and result in enhanced performance. We found experimental support for these predictions in two favorably stereotyped groups in math: Asians (Study 1) and men (Study 2). Perceived difficulty of the math test helped explain the performance effects in Study 2. Implications of schooling emphasizing innate ability for exacerbating achievement gaps are discussed.  相似文献   

12.
Impairments in acoustically cued repetitive finger movement often emerge at rates near to and above 2 Hz in persons with Parkinson’s Disease (PD) in which some patients move faster (hastening) and others move slower (bradykinetic). The clinical features impacting this differential performance of repetitive finger movement remain unknown. The purpose of this study was to compare repetitive finger movement performance between the more and less affected side, and the difference in clinical ratings among performance groups. Forty-one participants diagnosed with idiopathic PD completed an acoustically cued repetitive finger movement task while “on” medication. Eighteen participants moved faster, 10 moved slower, and 13 were able to maintain the appropriate rate at rates above 2 Hz. Clinical measures of laterality, disease severity, and the UPDRS were obtained. There were no significant differences between the more and less affected sides regardless of performance group. Comparison of disease severity, tremor, and rigidity among performance groups revealed no significant differences. Comparison of posture and postural instability scores revealed that the participants that demonstrated hastening had worse posture and postural instability scores. Consideration of movement rate during the clinical evaluation of repetitive finger movement may provide additional insight into varying disease features in persons with PD.  相似文献   

13.
IntroductionAn important requirement for soccer players is the accurate and rapid processing of dynamic and complex visual scenes. Therefore, in high-level youth soccer the players’ perceptual-cognitive skills are highly relevant from a scientific and practical point of view. The aim of the present study was to investigate differences in perceptual-cognitive performance between youth soccer players of different age groups and soccer performance levels in a dynamic 360°-environment.MethodsIn a sample of 292 elite and sub-elite youth soccer players from the age groups U12–U23, perceptual-cognitive skills were assessed using a 360°-multiple object tracking task. An 8 × 2 (age group x performance level) analysis of variance (ANOVA) was conducted to examine the effects of age group and soccer performance level on performance in the task.ResultsThe analyses revealed a significant main effect of age group. Post hoc analyses showed that youth players belonging to the older age groups (U16, U17, U19, and U23) performed significantly better in the 360°-multiple object tracking task than players of the youngest age group (U12). Yet no significant age-related differences could be found from age group U16 on. Furthermore, there was a significant effect of soccer performance level on the 360°-multiple object tracking performance in favor of the elite players. Significant differences between elite and sub-elite players within the same age group were only present in the highest age groups U19 and U23.ConclusionsThe results suggest that in a dynamic 360°-environment highly talented youth soccer players show better perceptual-cognitive performance with increasing age. Furthermore, elite youth players exhibit distinctive perceptual-cognitive abilities particularly at the highest age groups. These findings provide interesting implications for science and practice regarding the perceptual-cognitive skills of talented soccer players and their role in talent development.  相似文献   

14.
Driver support features (DSF) have the potential to improve safety, but they also change the driver-vehicle relationship —as well as their respective roles and responsibilities. To maximize safety, it is important to understand how drivers’ knowledge and understanding of these technologies—referred to as drivers’ mental models—impact performance and safety. This simulator study examined how drivers with different mental models of adaptive cruise control performed in edge cases. The study compared the responses of groups of drivers, with strong and weak mental models of ACC, established through a combination of screening, training, and exposure, in edge case situations in a high-fidelity driving simulator. In general, participants with strong mental models were faster than those with weak mental models to respond in edge-case situations—defined as cases where the ACC did not detect an approaching object, such as a slow-moving motorcycle. The performance deficits observed for drivers with weak mental models appear to reflect uncertainty surrounding how ACC will behave in edge cases.  相似文献   

15.
Variability of repeated measurements in human performances exhibits fractal 1/? noise. Yet the relative strength of this fractal pattern varies widely across conditions, tasks, and individuals. Four experiments illustrate how subtle details of the conditions of measurement change the fractal patterns observed across task conditions. The results call into question whether measurement noise and measured signal can be distinguished in human performance, suggesting that human performance is inextricably entangled with measurement context. Perhaps, though, a hypothesis of soft assembly of human performance can circumvent the conundrum (e.g., Turvey, 2007).  相似文献   

16.
In 4 experiments, the authors evaluated the hypothesis that performance predictions for text are based on ease of processing. In each experiment, participants read texts, predicted their performance for each one, and then were tested. Ease of processing was manipulated by having participants read texts that varied in coherence. Coherence was varied by manipulating causal relatedness across sentence pairs (Experiments 1 and 2) and by altering the structure of sentences within paragraphs (Experiment 3). In these experiments, prediction magnitudes increased as coherence increased, suggesting that predictions were based on processing ease. In Experiment 4, prediction magnitudes were greater for intact paragraphs than for paragraphs with letters deleted from some of the words. Discussion focuses on resolving apparent inconsistencies in the literature concerning whether processing ease influences performance predictions.  相似文献   

17.
18.
We present a self-regulation account of the job performance–job satisfaction relationship according to which job performance leads to job satisfaction, if it involves optimal expectancies for successful performance. Using response surface methodology (= 747 employees), we found that employees who held overly negative (self-effacement) or overly positive self-perceptions of performance (self-enhancement) gained less satisfaction from their jobs. As hypothesized by self-discrepancy theory, self-effacement promoted fear-related negative emotions, whereas self-enhancement was linked to disappointment. Self-enhancers also reported lower trust and reduced satisfaction with interpersonal relationships, which may partly explain why self-enhancement had particularly detrimental effects. Furthermore, among employees high in performance-goal orientation, attaining high normative performance, as indicated by above-average supervisor evaluations, rather than optimal expectancies for success, explained job satisfaction. Our findings support the conclusion that need satisfaction and the ensuing self-regulatory processes determine the shape and the size of the performance–satisfaction relationship.  相似文献   

19.
Declarative and non-declarative memories are thought be supported by two distinct memory systems that are often posited not to interact. However, Wagner, Maril, and Schacter (2000a) reported that at the time priming was assessed, greater behavioural and neural priming was associated with lower levels of subsequent recognition memory, demonstrating an interaction between declarative and non-declarative memory. We examined this finding using a similar paradigm, in which participants made the same or different semantic word judgements following a short or long lag and subsequent memory test. We found a similar overall pattern of results, with greater behavioural priming associated with a decrease in recognition and recall performance. However, neither various within-participant nor various between-participant analyses revealed significant correlations between priming and subsequent memory performance. These data suggest that both lag and task have effects on priming and declarative memory performance, but that they are largely independent and occur in parallel.  相似文献   

20.
Data from two experiments using transformationally related patterns forming rotation/reflection equivalence sets of different size's are presented. In a same-different experiment, two successively presented patterns were judged as same when they belonged to the same equivalence set, and different otherwise. Reaction times depended on the size of the equivalence set to which the patterns belong. This was the case, even when they were physically identical. Results are interpreted within a framework of memory-guided inference which assumes that participants perform a memory search within the equivalence sets activated by the compared patterns instead of comparing these directly. In Experiment 2, goodness ratings were required which are shown to reflect a second component of information processing.  相似文献   

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