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1.
ABSTRACT

The present study examines the contextual effects of team climate for creativity on creative behavior and job performance of employees. Drawing on the team-knowledge management perspective, we identify team-learning orientation and collective problem solving as main intermediate cognitive processes. The results, based on 856 employees across 102 work units of a high-tech company, demonstrate that these 2 team-level cognitive processes mediate the cross-level effects of team climate for creativity on creative behavior and job performance. This study reveals the cognitive ramifications of team climate for creativity as a favorable social context for employee creativity. By highlighting the cognitive process activated by team climate for creativity, this work complements existing studies focusing mostly on the affective and motivational mechanisms that underlie the team context–creativity relationship.  相似文献   

2.
先前有关道德与创造力的关系研究多关注道德的认知与行为差异对创造力产生的影响, 但研究结果却存在较大的分歧。为此, 研究从道德情绪的视角, 对二者的关系进行了系统地梳理, 发现道德情绪存在: 以情绪效价调节创造性认知; 激发道德动机, 中介人格与创造力的关系; 引发自我觉察, 促进顿悟与创造性成就的产生; 提升心理资本, 影响不同创造力特性的表达等, 多种影响个体创造力的路径。这表明, 与道德认知和行为相比, 道德情绪不仅能更加全面准确地体现出个体实际的道德活动、促进符合道德标准的创造力产生; 还为人们解释道德与创造力的关系提供了多样的路径与可能。未来需继续加深对道德情绪及其内在机制的理解、通过系统性地选取创造性任务, 明确道德情绪、道德与创造力之间的关系, 寻找道德培养与创造力激发的新模式。  相似文献   

3.
Psychologists have primarily investigated scientific creativity from 2 contrasting in vitro perspectives: correlational studies of the creative person and experimental studies of the creative process. Here the same phenomenon is scrutinized using a 3rd, in vivo perspective, namely, the actual creative products that emerge from individual scientific careers and communities of creative scientists. This behavioral analysis supports the inference that scientific creativity constitutes a form of constrained stochastic behavior. That is, it can be accurately modeled as a quasi-random combinatorial process. Key findings from both correlational and experimental research traditions corroborate this conclusion. The author closes the article by arguing that all 3 perspectives--regarding the product, person, and process--must be integrated into a unified view of scientific creativity.  相似文献   

4.
基于情绪社会建构理论,运用问卷调查法,通过分析708组配对数据,探讨情绪创造力对员工创新行为的影响机制。结果表明:情绪创造力对员工创新行为有显著的正向影响,创造性角色认同在其中具有部分中介作用;员工情绪创造力与领导激励创造性的交互作用通过员工创造性角色认同为中介,影响员工的创新行为,从而表现出有中介的调节作用。  相似文献   

5.
领导自恋是组织中的普遍现象, 自恋型领导是否能有效地整合团队知识形成创新是管理者不可回避的问题。在回顾已有研究基础上, 采用聚合观、过程观和社会网络三种视角, 全面地厘清自恋型领导对团队创造力的影响。其中, 聚合观强调个体创造力对形成团队创造力的重要作用, 过程观强调团队成员之间的交互作用在团队创造力形成过程中不可或缺, 而社会网络视角注重团队成员的相对位置和内外关系。三种视角相互补充, 明确了自恋型领导和团队创造力之间关系的内在机制以及边界条件。研究结论将为存在自恋型领导的团队干预策略提供参考, 有助于为管理者提高自恋型领导对团队作用的有效性提供借鉴。  相似文献   

6.
本文从资源的视角,在团队和个体两个层面探究了跨界行为分别对团队创造力和个体创造力的影响以及中介机制和边界条件。采用多阶段-多来源的方式收集数据。研究结果表明在团队层面上,团队跨界行为会提高团队创造力, 但在个体层面上,员工跨界行为通过增加员工的角色压力对个体创造力产生不利影响。角色宽度自我效能感调节了上述关系,相比于角色宽度自我效能感较高的员工,角色宽度自我效能感较低的员工实施了跨界行为后更容易产生角色压力, 对个体创造力的负向影响更强。  相似文献   

7.
ABSTRACT

This study examined how employees’ emotional competence predicts feedback-seeking behaviour (FSB) and consequently incremental and radical creativity on the basis of conservation of resource (COR) theory. We posit that emotional competence enhances the two types of creativity by generating resource caravans through distinct patterns of FSB. Our analysis based on the data collected from 206 employees from 85 work teams revealed that emotional competence has a significant indirect effect on the incremental creativity of team members, as rated by leaders, through frequent feedback seeking. Emotional competence also exhibited a considerable direct effect on radical creativity. In addition, emotional competence predicted source variety, namely, feedback-seeking breadth, which in turn contributed to radical creativity. This study offers new and useful theoretical and practical insights regarding the different types of creativity in the workplace by employing COR theory and the resource caravan perspective.  相似文献   

8.
Achievements in various fields of creativity are resulting more and more from collaborative teams. This research investigated the role of interpersonal process variables, namely closeness and perspective taking in group creativity, with a 2 by 2 experimental design. Sixty-one 3-person groups assigned to 4 conditions (a: closeness and perspective taking, b: perspective taking, c: no closeness and no perspective taking, d: closeness). Group members collaboratively wrote stories that were rated by 3 independent expert judges. There was a positive main effect of closeness and negative main effect of perspective taking on group creativity scores. Moreover, the significant interaction between perspective taking and closeness displayed that combination of closeness with perspective taking negatively affect group creativity. These results indicate that closeness might be beneficial for group creativity only when it is not accompanied with perspective taking.  相似文献   

9.
张勇  龙立荣 《心理学报》2013,45(3):363-376
采用296对上下级匹配数据考察了绩效薪酬对创造力的影响以及人-工作匹配的调节效应和创造力自我效能的中介效应。研究结果表明:绩效薪酬对创造力有倒U形影响;创造力自我效能部分中介了绩效薪酬对创造力的倒U形影响;人-工作匹配调节绩效薪酬与创造力的关系,人-工作匹配度越高,中等强度绩效薪酬的正面效应越强,高强度绩效薪酬的负面效应越弱;绩效薪酬与人-工作匹配的交互效应通过创造力自我效能的完全中介效应影响创造力。  相似文献   

10.
张勇  龙立荣  贺伟 《心理学报》2014,46(12):1880-1896
研究分别从认知评价理论和习得性努力理论视角考察了绩效薪酬对员工突破性创造力和渐进性创造力的影响及其作用机制, 并检验了变革型领导和交易型领导对上述两条路径的调节效应。基于24家企业的364对上下级匹配数据的研究结果表明:绩效薪酬对内在动机和突破性创造力没有显著的影响, 对外在动机和渐进性创造力有显著的正向影响。变革型领导调节绩效薪酬与突破性创造力的关系:高变革领导情境下, 绩效薪酬通过正向影响内在动机间接对突破性创造力产生正向影响; 低变革领导情境下, 绩效薪酬通过负向影响内在动机间接对突破性创造力产生负向影响。交易型领导调节绩效薪酬与渐进性创造力的关系:交易型领导通过强化绩效薪酬对外在动机的影响进而放大了绩效薪酬对渐进性创造力的正向效应。针对上述结果, 讨论了本文的理论与实践意义。  相似文献   

11.
Given the recent emphasis on exploring valence in creative behavior, this study examines negative creativity via a person–situation interactionist perspective. By manipulating goal valence (uses or misuses) and object valence (positive or negative), four conditions of an adapted Divergent Thinking task were used to predict positive and negative creativity. Participants (N = 178, 103 females, Mage = 23.82, SD = 4.03, range: 18–38) responded to a single condition along with the Big Five and Dark Triad personality scales in a between-groups design. Hierarchical multiple regressions revealed that goal and object valence significantly explained variance in valences of creative responses, beyond individual differences of personality. Furthermore, the congruence between goal and object valence predicted valenced creativity; that is, the positive objects and goals condition yielded more positive-original ideas, and the negative objects and goals condition yielded more negative-original ones. Object valence alone (material presses) did not contribute significantly to explaining valenced creativity. Negative-original responses were inversely related to conscientiousness, and directly to intellect/imagination and secondary psychopathy. Thus, negative creativity was attributed relatively more to person as compared to situation variables. Results are discussed from a valence-based and interactionist perspective.  相似文献   

12.
Teachers can be biased, especially toward low achievers and students with behavioral issues. However, creative students often appear to be disruptive in the classroom, and many of them struggle academically. The purpose of the present study was to examine the extent to which teachers’ perceptions of students’ creativity is associated with students’ academic achievement and classroom (mis)behaviors, as well as to examine the interaction between these two factors. Three hundred and fifty‐four eighth‐grade students selected from five middle schools in China participated in this study. Using achievement scores, peer nominations, a divergent thinking test, a self‐rated ideational behavior scale, and teacher ratings, the present study found that, whereas creativity has no significant relationship with teachers’ perceptions, academic achievements and misbehavior are significantly associated within structors’ perceptions. The achievement bias resulted in the underestimation of low achievers’ creativity, even when the low achievers were highly creative. More nuances emerged when student misbehaviors were considered. Specifically, misbehaving low achievers’ originality was further underestimated even when they were highly original. In contrast, teachers overestimated well‐behaved high achievers’ creativity, even when the students comprised the lowest creativity group. The results are further discussed from a socio‐cultural perspective.  相似文献   

13.
This paper develops an analysis of innovative behavior and creativity that is informed by the social identity perspective. Two studies manipulated group norms and analyzed their impact on creative behavior. The results of Study 1 show that when people are asked to make a creative product collectively they display conformity to ingroup norms, but that they deviate from ingroup norms when group members make the same products on their own. A parallel result was found in group members’ private perceptions of what they consider creative. In Study 2, the social identity of participants was made salient. Results showed conformity to group norms even when group members worked on their own creations. Findings suggest that innovative behavior is informed by normative context, and that in contexts in which people operate as members of a group (either physically through collective action, or psychologically through social identity salience) innovation will respect normative boundaries.  相似文献   

14.
从信息加工的角度看创造力过程   总被引:8,自引:1,他引:7  
传统意义上定义的创造力并不能完全揭示创造性行为和认知的本质,最近的研究从认知信息加工的角度提出了创造力活动中的认知过程具有一定的普遍性和规律性,并将认知过程分为初级过程和次级过程,初级过程为产生合成过程,提取和组织信息;次级过程则是对信息进行更高层次的筛选和监控,同时初级过程和次级过程存在一定的交互作用  相似文献   

15.
Despite the clear importance of team creativity for organizations, the conditions that foster it are not very well understood. Even though diversity, especially diversity of perspectives and knowledge, is frequently argued to stimulate higher creativity in teams, empirical findings on this relationship remain inconsistent. We have developed a theoretical model in which the effect of a team's diversity on its creativity is moderated by the degree to which team members engage in perspective taking. We propose that perspective taking helps realize the creative benefits of diversity of perspectives by fostering information elaboration. Results of a laboratory experiment support the hypothesized interaction between diversity and perspective taking on team creativity. Diverse teams performed more creatively than homogeneous teams when they engaged in perspective taking, but not when they were not instructed to take their team members' perspectives. Team information elaboration was found to mediate this moderated effect and was associated with a stronger indirect effect than mere information sharing or task conflict. Our results point to perspective taking as an important mechanism to unlock diversity's potential for team creativity. (PsycINFO Database Record (c) 2012 APA, all rights reserved).  相似文献   

16.
Wu PL  Chiou WB 《Adolescence》2008,43(170):237-251
This study investigated the relationship between cognitive development levels and creative performance among late adolescents from a post-Piagetian perspective. Participants were 386 college students, ranging in age from 19 to 26 years. The Social Paradigm Belief Scale was employed to measure the three cognitive styles of late adolescence: formal, relativistic, and dialectical thinking. The Divergent Thinking Test (DTT) was used to measure creative performance. Dialectical and relativistic thinking were positively correlated with creative performance, whereas formal thinking was negatively correlated. Planned contrasts revealed that postformal thinkers scored higher than formal thinkers in all dimensions of creativity, and additional MANOVA analysis exhibited a similar pattern. Multiple discriminant analysis showed that the linear combination of the six dimensions of creativity recognized in the DTT discriminated between formal and postformal thinkers, which supported our findings about the relationship between postformal thinking and creativity. Future research directions and implications for creativity pedagogy are discussed.  相似文献   

17.
In the field of creativity, psychologists typically only study humans and biologists or ethologists usually focus either on animal problem solving or consider creativity to be an evolutionary adaptation. Yet a fuller application of creativity principles to animal behavior may both shed insight into animal cognition and expand current notions of creativity. We propose a framework for animal creativity based both on animal behavior research and creativity theories. The framework proposes different creative capabilities required for each level—i.e., one does not have to complete level 2 to reach level 3, however one does have to possess higher creative abilities. The first level is the simple ability to recognize novelty. Next is observational learning, which raises questions about imitation, intention of behavior, and the cultural transmission of creative behaviors. At the peak is creating a tool or a behavior with the specific understanding that is new and different.  相似文献   

18.
创造力的认知神经机制是近年来心理学研究领域的前沿和热点问题。通过融合创造力整体宏观视角和创造性产生过程的微观视角,对创造力的认知神经机制进行了综述。宏观视角下,创造力主要涉及α波和大脑前额叶、内外侧颞叶以及外侧顶叶; 微观视角下,在创造力产生过程中主要涉及α波序列位置效应以及默认网络和执行控制网络的功能耦合。未来研究方向应该结合多模态脑成像数据库,利用机器算法来探究创造力的本质; 关注青少年群体创造力的纵向发展趋势; 结合分子遗传学研究,探究与创造力有关的基因问题。  相似文献   

19.
Research has demonstrated that on the path from a creative idea to a creative outcome, high creativity motivation and self-efficacy do not necessarily lead to creative behavior. The present study proposed and examined the notion that daily creativity planning could promote creative behavior and contribute to the cultivation of creativity. A total of 77 middle school students (39 students in the experimental group and 38 in the control group) participated in this study, for which a quasi-experimental design was administered. The experimental group conducted a two-week daily planning for creative activities, while the control group did not conduct any intervention. The results showed that students' creativity motivation and creative self-efficacy were at relatively high levels overall and were positively and moderately correlated with creative behavior. Daily planning could effectively facilitate students' creative behavior. These findings point to a promising and simple creativity enhancement strategy for cultivating students to develop the habit of making creative plans in their daily lives.  相似文献   

20.
This study reported 2 experiments that studied the effect of perspective taking on assessment of creative products by using human raters. Forty responses of 2 alternative uses tasks (AUTs) and 15 alien stories generated by 6th-grade students were used as assessment materials. Undergraduate students as the novice raters assessed the products under 3 experimental conditions: assessing without any information of the ratees, assessing only with age information of the ratees, and assessing with age information and taking the perspective of the ratees. Results of Experiment 1 showed significant differences in creativity ratings between group 1 and 2. But no significant difference was found between group 2 and 3. In Experiment 2, raters in group 1 used objective perception and raters in group 3 were asked to take the perspective for more time. Raters in group 3 assigned higher ratings than the other 2 groups but no difference was found between group 1 and 2. Overall, the results showed the effect of perspective taking on assessment of creative products. Possible mechanisms of the effect and implications for creativity assessment and creativity teaching practice were discussed.  相似文献   

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