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1.
Braking to avoid a collision can be controlled by keeping the deceleration required to stop (i.e., ideal deceleration) in the "safe" region below maximum deceleration, but maximum deceleration is not optically specified and can vary as conditions change. When brake strength was manipulated between participants using a simulated braking task, the ratio of ideal to maximum deceleration at brake onset was invariant across groups, suggesting that calibration involves scaling information about ideal deceleration in intrinsic units of maximum deceleration. Evidence of rapid recalibration was found when brake strength was manipulated within participants, and the presence of external forces that affect brake dynamics resulted in biases in performance. Discussion focuses on the role of calibration, internal models, and affordance perception in visually guided action.  相似文献   

2.
This investigation measured the accuracy of reaching in infants wearing 30-diopter prisms. Infants varied in age from 4 to 10 months. Although accuracy was barely affected, the reach trajectories indicated that infants switched from a miss path to a hit path in midcourse. There was some evidence to support the view that visually directed reaching was operative in the youngest infants and that it improved with age.  相似文献   

3.
The authors examined the effect of adaptation to expansion on overtaking maneuvers in a driving simulator. Following driving on a straight empty road for 5 min, drivers initiated overtaking substantially later (220-510 ms) than comparable maneuvers made following viewing a static scene or following 5 min of curve driving. Following adaptation to contraction (produced by driving backward), observers initiated overtaking significantly sooner. The removal of the road texture significantly reduced the size of the adaptation effect. The authors propose that these changes in overtaking behavior are due to misestimation of the time headway produced by local adaptation of looming detectors that signal motion-in-depth for objects near the focus of expansion. This adaptation effect may increase the risk of rear-end collisions during highway driving.  相似文献   

4.
Withholding an action plan in memory for later execution can delay execution of another action, if the actions share a similar (compatible) action feature (i.e., response hand). This phenomenon, termed compatibility interference (CI), was found for identity-based actions that do not require visual guidance. The authors examined whether CI can generalize to both identity-based and location-based actions that require visual guidance. Participants withheld a planned action based on the identity of a stimulus and then immediately executed a visually guided action (touch response) to a 2nd stimulus based on its color identity (Experiment 1), its spatial location (Experiment 2), or an intrinsic spatial location within an object (Experiment 3). Results showed CI for both left- and right-hand responses in Experiment 1. However, CI occurred for left- but not right-hand responses in Experiment 2 and 3. This suggests that CI can generalize to visually guided actions under cognitive control but not to actions that invoke automatic visual-control mechanisms where the left hemisphere may play a special role (C. Gonzalez, T. Ganel, & M. Goodale, 2006). The code occupation account for CI (G. Stoet & B. Hommel, 2002) is also discussed.  相似文献   

5.
A maintenance technique was developed in which neonatal monkeys obtain all liquid food by placing their heads in a face mask mounted on their cage wall. Complete self-feeding required only 3-6 days for animals started at birth. Once under a self-feeding Schedule, operant responses were shaped to study visual perception, visually guided motor performance, and discrimination learning at ages much younger than those allowed by most alternative methods. Dark rearing, with the only source of visual input being through the face mask eyeholes, allowed the E to control completely the neonate’s visual experiences and its opportunities for visual-motor responding. The method has proven useful in rhesus monkey newborns for studying adaptation to prismatic displacement at 30 days of age, and to performance on CRF, FI, and FR reinforcement schedules.  相似文献   

6.
7.
Under visual guidance, subjects reached for and manipulated an object that variedin weight and surface texture (slipperiness). The manipulatory action was either grasping, lifting, or posting in a slot. The task was constrained or unconstrained with respect to speed, grasp pattern, and contact force. Initiation time (pre-reach), movement time (reach), and post-contact errors were measured, to examine planning for task performance at three points in time. Results indicate that in the constrained task, the manipulatory action was planned during the initiation time, but planning for object parameters was deferred until the reach interval. With relaxed task constraints, initiation times increased,and texture and manipulatory action had independent effects on premovement planning. Errors were affected interactively by all variables. The results suggest a planning process that unfolds over time, incorporating in turn the manipulatory action, object texture, and object weight. This unfolding accommodates variables proximate to the time where they will affect physical action.  相似文献   

8.
Therrien ME  Collin CA 《Perception》2010,39(8):1043-1064
Visual navigation is a task that involves processing two-dimensional light patterns on the retinas to obtain knowledge of how to move through a three-dimensional environment. Therefore, modifying the basic characteristics of the two-dimensional information provided to navigators should have important and informative effects on how they navigate. Despite this, few basic research studies have examined the effects of systematically modifying the available levels of spatial visual detail on navigation performance. In this study, we tested the effects of a range of visual blur levels--approximately equivalent to various degrees of low-pass spatial frequency filtering--on participants' visually guided route-learning performance using desktop virtual renderings of the Hebb-Williams mazes. Our findings show that the function of blur and time to finish the mazes follows a sigmoidal pattern, with the inflection point around +2 D of experienced defocus. This suggests that visually guided route learning is fairly robust to blur, with the threshold level being just above the limit for legal blindness. These findings have implications for models of route learning, as well as for practical situations in which humans must navigate under conditions of blur.  相似文献   

9.
Development of visually guided hand orientation in reaching   总被引:2,自引:0,他引:2  
The development of an ability to use vision in adjusting the hand and the fingers to the orientation of an object to be grasped was studied in a group of 15 infants. They were 18 weeks at the first session and were seen at 4-week intervals until 34 weeks old. At each session they were presented with horizontal and vertical rods. The orientation of the hand of the infant when reaching for these rods was measured at each 60-msec interval during the last 540 msec of the approach. It was found that even at the youngest age there were signs of adjustment of the hand to the orientation of the object. However, at that age the adjustments were rather incomplete. During the months that followed there was a rapid improvement in the skill studied. The findings were in accordance with the idea that information about object orientation is accessible to the manual system when infants start reaching for objects but that the system has yet to be tuned and calibrated before functioning adequately.  相似文献   

10.
An experiment was conducted to examine the contribution of sensory information to asymmetries in manual aiming. Movements were performed in four vision conditions. In the full-vision condition (FV), subjects were afforded vision of both the hand and the target throughout the course of the movement. In the ambient-illumination-off condition (AO), the room lights were extinguished at movement initiation, preventing vision of the moving limb. In the target-off (TO) condition, the target was extinguished upon initiation of the movement. In a no-vision (NV) condition, ambient illumination was removed and the target was extinguished upon initiation of the response movement. Results indicated that accuracy was superior in the full-vision and target-off conditions and when movements were made by the right hand. Movements made by the right hand were also of shorter mean duration. The magnitudes of performance asymmetries were uninfluenced by vision condition. Analyses of movement kinematics revealed that movements made in conditions in which there was vision of the limb exhibited a greater number of discrete modifications of the movement trajectory. On an individual-trial basis, no relationship existed between accuracy and the occurrence of discrete modifications. These data suggest that although vision greatly enhances accuracy, discrete modifications subserved by vision reflect the imposition of nonfunctional zero-order control processes upon continuous higher-order control regimes.  相似文献   

11.
Humans are often faced with tasks that require stabilizing inherently unstable situations. The authors explored the dynamics of human functional stabilization by having participants continually balance a pole until a minimum time criterion was reached. Conditions were manipulated with respect to geometry, mass, and characteristic "fall time" of the pole. Distributions of timing between pole and hand velocities showed strong action-perception coupling. When actions demonstrated a potential for catastrophic failure, the period of hand oscillation correlated well with the perceptual quantity "time to balance" (tau(bal) = theta/theta), but not other quantities such as theta and theta alone. This suggests that participants were using available tau(bal) information during critical conditions, although they may not have been attending to this type of perceptual information during typical, noncritical motions of successful performance. In a model analysis and simulation, the authors showed how discrete tau(bal) information may be used to adjust the parameters of a controller to perform this task.  相似文献   

12.
In the present study, 2 related hypotheses were tested: first, that vision is used in a feedforward control mode during precision stepping onto visual targets and, second, that the oculomotor and locomotor control centers interact to produce coordinated eye and leg movements during that task. Participants' (N = 4) eye movements and step cycle transition events were monitored while they performed a task requiring precise foot placement at every step onto irregularly placed stepping stones under conditions in which the availability of visual information was either restricted or intermittently removed altogether. Accurate saccades, followed by accurate steps, to the next footfall target were almost always made even when the information had been invisible for as long as 500 ms. Despite delays in footlift caused by the temporary removal (and subsequent reinstatement) of visual information, the mean interval between the start of the eye movement and the start of the swing toward a target did not vary significantly (p >.05). In contrast, the mean interval between saccade onset away from a target and a foot landing on that target (stance onset) did vary significantly (p <.05) under the different experimental conditions. Those results support the stated hypotheses.  相似文献   

13.
14.
The development of action representation during adolescence was investigated using a visually guided pointing motor task (VGPT) to test motor imagery. Forty adolescents (24 males; mean age 13.1 years) and 33 adults (15 males; mean age 27.5 years) were instructed to both execute and imagine hand movements from a starting point to a target of varying size. Reaction time (RT) was measured for both Execution (E) and Imagery (I) conditions. There is typically a close association between time taken to execute and image actions in adults because action execution and action simulation rely on overlapping neural circuitry. Further, representations of actions are governed by the same speed-accuracy trade-off as real actions, as expressed by Fitts’ Law. In the current study, performance on the VGPT in both adolescents and adults conformed to Fitts’ Law in E and I conditions. However, the strength of association between E and I significantly increased with age, reflecting a refinement in action representation between adolescence and adulthood.  相似文献   

15.
Three experiments examined whether manipulating actors' intentions, regarding forthcoming actions, influences the time course and kinematics of visually guided, reach‐to‐grasp movements. Subjects performed two‐step action sequences where the initial movement always involved reaching for and grasping cubes located at a constant distance. Demands of the second movement were systematically manipulated. Although the spatial parameters (cube size and distance) remained constant across all conditions, the durations of the initial movements differed substantially depending on the actions subjects intended to perform once the objects were in hand. Less time was required to engage a small (1 cm3) cube when the intention was to transport it to a new location on the workspace vs. a large (4 cm3) cube when the goal was to merely lift it above its current resting position (Experiment 1). This difference in duration of the initial movement reflects more time spent in the deceleration phase of the reach when the task does not require transporting the cube to a new location on the workspace. Further, this context effect is not related to accuracy demands (Experiment 2), or complexity (Experiment 3) of the intended second movement. These findings demonstrate that actions are determined both by the perceived spatial demands of the immediate movement as well as the intended goal of the entire action sequence.  相似文献   

16.
The effects of visually represented weight (absence or presence of a series of five weights: 1, 2, 3, 4, and 5 g) and context cues (verbal alone, verbal plus graphic, or verbal plus pictorial) for a concrete weighing operation on the acquisition rate of three linear function rules were investigated along with a nonspecific transfer control condition in a rule learning paradigm. Multivariate analyses of variance of the time, instance, and error measures indicated that the graphic and pictorial context combined with the weight cue were more effective for the faster acquisition of the coefficient rule (a·F = S) than other conditions; that the weight and the context cues were independently effective for the faster acquisition of the coefficient rule (F + b = S); and that the observed effects diminished when transferred to the last complex linear function rule task (a·F + b = S), although training on the first two rules facilitated the acquisition of the last one as compared to the control. The findings were interpreted in terms of the notion of vividness of the image mediators the fourth-grade Ss apparently developed and utilized for the acquisition of the first two rules.  相似文献   

17.
Visually handicapped students learn tape-recorded materials in PSI format while a minicomputer interfaced to the student-operated, tape playback mechanisms collects data on independent study activities. The minicomputer hardware and software system is described and typical learning data are discussed.  相似文献   

18.
Three experiments were aimed at adapting retrieval practice techniques that are effective with college students to work with elementary school children. Children participated in their classrooms and completed activities with educational texts selected from the school curriculum. In Experiment 1, when children were asked to freely recall the texts, they recalled very little of the material (about 10%) and showed almost no improvement after rereading. In another condition that involved creating concept maps, the children produced only about 20% of the ideas on their maps, even though they viewed the texts during the entire activity. Experiments 2 and 3 explored ways to provide support during retrieval activities. In Experiment 2, children were very successful at retrieving knowledge on concept maps that were partially completed. In Experiment 3, a question map activity, where questions were displayed in a relational map format, was effective for guiding retrieval practice and improving learning relative to repeated studying. The results demonstrate the importance of examining strategies that work with college students with young children in educational settings using authentic materials. The results also highlight the need for guided retrieval practice in young children.  相似文献   

19.
This experiment tested the hypothesis that the number of model presentations and verbal coding of modeled actions affect reproduction accuracy through their effect on cognitive representation. Subjects viewed a complex action pattern either two or eight times with or without verbal coding to highlight the dynamic structure of the component actions and their temporal sequencing. They then received, in order, a recognition test and a pictorial-arrangement test to assess the accuracy of their cognitive representations of the modeled actions. Subsequently, all subjects were tested for their ability to reproduce the action pattern from memory. Results showed that increased exposure to modeled actions enhanced the accuracy of both the cognitive representation and the behavioral reproduction. Verbal coding also increased cognitive and reproduction accuracy, but only when combined with multiple opportunities to observe the modeled actions. A causal analysis confirmed that the effects of multiple exposures and verbal coding were entirely mediated by changes produced in the accuracy of cognitive representation.  相似文献   

20.
The 28th Bartlett Memorial Lecture Causal learning: An associative analysis   总被引:1,自引:0,他引:1  
The concordance between performance and judgements of the causal effectiveness of an instrumental action suggests that such actions are mediated by causal knowledge. Although causal learning exhibits many associative phenomena—blocking, inhibitory or preventative learning, and super-learning—judgements of the causal status of a cue can be changed retrospectively as a result of learning episodes that do not directly involve the cue. In order to explain retrospective revaluation, a modified associative theory is described in which the learning processes for retrieved cue representations are the opposite to those for presented cues, and this theory is evaluated by studies of the role of within-compound associations in retrospective revaluation and blocking. However, this modified theory only applies when the within-compound association represents a contiguous rather than a causal cue relationship.  相似文献   

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