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1.
The authors investigated whether the perceived posture of the arm plus a hand-held object influences remote haptic perception of whether an object can be stepped over. Blindfolded participants (N = 20) determined whether they could step over bars at different heights by exploring the bars with a T-shaped rod. The rod was weighted so that the perceived posture of the arm-plus-rod was shifted up, down, or left unchanged. Both the leg length of the participant and the perceived posture of the arm-plus-rod systematically influenced perception of whether the bar could be stepped over. The results highlight the role of perceived posture of the arm-plus-rod in remote haptic perception and have potential implications for the design of navigation aids for the visually impaired.  相似文献   

2.
Slowly moving foreground induces an illusory self-motion perception in the same direction as its motion direction (inverted vection). In this study, the effects of motion type of the foreground stimulus on inverted vection were investigated using a sample of 3 men and 1 woman. As indices of perceived strength of the inverted vection, duration and estimated magnitude were measured. Analysis of the psychophysical experiment indicated that a translating foreground induced inverted linear vection in the same direction as the stimulus motion. However, a rotating foreground did not induce an inverted roll vection. Statistical analyses indicate that there is a significant difference between two foreground motion conditions (Duration: t3=14.54, p <.01; Estimation: t3=16.92, p<.01). This result supports the hypothesis that eye-movement information is responsible for the occurrence of inverted vection.  相似文献   

3.
Learning in the prototype distortion task is thought to involve perceptual learning in which category members experience an enhanced visual response (Ashby & Maddox. Annual Review of Psychology, 56, 149-178, 2005). This response likely leads to more-efficient processing, which in turn may result in a feeling of perceptual fluency for category members. We examined the perceptual-fluency hypothesis by manipulating fluency independently from category membership. We predicted that when perceptual fluency was induced using subliminal priming, this fluency would be misattributed to category membership and would affect categorization decisions. In a prototype distortion task, the participants were more likely to judge stimuli that were not members of the category as category members when the nonmembers were made perceptually fluent with a matching subliminal prime. This result suggests that perceptual fluency can be used as a cue during some categorization decisions. In addition, the results provided converging evidence that some types of categorization are based on perceptual learning.  相似文献   

4.
Large systematic deviations in the haptic perception of parallelity   总被引:10,自引:0,他引:10  
Kappers AM 《Perception》1999,28(8):1001-1012
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5.
It is hypothesized that heaviness perception for a freely wielded nonvisible object can be mapped to a point in a three-dimensional heaviness space. The three dimensions are mass, the volume of the inertia ellipsoid, and the symmetry of the inertia ellipsoid. Within this space, particular combinations yield heaviness metamers (objects of different mass that feel equally heavy), whereas other combinations yield analogues to the size-weight illusion (objects of the same mass that feel unequally heavy). Evidence for the two types of combinations was provided by experiments in which participants wielded occluded hand-held objects and estimated the heaviness of the objects relative to a standard. Further experiments with similar procedures showed that metamers of heaviness were metamers of moveableness but not metamers of length. A promising conjecture is that the haptic perceptual system maps the combination of an object's inertia for translation and inertia for rotation to a perception of the object's maneuverability.  相似文献   

6.
Using horizontal rotational motions of a hand-held rod, participants in four experiments probed the aperture between two blocks separated in depth. The farther block could be either on the outer or on the inner side of the hand-rod system, defining apertures of opposite sense. The participants reported the perceived size of the in-depth intervals by adjusting, with the nonprobing hand, the lateral separation between two blocks or the egocentric distances of two blocks. Over variations in hand and geometric arrangement of stimulus and report blocks, perceived aperture size depended on the aperture's sense: Apertures with the farther edge on the outer side of the hand-rod were reported as being larger than their mirror image counterparts. The effect was not observed in judgments of a single edge distance (Experiment 5); it was configuration dependent. The sense effect would not be expected from the physical quantity accommodating perceived frontal apertures. Possible expansions of the physical model are discussed.  相似文献   

7.
This study examined whether a change in the amount of attention equally allocated to two locations affects judgments of the simultaneity or successiveness of stimuli presented at those locations. Observers were cued to expect two brief flashes either to the left and right of fixation or above and below fixation. Stimulus onset asynchrony was randomly varied. On a small proportion of trials, the stimuli appeared at the unexpected locations. Observers were more likely to report the stimuli as simultaneous when they appeared in the unexpected locations. A model proposed to account for the data assumes that a brief stimulus event is represented by a probability distribution reflecting the uncertainty in determining the time of the event’s occurrence, and two events are judged to be simultaneous if they are perceived to fall within some critical temporal interval, c, which is a function of the amount of attention allocated to the task.  相似文献   

8.
The haptic perception of vertical, horizontal, +45°-oblique, and +135°-oblique orientations was studied in adults. The purpose was to establish whether the gravitational cues provided by the scanning arm—hand system were involved in the haptic oblique effect (lower performances in oblique orientations than in vertical—horizontal ones) and more generally in the haptic coding of orientation. The magnitude of these cues was manipulated by changing gravity constraints, and their variability was manipulated by changing the planes in which the task was performed (horizontal, frontal, and sagittal). In Experiment 1, only the horizontal plane was tested, either with the forearm resting on the disk supporting the rod (“supported forearm” condition) or with the forearm unsupported in the air. In the latter case, antigravitational forces were elicited during scanning. The oblique effect was present in the “unsupported” condition and was absent in the “supported” condition. In Experiment 2, the three planes were tested, either in a “natural” or in a “lightened forearm” condition in which the gravitational cues were reduced by lightening the subject’s forearm. The magnitude of the oblique effect was lower in the “lightened” condition than in the “natural” one, and there was no plane effect. In Experiment 3, the subject’s forearm was loaded with either a 500- or a 1,000-g bracelet, or it was not loaded. The oblique effect was the same in the three conditions, and the plane effect (lower performances in the horizontal plane than in the frontal and sagittal ones) was present only when the forearm was loaded. Taken together, these results suggested that gravitational cues may play a role in haptic coding of orientation, although the effects of decreasing or increasing these cues are not symmetrical.  相似文献   

9.
Under orthographic projection, biological motion point-light walkers offer no cues to the order of the dots in depth: Views from the front and from the back result in the very same stimulus. Yet observers show a bias toward seeing a walker facing the viewer (Vanrie, Dekeyser, & Verfaillie, 2004). Recently, we reported that this facing bias strongly depends on the gender of the walker (Brooks et al., 2008). The goal of the present study was, first, to examine the robustness of the effect by testing a much larger subject sample and, second, to investigate whether the effect depends on observer sex. Despite the fact that we found a significant effect of figure gender, we clearly failed to replicate the strong effect observed in the original study. We did, however, observe a significant interaction between figure gender and observer sex.  相似文献   

10.
11.
A technique for the construction of haptic stimulus patterns to be used in conjunction with auditory and visual patterns in cross-modal and intramodal matching tasks is described. Special attention is paid to the control of confounding influences arising from the spatiotemporal and the active-passive contrasts.  相似文献   

12.
Abstract.— The necessity of simultaneous length and direction changes for the perception of rotary motion in depth was studied using patterns of one to four segments of a horizontal line. The patterns changed in length only, according to one of four waveforms: A sinusoidal waveform, with both the left and right half of the pattern changing at the same rate (simulating a parallel projection of rotary motion); a sinusoidal waveform, with asymmetric left-right changes (simulating a polar projection of rotary motion); a linear waveform, the same for both the left and right halves (a simple expansion and contraction); and a linear waveform on which the asymmetries of a polar projection were superimposed. Most reports described rotary motion in depth. Both the linearity and the right-left symmetry of the waveforms affected the proportion of rotary motion responses, with the proportions greater for the sinusoidal waveforms and for the asymmetrical waveforms.  相似文献   

13.
A computational model for the perception of counterchange-specified motion is examined in detail and compared with various versions of the Reichardt motion detection model [Reichardt, W. (1961). Autocorrelation, a principle for the evaluation of sensory information by the central nervous system. In W. A. Rosenblith (Ed.), Sensory communication (pp. 303-317). New York: Wiley]. The counterchange model is composed of a pair of temporally biphasic subunits at two retinal locations, one detecting decreases and the other increases in input activation. Motion is signaled when both subunits are simultaneously excited, as determined by the multiplicative combination of their transient responses. In contrast with the Reichardt detector, which effectively tracks motion energy and accounts solely for results obtained with standard apparent motion stimuli (a surface is visible at one location, then at another), the counterchange model also accounts for the generalized apparent motion perceived between pairs of simultaneously visible surfaces. This indicates that standard apparent motion can be perceived via the same non-sequential, non-motion-energy mechanism as generalized apparent motion. There is no need for either an explicit delay mechanism to account for optimal motion perception at non-zero inter-stimulus intervals, or for inhibitory interaction between subunits to account for the absence of motion in the detector’s null direction (Barlow, H. B., & Levick, W. R., 1965). Both are emergent properties that result from the inhibitory states of the counterchange detector’s biphasic subunits. In addition to apparent motion, the counterchange principle potentially accounts for the perception of motion for drifting gratings, the short range motion perceived for random-dot cinematograms, and the motion perceived for continuously moving objects.  相似文献   

14.
The effect of egocentric reference frames on palmar haptic perception of orientation was investigated in vertically separated locations in a sagittal plane. Reference stimuli to be haptically matched were presented either haptically (to the contralateral hand) or visually. As in prior investigations of haptic orientation perception, a strong egocentric bias was found, such that haptic orientation matches made in the lower part of personal space were much lower (i.e., were perceived as being higher) than those made at eye level. The same haptic bias was observed both when the reference surface to be matched was observed visually and when bimanual matching was used. These findings support the conclusion that, despite the presence of an unambiguous allocentric (gravitational) reference frame in vertical planes, haptic orientation perception in the sagittal plane reflects an egocentric bias.  相似文献   

15.
This study is concerned with two questions regarding the illusory motion of objects that occurs concomitantly with motion of the head. One is whether this illusory concomitant motion, unlike the perception of real motion, is paradoxical in the sense that, although the object appears to move, it does not appear to go anywhere. The second question is whether illusory concomitant motion can be explained by errors in convergence produced by a tendency for the convergence of the eyes to displace in the direction of the resting state of convergence. Both questions receive a negative answer. In Experiment 1, it is shown that the illusory motion perceptually can add to or subtract from apparent motion resulting from real motion. In Experiment 2, it is shown that, for a binocularly viewed object at a near distance, the error in convergence (fixation disparity) is far too small to be an explanation for the illusory object motion associated with a moving head. The results of both experiments support an interpretation of illusory concomitant motion in terms of errors in the apparent distance of the stimulus object and the veridical perception of its direction.  相似文献   

16.
In a typical haptic search task, separate items are presented to individual fingertips. The time to find a specific item generally increases with the number of items, but is it the number of items or the number of fingers that determines search time? To find out, we conducted haptic search experiments in which horizontal lines made of swell paper were presented to either two, four or six of the participants' fingertips. The task for the participant was to lift the finger under which they did not feel (part of) a line. In one of the conditions separate non-aligned lines were presented to the fingertips so that the number of items increased with the number of fingers used. In two other conditions the participants had to find an interruption in a single straight line under one of the fingertips. These conditions differed in the size of the gap. If only the number of items in the tactile display were important, search times would increase with the number of fingers in the first condition, but not depend on the number of fingers used in the other two conditions. In all conditions we found that the search time increased with the number of fingers used. However, this increase was smaller in the single line condition in which the gap was large enough for one finger to not make any contact with the line. Thus, the number of fingers involved determines the haptic search time, but search is more efficient when the stimulus can be interpreted as consisting of fewer items.  相似文献   

17.
This research examines the haptic perception of orientations in the frontal plane in order to identify the nature of their representation. Blindfolded participants inserted the tip of the index finger into a thimble mounted on the extremity of a haptic interface and manually explored the orientation of a "virtual rod". After a short delay, participants had to reproduce the scanned orientation with the same hand without the guidance of the virtual rod. The analysis of the systematic errors showed that the recalled orientations were markedly biased toward the nearest diagonal in each quadrant with the exception of the orientations nearest to the vertical, which were biased toward the vertical. The variable error was greater for the oblique orientations than for the horizontal or vertical orientation. These results are interpreted with the Category-Adjustment model, which posits that orientations are categorically represented. We show that it is necessary to assume the existence of vertical and horizontal categories in addition to the previously postulated oblique categories to predict the error patterns observed in the present and former studies. The similarity of the error patterns in the visual and haptic modalities suggests that a common mechanism is at play in perceiving and reproducing orientations in both sensory modalities.  相似文献   

18.
The haptic perception of vertical, horizontal, +45° oblique, and +135° oblique orientations was studied in completely blind adults. The purpose was to determine whether the variations of the gravitational cues provided by the arm-hand system during scanning would affect the manifestation of the oblique effect (lower performance in oblique orientations than in vertical-horizontal ones) as they did in blindfolded sighted people (Gentaz & Hatwell, 1996). In blindfolded sighted adults, the oblique effect was reduced or absent when the magnitude of gravitational cues was decreased. If visual experience participated in the haptic oblique effect, we should observe no oblique effect in early blind subjects in the conditions of manual exploration where late blind and blindfolded sighted manifest this effect. The magnitude of gravitational cues was therefore varied by changing gravity constraints, whereas the variability of these cues was varied by changing the plane in which the task was performed: horizontal (low variability) and frontal (high variability). Early and late blind adults were asked to explore haptically a rod and then to reproduce its orientation ipsilateraUy in one of two exploratory conditions in each plane. In the horizontal plane, the oblique effect was absent, whatever the gravity constraints, in both groups (early and late blind subjects). In the frontal plane, the oblique effect was present, whatever the gravity constraints, in both groups. Taken together, these results showed that, in blind people, the variability of gravitational cues played a role in the haptic oblique effect; no effect of previous visual experience was observed.  相似文献   

19.
A central aim of cognitive psychology is to explain how we integrate stimulus dimensions into a unified percept, but how the dimensions of pitch and time combine in the perception of music remains a largely unresolved issue. The goal of this study was to test the effect of varying the degree of conformity to dimensional structure in pitch and time (specifically, tonality and metre) on goodness ratings and classifications of melodies. The pitches and durations of melodies were either presented in their original order, as a reordered sequence, or replaced with random elements. Musically trained and untrained participants (24 each) rated melodic goodness, attending selectively to the dimensions of pitch, time, or both. Also, 24 trained participants classified whether or not the melodies were tonal, metric, or both. Pitch and temporal manipulations always influenced responses, but participants successfully emphasized either dimension in accordance with instructions. Effects of pitch and time were mostly independent for selective attention conditions, but more interactive when evaluating both dimensions. When interactions occurred, the effect of either dimension increased as the other dimension conformed more to its original structure. Relative main effect sizes (| pitch η(2) - time η(2) |) predicted the strength of pitch-time interactions (pitch?×?time η(2)); interactions were stronger when main effect sizes were more evenly matched. These results have implications for dimensional integration in several domains. Relative main effect size could serve as an indicator of dimensional salience, such that interactions are more likely when dimensions are equally salient.  相似文献   

20.
A central aim of cognitive psychology is to explain how we integrate stimulus dimensions into a unified percept, but how the dimensions of pitch and time combine in the perception of music remains a largely unresolved issue. The goal of this study was to test the effect of varying the degree of conformity to dimensional structure in pitch and time (specifically, tonality and metre) on goodness ratings and classifications of melodies. The pitches and durations of melodies were either presented in their original order, as a reordered sequence, or replaced with random elements. Musically trained and untrained participants (24 each) rated melodic goodness, attending selectively to the dimensions of pitch, time, or both. Also, 24 trained participants classified whether or not the melodies were tonal, metric, or both. Pitch and temporal manipulations always influenced responses, but participants successfully emphasized either dimension in accordance with instructions. Effects of pitch and time were mostly independent for selective attention conditions, but more interactive when evaluating both dimensions. When interactions occurred, the effect of either dimension increased as the other dimension conformed more to its original structure. Relative main effect sizes (| pitch η2 – time η2 |) predicted the strength of pitch–time interactions (pitch?×?time η2); interactions were stronger when main effect sizes were more evenly matched. These results have implications for dimensional integration in several domains. Relative main effect size could serve as an indicator of dimensional salience, such that interactions are more likely when dimensions are equally salient.  相似文献   

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