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1.
Vreven D  Welch L 《Perception》2001,30(6):693-705
Stereoscopic surfaces constructed from Kanizsa-type illusory contours or explicit luminance contours were tested for three-dimensional (3-D) shape constancy. The curvature of the contours and the apparent viewing distance between the surface and the observer were manipulated. Observers judged which of two surfaces appeared more curved. Experiment 1 allowed eye movements and revealed a bias in 3-D shape judgment with changes in apparent viewing distance, such that surfaces presented far from the observer appeared less curved than surfaces presented close to the observer. The lack of depth constancy was approximately the same for illusory-contour surfaces and for explicit-contour surfaces. Experiment 2 showed that depth constancy for explicit-contour surfaces improved slightly when fixation was required and eye movements were restricted. These experiments suggest that curvature in depth is misperceived, and that illusory-contour surfaces are particularly sensitive to this distortion.  相似文献   

2.
The research described in the present article was designed to investigate how patterns of optical texture provide information about the three-dimensional structure of objects in space. Four experiments were performed in which observers were asked to judge the perceived depth of simulated ellipsoid surfaces under a variety of experimental conditions. The results revealed that judged depth increases linearly with simulated depth although the slope of this relation varies significantly among different types of texture patterns. Random variations in the sizes and shapes of individual surface elements have no detectable effect on observers' judgments. The perception of three-dimensional form is quite strong for surfaces displayed under parallel projection, but the amount of apparent depth is slightly less than for identical surfaces displayed under polar projection. Finally, the perceived depth of a surface is eliminated if the optical elements in a display are not sufficiently elongated or if they are not approximately aligned with one another. A theoretical explanation of these findings is proposed based on the neural network analysis of Grossberg and Mingolla.  相似文献   

3.
Visible surfaces of three-dimensional objects are reconstructed from two-dimensional retinal images in the early stages of human visual processing. In the computational model of surface reconstruction based on the standard regularization theory, an energy function is minimized. Two types of model have been proposed, called "membrane" and "thin-plate" after their function formulas, in which the first or the second derivative of depth information is used. In this study, the threshold of surface reconstruction from binocular disparity was investigated using a sparse random dot stereogram, and the predictive accuracy of these models was evaluated. It was found that the thin-plate model reconstructed surfaces more accurately than the membrane model and showed good agreement with experimental results. The likelihood that these models imitate human processing of visual information is discussed in terms of the size of receptive fields in the visual pathways of the human cortex.  相似文献   

4.
The perception of depth and slant in three-dimensional scenes specified by texture was investigated in five experiments. Subjects were presented with computer-generated scenes of a ground and ceiling plane receding in depth. Compression, convergence, and grid textures were examined. The effect of the presence or absence of a gap in the center of the display was also assessed. Under some conditions perceived slant and depth from compression were greater than those found with convergence. The relative effectiveness of compression in specifying surface slant was greater for surfaces closer to ground planes (80 degrees slant) than for surfaces closer to frontal parallel planes (40 degrees slant). The usefulness of compression was also observed with single-plane displays and with displays with surfaces oriented to reduce information regarding the horizon.  相似文献   

5.
The magnitude of the Ponzo perspective illusion, utilizing stimuli with varying amounts of context, was determined for a population of Ugandan villagers. The subjects were classified as two-dimensional, three-dimensional, or mixed perceivers based upon their verbal responses to photographs portraying symbolic depth cues. The illusion magnitude among those subjects classified as three-dimensional was similar to that of college observers who demonstrate an increase in illusion magnitude with increasing background context. The two-dimensional observers’ responses were similar to those of villagers tested previously, showing no significant increase for the same conditions. The role of two-dimensional flatness cues was eliminated on the basis of a control experiment. The data are interpreted as reflecting the operation of a. cognitive factor determining responsiveness to symbolic depth cues in two-dimensional reproductions.  相似文献   

6.
Abstract— Most existing computational models of the visual perception of three-dimensional shape from texture are based on assumed constraints about how texture is distributed on visible surfaces. The research described in the present article was designed to investigate how violations of these assumptions influence human perception. Observers were presented with images of smoothly curved surfaces depicted with different types of texture, whose distribution of surface markings could be both anisotropic and inhomogeneous. Observers judged the pattern of ordinal depth on each object by marking local maxima and minima along designated scan lines. They also judged the apparent magnitudes of relative depth between designated probe points on the surface. The results revealed a high degree of accuracy and reliability in all conditions, except for a systematic underestimation of the overall magnitude of surface relief. These findings suggest that human perception of three-dimensional shape from texture is much more robust than would be reasonable to expect based on current computational models of this phenomenon.  相似文献   

7.
Line drawings used by Weisstein and Harris (1974) are seen as box-like three-dimensional figures if the lines are arranged properly. A flat two-dimensional pattern is seen when these same lines are disarranged. A target line contained within the three-dimensional figure is identified more readily than is the same line contained within a two-dimensional figure. This finding was extended in the present experiments: The three-dimensional stimulus was detected more quickly than the two-dimensional stimulus, under conditions of visual backward masking. Three-dimensional stimuli were also classified more quickly than two-dimensional stimuli. Just as with the face-detection effect and the word-detection effect, object detection can be affected by the form of the visual stimulus.  相似文献   

8.
Line drawings used by Weisstein and Harris (1974) are seen as box-like three-dimensional figures if the lines are arranged properly. A flat two-dimensional pattern is seen when these same lines are disarranged. A target line contained within the three-dimensional figure is identified more readily than is the same line contained within a two-dimensional figure. This finding was extended in the present experiments: The three-dimensional stimulus was detected more quickly than the two-dimensional stimulus, under conditions of visual backward masking. Three-dimensional stimuli were also classified more quickly than two-dimensional stimuli. Just as with the face-detection effect and the word-detection effect, object detection can be affected by the form of the visual stimulus.  相似文献   

9.
Pigeons were trained to discriminate pictures of intact objects from pictures of objects in which both depth from shading and depth from perspective cues were manipulated. Depth from shading was manipulated either by scrambling or by removing three-dimensional shading cues. Depth from perspective was manipulated either by presenting pictures of objects with a two-dimensional outline (i.e., a square) or with a three-dimensional outline (i.e., a cube). Transfer tests with novel images suggest that pigeons perceive and utilize both types of pictorial depth cues. The implications of these results for our understanding of picture perception in pigeons are discussed.  相似文献   

10.
Adults can use pictorial depth cues to infer three-dimensional structure in two-dimensional depictions of objects. The age at which infants respond to the same kinds of visual information has not been determined, and theories about the underlying developmental mechanisms remain controversial. In this study, we used a visual habituation/novelty-preference procedure to assess the ability of 4-month-old infants to discriminate between two-dimensional depictions of structurally possible and impossible objects. Results indicate that young infants are sensitive to junction structures and interposition cues associated with pictorial depth and can detect inconsistent relationships among these cues that render an object impossible. Our results provide important insights into the development of mechanisms for processing pictorial depth cues that allow adults to extract three-dimensional structure from pictures of objects.  相似文献   

11.
Previous studies have shown that spatial attention can shift in three-dimensional (3-D) space determined by binocular disparity. Using Posner's precueing paradigm, the current work examined whether attentional selection occurs in perceived 3-D space defined by occlusion. Experiment 1 showed that shifts of spatial attention induced by central cues between two surfaces in the left and right visual fields did not differ between the conditions when the two surfaces were located at the same or different perceptual depth. In contrast, Experiment 2 found that peripheral cues generated a stronger cue validity effect when the two surfaces were perceived at a different rather than at the same perceptual depth. The results suggest that exogenous but not endogenous attention operates in perceived 3-D space.  相似文献   

12.
Ratio scaling was used to obtain from 5 subjects estimates of the subjective dissimilarity between the members of all possible pairs of 17 tactile surfaces. The stimuli were a diverse array of everyday surfaces, such as corduroy, sandpaper, and synthetic fur. The results were analyzed using the multidimensional scaling (MDS) program ALSCAL. There was substantial, but not complete, agreement across subjects in the spatial arrangement of perceived textures. Scree plots and multivariate analysis suggested that, for some subjects, a two-dimensional space was the optimal MDS solution, whereas for other subjects, a three-dimensional space was indicated. Subsequent to their dissimilarity scaling, subjects rated each stimulus on each of five adjective scales. Consistent with earlier research, two of these (rough/smooth and soft/hard) were robustly related to the space for all subjects. A third scale, sticky/slippery, was more variably related to the dissimilarity data: regressed into three-dimensional MDS space, it was angled steeply into the third dimension only for subjects whose scree plots favored a nonplanar solution. We conclude that the sticky/slippery dimension is perceptually weighted less than the rough/smooth and soft/hard dimensions, materially contributing to the structure of perceptual space only in some individuals.  相似文献   

13.
The new-born baby' ability to detect similarities and differences between three-dimensional stimuli and their two-dimensional representations is investigated in three experiments, using both visual preference and habituation procedures. In Expt 1 new-borns strongly preferred (looked more at) complex objects to their photographs. This preference was found with monocular viewing, and suggests that motion parallax is a salient cue in the detection of the differences between the two- and three-dimensional stimuli. The results from Expt 2 support the view that, for the new-born, the differences between objects and their two-dimensional representations are more detectable or salient than their similarities. These conclusions were further supported by the results from the last experiment, using simpler stimuli, although the preference was for the two- rather than the three-dimensional stimuli. The results suggest that studies which use only two-dimensional stimuli may provide only limited information about the course of perceptual development, at least in the first few months from birth.  相似文献   

14.
The problem dealth with was how perception of a three-dimensional space is related to the corresponding two-dimensional retinal image. The stimulation used was a straight line changing length and direction. For this stimulation a geometrical model was developed. The basic decoding principle in this model is that the changes in the two-dimensional figure will be perceived as three-dimensional motions of an object with constant shape and size. This principle was approximately verified for the majority of the data. The main deviation from the model was that there was generally less perceived depth than predicted. Also a second decoding principle was generally verified: rotary, but not translator motion is perceived from this kind of stimulation. A third unexpected decoding principle was found in the data: the line is perceived in a frontal-parallel direction when it has its maximal extention.  相似文献   

15.
Three experiments investigated effects of mental spatial representation on memory for verbal navigation instructions. The navigation instructions referred to a grid of stacked matrices displayed on a computer screen or on paper, with or without depth cues, and presented as two-dimensional diagrams or a three-dimensional physical model. Experimental instructions either did or did not promote a three-dimensional mental representation of the space. Subjects heard navigation instructions, immediately repeated them, and then followed them manually on the grid. In all display and experimental instruction conditions, memory for the navigation instructions was reduced when the task required mentally representing a three-dimensional space, with movements across multiple matrices, as compared with a two-dimensional space, with movements within a single matrix, even though the words in the navigation instructions were identical in all cases. The findings demonstrate that the mental representation of the space influences immediate verbatim memory for navigation instructions.  相似文献   

16.
Mental rotation: effects of dimensionality of objects and type of task   总被引:4,自引:0,他引:4  
The original studies of mental rotation estimated rates of imagining rotations that were much slower when two simultaneously portrayed three-dimensional shapes were to be compared (R. Shepard & J. Metzler) than when one two-dimensional shape was to be compared with a previously learned two-dimensional shape (Cooper and her associates). In a 2 X 2 design, we orthogonally varied dimensionality of objects and type of task. Both factors affected reaction times. Type of task was the primary determiner of estimated rate of mental rotation, which was about three times higher for the single-stimulus task. Dimensionality primarily affected an additive component of all reaction times, suggesting that more initial encoding is required for three-dimensional shapes. In the absence of a satisfactory way of controlling stimulus complexity, the results are at least consistent with the proposal that once three-dimensional objects have been encoded, their rotation can be imagined as rapidly as the rotation of two-dimensional shapes.  相似文献   

17.
H Ono  B J Rogers  M Ohmi  M E Ono 《Perception》1988,17(2):255-266
Random-dot techniques were used to examine the interactions between the depth cues of dynamic occlusion and motion parallax in the perception of three-dimensional (3-D) structures, in two different situations: (a) when an observer moved laterally with respect to a rigid 3-D structure, and (b) when surfaces at different distances moved with respect to a stationary observer. In condition (a), the extent of accretion/deletion (dynamic occlusion) and the amount of relative motion (motion parallax) were both linked to the motion of the observer. When the two cues specified opposite, and therefore contradictory, depth orders, the perceived order in depth of the simulated surfaces was dependent on the magnitude of the depth separation. For small depth separations, motion parallax determined the perceived order, whereas for large separations it was determined by dynamic occlusion. In condition (b), where the motion parallax cues for depth order were inherently ambiguous, depth order was determined principally by the unambiguous occlusion information.  相似文献   

18.
Arising from the discussion of differences between three- and two-dimensional perceptual objects in relation to current theories, an attempt is made to extend the traditional type of shape-constancy investigation into the realm of three-dimensional solids. For this purpose a specially constructed “solid” is made to undergo progressive physical changes of shape while being compared, under controlled conditions, with various stationary two-dimensional projections.

The results indicate that three-dimensional solids possess perceptual properties not shared by simple surfaces or representational projections. It is suggested that changes in the magnitude and sign of the constant errors obtained under certain conditions can be explained only on the assumption that subjects react to the stimulus in terms of some conceptual schema, or reference frame, involving mental processes other than those of perception.  相似文献   

19.
A series of five experiments was conducted to test the optimal speed for performing two- and three-dimensional imagery tasks. Subjects were required to keep track of the location of a pathway in an imagined matrix, as the directions of its successive movements were described verbally. Matrices varied in size and in number of spatial dimensions, with two-dimensional matrices drawn on cardboard and three-dimensional ones built from wooden blocks. When subjects were able to dictate the rate of presentation of the terms describing the pathway, they preferred slower rates for three-dimensional than for two-dimensional stimuli. In subsequent experiments, very fast presentation rates had a larger detrimental effect on performance with three-dimensional matrices than with two-dimensional matrices. A comparison of the patterns of performance for subjects who generally scored high with the patterns for those who scored low showed a stronger effect of dimensionality for poor performers, suggesting that individual differences mediate performance on the task.  相似文献   

20.
背景线索效应是由重复场景导致搜索效率提高的现象。以往研究发现三维场景下能获得背景线索效应,但对三维场景下深度知觉线索信息如何影响空间场景提供有效线索引导注意仍缺乏实证研究。本研究以矩阵刺激为材料,通过设置不同的刺激项目水平数探讨深度知觉线索对背景线索效应的影响模式。结果发现:(1)在场景布局由较少项目构成时,深度知觉线索提供目标与刺激项目的有效联结,获得背景线索效应;(2)当刺激项目水平达到一定程度时,深度知觉线索增加了背景线索任务的搜索难度,干扰了重复场景中的背景信息对注意的指导性加工,背景线索效应消失。研究结果为三维场景下深度信息对空间场景中注意引导加工的影响提供了证据。  相似文献   

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