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1.
We measured the fractionating reaction time for upper and lower limbs of 18 young men, using an electromyogram to clarify the interaction of response preparation and stimulus-response congruence on premotor and motor time. The reaction time was divided into two periods with respect to the onset of the electromyogram, premotor and motor components. Manipulating the probability of the Go versus NoGo signals varied three different amounts of response preparation. Prior to the imperative stimulus, precue information about the position of a stimulus was presented. In the stimulus-response congruent task, subjects were required to release a key on the same side of the body using either an upper or lower limb in response to an imperative Go stimulus. In the stimulus-response incongruent task, subjects were required to act in a reverse manner. Subjects were not supposed to respond to the NoGo stimulus. The premotor time of the upper and lower limb responses was affected by the respective effects of response preparation and stimulus-response congruence. The motor time of the upper and lower limb responses increased as the probability of the Go signal decreased but not in relation to stimulus-response congruence. These results suggest that response preparation affects not only information processing time but also peripheral motor activity due to motor programming, and that the stimulus-response congruence effect on motor time disappears when information about the position of the imperative stimulus is precued.  相似文献   

2.
Three experiments using a serial four-choice reaction-time (RT) task explored the interaction of sequence learning and stimulus-based response conflict. In Experiment 1, the spatial stimulus-response (S-R) mapping was manipulated between participants. Incompatible S-R mappings produced much higher RTs than the compatible mapping, but sequence learning decreased this S-R compatibility effect. In Experiment 2, the spatial stimulus feature was made task-irrelevant by assigning responses to symbols that were presented at unpredictable locations. The data indicated a Simon effect (i.e., increased RT when irrelevant stimulus location is spatially incompatible with response location) that was reduced by sequence learning. However, this effect was observed only in participants who developed an explicit sequence representation. Experiment 3 replicated this learning-based modulation of the Simon effect using explicit sequence-learning instructions. Taken together, the data support the notion that explicit sequence learning can lead to motor 'chunking', so that pre-planned response sequences are shielded from conflicting stimulus information.  相似文献   

3.
Depressed participants display longer reaction times (RTs) than control participants. The present study was aimed at deciphering which stages of processing are affected by depression in old adults. Sixteen old depressed patients and 16 old healthy volunteers performed a two-choice visual RT task. Signal intensity, stimulus-response mapping and foreperiod duration were manipulated so as to affect the stages of stimulus preprocessing, response selection and motor adjustment, respectively. Reaction time data suggest that depression spares the stage of stimulus preprocessing but affects the stage of motor adjustment. An analysis of the error rate leaves open the possibility that depression alters the stage of response selection.  相似文献   

4.
One measure often used to indicate the existence of visual memory is visual priming, that is, faster responding to a stimulus physically identical to its predecessor than to one identical in name only. Walker and Marshall (1982) used visual priming within speeded classification tasks to demonstrate a visual memory effect that does not seem to require active visualization to prevent decay or to prevent being over-written by succeeding stimuli. This article presents six experiments with classification tasks that not only replicate Walker and Marshall's finding of a strong visual memory in the absence of visualization but also--contrary to their results--show visual priming even after an unpredictable intervening visual pattern. Four additional experiments with comparison tasks show visual priming effects only when stimulus-response contingencies remain consistent. Although this result seems to favor an explanation of the visual priming effect based on stimulus-response contingencies, it does not totally rule out explanations based on stimulus-identification processes, assuming that inconsistent stimulus-response contingencies interfere with the benefits that stimulus repetition may have on stimulus identification.  相似文献   

5.
The effects of stimulus-response compatibility and response preparation on the motor component of the information processing system were investigated by analyzing the fractionated reaction time for the upper and lower limbs. The reaction time was divided into two periods with respect to the onset of electromyographic activity, premotor and motor times. The response preparation was manipulated by the probability that the locations of the precue and subsequent imperative stimulus corresponded. On a stimulus-response compatible task, subjects were required to release a key on the same side as an imperative stimulus, irrespective of the precued side. On an incompatible task, subjects were required to act in the reverse manner. The upper and lower limb responses were measured during both tasks. A repeated-measures design was used with 12 male university students. Analysis of the reaction and premotor times indicated that the stimulus-response compatibility effect became larger as response preparation decreased. The analysis of motor time yielded significant interactions between stimulus-response compatibility and limb and between response preparation and limb. These findings indicated that the motor component of information processing for the lower limb response is affected by both stimulus-response compatibility and response preparation.  相似文献   

6.
Many reports have indicated that implicit learning of sequences in a choice response time task is primarily perceptual; subjects learn the sequence of stimuli rather than the sequence of motor responses. Three experiments tested whether implicit motor sequence learning could be purely perceptual: no support was found for that hypothesis. Subjects who merely watched stimuli did not learn the sequence implicitly (Experiment 1), and sequence learning transferred robustly to a different set of stimulus cues (Experiment 2). In the final experiment, the stimulus-response mapping was changed at transfer so that one group of subjects pushed the same sequence of keys but saw new stimuli, whereas another group pushed a different sequence of keys but saw the same stimuli. Transfer to the new mapping was shown only if the motor sequence was kept constant, not the perceptual sequence. It is proposed that subjects learn a sequence of response locations in this and similar tasks.  相似文献   

7.
When up-down stimulus locations are mapped to left-right keypresses, an overall advantage for the up-right/down-left mapping is often obtained that varies as a function of response eccentricity. This orthogonal stimulus-response compatibility (SRC) effect also occurs when stimulus location is irrelevant, a phenomenon called the orthogonal Simon effect, and has been attributed to correspondence of stimulus and response code polarities. The Simon effect for horizontal stimulus-response (S-R) arrangements has been shown to be affected by short-term S-R associations established through the mapping used for a prior SRC task in which stimulus location was relevant. We examined whether such associations also transfer between orthogonal SRC and Simon tasks and whether correspondence of code polarities continues to contribute to performance in the Simon task. In Experiment 1, the orthogonal Simon effect was larger after practising with an up-right/down-left mapping of visual stimuli to responses than with the alternative mapping, for which the orthogonal Simon effect tended to reverse. Experiment 2 showed similar results when practice was with high (up) and low (down) pitch tones, though the influence of practice mapping was not as large as that in Experiment 1, implying that the short-term S-R associations acquired in practice are at least in part not modality specific. In Experiment 3, response eccentricity and practice mapping were shown to have separate influences on the orthogonal Simon effect, as expected if both code polarity and acquired S-R associations contribute to performance.  相似文献   

8.
Two types of stimulus-response compatibility (SRC) effect occur with orthogonal stimulus and response sets, an overall up-right/down-left advantage and mapping preferences that vary with response position. Researchers agree that the former type is due to asymmetric coding of the stimulus and response alternatives, but disagree as to whether the latter type requires a different explanation in terms of the properties of the motor system. This issue is examined in three experiments. The location of the stimulus set influenced orthogonal SRC when it varied along the same dimension as the responses (Experiments 1 and 2), with the pattern predicted by the hypothesis that the stimulus set provides a referent relative to which response position is coded. The effect of stimulus-set location on orthogonal SRC was independent of the stimulus onset asynchrony (SOA) for a marker that indicated stimulus-set side and the imperative stimulus. In contrast, a spatial correspondence effect for the irrelevant stimulus-set location and response was a decreasing function of SOA. Experiment 3 showed that the orthogonal SRC effect was determined by response position relative to the stimulus-set location and not the body midline. The results support the view that both types of orthogonal SRC effects are due to asymmetric coding of the stimuli and responses.  相似文献   

9.
Differences in performance with various stimulus-response mappings are among the most prevalent findings for binary choice reaction tasks. The authors show that perceptual or conceptual similarity is not necessary to obtain mapping effects; a type of structural similarity is sufficient. Specifically, stimulus and response alternatives are coded as positive and negative polarity along several dimensions, and polarity correspondence is sufficient to produce mapping effects. The authors make the case for this polarity correspondence principle using the literature on word-picture verification and then provide evidence that polarity correspondence is a determinant of mapping effects in orthogonal stimulus-response compatibility, numerical judgment, and implicit association tasks. The authors conclude by discussing implications of this principle for interpretation of results from binary choice tasks and future model development.  相似文献   

10.
A metacontrast procedure was combined with the recording of event-related potentials (ERPs) to examine the mechanisms underlying the priming effect exerted by masked visual stimuli (primes) on target processing. Participants performed spatially arranged choice responses to stimulus locations. The relationship between prime and target locations (congruity) and the mapping between target and response locations (compatibility) were factorially manipulated. Although participants were unaware of prime locations, choice responses were faster for congruent than incongruent conditions irrespective of the mapping. Visual ERP components and the onset of the lateralized readiness potential (LRP), an index of specific motor activation, revealed that neither perceptual nor preselection processes contributed to the congruity effect. However, the LRP waveform indicated that primes activated responses that fit the stimulus-response mapping. These results support the view that sensorimotor processing of masked stimuli is functionally distinct from their conscious perception.  相似文献   

11.
Response-related mechanisms of multitasking were studied by analyzing simultaneous processing of responses in different modalities (i.e., crossmodal action). Participants responded to a single auditory stimulus with a saccade, a manual response (single-task conditions), or both (dual-task condition). We used a spatially incompatible stimulus-response mapping for one task, but not for the other. Critically, inverting these mappings varied temporal task overlap in dual-task conditions while keeping spatial incompatibility across responses constant. Unlike previous paradigms, temporal task overlap was manipulated without utilizing sequential stimulus presentation, which might induce strategic serial processing. The results revealed dual-task costs, but these were not affected by an increase of temporal task overlap. This finding is evidence for parallel response selection in multitasking. We propose that crossmodal action is processed by a central mapping-selection mechanism in working memory and that the dual-task costs are mainly caused by mapping-related crosstalk.  相似文献   

12.
Two experiments examined effects of mixed stimulus-response mappings and tasks for older and younger adults. In Experiment 1, participants performed two-choice spatial reaction tasks with blocks of pure and mixed compatible and incompatible mappings. In Experiment 2, a compatible or incompatible mapping was mixed with a Simon task for which the mapping of stimulus color to location was relevant and stimulus location was irrelevant. In both experiments, older adults showed larger mixing costs than younger adults and larger compatibility effects, with the differences particularly pronounced in Experiment 1 when location mappings were mixed. In mixed conditions, when stimulus location was relevant, older adults benefited more than younger adults from complete repetition of the task and stimulus from the preceding trial. When stimulus location was irrelevant, the benefit of complete repetition did not differ reliably between age groups. The results suggest that the age-related deficit associated with mixing mappings and tasks is primarily due to older adults having more difficulty separating task sets that activate conflicting response codes.  相似文献   

13.
In two-choice tasks for which stimuli and responses vary along orthogonal dimensions, one stimulus-response mapping typically yields better performance than another. For unimanual movement responses, the hand used to respond, hand posture (prone or supine), and response eccentricity influence this orthogonal stimulus-response compatibility (SRC) effect. All accounts of these phenomena attribute them to response-related processes. Two experiments examined whether manipulation of stimulus-set position along the dimension on which the stimuli varied influences orthogonal SRC in a manner similar to the way that response location does. The experiments differed in whether the stimulus dimension was vertical and the response dimension horizontal, or vice versa. In both experiments, an advantage of mapping up with right and down with left was evident for several response modes, and stimulus-set position had no influence on the orthogonal SRC effect. The lack of effect of stimulus-set position is in agreement with the emphasis that present accounts place on response-related processes. We favor a multiple asymmetric codes account, for which the present findings imply that the polarity of stimulus codes does not vary across task contexts although the polarity of response codes does.  相似文献   

14.
In recent years research on automatic imitation has received considerable attention because it represents an experimental platform for investigating a number of interrelated theories suggesting that the perception of action automatically activates corresponding motor programs. A key debate within this research centers on whether automatic imitation is any different than other long-term S-R associations, such as spatial stimulus-response compatibility. One approach to resolving this issue is to examine whether automatic imitation shows similar response characteristics as other classes of stimulus-response compatibility. This hypothesis was tested by comparing imitative and spatial compatibility effects with a two alternative forced-choice stimulus-response compatibility paradigm. The stimulus on each trial was a left or right hand with either the index or middle finger tapping down. Speeded responses were performed with the index or middle finger of the right hand in response to the identity or the left-right spatial position of the stimulus finger. Two different tasks were administered: one that involved responding to the stimulus (S-R) and one that involved responding to the opposite stimulus (OS-R; i.e., the one not presented on that trial). Based on previous research and a connectionist model, we predicted standard compatibility effects for both spatial and imitative compatibility in the S-R task, and a reverse compatibility effect for spatial compatibility, but not for imitative compatibility, in the OS-R task. The results from the mean response times, mean percentage of errors, and response time distributions all converged to support these predictions. A second noteworthy result was that the recoding of the finger identity in the OS-R task required significantly more time than the recoding of the left-right spatial position, but the encoding time for the two stimuli in the S-R task was equivalent. In sum, this evidence suggests that the processing of spatial and imitative compatibility is dissociable with regard to two different processes in dual processing models of stimulus-response compatibility.  相似文献   

15.
Ideomotor theory is one variation of the general position that perception and motor action are related. According to this theory, a perceptual representation of the goal of a response must be generated prior to response initiation. Ideomotor theory can be extended by assuming that generation of this representation, which usually is required prior to motor action, is not needed if the stimulus itself corresponds to the response goal, that is, if the stimulus and response are ideomotor compatible. Because processing to generate the response representation is not needed with ideomotor compatibility, it should be possible to control two responses simultaneously without mutual interference if at least one stimulus-response relation is ideomotor compatible. Although supported in previous work involving discrete responses, this prediction of perfect time-sharing was found not to hold in the experiments reported here. These experiments, unlike those showing perfect time-sharing, involved continuous responses. We propose an alternative version of ideomotor compatibility, in which perfect time-sharing can occur if an integrated stimulus is provided to match the continuous and integrated response.  相似文献   

16.
This study presents an explanation of orthogonal stimulus-response compatibility (SRC) effects that vary with hand or response location: the end-state comfort hypothesis. It posits that responses are spatially transformed and cognitively mapped onto the stimulus dimension according to relative hand posture, thereby mediating the pattern of facilitation and interference in response selection. In the first three experiments, we investigated the eccentricity effect, finding that responses by the left hand in left hemispace are faster with up-left/down-right mapping while responses by the right hand in right hemispace are faster with up-right/down-left mapping (Michaels & Schilder, 1991, Experiment 1). The endstate comfort hypothesis correctly predicted that the eccentricity effect occurred irrespective of the relative position of the stimulus and response device in the sagittal plane (Experiments 1 and 2), and that it reversed when the stimulus-response set was reversed, regardless of the relative position of the stimulus and response device in the fronto-parallel plane (Experiments 2 and 3). Experiment 4 shows a new orthogonal SRC effect that was predicted by the end-state comfort hypothesis. Our results are inconsis tent with other explanations, such as the virtual-lines hypothesis and the salient-features hypothesis.  相似文献   

17.
Responses to a relevant stimulus dimension are faster and more accurate when the stimulus and response spatially correspond compared to when they do not, even though stimulus position is irrelevant (Simon effect). It has been demonstrated that practicing with an incompatible spatial stimulus-response (S-R) mapping before performing a Simon task can eliminate this effect. In the present study we assessed whether a learned spatially incompatible S-R mapping can be transferred to a nonspatial conflict task, hence supporting the view that transfer effects are due to acquisition of a general "respond to the opposite stimulus value" rule. To this aim, we ran two experiments in which participants performed a spatial compatibility task with either a compatible or an incompatible mapping and then transferred, after a 5 min delay, to a color Stroop task. In Experiment 1, responses were executed by pressing one of two keys on the keyboard in both practice and transfer tasks. In Experiment 2, responses were manual in the practice task and vocal in the transfer task. The spatially incompatible practice significantly reduced the color Stroop effect only when responses were manual in both tasks. These results suggest that during practice participants develop a response-selection strategy of emitting the alternative spatial response.  相似文献   

18.
In recent years the overlap between visual perception and memory has shed light on our understanding of both. When ambiguous images that normally cause perception to waver unpredictably are presented briefly with intervening blank periods, perception tends to freeze, locking into one interpretation. This indicates that there is a form of memory storage across the blank interval. This memory trace codes low-level characteristics of the stored stimulus. Although a trace is evident after a single perceptual instance, the trace builds over many separate stimulus presentations, indicating a flexible, variable-length time-course. This memory shares important characteristics with priming by non-ambiguous stimuli. Computational models now provide a framework to interpret many empirical observations.  相似文献   

19.
Three experiments examined stimulus-response (S--R) compatibility relationships with the stimulus array perpendicular to the response array. In Experiments I and II, stimuli indicated right and left positions, while the responses were movements up and down. The mapping right/up and left/down was preferable for the right hand, but the reverse mapping was preferable for the left hand. In Experiment III, the stimuli indicated up and down positions, while the responses were movements to the right and left. In this case, the mapping up/left and down/right was preferable for the right hand, and the reverse mapping was preferable for the left hand. The results are most easily explained by assuming that counterclockwise rotational movements are preferable for the right hand, while clockwise is preferable for the left. These preferences are manifest through combinations of implicit movements towards the stimulus and explicit movements towards the response key. This principle is shown to provide a simpler explanation for some previously reported S-R compatibility effects.  相似文献   

20.
In sequences of identical auditory stimuli, infrequent deviant stimuli elicit an event-related brain potential component called mismatch negativity (MMN). MMN is presumed to reflect the existence of a memory trace of the frequent stimulus at the moment of presentation of the infrequent stimulus. This hypothesis was tested by applying the recognition-masking paradigm of cognitive psychology. In this paradigm, a masking sound presented shortly before or after a test stimulus diminishes the recognition memory of this stimulus, the more so the shorter the interval between the test and masking stimuli. This interval was varied in the present study. It was found that the MMN amplitude strongly correlated with the subject’s ability to discriminate between frequent and infrequent stimuli. This result strongly suggests that MMN providesa measure for a trace of sensory memory, and further, that with MMN, this memory can be studied without performance-related distortions.  相似文献   

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