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1.
The study of websites displaying methods of both physical self‐harm and suicide has become an important aspect of deliberate self‐injury and suicide research. However, little is known about contextual factors related to entering such sites. Using data from 3,567 respondents aged 15–30 in the US, UK, Germany, and Finland, we found that experiences of victimization are associated with entering pro‐self‐harm sites and pro‐suicide sites. Also, the victimization context had relevance, as online victimization was particularly related to pro‐self‐harm behavior. The findings suggest a need to organize more specific online support for the victims of violence and online aggression.  相似文献   

2.
Background: Self‐harm (self poisoning and self‐injury) is broadly characterised as any act intended to harm one's own body, without a conscious intent to die. Research indicates that when practitioners encounter self‐harm they often remain anxious, fearful, frustrated, and challenged about such individuals, principally because they are constrained to understand and respond to self‐harm almost exclusively within a problematised discourse (Walker, 2006). That is, a problem that must be diagnosed and contained. Women who self‐harm with a diagnosis of BPD are often portrayed as being risky, chaotic and their identity can be unstable. The aim of this study was to examine and explore the subjective experiences of women who self‐harm with a diagnosis of BPD. Participants: Four women who had a history of self‐harming behaviour with the diagnosis of BPD volunteered for the study. Method: Face‐to‐face, in‐depth narrative interviews were undertaken and were analysed within a framework which drew upon aspects of the ‘performance’ (Langellier, 1989; 2001) and ‘narrative thematic’ approaches (Reissman, 1993). Findings: Two of the participant's accounts illustrate how their self‐harming appeared to have affected their selfhood and sense of agency. They discuss how the external signs of self‐harm may take over their identity and how others communicate and interact with them. Despite the problematic nature of self‐harm implications for practice are highlighted which practitioners may draw upon in their work around self‐harm.  相似文献   

3.
One hundred and fifteen patients in a psychiatric hospital for criminal offenders volunteered to be tested with the overcontrolled hostility scale, the self focus sentence completion, and an emotional empathy measure. The subjects were divided into five groups on the basis of criminal offenses (murder, assault with a deadly weapon, rape, pedophilia, and nonviolent property offenses). It was also possible to divide the sample on the basis of diagnostic features (psychosis, personality disorder, and brain syndrome). The results failed to support the hypothesis that more violent (by nature of their offense) individuals would-as a group-score higher on the overcontrolled hostility scale than less aggressive counterparts. There was some evidence that psychotics showed more self focus at the expense of external focus. The empathy measure failed to reveal any meaningful differences. It is suggested that more validation data are called for to establish the generality of the overcontrolled hostility scale and that, in view of the therapeutic importance which empathy training may have for violent individuals, further effort should be expanded to find a generally valid empathy measure.  相似文献   

4.
Despite the importance of life-cycle models to sensation seeking research, past studies have typically focused on adolescents and adults. This is especially problematic for researchers studying the role of media use in the development of risky behaviors (e.g., violent video game consumption and aggressive behavior). To facilitate research with child populations, a brief sensation seeking scale for children (BSSS-C) is developed and validated with a sample of fourth, fifth, and sixth graders (N = 136). The BSSS-C is found to be internally reliable (α = .82) as well as a strong predictor of several risky child behaviors. Higher sensation seeking children were more likely to play video games, including violent subgenres (e.g., shooters), and to enjoy playing video games that contained specific acts of violence (e.g., weapon use). Higher sensation seekers were also more likely to engage in rule-breaking behavior, such as bringing prohibited cell phones to school. The results suggest that sensation seeking may be related to risky behavior at a very young age.  相似文献   

5.
There is a growing body of evidence to suggest that only a minority of young people experiencing suicidal thoughts or self‐harm present to any health services. This is of concern given that young people with suicidal thoughts or self‐harm often require treatment for mental illness as well as to reduce their risk of completed suicide. We reviewed previously published international community epidemiological studies examining help‐seeking for suicidal thoughts or self‐harm in young people up to the age of 26. The studies confirm that the majority of these young people do not seek professional help, and this includes seeking medical help after an overdose. The majority of young people studied do, however, seek help from social networks that most commonly are peers. Factors influencing and barriers to help‐seeking are discussed and highlight a need for further research into the role that peers and family play in the help‐seeking process for young people with suicidal thoughts or self‐harm.  相似文献   

6.
An exploratory study of 81 Australian psychologists' attitudes towards suicide and self‐harm was undertaken. Two attitudinal measures, one knowledge measure and demographic information, were used to assess the relationships between attitudes, knowledge, gender, age, years of professional experience, and previous experience with suicidal and self‐harming clients. Among this sample, attitudes towards suicide and self‐harm were generally positive and participants displayed high levels of knowledge of self‐harm. Age and years of experience were related to participants' attitudes, with younger psychologists reporting greater confidence in working with these clients and believing in the right of an individual to decide when to die. Future research is needed to determine the impact of psychologists' attitudes on their behaviour towards suicidal and self‐harming clients.  相似文献   

7.
First time gun carrying is specified as a logical starting point for the primary prevention of youth gun violence, which is also consistent with the public health approach to the prevention of firearm injuries for at risk African American youth. However, it is difficult to disentangle youth gun violence from other aspects of violence that are concentrated in high poverty settings. Insights from developmental life-course criminology (DLC) are used to: (1) categorize first time gun carrying as a critical inflection point in the development of youth violence; and (2) categorize exposure to violence in the community as a developmental pathway for first time gun carrying for youth attempting to prevent and/or deter future violent victimization. The ecological-transactional model of community violence provides a more nuanced breakdown of the impact of exposure to violence in the community on first time gun carrying given the embeddedness of contexts that shape child and adolescent development in high poverty settings. Finally, several areas for future research are outlined that include a need to better integrate gun carrying into existing theories as well as future longitudinal studies of high risk African American youth.  相似文献   

8.
ABSTRACT The current research had 2 aims: (1) to determine the cross‐sectional age differences in self‐concept clarity during adulthood and (2) to examine the importance of social role experiences for age differences in self‐concept clarity. These aims were addressed in 2 large samples of adults ranging in age from 18 to 94 years. In both studies, self‐concept clarity had a curvilinear relation to age such that self‐concept clarity was positively related to age from young adulthood through middle age and negatively related to age in older adulthood. This relationship was moderated by annual income and community investment. In addition, annual income and health‐related social role limitations mediated age differences in self‐concept clarity. Findings are discussed in terms of modern theories of identity development.  相似文献   

9.
Though the prevalence of gun possession and carrying among juveniles is now fairly well documented (at least among non-serious offenders), little research has examined juveniles' reasons for possessing and carrying guns beyond noting that youth who report robbery and assaultive behavior have higher rates of gun and other weapon possession than do non-violent youth. The present study examines the question of motivation behind gun possession and carrying by criminally-inclined youths through analysis of survey data collected from juveniles incarcerated in maximum security reformatories. The findings support the popular fear that juvenile offenders are heavily involved in gun-related crime, though the same findings point to multiple needs and uses for guns. Using a number of measures—reasons for carrying guns, for using them during the commission of crimes, for purchasing them, etc.—it appears that the primary reason for gun possession and carrying is the juvenile's perception of the need to be armed for protection. This is the case even among those who were involved in such predatory crimes as armed robbery prior to incarceration. Thus, legislative attempts to dissuade youth from obtaining guns to commit crimes are likely misplaced, since the guns eventually used in crime are usually obtained for protective purposes. Only when firearms are perceived as no longer needed can we expect a serious drop in gun-related offenses among youth.  相似文献   

10.
This paper proposes a developmental framework for disaster studies with children that allows researchers to explore the interaction between developmental change (defined as change that is extended, self-regulated, qualitative, and progressive) and cataclysmic change. It outlines three levels of analysis related to disasters: 1) observing the harm of disasters in the context of age-related changes in children, 2) demonstrating how children are restored to age-typical developmental trajectories following disasters, and 3) investigating how specific disaster experiences are integrated over time with children's ongoing developmental processes, such as their understanding of self and their views of the world. The paper identifies existing studies at each level of the framework, outlines how these levels of analysis can be used in constructing developmental models of disaster response, and offers suggestions for expanding disaster research into additional developmental areas.  相似文献   

11.
Background . While the cognitive theory of obsessive‐compulsive disorder (OCD) is one of the most widely accepted accounts of the maintenance of the disorder in adults, no study to date has systematically evaluated the theory across children, adolescence and adults with OCD. Method . This paper investigated developmental differences in the cognitive processing of threat in a sample of children, adolescents and adults with OCD. Using an idiographic assessment approach, as well as self‐report questionnaires, this study evaluated cognitive appraisals of responsibility, probability, severity, thought‐action fusion (TAF), thought‐suppression, self‐doubt and cognitive control. It was hypothesised that there would be age related differences in reported responsibility for harm, probability of harm, severity of harm, thought suppression, TAF, self‐doubt and cognitive control. Results . Results of this study demonstrated that children with OCD reported experiencing fewer intrusive thoughts, which were less distressing and less uncontrollable than those experienced by adolescents and adults with OCD. Furthermore, responsibility attitudes, probability biases and thought suppression strategies were higher in adolescents and adults with OCD. Cognitive processes of TAF, perceived severity of harm, self‐doubt and cognitive control were found to be comparable across age groups. Conclusions . These results suggest that the current cognitive theory of OCD needs to address developmental differences in the cognitive processing of threat. Furthermore, for a developmentally sensitive theory of OCD, further investigation is warranted into other possible age related maintenance factors. Implications of this investigation and directions for future research are discussed.  相似文献   

12.
Competing theories of arousal versus salience and object enhancement vs. reduced perceptual processing as explanations for the weapon focus effect in eyewitness identification were examined. Male and female students ( N = 200) viewed a videotape of a male or female intruder rudely barging into a classroom while carrying a book, a gun, or an unusual object and demanding to know the whereabouts of another student. Feature accuracy recall of both the intruder and the object were assessed on a postexperimental questionnaire. Results supported the salience and reduced-perceptual-processing hypotheses, suggesting that weapon focus may be a special instance of a more general salient object effect. An own-gender bias in eyewitness identification was replicated when no weapon or unusual objects distracted eyewitnesses, but was reversed when a weapon or an unusual object was present.  相似文献   

13.
暴力视频游戏是一种新兴的娱乐媒介, 是指含有描绘个体试图对其他个体造成伤害等内容的视频游戏。亲社会性是人类区别于动物的重要特征, 包括在人际交往中个体所表现出的利他、助人等一切使他人受益的认知、情感和行为。本文采用元分析的方法整合国内外已有研究, 分析暴力视频游戏对玩家亲社会性影响的主效应, 并重点考察各调节变量在暴力视频游戏与亲社会性的关系中产生的作用。通过文献检索, 纳入符合要求的文献24篇, 包含63个效应值(effect size), 总样本量18554人。研究结果显示:暴力视频游戏与亲社会性总效应值显著, 但相关较弱(r = -0.10)。调节效应分析表明, 暴力视频游戏与亲社会性的关系受到被试性别、被试类型、被试年龄、测量类型与亲社会性测量指标的调节。未来研究可以进一步采用一般攻击模型与一般学习模型等理论模型指导暴力视频游戏对亲社会行为影响研究, 同时优化实证研究中测量亲社会性的实验范式, 并且需要重点考察个体差异对暴力视频游戏与亲社会性关系的影响。  相似文献   

14.
Background The expectancy‐value and achievement goal theories are arguably the two most dominant theories of achievement motivation in the contemporary literature. However, very few studies have examined how the constructs derived from both theories are related to deep learning. Moreover, although there is evidence demonstrating the links between achievement goals and deep learning, little research has examined the mediating processes involved. Aims The aims of this research were to: (a) investigate the role of task‐ and self‐related beliefs (task value and self‐efficacy) as well as achievement goals in predicting deep learning in mathematics and (b) examine how classroom attentiveness and group participation mediated the relations between achievement goals and deep learning. Sample The sample comprised 1,476 Grade‐9 students from 39 schools in Singapore. Methods Students' self‐efficacy, task value, achievement goals, classroom attentiveness, group participation, and deep learning in mathematics were assessed by a self‐reported questionnaire administered on‐line. Structural equation modelling was performed to test the hypothesized model linking these variables. Results and conclusions Task value was predictive of task‐related achievement goals whereas self‐efficacy was predictive of task‐approach, performance‐approach, and performance‐avoidance goals. Achievement goals were found to fully mediate the relations between task value and self‐efficacy on the one hand, and classroom attentiveness, group participation, and deep learning on the other. Classroom attentiveness and group participation partially mediated the relations between achievement goal adoption and deep learning. The findings suggest that (a) task‐ and self‐related pathways are two possible routes through which students could be motivated to learn and (b) like task‐approach goals, performance‐approach goals could lead to adaptive processes and outcomes.  相似文献   

15.
Nonsuicidal self‐injury (NSSI) and disordered eating (DE) are highly comorbid and may be regarded as belonging to a spectrum of self‐harm behaviors. We investigated self‐criticism as a transdiagnostic correlate of these behaviors, in keeping with etiological theories of both NSSI and DE. We reviewed the literature and meta‐analyzed the relation of self‐criticism to both NSSI (15 studies; 17 effect sizes) and DE (24 studies; 29 effect sizes). Results showed equivalent, moderate‐to‐large effects for the relation of self‐criticism to NSSI (= .38; CI: .29–.46) and DE (= .40; CI: .34–.45). The relation of NSSI to self‐criticism generalized across multiple potential moderators. DE behavior type moderated the relation of self‐criticism to DE, with a stronger relation emerging for purging than restriction. Findings support self‐criticism as a possible candidate for transdiagnostic pathways to self‐harm.  相似文献   

16.
Sex differences in attribution of causality are investigated in three types of television programs: prime-time family, violent, and daytime serial shows. Both frequency and type of causal statements were studied, using DeCharm's conceptualization of personal causation as origin-like (internal to the self) or pawn-like (external to the self). There were striking sex differences in violent programs, with males modeling more origin behavior and females modeling more pawn behavior. In soap operas there were no sex differences, but both origin and pawn ideas were expressed in terms of personal responsibility, with fewer references to more competent origin behaviors such as goal setting, planned decision making, or self-confidence. These findings have implications for differential socialization of competent coping skills for males and females.The authors would like to express appreciation to Katie Henry and Jennifer Mardoyan, who assisted with this research.  相似文献   

17.
Across two studies we show that engaging in violent video game play diminishes perceptions of our own human qualities. In addition, when other players are the targets of this violence it reduces our perceptions of their humanity also. In Study 1, we demonstrate that playing Mortal Kombat against another player reduces the perceived humanity of the self as well as the humanity of one's opponent (compared to playing a non-violent game). In Study 2 we replicate this effect on perceived humanity of the self when playing a violent game with a co-player. However, we find no dehumanization of co-players who are not the targets of violence. We demonstrate these effects cannot be reduced to mood, self-esteem, gender, or other characteristics of the game such as excitement and enjoyment. The findings provide a broader perspective from which to view previous work on the adverse effects of violent video games.  相似文献   

18.
We examined the causal relationship between playing violent video games and increases in aggressiveness by using implicit measures of aggressiveness, which have become important for accurately predicting impulsive behavioral tendencies. Ninety‐six adults were randomly assigned to play one of three versions of a computer game that differed only with regard to game content (violent, peaceful, or abstract game), or to work on a reading task. In the games the environmental context, mouse gestures, and physiological arousal—as indicated by heart rate and skin conductance—were kept constant. In the violent game soldiers had to be shot, in the peaceful game sunflowers had to be watered, and the abstract game simply required clicking colored triangles. Five minutes of play did not alter trait aggressiveness, yet an Implicit Association Test detected a change in implicit aggressive self‐concept. Playing a violent game produced a significant increase in implicit aggressive self‐concept relative to playing a peaceful game. The well‐controlled study closes a gap in the research on the causality of the link between violence exposure in computer games and aggressiveness with specific regard to implicit measures. We discuss the significance of importing recent social–cognitive theory into aggression research and stress the need for further development of aggression‐related implicit measures. Aggr. Behav. 36:1–13, 2010. © 2009 Wiley‐Liss, Inc.  相似文献   

19.
Using structural equation modeling, concurrent associations were assessed among physical bullying, relational bullying, physical victimization, relational victimization, injury and weapon carrying using data from the population of 1300 adolescent girls and 1362 adolescent boys in grades 7-12 in a Colorado school district. For both genders, being a relational bully was a significantly stronger predictor of weapon carrying than being a physical bully, and both bullying types were significant predictors of more weapon carrying. For both genders, being a victim of physical bullying, a victim of relational bullying, or being a relational bully significantly predicted more injury. In latent means comparisons, adolescent girls reported more relational victimization and adolescent boys reported more physical bullying and victimization, more weapon carrying, and more injury. The relative strength of relational bullying on weapon carrying, and the health-related consequences of bullying on interpersonal violence and injury support concerted efforts in schools to mitigate these behaviors. Attention to differences related to age and gender also is indicated in the design of bullying mitigation programs.  相似文献   

20.
Previous research findings have indicated that both alcohol intoxication and violent pornography exposure may contribute to increased sexual aggression by men. This study used an experimental paradigm to examine the effects of a moderate alcohol dose, alcohol‐related beliefs, and victim response on men's self‐reported likelihood of committing sexual aggression. A community sample of male social drinkers (N=84) participated in an experiment in which they read an eroticized rape depiction after completing an alcohol administration protocol. The stimulus story varied whether the victim, who initially expressed unwillingness to engage in sexual activity, expressed pleasure or distress in response to the man physically forcing her to perform several explicit sex acts. A path analytic model illustrated that participants' self‐reported likelihood of behaving like the sexual aggressor in the story was directly related to their own sexual arousal. Heightened sexual arousal was reported by participants who had consumed alcohol, those who read the victim‐pleasure story, and those who believed that drinking women are sexually vulnerable. Results suggest that sexual arousal to violent pornography, as influenced by acute alcohol intoxication and other factors, may be an important component of men's perceptions of their own sexual aggression likelihood. Aggr. Behav. 32:581–589, 2006. © 2006 Wiley‐Liss, Inc.  相似文献   

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