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1.
Cooperation is a fundamental form of social interaction, and turn-taking reciprocity one of its most familiar manifestations. The Centipede game provides a formal model of such alternating reciprocal cooperation, but a backward induction (BI) argument appears to prove logically that instrumentally rational players would never cooperate in this way. A systematic review of experimental research reveals that human decision makers cooperate frequently in this game, except under certain extreme conditions. Several game, situational, and individual difference variables have been investigated for their influence on cooperation. The most influential are aspects of the payoff function (especially the social gain from cooperation and the risk associated with a cooperative move), the number of players, repetitions of the game, group vs. individual decisions, and players’ social value orientations (SVOs). Our review of experimental evidence suggests that other-regarding preferences, including prosocial behavioural dispositions and collective rationality, provide the most powerful explanation for cooperation.  相似文献   

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What motivates individual self-sacrificial behavior in intergroup conflicts? Is it the altruistic desire to help the in-group or the aggressive drive to hurt the out-group? This article introduces a new game paradigm, the intergroup prisoner's dilemma-maximizing difference (IPD-MD) game, designed specifically to distinguish between these two motives. The game involves two groups. Each group member is given a monetary endowment and can decide how much of it to contribute. Contribution can be made to either of two pools, one that benefits the in-group at a personal cost and another that, in addition, harms the out-group. An experiment demonstrated that contributions in the IPD-MD game are made almost exclusively to the cooperative, within-group pool. Moreover, preplay intragroup communication increases intragroup cooperation, but not intergroup competition. These results are compared with those observed in the intergroup prisoner's dilemma game, in which group members' contributions are restricted to the competitive, between-group pool.  相似文献   

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Mindfulness appears to improve empathy and understanding in relationships, which are necessary for successful cooperation. However, the impact of mindfulness on cooperation has not been fully studied. This study used hyperscanning technique to examine the effect of mindfulness on the inter-brain synchrony of interacting individuals during the cooperative tasks. Forty-one dyads were randomly assigned to a mindfulness group or a non-mindfulness group. Dyads of the mindfulness group performed a short mindfulness exercise following a 15-minute mindfulness audio guidance. Dyads of the non-mindfulness group were instructed to rest quietly with their eyes closed. Then, simultaneously and continuously EEG was recorded from all dyads when they completed a computer-based cooperative game task. Reaction times (RTs) and success rates were used to indicate the behavioral performance, and phase locking value (PLV) was used to indicate the inter-brain synchrony. The results showed that (1) Greater theta inter-brain synchrony during the cooperative computer game tasks was observed in the mindfulness group than in the non-mindfulness group; (2) Greater theta inter-brain synchrony was observed in the successful cooperation conditions as compared to those in the failure cooperation conditions; (3) Greater theta inter-brain synchrony was observed at the frontal region as compared to those at the parietal-occipital region in the successful cooperation condition. The results expand the neural basis of the effects of mindfulness on cooperation feedback processing.  相似文献   

6.
The effects of verbal accounts offered by a threatener on targets' subsequent attributions of the threatener's social motives was studied. Following a standardized interaction in a Prisoner's Dilemma game the subjects' opponent offered one of three accounts for using threats: cooperative intent, establishment of transrelational equity, or ignorance. In a fourth condition the confederate offered no account for his actions. Attributions were assessed by having subjects rate each of four responses representative of the social motives of cooperation, competition, apathy, and deceit in five different situations. It was found that the type of account had specific attributional effects. A cooperative account led to a correspondent inference of a cooperative disposition, a transrelational equity account was apparently perceived as illegitimate and led to an attribution of a deceitful motive, and an excuse of ignorance was linked with apathy.  相似文献   

7.
Cooperation is vital for modern society. Previous studies showed that procedural fairness promotes cooperation; however, they mainly focused on cooperation intention, which may fail to reveal actual cooperative behaviour. Moreover, little is known regarding the personality boundary of the effect of procedural fairness on cooperation. Guided by previous findings that self-esteem increases sensitivity to procedural unfairness, we attempted to explore the moderating effect of self-esteem on the association between procedural fairness and cooperative behaviour. In Experiment 1, 160 participants' self-esteem was measured using the Rosenberg Self-Esteem Scale; procedural fairness was manipulated in two conditions, depending on whether money was allocated in an economic game by rolling the dice twice or an allocator's arbitrary choice. Cooperative behaviour was assessed using the chicken game paradigm. Experiment 2 (148 participants) aimed to replicate and extend the results of Experiment 1 using a more rigorous experimental design, in which the possible effect of outcome favourability was excluded. The results of both experiments consistently showed that procedural fairness positively predicted cooperative behaviour, and this association was significant in high-self-esteem individuals, but not in low-self-esteem individuals. These findings shed light on the vital role of self-esteem in understanding the relationship between procedural fairness and cooperative behaviour.  相似文献   

8.
人类的生存繁衍依赖于人们之间的相互合作,合作与冲突行为的研究近年来成为心理学的研究热点。本研究通过实验程序操纵Chicken Game中博弈同伴的特点,考察个体在社会困境中面对不同特点同伴时的合作行为。结果发现:(1)同伴道义论组和功利论组总和解率没有显著差异,同伴竞争组和合作组的总和解率也没有显著差异。(2)在与道义论以及合作型的同伴互动时,个体的行为没有明显受到上次博弈反馈的影响。(3)当同伴为功利论时,相比于上次博弈个体选择和解而同伴选择进攻,双方都选择和解时个体在当前博弈中更倾向于和解;(4)在同伴竞争组中,相比于上次博弈个体选择进攻而同伴选择和解,双方都选择和解时被试在当前博弈中会更倾向于和解。实验结果表明个体在博弈任务中会受到同伴特点的影响,并且同伴在博弈中的行为特点的影响更为显著。本研究从同伴特点来考察个体的合作行为,揭示了影响个体博弈行为的一种因素。  相似文献   

9.
Groups and individuals were compared in two experiments. In the first, two same-sex individuals or two same-sex dyads played 10 trials of a Prisoner's Dilemma matrix game (PDG) for money. Play between individuals was more cooperative and less competitive than play between groups. In the second experiment subjects played 10 trials of either PDG or mutual-fate-control (MFC) matrices. For the MFC matrix the competitive choice, which reduces the opponent's outcomes, but has no effect on own outcomes, reflects a desire to increase one's relative advantage over the opponent. Although cooperation was greater for MFC, for both PDG and MFC matrices groups were more competitive and less cooperative than individuals. A large component of the groups-individuals effect is attributed to the greater desire of groups to “win” or avoid “losing” to the opponent, regardless of their absolute outcomes.  相似文献   

10.
Subjects in Santa Barbara, California, and Groningen, The Netherlands, participated in a seven-person social dilemma game, presented in terms of a conservation of resources problem. Prior to their decision making in the social dilemma game, subject's social motive (altruistic, cooperative, individualistic, competitive) was assessed by means of two different classification procedures. On the basis of previous research findings American subjects were expected to display relatively more competitive social motives, and Dutch subjects relatively more cooperative ones. However, no indications of crosscultural differences were found neither with regard to the distribution of social motives nor with regard to the amount of resources taken for self in the social dilemma game. In both locations, competitive subjects took most resources for self, individualistic subjects took next most, cooperative subjects took less than individualists, and altruistic subjects took the least. In addition to predictive validity, indices of the convergent validity of two social motive assessment procedures were described.  相似文献   

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This study explored the reasons and motives underlying the decisions of individuals with strong Machiavellian attitudes (High Machs). One hundred and fifty undergraduate students completed the Mach‐IV test, and their contributions to, financial success in and narrative reports of a public goods game were analysed. High Machs contributed less to the public good and gained more benefit than Low Machs. Analysis of the narrative reports showed that High Machs used significantly fewer verbs referring to emotional involvement and first person plural verb forms, than did Low Machs. This study confirmed previous findings that High Machs have a cool and rational character and a proself orientation and showed that their lack of group orientation may account for their low cooperation in social dilemmas. The results of narrative content analysis provide a new perspective on the motives and values behind High Machs' decisions and success in different fields of social life.  相似文献   

12.
Experimental games have previously been used to study principles of human interaction. Many such games are characterized by iterated or repeated designs that model dynamic relationships, including reciprocal cooperation. To enable the study of infinite game repetitions and to avoid endgame effects of lower cooperation toward the final game round, investigators have introduced random termination rules. This study extends previous research that has focused narrowly on repeated Prisoner's Dilemma games by conducting a controlled experiment of two‐player, random termination Centipede games involving probabilistic reinforcement and characterized by the longest decision sequences reported in the empirical literature to date (24 decision nodes). Specifically, we assessed mean exit points and cooperation rates, and compared the effects of four different termination rules: no random game termination, random game termination with constant termination probability, random game termination with increasing termination probability, and random game termination with decreasing termination probability. We found that although mean exit points were lower for games with shorter expected game lengths, the subjects' cooperativeness was significantly reduced only in the most extreme condition with decreasing computer termination probability and an expected game length of two decision nodes.  相似文献   

13.
The interdependent motives of cooperation and competition are integral to adaptive social functioning. In three experiments, we provide novel evidence that both cooperation and competition goals enhance perceptual acuity for both angry and happy faces. Experiment 1 found that both cooperative and competitive motives improve perceivers?? ability to discriminate between genuine and deceptive smiles. Experiment 2 revealed that both cooperative and competitive motives improve perceivers?? perceptual sensitivity to subtle differences among happy and angry facial expressions. Finally, Experiment 3 found that the motivated increase in perceptual acuity for happy and angry expressions allows perceivers to overcome the effects of visual noise, relative to unmotivated control participants. Collectively, these results provide novel evidence that the interdependent motives of cooperation and competition can attune visual perception, accentuating the subjectively experienced signal strength of anger and happiness.  相似文献   

14.
Effects of procedural fairness and self‐interest on cooperation vs. hardness in an urban planning conflict were examined in a questionnaire study. The self‐interest perspective posits that people seek to maximize their outcomes and, therefore, cooperate only when they can gain advantages or avoid disadvantages by doing so, while fairness models of cooperation view cooperative actions as based mainly on justice motives. The data give strong support for the fairness hypothesis, showing that self‐interest accounts only for hard strategies, whereas justice motives explain a considerable part of cooperation. The impact of the results on further research on social conflicts and their settlement, as well as the elaboration of models of fairness in the social psychology of conflicts are discussed.  相似文献   

15.
以38名大学生和研究生为被试,采用Chicken Game实验范式测量合作行为,考察了单人和双人合作模式游戏后,性别和游戏习惯对玩家在博弈决策中合作行为的影响。结果表明:(1)双人合作模式游戏可以促进玩家在博弈决策中的合作行为;(2)双人合作模式游戏后,男玩家(相比女玩家)在博弈决策中的合作行为更多;(3)玩游戏的习惯影响博弈决策中的合作行为,相比于经常习惯与现实朋友玩游戏和独自玩游戏的玩家,经常习惯与网友玩游戏的玩家在双人合作模式游戏后的合作行为更多。本研究不仅证实了一般学习模型,也证实了亲社会合作类视频游戏可以有效促进博弈决策中的合作行为。  相似文献   

16.
The present study examined the relationship between individuals social motives or values and their level of cooperation during a simulated resource conservation crisis Prior to the resource task, a decomposed game procedure was used to classify subjects as cooperatively or noncooperatively oriented Subjects, in groups of six, were led to believe that they shared access to a replenishing resource pool via a system of linked computer terminals Across a series of trials, subjects had to choose between maximizing their own short-term gain and exercising personal restraint to preserve the collective resource False feedback about the group's use of the resource and the rate at which it was replenished was varied to indicate either that the resource was being sustained or that collective overuse was rapidly depleting it As predicted, cooperatively oriented individuals responded to resource depletion with greater self-restraint than did those classified as noncooperators Analvsis of pretrial and posttrial data indicated that social values were also related to individuals expectations about the task and perceptions of others  相似文献   

17.
李晶  朱莉琪 《心理学报》2014,46(9):1301-1316
合作行为是一种重要的亲社会行为, 对儿童的社会适应具有重要意义, 而孤独症儿童的典型特征是社会功能存在缺陷, 从而导致合作行为的缺乏。以往研究未能就孤独症儿童在不同合作任务类型中的表现做出区分, 本研究采用经典的囚徒困境博弈和合作性工具任务比较了6~12岁的高功能孤独症儿童和正常发展儿童在不同任务中的合作行为。结果显示高功能孤独症儿童和正常儿童在囚徒困境中的合作行为没有显著差异, 然而, 他们在工具性任务中表现出比正常儿童更低水平的合作行为。这说明高功能孤独症儿童在对认知能力有不同要求的合作任务中的表现不同。  相似文献   

18.
刘耀中  窦凯 《心理科学》2015,(3):643-650
社会困境中的合作行为是通过抑制个体利益最大化的诱惑从而满足集体利益最大化的过程。研究采用囚徒困境游戏范式考察个体的合作行为,通过设置决策顺序操控人际控制感的高低,利用ERPs技术探讨了人际控制感影响合作行为的神经机制。行为结果发现:高人际控制感条件下个体做出合作行为的频率显著高于低人际控制感。ERPs结果发现:个体在高人际控制感条件下博弈时顶枕区所诱发的P2波幅更小,且右侧额区所诱发的N2波幅也更小。这表明被试在高人际控制感条件下感知到的不确定性更小,冲突控制水平更高,从而更能抑制利己诱惑,表现出更多的合作行为。  相似文献   

19.
崔丽莹 《心理科学》2011,34(3):613-618
目的:旨在揭示中小学儿童的人际信任、成就动机水平及其与合作倾向之间的关系。方法:运用马基量表、人际信任量表、成就动机量表和合作倾向评价表对553名3-8年级学生进行测查。结果:1,初中男女生在人际信任水平上出现明显分化。2,男生追求成功的动机和避免失败的动机随年龄增长出现下降趋势,女生追求成功的动机下降,避免失败的动机上升。3,追求成功的动机与合作倾向有显著正相关。结论:与人际信任水平相比,成就动机在儿童合作倾向的评价中发挥了更大的作用。  相似文献   

20.
Although evidence has suggested that coordinated action enhances rapport and fosters cooperation, the possibility that it might also influence the ability to pursue joint goals has yet to be demonstrated. We show that rocking in synchrony enhanced individuals’ perceptual sensitivity to the motion of other entities and thereby increased their success in a subsequent joint-action task that required the ability to dynamically detect and respond appropriately to a partner’s movements. These findings support the view that in addition to fostering social cohesion, synchrony hones the abilities that allow individuals to functionally direct their cooperative motives.  相似文献   

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