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1.
Change blindness illustrates a remarkable limitation in visual processing by demonstrating that substantial changes in a visual scene can go undetected. Because these changes can ultimately be detected using top-down driven search processes, many theories assign a central role to spatial attention in overcoming change blindness. Surprisingly, it has been reported that change blindness can occur during blink-contingent changes even when observers fixate the changing location [O'Regan, J. K., Deubel, H., Clark, J. J., & Rensink, R. A. (2000). Picture changes during blinks: Looking without seeing and seeing without looking. Visual Cognition, 7, 191-212]. However, eye blinks produce a transient disruption of vision that is independent of any associated changes in the retinal image. We determined whether these 'attentive blank stares' could occur in the absence of blink-mediated visual suppression. Using a flicker change-blindness paradigm we confirm that despite direct attentive fixations, obvious scene changes often remain undetected. We conclude that change detection involves object or feature based attentional mechanisms, which can be 'misdirected' despite the allocation of spatial attention to the position of the change.  相似文献   

2.
Change blindness phenomena are widely known in cognitive science, but their relation to driving is not quite clear. We report a study where subjects viewed colour video stills of natural traffic while eye movements were recorded. A change could occur randomly in three different occlusion modes—blinks, blanks and saccades—or during a fixation (as control condition). These changes could be either relevant or irrelevant with respect to the traffic safety. We used deletions as well as insertions of objects. All occlusion modes were equivalent concerning detection rate and reaction time, deviating from the control condition only. The detection of relevant changes was both more likely and faster than that of irrelevant ones, particularly for relevant insertions, which approached the base line level. Even in this case, it took about 180 ms longer to react to changes when they occurred during a saccade, blink or blank. In a second study, relevant insertions and the blank occlusion were used in a driving simulator environment. We found a surprising effect in the dynamic setting: an advantage in change detection rate and time with blanks compared to the control condition. Change detection was also good during blinks, but not in saccades. Possible explanation of these effects and their practical implications are discussed.  相似文献   

3.
Faubert J  Herbert AM 《Perception》1999,28(5):617-621
Circularly repeating patches containing sawtooth luminance gradients produce a sensation of motion when viewed in the periphery. Illusory motion is perceived in a dark-to-light direction, but only when one's gaze is directed to different locations around the stimulus, a point outside the display is fixated and the observer blinks, or when the stimulus is sequentially displayed at different locations whilst the observer fixates one point. We propose that the illusion is produced by the interaction of three factors: (i) introducing transients as a result of eye movements or blinks; (ii) differing latencies in the processing of luminance; and (iii) spatiotemporal integration of the differing luminance signals in the periphery.  相似文献   

4.
变化盲视的最新研究进展   总被引:3,自引:1,他引:2  
变化盲视指观察者不能探测到客体或情境中的变化 ,是近十年以来认知心理学的研究热点之一。变化盲视可发生在各种实验条件下。例如 ,在扫视、眨眼、电影镜头切换时发生的变化以及真实情景的交互作用中发生的变化 ,观察者都有可能探测不到。本文介绍了近年来对于变化盲视的研究成果 ,包括经常使用的实验范式和对这个现象的解释等  相似文献   

5.
Eye movements were monitored and a target circle subtending an angle of 7o was made to move during and dependent on the eye movements. Thresholds of detection of the resulting abnormal image displacements were obtained. Thresholds were low when both the eyes and the target moved either horizontally or vertically. They were higher by a factor of two or more when the eye movements and the target motions were not in the same plane. In the latter conditions, two processes account for the detection of target motion. One is a compensation process where the extent of that component of the motion of the retinal image of the target which is parallel to the eye movement is compared with the extent of the eye movement. The other process detects an angle between the plane of the target image motion and the plane of the eye movement. Our results indicate that the higher thresholds occurred when detection of this angle was required.  相似文献   

6.
《Visual cognition》2013,21(2):233-255
Change blindness is a failure to detect a change in an scene when the change occurs along with some visual disturbances. Disturbances are thought to play a delocalizing role that affects the saliency of the “target” transient signal coming from the change location, which would otherwise capture attention and render the change visible. For instance, it is hypothesized that the appearance of new objects in the “mudsplashes” paradigm generates transient signals that compete with the target object's transient signal for attracting attention. Thus, experiments using the mudsplashes paradigm do not rule out a possible role of object changes in capturing attention. Here, by reversing image contrast polarity, we develop a new paradigm to produce change blindness when a real global transient signal is the only visual event occurring, with no edges added or deleted except in the target object. The results show that transient signals, per se, are able to prevent change detection. However, abrupt transients are not necessary if object change occurs in the zero-contrast phase of a smoothly fading and reappearing image, leaving attention as the only common factor affecting all cases of change blindness.  相似文献   

7.
视觉运动追踪是运动知觉研究的一个重要领域。通过构建视觉运动追踪的过程模型和分析每个阶段的认知加工任务, 可以帮助人们认识运动物体识别的本质。视觉运动追踪包括目标获取和运动追踪两个加工过程:目标获取阶段的主要任务是将目标与背景分离, 集中注意力加工追踪目标; 运动追踪阶段的主要任务是启动平滑追踪眼动和追赶性眼跳, 并发挥行为水平、眼动水平和神经活动水平的预测机制。目标获取同时受背景和目标的运动特征和身份特征影响; 运动追踪系统发挥预测机制的基础是客体表征连续性, 而客体表征连续性的建立同时依赖于目标时空属性和身份特征的编码加工。因此, 视觉运动追踪是视觉系统对客体运动信息和身份语义信息整合的结果。其中, 客体运动信息的加工特性已经获得了比较广泛的研究, 而语义信息加工机制还有待进一步加强。  相似文献   

8.
Ocular pursuit movements allow moving objects to be tracked with a combination of smooth movements and saccades. The principal objective is to maintain smooth eye velocity close to object velocity, thus minimising retinal image motion and maintaining acuity. Saccadic movements serve to realign the image if it falls outside the fovea, the area of highest acuity. Pursuit movements are often portrayed as voluntary but their basis lies in processes that sense retinal motion and can induce eye movements without active participation. The factor distinguishing pursuit from such reflexive movements is the ability to select and track a single object when presented with multiple stimuli. The selective process requires attention, which appears to raise the gain for the selected object and/or suppress that associated with other stimuli, the resulting competition often reducing pursuit velocity. Although pursuit is essentially a feedback process, delays in motion processing create problems of stability and speed of response. This is countered by predictive processes, probably operating through internal efference copy (extra-retinal) mechanisms using short-term memory to store velocity and timing information from prior stimulation. In response to constant velocity motion, the initial response is visually driven, but extra-retinal mechanisms rapidly take over and sustain pursuit. The same extra-retinal mechanisms may also be responsible for generating anticipatory smooth pursuit movements when past experience creates expectancy of impending object motion. Similar, but more complex, processes appear to operate during periodic pursuit, where partial trajectory information is stored and released in anticipation of expected future motion, thus minimising phase errors associated with motion processing delays.  相似文献   

9.
Smooth pursuit eye movements are performed in order to prevent retinal image blur of a moving object. Rhesus monkeys are able to perform smooth pursuit eye movements quite similar as humans, even if the pursuit target does not consist in a simple moving dot. Therefore, the study of the neuronal responses as well as the consequences of micro-stimulation and lesions in trained monkeys performing smooth pursuit is a powerful approach to understand the human pursuit system. The processing of visual motion is achieved in the primary visual cortex and the middle temporal area. Further processing including the combination of retinal image motion signals with extra-retinal signals such as the ongoing eye and head movement occurs in subsequent cortical areas as the medial superior temporal area, the ventral intraparietal area and the frontal and supplementary eye field. The frontal eye field especially contributes anticipatory signals which have a substantial influence on the execution of smooth pursuit. All these cortical areas send information to the pontine nuclei, which in turn provide the input to the cerebellum. The cerebellum contains two pursuit representations: in the paraflocculus/flocculus region and in the posterior vermis. While the first representation is most likely involved in the coordination of pursuit and the vestibular-ocular reflex, the latter is involved in the precise adjustments of the eye movements such as adaptation of pursuit initiation. The output of the cerebellum is directed to the moto-neurons of the extra-ocular muscles in the brainstem.  相似文献   

10.
《Brain and cognition》2009,69(3):309-326
Ocular pursuit movements allow moving objects to be tracked with a combination of smooth movements and saccades. The principal objective is to maintain smooth eye velocity close to object velocity, thus minimising retinal image motion and maintaining acuity. Saccadic movements serve to realign the image if it falls outside the fovea, the area of highest acuity. Pursuit movements are often portrayed as voluntary but their basis lies in processes that sense retinal motion and can induce eye movements without active participation. The factor distinguishing pursuit from such reflexive movements is the ability to select and track a single object when presented with multiple stimuli. The selective process requires attention, which appears to raise the gain for the selected object and/or suppress that associated with other stimuli, the resulting competition often reducing pursuit velocity. Although pursuit is essentially a feedback process, delays in motion processing create problems of stability and speed of response. This is countered by predictive processes, probably operating through internal efference copy (extra-retinal) mechanisms using short-term memory to store velocity and timing information from prior stimulation. In response to constant velocity motion, the initial response is visually driven, but extra-retinal mechanisms rapidly take over and sustain pursuit. The same extra-retinal mechanisms may also be responsible for generating anticipatory smooth pursuit movements when past experience creates expectancy of impending object motion. Similar, but more complex, processes appear to operate during periodic pursuit, where partial trajectory information is stored and released in anticipation of expected future motion, thus minimising phase errors associated with motion processing delays.  相似文献   

11.
Change blindness is often taken as evidence that visual representations are impoverished, while successful recognition of specific objects is taken as evidence that they are richly detailed. In the current experiments, participants performed cover tasks that required each object in a display to be attended. Change detection trials were unexpectedly introduced and surprise recognition tests were given for nonchanging displays. For both change detection and recognition, participants had to distinguish objects from the same basic‐level category, making it likely that specific visual information had to be used for successful performance. Although recognition was above chance, incidental change detection usually remained at floor. These results help reconcile demonstrations of poor change detection with demonstrations of good memory because they suggest that the capability to store visual information in memory is not reflected by the visual system's tendency to utilize these representations for purposes of detecting unexpected changes.  相似文献   

12.
Watanabe K 《Cognition》2003,88(2):243-257
When visual changes are accompanied by visual transients, such as in the case of saccades, eye blinks, and brief flickers, they often go unnoticed; this phenomenon is called change blindness (Rensink, R. A. (2002). Change detection. Annual Review of Psychology 53, 245; Simons, D. J., & Levin, D. T. (1997). Change blindness. Trends in Cognitive Sciences 1, 261). Change blindness occurs even when the position of visual transients does not cover the location of the change (as in the 'mudsplash' paradigm) (O'Regan, J. K., Rensink, R. A., & Clark, J. J. (1999). Nature 398, 34). By using a simplified mudsplash display, the present study investigated whether change blindness depends on (a). the timing of visual transients, and (b). the task that observers perform. Eight Gabor elements with random orientations were presented. One element (target) was rotated 45 degrees clockwise or counterclockwise without a temporal gap. High contrast visual transients, not overlapping with the elements, appeared at various times with respect to the target change. Observers reported where the change was (change localization), or in which direction the target rotated (change identification). Change localization was impaired primarily when the onset of the transient was at or after the change. In contrast, change identification was impaired mainly when the transient preceded the change. These results suggest that change localization and change identification are mediated in part by different mechanisms.  相似文献   

13.
In 3 experiments the author investigated the relationship between the online visual representation of natural scenes and long-term visual memory. In a change detection task, a target object either changed or remained the same from an initial image of a natural scene to a test image. Two types of changes were possible: rotation in depth, or replacement by another object from the same basic-level category. Change detection during online scene viewing was compared with change detection after delay of 1 trial (Experiments 2A and 2B) until the end of the study session (Experiment 1) or 24 hr (Experiment 3). There was little or no decline in change detection performance from online viewing to a delay of 1 trial or delay until the end of the session, and change detection remained well above chance after 24 hr. These results demonstrate that long-term memory for visual detail in a scene is robust.  相似文献   

14.
Three experiments investigated whether the semantic informativeness of a scene region (object) influences its representation between successive views. In Experiment 1, a scene and a modified version of that scene were presented in alternation, separated by a brief retention interval. A changed object was either semantically consistent with the scene (non-informative) or inconsistent (informative). Change detection latency was shorter in the semantically inconsistent versus consistent condition. In Experiment 2, eye movements were eliminated by presenting a single cycle of the change sequence. Detection accuracy was higher for inconsistent versus consistent objects. This inconsistent object advantage was obtained when the potential strategy of selectively encoding inconsistent objects was no longer advantageous (Experiment 3). These results indicate that the semantic properties of an object influence whether the representation of that object is maintained between views of a scene, and this influence is not caused solely by the differential allocation of eye fixations to the changing region. The potential cognitive mechanisms supporting this effect are discussed.  相似文献   

15.
Results are reported for experiments that examined eye movements directed toward recently cued objects. In 1 experiment participants were slower to initiate saccades toward the earlier location of an object that had been cued, even though the cued object had subsequently moved away from that location. Other experiments involved exploring the reference frame within which the inhibited eye movements are encoded. These experiments revealed that the eye movement that is inhibited is encoded in an oculocentric-rather than an environmental-reference frame. However, simple detection as indexed by manual keypress responses is encoded in an environmental reference frame. The results have implications for inhibition of return, for the link between eye movements and attention, and for the nature of the spatial reference frames in which both covert and overt movements of attention are encoded.  相似文献   

16.
The representation of uniform motion in vision   总被引:3,自引:0,他引:3  
M T Swanston  N J Wade  R H Day 《Perception》1987,16(2):143-159
For veridical detection of object motion any moving detecting system must allocate motion appropriately between itself and objects in space. A model for such allocation is developed for simplified situations (points of light in uniform motion in a frontoparallel plane). It is proposed that motion of objects is registered and represented successively at four levels within frames of reference that are defined by the detectors themselves or by their movements. The four levels are referred to as retinocentric, orbitocentric, egocentric, and geocentric. Thus the retinocentric signal is combined with that for eye rotation to give an orbitocentric signal, and the left and right orbitocentric signals are combined to give an egocentric representation. Up to the egocentric level, motion representation is angular rather than three-dimensional. The egocentric signal is combined with signals for head and body movement and for egocentric distance to give a geocentric representation. It is argued that although motion perception is always geocentric, relevant registrations also occur at the three earlier levels. The model is applied to various veridical and nonveridical motion phenomena.  相似文献   

17.
The roles of encoding,retrieval, and awareness   总被引:1,自引:0,他引:1  
In the experiment reported here, we examined the processes by which expected (probable) changes are detected more frequently than are unexpected (improbable) changes (the change probability effect; Beck, Angelone, & Levin, 2004). The change probability effect may be caused by a bias toward probable changes during encoding of the prechange aspect, during retrieval of the prechange aspect, or during activation of an explicit response to the change. Participants performed a change detection task for probable and improbable changes while their eye movements were tracked. Change detection performance was superior for probable changes, but long-term memory performance was equivalent for both probable and improbable changes. Therefore, although both probable and improbable prechange aspects were encoded, probable prechange aspects were more likely to be retrieved during change detection. Implicit change detection was also greater for probable changes than for improbable changes, suggesting that the change probability effect is the result of a bias during the retrieval and comparison stage of change detection. The stimuli used in the change detection task may be downloaded from www.psychonomic.org/archive.  相似文献   

18.
Change blindness, the surprising inability of people to detect significant changes between consecutively-presented visual displays, has recently been shown to affect tactile perception as well. Visual change blindness has been observed during saccades and eye blinks, conditions under which people’s awareness of visual information is temporarily suppressed. In the present study, we demonstrate change blindness for suprathreshold tactile stimuli resulting from the execution of a secondary task requiring bodily movement. In Experiment 1, the ability of participants to detect changes between two sequentially-presented vibrotactile patterns delivered on their arms and legs was compared while they performed a secondary task consisting of either the execution of a movement with the right arm toward a visual target or the verbal identification of the target side. The results demonstrated that a motor response gave rise to the largest drop in perceptual sensitivity (as measured by changes in d′) in detecting changes to the tactile display. In Experiment 2, we replicated these results under conditions in which the participants had to detect tactile changes while turning a steering wheel instead. These findings are discussed in terms of the role played by bodily movements, sensory suppression, and higher order information processing in modulating people’s awareness of tactile information across the body surface.  相似文献   

19.
Blinks as an index of cognitive activity during reading   总被引:1,自引:0,他引:1  
Horizontal and vertical EOG recordings of eye movements were analyzed to determine the spatial and temporal distribution of blinks and the patterns of eye movements (saccades and fixation pauses) exhibited by six subjects during the reading of stories presented in two formats (on paper and on a VDT). The frequency and placement of blinks was not affected by the presentation condition. Blinks were determined to be non-randomly distributed during reading. Significantly more blinks (36%) occurred in conjunction with saccades than the proportion of time consumed by saccades (12%) would predict. Significantly more blinks (36%) occurred in the vicinity of line change saccades, which accounts for 15% of reading time, and with fixation pauses associated with regressions (42%), which accounts for 26% of reading time, than with fixation pauses during normal reading (22%), which accounts for 60% of reading time. The results of the study suggest that blink behavior during reading is under perceptual and cognitive control.  相似文献   

20.
Two methods for objectively measuring eye tracking data quality are explored. The first method works by tricking the eye tracker to detect an abrupt change in the gaze position of an artificial eye that in actuality does not move. Such a device, referred to as an artificial saccade generator, is shown to be extremely useful for measuring the temporal accuracy and precision of eye tracking systems and for validating the latency to display change in gaze contingent display paradigms. The second method involves an artificial pupil that is mounted on a computer controlled moving platform. This device is designed to be able to provide the eye tracker with motion sequences that closely resemble biological eye movements. The main advantage of using artificial motion for testing eye tracking data quality is the fact that the spatiotemporal signal is fully specified in a manner independent of the eye tracker that is being evaluated and that nearly identical motion sequence can be reproduced multiple times with great precision. The results of the present study demonstrate that the equipment described has the potential to become an important tool in the comprehensive evaluation of data quality.  相似文献   

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