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1.
Examinations of goal-directed movements reveal a process of control that operates to make adjustments on the basis of the expected visual afference associated with the limb's movement. This experiment examined the impact of perturbations to the perceived and actual velocity of aiming movements when each was presented alone or in tandem with the other. Perturbations to perceived velocity were achieved by translating the background over which aiming movements were performed. An aiming stylus that discharged air either in the direction of the movement or in the direction opposite the movement generated the actual velocity perturbations. Kinematic analyses of the aiming movements revealed that only the actual perturbation influenced the control of early movement trajectories. The results are discussed with respect to the influence that visual information has on the control exerted against physical perturbations. Speculations are raised regarding how potential for perturbations influences the strategies adopted for minimizing their impact.  相似文献   

2.
Examinations of goal-directed movements reveal a process of control that operates to make adjustments on the basis of the expected visual afference associated with the limb's movement. This experiment examined the impact of perturbations to the perceived and actual velocity of aiming movements when each was presented alone or in tandem with the other. Perturbations to perceived velocity were achieved by translating the background over which aiming movements were performed. An aiming stylus that discharged air either in the direction of the movement or in the direction opposite the movement generated the actual velocity perturbations. Kinematic analyses of the aiming movements revealed that only the actual perturbation influenced the control of early movement trajectories. The results are discussed with respect to the influence that visual information has on the control exerted against physical perturbations. Speculations are raised regarding how potential for perturbations influences the strategies adopted for minimizing their impact.  相似文献   

3.
Examination of goal-directed movements has evidenced two processes of visually regulated online control: early trajectory control that operates to make movement adjustments on the basis of limb velocity comparisons to internally generated models of the expected limb velocity, and late trajectory control that uses allocentric information about the limb and target positions. The results of experiments using illusory perturbations suggest that the two systems have an additive influence on movement outcome, and are relatively independent. In this theoretical context, three experiments were conducted in which actual perturbations to the aiming limb dynamics and the tasks demands were introduced. Compressed air expulsed through a stylus, in the direction of, or opposite to, that of the movement was used to impact limb velocity and the target location was moved at movement initiation to impact late evaluation of target and limb position. The results of the compressed air-only and moving target-only conditions replicated the previous evidence of early and late control, respectively. Interestingly, movement accuracy measures yielded an interactive effect of the two perturbations when presented in tandem. It appears that the perturbations prompted parallel operation of the two control processes.  相似文献   

4.
Children aged 6 to 10 were tested on their ability to move accurately and to perceptually evaluate their motor response. Subjects performed a directional and an amplitude visuo-manual aiming task without vision of their moving limb. They were asked to correct their error, after completion of their movements, only if they felt they were not accurate. Terminal aiming errors and correction responses (adjustments) were analyzed, and threshold detection was determined relative to terminal aiming error. Action accuracy and evaluation of action accuracy are two abilities that do not develop synchronously. Moreover, the relationship between these abilities depends on whether accuracy and direction or amplitude are required. Amplitude undergoes more corrections than direction, suggesting that the spatial system of reference involved depends more upon the coding of the final position than on direction. Two spatial comparators, operating on the basis of two types of evaluation, seem to have a variably distinct contribution to movement and perception accuracy, according to age.  相似文献   

5.
Children aged 6 to 10 were tested on their ability to move accurately and to perceptually evaluate their motor response. Subjects performed a directional and an amplitude visuo-manual aiming task without vision of their moving limb. They were asked to correct their error, after completion of their movements, only if they felt they were not accurate. Terminal aiming errors and correction responses (adjustments) were analyzed, and threshold detection was determined relative to terminal aiming error. Action accuracy and evaluation of action accuracy are two abilities that do not develop synchronously. Moreover, the relationship between these abilities depends on whether accuracy and direction or amplitude are required. Amplitude undergoes more corrections than direction, suggesting that the spatial system of reference involved depends more upon the coding of the final position than on direction. Two spatial comparators, operating on the basis of two types of evaluation, seem to have a variably distinct contribution to movement and perception accuracy, according to age.  相似文献   

6.
In the Eriksen flanker and colour-word Stroop tasks, the response time (RT) difference between incongruent and congruent trials is smaller following incongruent trials than following congruent trials: the “Gratton effect” (Gratton, Coles, & Donchin, 1992). According to the prevailing conflict-monitoring theory (Botvinick, Braver, Barch, Carter, & Cohen, 2001), the Gratton effect reflects attentional control adjustment following response conflict on incongruent trials. However, because previous studies compared incongruent and congruent trials, it remains unclear to what extent the Gratton effect is driven by incongruent rather than congruent trials. To resolve this issue, we included neutral trials in addition to incongruent and congruent trials in the Eriksen (Experiment 1) and Stroop (Experiment 2) tasks. Participants responded manually and vocally in both tasks. Moreover, we assessed responding to Stroop stimuli that were preceded by neutral cues or by incongruent- or congruent-predicting cues (Experiment 3). In all three experiments, the RT difference between incongruent and congruent trials was larger for postcongruent trials than for postincongruent and postneutral trials. These findings suggest that control adjustments can be independent of response conflict, challenging conflict-monitoring theory.  相似文献   

7.
Energy optimization in goal-directed aiming has been demonstrated as an undershoot bias in primary movement endpoint locations, especially in conditions where corrections to target overshoots must be made against gravity. Two-component models of upper limb movement have not yet considered how joint angles are organized to deal with the energy constraints associated with moving the upper limb in goal-directed aiming tasks. To address this limitation, participants performed aiming movements to targets in the up and down directions with the index finger and two types of rod extensions attached to the index finger. The rod extensions were expected to invoke different energy optimizing strategies in the up and down directions by allowing the distal joints the opportunity to contribute to end effector displacement. Primary movements undershot the farthest target to a greater extent in the downward direction compared to the upward direction, showing that movement kinematics optimize energy expenditure in consideration of the effects of gravity. As rod length increased, shoulder elevation was optimized in movements to the far-up target and elbow flexion was optimally minimized in movements to the far-down target. The results suggest energy optimization in the control of joint angles independent of the force of gravity.  相似文献   

8.
In the Eriksen flanker and colour-word Stroop tasks, the response time (RT) difference between incongruent and congruent trials is smaller following incongruent trials than following congruent trials: the "Gratton effect" (Gratton, Coles, & Donchin, 1992). According to the prevailing conflict-monitoring theory (Botvinick, Braver, Barch, Carter, & Cohen, 2001), the Gratton effect reflects attentional control adjustment following response conflict on incongruent trials. However, because previous studies compared incongruent and congruent trials, it remains unclear to what extent the Gratton effect is driven by incongruent rather than congruent trials. To resolve this issue, we included neutral trials in addition to incongruent and congruent trials in the Eriksen (Experiment 1) and Stroop (Experiment 2) tasks. Participants responded manually and vocally in both tasks. Moreover, we assessed responding to Stroop stimuli that were preceded by neutral cues or by incongruent- or congruent-predicting cues (Experiment 3). In all three experiments, the RT difference between incongruent and congruent trials was larger for postcongruent trials than for postincongruent and postneutral trials. These findings suggest that control adjustments can be independent of response conflict, challenging conflict-monitoring theory.  相似文献   

9.
Abstract

Two studies examined whether emotional comparison and distraction with emotion congruent and incongruent art would improve the well-being of dysphoric undergraduates. In both studies, subjects: (1) imagined a sad event; (2) compared their mood to that expressed by incongruent art (upward comparison) or congruent art (downward comparison); or focused on technical features of incongruent art (incongruent distraction) or congruent art (congruent distraction); and (3) rated their emotions and life satisfaction. The incongruent distraction group reported feeling more positive and more satisfied, and the downward comparison group reported feeling more satisfied, than the upward comparison or congruent distraction groups. Thus, comparison and distraction can improve well-being when directed towards emotion congruent and incongruent art, respectively.  相似文献   

10.
Past research has revealed that central vision is more important than peripheral vision in controlling the amplitude of target-directed aiming movements. However, the extent to which central vision contributes to movement planning versus online control is unclear. Since participants usually fixate the target very early in the limb trajectory, the limb enters the central visual field during the late stages of movement. Hence, there may be insufficient time for central vision to be processed online to correct errors during movement execution. Instead, information from central vision may be processed offline and utilised as a form of knowledge of results, enhancing the programming of subsequent trials. In the present research, variability in limb trajectories was analysed to determine the extent to which peripheral and central vision is used to detect and correct errors during movement execution. Participants performed manual aiming movements of 450 ms under four different visual conditions: full vision, peripheral vision, central vision, no vision. The results revealed that participants utilised visual information from both the central and peripheral visual fields to adjust limb trajectories during movement execution. However, visual information from the central visual field was used more effectively to correct errors online compared to visual information from the peripheral visual field.  相似文献   

11.
In the present study we considered the two factors that have been advocated for playing a role in emotional attention: perception of gaze direction and facial expression of emotions. Participants performed an oculomotor task in which they had to make a saccade towards one of the two lateral targets, depending on the colour of the fixation dot which appeared at the centre of the computer screen. At different time intervals (stimulus onset asynchronies, SOAs: 50,100,150 ms) following the onset of the dot, a picture of a human face (gazing either to the right or to the left) was presented at the centre of the screen. The gaze direction of the face could be congruent or incongruent with respect to the location of the target, and the expression could be neutral or angry. In Experiment 1 the facial expressions were presented randomly in a single block, whereas in Experiment 2 they were shown in separate blocks. Latencies for correct saccades and percentage of errors (saccade direction errors) were considered in the analyses. Results showed that incongruent trials determined a significantly higher percentage of saccade direction errors with respect to congruent trials, thus confirming that gaze direction, even when task-irrelevant, interferes with the accuracy of the observer’s oculomotor behaviour. The angry expression was found to hold attention for a longer time with respect to the neutral one, producing delayed saccade latencies. This was particularly evident at 100 ms SOA and for incongruent trials. Emotional faces may then exert a modulatory effect on overt attention mechanisms.  相似文献   

12.
Our motor and perceptual representations of actions seem to be intimately linked and the human mirror neuron system (MNS) has been proposed as the mediator. In two experiments, we presented biological or non-biological movement stimuli that were either congruent or incongruent to a required response prompted by a tone. When the tone occurred with the onset of the last movement in a series, i.e., it was perceived during the movement presentation, congruent biological stimuli resulted in faster reaction times than congruent non-biological stimuli. The opposite was observed for incongruent stimuli. When the tone was presented after visual movement stimulation, however, no such interaction was present. This implies that biological movement stimuli only affect motor behaviour during visual processing but not thereafter. These data suggest that the MNS is an "online" system; longstanding repetitive visual stimulation (Experiment 1) has no benefit in comparison to only one or two repetitions (Experiment 2).  相似文献   

13.
The authors investigated (a) whether the specificity of practice hypothesis is mediated by the importance of visual afferent information for the control of manual aiming movements and (b) how movement planning and online correction processes to the movement initial impulse are affected by the withdrawal of visual information in transfer. In acquisition, participants (N = 40) aimed at targets of different sizes in a full-vision or in a target-only condition before being transferred to a target-only condition without knowledge of results. The results supported the hypothesis that learning is specific to the source or sources of afferent information that are more likely to ensure optimal performance. The results also suggested that individuals will not always use visual afferent information more extensively when aiming at a small rather than at a large target. Instead, in a temporally constrained task, the relative efficiency of visually based corrections appears to mediate how exclusively an individual will rely on online visual afferent information for movement control. Finally, the detailed kinematic analysis performed in the present study clearly indicated that online modifications to the movement primary impulse are possible, arguing for a continuous or pseudo-continuous control of relatively slow aiming movements on the basis of visual afferent input.  相似文献   

14.
We investigated Ricciardelli et al.'s (2002) claim, that the tendency for gaze direction to elicit automatic attentional following is unique to biologically significant information. Participants made voluntary saccades to targets on the left or the right of a display, which were either congruent or incongruent with a centrally presented distractor (eye-gaze or arrow). Contrary to Ricciardelli et al., for both distractor types, saccade latencies were slower, and participants made more directional errors, on incongruent than on congruent trials. Moreover, a cost-benefit analysis showed no difference between the two distractor types. However, latencies for erroneous saccades were faster than correctly directed saccades for the eye-gaze distractors, but not for the arrow distractors.  相似文献   

15.
The present study investigates how people’s voluntary saccades are influenced by where another person is looking, even when this is counterpredictive of the intended saccade direction. The color of a fixation point instructed participants to make saccades either to the left or right. These saccade directions were either congruent or incongruent with the eye gaze of a centrally presented schematic face. Participants were asked to ignore the eyes, which were congruent only 20% of the time. At short gaze—fixation-cue stimulus onset asynchronies (SOAs; 0 and 100 msec), participants made more directional errors on incongruent than on congruent trials. At a longer SOA (900 msec), the pattern tended to reverse. We demonstrate that a perceived eye gaze results in an automatic saccade following the gaze and that the gaze cue cannot be ignored, even when attending to it is detrimental to the task. Similar results were found for centrally presented arrow cues, suggesting that this interference is not unique to gazes.  相似文献   

16.
It is well known that dynamic visual information influences movement control, whereas the role played by background visual information is still largely unknown. Evidence coming mainly from eye movement and manual tracking studies indicates that background visual information modifies motion perception and might influence movement control. The goal of the present study was to test this hypothesis. Subjects had to apply pressure on a strain gauge to displace in a single action a cursor shown on a video display and to immobilize it on a target shown on the same display. In some instances, the visual background against which the cursor moved was unexpectedly perturbed in a direction opposite to (Experiment 1), or in the same direction as (Experiment 2) the cursor controlled by the subject. The results of both experiments indicated that the introduction of a visual perturbation significantly affected aiming accuracy. These results suggest that background visual information is used to evaluate the velocity of the aiming cursor, and that this perceived velocity is fed back to the control system, which uses it for on-line corrections.  相似文献   

17.
In the reported, experiment participants hit a ball to aim at the vertex of a Müller–Lyer configuration. This configuration either remained stable, changed its shaft length or the orientation of the tails during movement execution. A significant illusion bias was observed in all perturbation conditions, but not in the stationary condition. The illusion bias emerged for perturbations shortly after movement onset and for perturbations during execution, the latter of which allowed only a minimum of time for making adjustments (i.e., approx.170 ms). These findings indicate that allocentric information is exploited for online control when people make rapid adjustments in response to a sudden change in the environment and not when people guide their limb movements to interact with a stable environment.  相似文献   

18.
The sense of ownership, the feeling that our body belongs to ourselves, relies on multiple sources of sensory information. Among these sources, the contribution of visuomotor information is still debated. We tested the effect of active control in the sense of ownership in the moving Virtual Hand Illusion. Participants reported sense of ownership and sense of agency over a virtual arm in which we manipulated the morphological congruence of the hand and the visuomotor information. We found that congruent active control enhanced and maintained the reported sense of ownership over a hand that appeared detached from the body, but not in a morphological congruent limb. Also, incongruent active control, achieved by adding noise to the trajectory of the movement, decreased both reported sense of agency and ownership. Overall, our results are consistent with a framework in which active control acts as evidence for eliciting a sense of ownership.  相似文献   

19.
We investigated developmental differences in oculomotor control between 10-year-old children and adults using a central interference task. In this task, the colour of a fixation point instructed participants to saccade either to the left or to the right. These saccade directions were either congruent or incongruent with two types of distractor cue: either the direction of eye gaze of a centrally presented schematic face, or the direction of arrows. Children had greater difficulties inhibiting the distractor cues than did adults, which revealed itself in longer saccade latencies for saccades that were incongruent with the distractor cues as well as more errors on these incongruent trials than on congruent trials. Counter to our prediction, in terms of saccade latencies, both children and adults had greater difficulties inhibiting the arrow than the eye gaze distractors.  相似文献   

20.
We investigated developmental differences in oculomotor control between 10-year-old children and adults using a central interference task. In this task, the colour of a fixation point instructed participants to saccade either to the left or to the right. These saccade directions were either congruent or incongruent with two types of distractor cue: either the direction of eye gaze of a centrally presented schematic face, or the direction of arrows. Children had greater difficulties inhibiting the distractor cues than did adults, which revealed itself in longer saccade latencies for saccades that were incongruent with the distractor cues as well as more errors on these incongruent trials than on congruent trials. Counter to our prediction, in terms of saccade latencies, both children and adults had greater difficulties inhibiting the arrow than the eye gaze distractors.  相似文献   

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