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1.
The relation between perceptual information and the motor response during lane-change manoeuvres was studied in a fixed-based driving simulator. Eight subjects performed 48 lane changes with varying vehicle speed, lane width and direction of movement. Three sequential phases of the lane change manoeuvre are distinguished. During the first phase the steering wheel is turned to a maximum angle. After this the steering wheel is turned to the opposite direction. The second phase ends when the vehicle heading approaches a maximum that generally occurs at the moment the steering wheel angle passes through zero. During the third phase the steering wheel is turned to a second maximum steering wheel angle in opposite direction to stabilize the vehicle in the new lane. Duration of the separate phases were analysed together with steering amplitudes and Time-to-Line Crossing in order to test whether and how drivers use the outcome of each phase during the lane change manoeuvre to adjust the way the subsequent phase is executed. During the first phase the time margin to the outer lane boundary was controlled by the driver such that a higher speed was compensated for by a smaller steering wheel amplitude. Due to this mechanism the time margin to the lane boundary was not affected by vehicle speed. During the second phase the speed with which the steering wheel was turned to the opposite direction was affected by the time margins to the lane boundary at the start of the second phase. Thereafter, smaller minimum time margins were compensated for by a larger steering wheel amplitude to the opposite direction. The results suggest that steering actions are controlled by the outcome of previous actions in such a way that safety margins are maintained. The results also suggest that visual feedback is used by the driver during lane change manoeuvres to control steering actions, resulting in flexible and adaptive steering behaviour. Evidence is presented in support of the idea that temporal information on the relation between the vehicle and lane boundaries is used by the driver in order to control the motor response.  相似文献   

2.
Cooperative interacting vehicles are a promising approach in the context of automated driving. To ensure understanding and acceptance of such systems, the underlying mechanisms of human cooperation in the context of traffic must be understood. In a driving simulator study, we investigated how situational factors influence cooperative behaviour in a lane change situation on a two-lane German highway during automated driving in the left lane. When another car in the right lane was approaching a slower truck, participants (N = 32) were asked by an automated system to either accelerate, decelerate or maintain speed. The driver’s scope of action, the situation’s criticality for the lane-changing vehicle and the display of intention to change lanes were manipulated. A hierarchical multinomial logistic regression revealed that a wider scope of action, a higher situation’s criticality and signalling the intention to change lanes positively influenced cooperative behaviour by accelerating and decelerating. These results might be applied to design user-centred automated cooperatively interacting vehicles.  相似文献   

3.
An automated vehicle needs to learn how human road users communicate with each other in order to avoid misunderstandings and prevent giving a negative outward image during interactions. The aim of the present work is to develop an autonomous driving system which communicates its intentions to change lanes based on implicit and explicit rules used by human drivers. To reach this goal, we aimed at gaining a deeper understanding of which aspects of lane change behaviour makes them cooperative from the perspective of other drivers. Therefore a vehicle used various lane change announcement strategies by varying combinations of driving parameters in a static driving simulator. (First study: Start indicator signal, Waittime, lane change duration; Second study: Longitudinal acceleration). It’s impact on the perception and behaviour of other road users was observed in two studies (N = 25 per study). The results showed that the earlier the merging vehicle was indicating its intentions, the more cooperative it was perceived. When turning on the indicator at a later time participants considered it as more cooperative to merge with a slower or faster lane change duration or to wait longer in the lane before starting to move to the other lane. An early longitudinal acceleration when starting to change lanes is perceived more cooperative. These findings can be used to model a lane change strategy based on human behaviour, which will eventually lead to more acceptable and safer interactions between automated and non-automated road users.  相似文献   

4.
Reaction times (RTs) of aiming movements are typically shorter when responses are prepared by informative precues. Aside from RT facilitation, response preparation can also modify the velocity profile of the movement trajectory. In this study we assess the preparatory effects of advance information about direction and number of lanes in a lane change task. Consistent with the findings of previous studies with aiming movements, prior information reduced RT and affected the velocity profile of the steering angle. The velocity profile was mainly shortened around the first peak steering wheel angle, and this finding is in line with the movement integration hypothesis. The results suggest that the findings from basic research can be generalized to driving tasks.  相似文献   

5.
As part of the HASTE European Project, effects of visual and cognitive demand on driving performance and driver state were systematically investigated by means of artificial, or surrogate, In-vehicle Information Systems (S-IVIS). The present paper reports results from simulated and real motorway driving. Data were collected in a fixed base simulator, a moving base simulator and an instrumented vehicle driven in real traffic. The data collected included speed, lane keeping performance, steering wheel movements, eye movements, physiological signals and self-reported driving performance. The results show that the effects of visual and cognitive load affect driving performance in qualitatively different ways. Visual demand led to reduced speed and increased lane keeping variation. By contrast, cognitive load did not affect speed and resulted in reduced lane keeping variation. Moreover, the cognitive load resulted in increased gaze concentration towards the road centre. Both S-IVIS had an effect on physiological signals and the drivers’ assessment of their own driving performance. The study also investigated differences between the three experimental settings (static simulator, moving base simulator and field). The results are discussed with respect to the development of a generic safety test regime for In-vehicle Information Systems.  相似文献   

6.
In recent years, systems have been developed to realize automatic driving based on objective information such as the relative distance and relative speed between vehicles. However, humans still must drive in complex situations, for instance, when merging lanes. In such driving situations, it is possible that people make decisions based not only on objective information, but also on subjective information. This study examined how subjective information, specifically, a driver’s impression of the other vehicle, affects the decision to merge in front of or behind the other vehicle when merging lanes on a highway. Twenty participants (nmale = 10; nfemale = 10; Mage = 43.92 [SDage = 11.40]) joined two experiments, Days 1E and 2E, using a driving simulator. Two months after participating in Day 1E the participants joined Day 2E. In the Day 1E, they drove either on the merging lane or the main lane and merged lanes while considering the other vehicle driving along the adjacent lane. This experiment measured the probability that the participants drove in front of another vehicle upon merging, which is defined as “lead probability.” The Day 2E was similar to 1E, except for the manipulation of the participants’ impression of the other vehicle as being aggressive/cautious via acceleration/deceleration of the other vehicle, and through the contents of the instructions regarding the other vehicle’s driving characteristics. In the Day 2E, the participants were randomly assigned to two: Aggressive or Cautious conditions. As the result of comparing the lead probabilities, it was found that only when the participants were driving on the merging lane and had the impression that the other vehicle is aggressive, the impression lowered the lead probability. The result indicates that people make decisions based not only on objective information but also on subjective information for specific driving situations, such as merging lanes. These findings can help in the development of automated driving systems that allow safer merging.  相似文献   

7.
Within the context of more and more autonomous vehicles, an automatic lateral control device (AS: Automatic Steering) was used to steer the vehicle along the road without drivers’ intervention. The device was not able to detect and avoid obstacles. The experiment aimed to analyse unexpected obstacle avoidance manoeuvres when lateral control was delegated to automation. It was hypothesized that drivers skirting behaviours and eye movement patterns would be modified with automated steering compared with a control situation without automation. Eighteen participants took part in a driving simulator study. Steering behaviours and eye movements were analysed during obstacle avoidance episodes. Compared with driving without automation, skirting around obstacles was found to be less effective when drivers had to return from automatic steering to manual control. Eye movements were modified in the presence of automatic steering, revealing further ahead visual scanning of the driving environment. Resuming manual control is not only a problem of action performance but is also related to the reorganisation of drivers’ visual strategies linked to drivers’ disengagement from the steering task. Assistance designers should pay particular attention to potential changes in drivers’ activity when carrying out development work on highly automated vehicles.  相似文献   

8.
Experienced drivers performed simple steering maneuvers in the absence of continuous visual input. Experiments conducted in a driving simulator assessed drivers' performance of lane corrections during brief visual occlusion and examined the visual cues that guide steering. The dependence of steering behavior on heading, speed, and lateral position at the start of the maneuver was measured. Drivers adjusted steering amplitude with heading and performed the maneuver more rapidly at higher speeds. These dependencies were unaffected by a 1.5-s visual occlusion at the start of the maneuver. Longer occlusions resulted in severe performance degradation. Two steering control models were developed to account for these findings. In the 1st, steering actions were coupled to perceptual variables such as lateral position and heading. In the 2nd, drivers pursued a virtual target in the scene. Both models yielded behavior that closely matches that of human drivers.  相似文献   

9.
In this paper we explore the time course of a lane change in terms of the driver's control and eye-movement behavior. We conducted an experiment in which drivers navigated a simulated multi-lane highway environment in a fixed-base, medium-fidelity driving simulator. We then segmented the driver data into standardized units of time to facilitate an analysis of behavior before, during, and after a lane change. Results of this analysis showed that (1) drivers produced the expected sine-wave steering pattern except for a longer and flatter second peak as they straightened the vehicle; (2) drivers decelerated slightly before a pass lane change, accelerated soon after the lane change, and maintained the higher speed up until the onset of the return lane change; (3) drivers had their turn signals on only 50% of the time at lane-change onset, reaching a 90% rate only 1.5–2 s after onset; (4) drivers shifted their primary visual focus from the start lane to the destination lane immediately after the onset of the lane change. These results will serve as the basis for future development of a new integrated model of driver behavior.  相似文献   

10.
Automated cooperatively interacting vehicles will change the future of traffic completely. Such vehicles will be capable of planning and carrying out maneuvers based on vehicle-to-vehicle and vehicle-to-infrastructure communication, enabling a safer driving experience. However, this gain of safety will only be effective if drivers use and accept the decisions made by advanced automated technology. Especially when drivers are cognitively distracted, new strategies might be necessary, e.g., by further explaining the reason for a cooperative decision.In a driving simulator study, we investigated the acceptance of lane change maneuvers in cooperative situations carried out by an automated vehicle on a two-lane German highway. When the automated system detected a potential lane change ahead, it carried out one of three possible maneuvers: accelerate, decelerate, or maintain speed. Participants (N = 20) were asked whether they accepted the system’s behavior either while being cognitively distracted or in an attentive state. Thus, we investigated the influence of a cognitively demanding secondary task and, in addition, further situational characteristics (Scope of action, Criticality for the lane-changing vehicle, Display of intention) on the acceptance towards the system’s behavior. Moreover, participants had to rate the perceived situation’s criticality.Results underlined the importance of explicit indication of the intention to change lanes. Furthermore, increased cognitive load led to a higher acceptance of the defensive system behavior. This study contributes to the development of a user-centered interface and interaction strategy for cooperative interacting vehicles.  相似文献   

11.
Paved shoulders have long been used to create “forgiving” roads where drivers can maintain control of their vehicles even when as they drift out of the lane. While the safety benefits of shoulders have been well documented, their effects on driver behavior around curves have scarcely been examined. The purpose of this paper is to fill this gap by assessing whether the addition of shoulders affects driver behavior differently as a function of bend direction. Driver behavior in a driving simulator was analyzed on left and right curves of two-lane rural roads in the presence and absence of 0.75-m and 1.25-m shoulders. The results demonstrated significant changes in drivers’ lateral control when shoulders were provided. In the absence of oncoming traffic, the shoulders caused participants to deviate more toward the inner lane edge at curve entry, at the apex and at the innermost position on right bends but not left ones. In the presence of oncoming traffic, this also occurred at the apex and the innermost position, leading participants to spend more time off the lane on right curves. Participants did not slow down in either traffic condition to compensate for steering farther inside, thereby increasing the risk of lane departure on right curves equipped with shoulders. These findings highlight the direction-specific influence of shoulders on a driver’s steering control when driving around bends. They provide arguments supporting the idea that drivers view paved shoulders as a new field of safe travel on right curves. Recommendations are made to encourage drivers to keep their vehicle within the lane on right bends and to prevent potential interference with cyclists when a shoulder is present.  相似文献   

12.
The goal of this study was to examine the effects of visual roll tilt on gaze and riding behavior when negotiating a bend using a motorcycle simulator. To this end, experienced motorcyclists rode along a track with a series of right and left turns whilst the degree of visual roll tilt was manipulated in three different conditions. Gaze behavior was analyzed by using the tangent point as a dynamic spatial reference; the deviation of gaze to this particular point was computed in both the horizontal and vertical directions. Steering control was assessed in terms of the lateral positioning, steering stability and number of lane departures. In the no-roll condition, the motorcyclists tracked a steering point on the road ahead, which was compatible with the hypothesis of “steer where you look” behavior. In the roll condition, our results revealed that the horizontal distribution of gaze points relative to the tangent point was preserved. However, significantly more fixations were made further ahead of the tangent point in the vertical direction. This modification of visual behavior was coupled with a degradation in steering stability and an offset in lateral positioning, which sometimes led to lane departures. These results are discussed with regard to models of visual control of steering for bend negotiation.  相似文献   

13.
While operating a motor vehicle, drivers must pay attention to other moving vehicles and the roadside environment in order to detect and process critical information related to the driving task. Using a driving simulator, this study investigated the effects of an unexpected event on driver performance in environments of more or less clutter and under situations of high attentional load. Attentional load was manipulated by varying the number of neighboring vehicles participants tracked for lane changes. After baseline-driving behavior was established, the unexpected event occurred: a pedestrian ran into the driver’s path. Tracking-accuracy, brake initiation, swerving, and verbal report of the unexpected pedestrian were used to assess driver performance. All participants verbally reported noticing the pedestrian. However, analyses of driving behavior revealed differences in the reactions to the pedestrian: drivers braked faster and had significantly less deviation in their steering heading with a lower attentional load, and participants in low clutter environments had a larger overall change in velocity. This research advances the understanding of how drivers allocate attention between various stimuli and the trade-offs between a driver’s focus on an assigned task and external objects within the roadway environment. Moreover, the results of this research lend insight into how to construct roadway environments that encourage driver attention toward the most immediate and relevant information to reduce both vehicle-to-vehicle and vehicle-to-pedestrian interactions.  相似文献   

14.
A two-point visual control model of steering   总被引:1,自引:0,他引:1  
Salvucci DD  Gray R 《Perception》2004,33(10):1233-1248
When steering down a winding road, drivers have been shown to use both near and far regions of the road for guidance during steering. We propose a model of steering that explicitly embodies this idea, using both a 'near point' to maintain a central lane position and a 'far point' to account for the upcoming roadway. Unlike control models that integrate near and far information to compute curvature or more complex features, our model relies solely on one perceptually plausible feature of the near and far points, namely the visual direction to each point. The resulting parsimonious model can be run in simulation within a realistic highway environment to facilitate direct comparison between model and human behavior. Using such simulations, we demonstrate that the proposed two-point model is able to account for four interesting aspects of steering behavior: curve negotiation with occluded visual regions, corrective steering after a lateral drift, lane changing, and individual differences.  相似文献   

15.
Ellard CG  Wagar LS 《Perception》2008,37(7):1044-1053
Many experiments have shown that a brief visual preview provides sufficient information to complete certain kinds of movements (reaching, grasping, and walking) with high precision. This suggests that participants must possess a calibration between visual target location and the kinaesthetic, proprioceptive, and/or vestibular stimulation generated during movement towards the target. We investigated the properties of this calibration using a cue-conflict paradigm in which participants were trained with mismatched locomotor and visual input. After training, participants were presented with visual targets and were asked to either walk to them or locate them in a spatial updating task. Our results showed that the training was sufficient to produce significant, systematic miscalibrations of the association between visual space and action space. These findings suggest that the association between action space and visual space is modifiable by experience. This plasticity could be either due to modification of a simple, task-specific sensory motor association or it could reflect a change in the gain of a path integration signal or a reorganisation of the relationship between perceived space and action space. We suggest further experiments that might help to distinguish between these possibilities.  相似文献   

16.
According to legislation, take-overs initiated by the driver must always be possible during automated driving. For example, when drivers mistrust the automation to handle a critical and hazardous lane change, they might intervene and take over control while the automation is performing the maneuver. In these situations, drivers may have little time to avoid an accident and can be exposed to high lateral forces. Due to lacking research, it is yet unknown if they recognize the criticality of the situation and how they behave and perform to manage it. In a driving simulator study, participants (N = 60) accomplished eight double lane changes to evade obstacles in their lane. Time-to-collision and traction usage were varied to establish different degrees of objective criticality. To manipulate these parameters as required, participants were triggered to take over control by an acoustic cue. This setting shows what might happen if drivers disable the automation and complete the maneuver themselves. The results of the experiment demonstrate that drivers rated objectively more critical driving situations as more critical and responded to the hazard very fast over all experimental conditions. However, their behavior was more extreme with respect to decelerating and steering than necessary. This impaired driving performance and increased the risk of lane departures and collisions. The results of the experiment can be used to develop an assistance system that supports driver-initiated take-overs.  相似文献   

17.
Connected and automated vehicles (CAVs) are expected to enhance traffic efficiency by driving at shorter time headways, and traffic safety by shorter reaction times. However, one of the main concerns regarding their deployment is the mixed traffic situation, in which CAVs and manually driven vehicles (MVs) share the same road.This study investigates the behavioural adaptation of MV drivers in car-following and lane changing behaviour when they drive next to a dedicated lane (DL) for CAVs and compares that to a mixed traffic situation. The expectation is that in a mixed traffic situation, the behavioural adaptation of MV drivers is negligible due to lower exposure time and scarce platoons, while concentrating the CAVs on one dedicated lane may cause significant behavioural adaptation of MV drivers due to a higher exposure time and conspicuity of CAV platoons.Fifty-one participants were asked to drive an MV on a 3-lane motorway in three different traffic scenarios, in a fixed-base driving simulator: (1) Base, only MVs were present in traffic, (2) Mixed, platoons of 2–3 CAVs driving on any lane and mixed with MVs, (3) DL, platoons of 2–3 CAVs driving only on a DL. The DL was recognizable by road signs and a buffer demarcation which separated the DL from the other lanes. A moderate penetration rate of 43% was assumed for CAVs.During the drives, the car following headways and the accepted merging gaps by participants were collected and used for comparisons of driving behaviour in different scenarios.Based on the results, we conclude that there is no significant difference in the driving behaviour between Base and Mixed scenarios at tested penetration rate, confirming our research expectation. However, in DL scenario, MV drivers drove closer to their leaders specially when driving on the middle lane next to the platoons and accepted shorter gaps (up to 12.7% shorter at on-ramps) in lane changing manoeuvres. Dedicating a lane to CAVs increases the density of CAV platoons on one lane and consequently their conspicuity becomes higher. As a result, MV drivers are influenced by CAV platoons on a DL and imitate their behaviour.The literature suggests that dedicating a lane to CAVs improves the traffic efficiency by providing more possibilities for platooning. This study shows that implementing such a solution will affect the driving behaviour of human drivers. This should be taken into consideration when evaluating the impacts of dedicated lanes on traffic efficiency and traffic safety.  相似文献   

18.
Perceiving one’s own movements when using a tool   总被引:1,自引:0,他引:1  
The present study examined what participants perceive of their hand movements when using a tool. In the experiments different gains for either the x-axis or the y-axis perturbed the relation between hand movements on a digitizer tablet and cursor movements on a display. As a consequence of the perturbation participants drew circles on the display while their covered hand movements followed either vertical or horizontal ellipses on the digitizer tablet. When asked to evaluate their hand movements, participants were extremely uncertain about their trajectories. By varying the amount of visual feedback, findings indicated that the low awareness of one’s own movements originated mainly from an insufficient quality of the humans’ tactile and proprioceptive system or from an insufficient spatial reconstruction of this information in memory.  相似文献   

19.
This study evaluates the efficacy of haptic feedback for the Blind Spot Warnings (BSWs) that are delivered to a driver through a steering wheel or a seatbelt. To this end, we developed a virtual driving simulator that implemented potential side collision scenarios. Haptic BSWs were issued as a vibrotactile alert during lane changes if a car in the target lane approached from the participant’s blind spot at a faster speed. The two haptic warning types were assessed through a human factors experiment with participants of two age groups: younger (30–40 years) and older (50–60 years). No warning condition was also included as the control condition. As performance measures, the Collision Prevention Rate (CPR) and the Minimum Distance by which a collision was Avoided (MDA) were collected. As preference measures, the participants’ perception of usefulness of the haptic warnings and their overall satisfaction were used. Experimental results showed that the highest CPR, the longest MDA, and the highest preference were achieved when BSWs were delivered through the steering wheel. For the seatbelt BSW, the CPR and MDA did not increase with statistical significance than those of the no-warning condition, but the participants felt that the haptic seatbelt was useful with high satisfaction. Interestingly, the scores of perceived usefulness and satisfaction were higher with the older group, suggesting that older drivers can be more willing to accept these new types of warning. In addition, the experiment suggested several factors that need to be studied to further improve the performance and preference of haptic BSW, such as warning issue timing and vibration intensity.  相似文献   

20.
Everyday experience suggests that drivers are less susceptible to motion sickness than passengers. In the context of inertial motion (i.e., physical displacement), this effect has been confirmed in laboratory research using whole body motion devices. We asked whether a similar effect would occur in the context of simulated vehicles in a visual virtual environment. We used a yoked control design in which one member of each pair of participants played a driving video game (i.e., drove a virtual automobile). A recording of that performance was viewed (in a separate session) by the other member of the pair. Thus, the two members of each pair were exposed to identical visual motion stimuli, but the risk of behavioral contagion was minimized. Participants who drove the virtual vehicle (drivers) were less likely to report motion sickness than participants who viewed game recordings (passengers). Data on head and torso movement revealed that drivers tended to move more than passengers, and that the movements of drivers were more predictable than the movements of passengers. Before the onset of subjective symptoms of motion sickness movement differed between participants who (later) reported motion sickness and those who did not, consistent with a prediction of the postural instability theory of motion sickness. The results confirm that control is an important factor in the etiology of motion sickness and extend this finding to the control of noninertial virtual vehicles.  相似文献   

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