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1.
ObjectivesCricket batting is performed under demanding constraints, which requires rapid and accurate decision making for successful achievement of the skill goal. To understand how batsmen negotiate these constraints, the capability of highly skilled and low skilled cricket batsmen to utilise visual information prior to and during sections of ball flight to strike balls delivered by fast bowlers was examined.MethodSix highly skilled and six low skilled batsmen faced different types of balls delivered by three fast bowlers. Batsmen wore vision occlusion spectacles and were required to strike delivered balls, while their vision of the bowler's delivery action and ball flight was selectively occluded. Three vision conditions were randomly designed that included temporal occlusion at: (i) a point prior to ball release (providing only advance information), (ii) a point prior to ball bounce (providing advance and ball flight information) and (iii) no occlusion (where all advance, ball flight and bounce information were visible). Foot movements made forward or backward were assessed as a measure of ball length judgement, while the quality of bat–ball contact was assessed as a measure of interception.ResultsResults demonstrated the superior capability of highly skilled batsmen to utilise information prior to ball release to judge short ball length. Expert batsmen were better able to utilise ball flight information prior to and post-bounce to attain a superior number of bat–ball contacts.ConclusionsFindings demonstrate that the mechanism of experts to deal with task constraints when attempting to intercept a delivered ball is their capability to pick-up visual information to judge ball landing position.  相似文献   

2.

Objectives

The influence of motor skill on perceptual-cognitive and perceptual-motor decision making has been theorised but not verified empirically.

Method

Expert (n = 19), developmental (n = 20), and lesser-skilled netballers (n = 19) completed tests designed to evaluate three different components of domain-specific expertise: (i) motor skill-execution; (ii) perceptual-cognitive decision making; and (iii) perceptual-motor decision making.

Results

Each of the three measures was found to improve commensurate with domain-specific skill. Decisions requiring movements (perceptual-motor) elicited more accurate decision making than simple verbal responses (perceptual-cognitive), irrespective of participant skill. Although motor skill was found to be related to the successful execution of a most appropriate movement in a game situation, it was not found to limit the nature of the decision made by participants. No evidence was found to support the supposition that lesser-skilled participants bias their perceptual-cognitive decisions towards ones supported by their motor ability.

Conclusions

Results fail to comprehensively support the contemporary models for the development of perceptual-cognitive and perceptual-motor skill in sport.  相似文献   

3.
The study of anticipation in truly expert performers can provide insight into how they cope with extreme time constraints. The purpose of this dual-experiment paper was to investigate individual differences; in anticipation of the penalty corner drag-flick, its trainability, and transfer of improvement to field settings. Australian international and national male field-hockey goalkeepers participated. In experiment 1, international and national goalkeepers (n = 11) completed a penalty corner drag-flick temporal occlusion task that presented; defensive runner positioning at the penalty spot, drag-flicker kinematics, and ball flight. Results indicated seven goalkeepers integrated runner contextual and drag-flicker kinematic information to anticipate above chance. The cause of individual differences was independent pick-up of run and kinematic cues that presented greater opportunity to integrate sources for anticipation. In experiment 2, a sub-sample of goalkeepers participated and received temporal occlusion training or no training. Results indicated individualized improvement in anticipation across video, field, and competition assessments for those that received the intervention, but not controls. Improvements on video test were retained for six months. An individual differences approach can identify deficiencies in anticipation, which can be improved through perceptual training that transfers to motor responses. This contributes to theoretical and practical knowledge to develop anticipation skill.  相似文献   

4.
It is incontestable that high motor performance requires an optimal coupling between perception and action. In sports as well as in professional tasks, the Quiet Eye (QE) – defined as the final fixation before movement initiation – has been found to explain a considerable amount of variance in motor performance and expertise. In the current series of studies, the underlying mechanisms of this perception-action variable were further investigated by testing predictions of the inhibition hypothesis. According to the inhibition hypothesis, the functionality of the QE is to shield movement parametrization. By manipulating the demands during response selection (Experiment 1 and Experiment 2) and movement control (Experiment 2) in a far-aiming task, it was found that – in line with the predictions – QE duration increased with increasing inhibition demands. This effect was mainly driven by the similarity rather than the number of possible actions. Moreover, the relation between inhibition demands and QE-duration were sustained through both response selection and movement control, which is perfectly in line with the notion of a continuous perception-action cycle in motor behavior. In sum, these findings corroborate the inhibition function as an integral component within a cognitive understanding of the QE phenomenon.  相似文献   

5.
Guided by Stodden et al’s conceptual model, the main purpose of the study was to examine the relation between fundamental motor skills (FMS; locomotor and objective control skills), different intensity levels of physical activity (light PA [LPA], moderate-to-vigorous PA [MVPA], and vigorous PA[VPA]), and sedentary behavior (SB) in socioeconomically disadvantaged kindergarteners. A prospective design was used in this study and the data were collected across the 2013–2014 academic school year. Participants were 256 (129 boys; 127 girls; Mage = 5.37, SD = 0.48) kindergarteners recruited from three public schools in the southern United States. Results found that FMS were significantly related to LPA, MVPA, VPA, and SB. Regression analyses indicate that locomotor skills explained significant variance for LPA (6.4%; p < .01), MVPA (7.9%; p < .001), and VPA (5.3%; p < .01) after controlling for weight status. Mediational analysis supports the significant indirect effect of MVPA on the relation between FMS and SB (95% CI: [?0.019, ?0.006]). Adequate FMS development during early childhood may result in participating in more varied physical activities, thus leading to lower risk of obesity-related behaviors.  相似文献   

6.
The ability of a perceiver–actor to perform a particular behaviour depends on their ability to generate and control the muscular forces required to perform that behaviour. If an intended behaviour is to be successful, perception must be relative to this ability. We investigated whether perceiver–actors were sensitive to how changes in their mass distribution influenced their ability to stand on an inclined surface. Participants reported whether they would be able to stand on an inclined surface while wearing a weighted backpack on their back, while wearing a weighted backpack on their front, and while not wearing a weighted backpack. In addition, participants performed this task by either viewing the surface or exploring it with a hand-held rod (while blindfolded). The results showed that perception of affordances for standing on the inclined surface depended on how the backpack influenced the ability of the participant to stand on the surface. Specifically, perceptual boundaries occurred at steeper inclinations when participants wore the backpack on their front than when they wore it on their back. Moreover, this pattern occurred regardless of the perceptual modality by which the participants explored the inclined surface.  相似文献   

7.
Stevens JA 《Cognition》2005,95(3):329-350
Four experiments were completed to characterize the utilization of visual imagery and motor imagery during the mental representation of human action. In Experiment 1, movement time functions for a motor imagery human locomotion task conformed to a speed-accuracy trade-off similar to Fitts' Law, whereas those for a visual imagery object motion task did not. However, modality-specific interference effects in Experiment 2 demonstrate visual and motor imagery as cooperative processes when the action represented is tied to visual coordinates in space. Biomechanic-specific motor interference effects found in Experiment 3 suggest one basis for separation of processing channels within motor imagery. Finally, in Experiment 4 representations of motor actions were found to be generated using only visual imagery under certain circumstances: namely, when the imaginer represented the motor action of another individual while placed at an opposing viewpoint. These results suggest that the modality of representation recruited to generate images of human action is dependent on the dynamic relationship between the individual, movement, and environment.  相似文献   

8.
Complex systems are pervasive in the world around us. Making sense of a complex system should require that a person construct a network of concepts and principles about some domain that represents key (often dynamic) phenomena and their interrelationships. This raises the question of how expert understanding of complex systems differs from novice understanding. In this study we examined individuals’ representations of an aquatic system from the perspective of structural (elements of a system), behavioral (mechanisms), and functional aspects of a system. Structure-Behavior-Function (SBF) theory was used as a framework for analysis. The study included participants from middle school children to preservice teachers to aquarium experts. Individual interviews were conducted to elicit participants’ mental models of aquaria. Their verbal responses and pictorial representations were analyzed using an SBF-based coding scheme. The results indicated that representations ranged from focusing on structures with minimal understanding of behaviors and functions to representations that included behaviors and functions. Novices’ representations focused on perceptually available, static components of the system, whereas experts integrated structural, functional, and behavioral elements. This study suggests that the SBF framework can be one useful formalism for understanding complex systems.  相似文献   

9.
The benefits of less repetitive practice in motor learning have been explained by the increased demand for memory processes during the execution of motor skills. Recently, a new perspective associating increased demand for perception with less repetitive practice has also been proposed. Augmented information gathering and visual scanning characterize this higher perceptual demand. To extend our knowledge about mental effort and perceptual differences in practice organization, the association between oculomotor behavior and type of practice was investigated. We required participants to press four keys with different absolute and relative timing goals during the acquisition phase. An eye-tracker captured visual scanning of the skill’s absolute and relative information displayed on the screen. Participants were tested 24 h after acquisition by a retention and transfer test. A higher level of both pupil dilation and amount of eyeblinks indicated an increased mental effort in less repetitive practice compared to more repetitive practice. Visual scanning of the skill’s relative and absolute information was specific to the type of practice. The findings indicate many differences in oculomotor behavior associated with the practice schedule.  相似文献   

10.
Different lines of evidence suggest an association between motor skills and executive functions (EFs) in kindergarten children. Comparatively little is known about the specific nature of this relationship. In the present study, using a within-subjects design, a sample of 124 five- to six-year-old children completed 12 fine and gross motor tasks of varying nominal difficulty and three EFs tasks. We assumed that difficult motor tasks are less automated than easy motor tasks. Therefore, EFs should be involved more strongly in difficult compared to easy motor tasks. Firstly, results replicated the association between motor skills and EFs. Secondly, results provided a new and differentiated perspective on the evidence of this link. Performance on both easy and difficult fine motor tasks was significantly related to EFs. However, only performance on the difficult, but not on the easy gross motor tasks was significantly correlated with EFs. The findings demonstrate that the challenges and demands inherent in any motor task influence the magnitude of the motor–EFs link. That is, difficult (i.e., less automated) motor tasks require EFs more substantially than easy (i.e., more automated) motor tasks. Results will be discussed with regard to further candidate processes underlying the motor–EFs link.  相似文献   

11.
Spatiotemporal parameters of voluntary motor action may help optimize human social interactions. Yet it is unknown whether individuals performing a cooperative task spontaneously perceive subtly informative social cues emerging through voluntary actions. In the present study, an auditory cue was provided through headphones to an actor and a partner who faced each other. Depending on the pitch of the auditory cue, either the actor or the partner were required to grasp and move a wooden dowel under time constraints from a central to a lateral position. Before this main action, the actor performed a preparatory action under no time constraint, consisting in placing the wooden dowel on the central location when receiving either a neutral (“prêt”–ready) or an informative auditory cue relative to who will be asked to perform the main action (the actor: “moi”–me, or the partner: “lui”–him). Although the task focused on the main action, analysis of motor performances revealed that actors performed the preparatory action with longer reaction times and higher trajectories when informed that the partner would be performing the main action. In this same condition, partners executed the main actions with shorter reaction times and lower velocities, despite having received no previous informative cues. These results demonstrate that the mere observation of socially driven motor actions spontaneously influences the low-level kinematics of voluntary motor actions performed by the observer during a cooperative motor task. These findings indicate that social intention can be anticipated from the mere observation of action patterns.  相似文献   

12.
The aim was to examine behavioural variability within and between individuals, especially in a swimming task, to explore how swimmers with various specialty (competitive short distance swimming vs. triathlon) adapt to repetitive events of sub-maximal intensity, controlled in speed but of various distances. Five swimmers and five triathletes randomly performed three variants (with steps of 200, 300 and 400 m distances) of a front crawl incremental step test until exhaustion. Multi-camera system was used to collect and analyse eight kinematical and swimming efficiency parameters. Analysis of variance showed significant differences between swimmers and triathletes, with significant individual effect. Cluster analysis put these parameters together to investigate whether each individual used the same pattern(s) and one or several patterns to achieve the task goal. Results exhibited ten patterns for the whole population, with only two behavioural patterns shared between swimmers and triathletes. Swimmers tended to use higher hand velocity and index of coordination than triathletes. Mono-stability occurred in swimmers whatever the task constraint showing high stability, while triathletes revealed bi-stability because they switched to another pattern at mid-distance of the task. Finally, our analysis helped to explain and understand effect of specialty and more broadly individual adaptation to task constraint.  相似文献   

13.
Transcranial random noise stimulation (tRNS) is a brain stimulation technique that has been shown to increase motor performance in simple motor tasks. The purpose was to determine the influence of tRNS on motor skill acquisition and retention in a complex golf putting task. Thirty-four young adults were randomly assigned to a tRNS group or a SHAM stimulation group. Each subject completed a practice session followed by a retention session. In the practice session, subjects performed golf putting trials in a baseline test block, four practice blocks, and a post test block. Twenty-four hours later subjects completed the retention test block. The golf putting task involved performing putts to a small target located 3 m away. tRNS or SHAM was applied during the practice blocks concurrently with the golf putting task. tRNS was applied over the first dorsal interosseus muscle representation area of the motor cortex for 20 min at a current strength of 2 mA. Endpoint error and endpoint variance were reduced across the both the practice blocks and the test blocks, but these reductions were not different between groups. These findings suggest that an acute application of tRNS failed to enhance skill acquisition or retention in a golf putting task.  相似文献   

14.
Motor overflow refers to involuntary movement or muscle activity coinciding with voluntary movement. We examined whether 16 young adults (18-30 years) and 16 older adults (50-80 years) could voluntarily inhibit overflow. Participants performed a finger pressing task, exerting 50% of their maximal force. Overflow was concurrently recorded in the non-task hand. In the first condition, participants were not made aware of their motor overflow. Then participants, though informed of it, were asked to ignore their overflow. Finally, participants were requested to inhibit overflow with, and then without visual feedback, or vice versa. Overflow was exacerbated when older adults were unaware of it, and was reduced once they were informed. For young adults there was no significant difference between these conditions. Both Age Groups could significantly reduce overflow when so requested, independent of visual feedback. Thus motor overflow can be modulated by higher order cognitive control with directed attention.  相似文献   

15.
ObjectivesRecent research has indicated that performers' mental representation of a motor skill changes over the course of learning. In the present study, we sought to ascertain whether the type of instructions (instructions that emphasize either an internal or external focus of attention) influences the development of skill representation during motor learning.DesignParticipants without golf experience were recruited to practice a golf putting task over the course of three training days. Participants were randomly assigned to either an internal focus (focus on the swing of the arms; n = 10) or external focus (focus on the speed of the ball roll; n = 10) learning group. Changes in putting performance and mental representation structure were assessed over the course of learning, as well as during a follow-up retention test two days after practice.MethodsMental representation structure was measured employing the structural dimensional analysis of mental representations (SDA-M), which provided psychometric data on the structure of the mental representation in long-term memory. Additionally, the change in putting accuracy and consistency was recorded over the course of learning.ResultsFindings indicated that the external focus group performed with greater accuracy and consistency during training, and revealed a larger degree of development in their mental representation of the putting task.ConclusionsOverall, our findings suggest that facilitating the link between an action and its effect by means of an external focus is crucial for motor performance as well as the development of skill representation.  相似文献   

16.
The importance of intra- and inter-limb relative motion in modelling a whole body coordination skill was examined. Participants were assigned to one of four groups: Full-Body point light model of a cricket bowler, INTRA-LIMB relative motion of the bowling arm, INTER-LIMB relative motions of the right and left wrists or NO-Relative motion, showing only the motions of the right wrist. During 60 acquisition trials, participants viewed the model five times before each 10-trial block. Retention was examined the following day. Although all groups improved on intra-limb coordination of the bowling arm, the INTRA-LIMB and FULL-BODY groups were more accurate than the INTER-LIMB group in acquisition, although these groups did not differ in retention. For inter-limb coordination, the three groups who received relative motion information performed more like the model than the NO-Relative motion group (even though the INTRA-LIMB group did not see the other limb). The amount of information within a display plays a constraining role on acquisition, perhaps more so than the type of information, such that the acquisition of coordination is more an emergent feature of observational learning, rather than a direct approximation of the model.  相似文献   

17.
To systematically examine the relation between motor milestone onset and disruption of night sleep in infancy, three families kept microgenetic, prospective, daily checklist diaries of their infants’ motor behavior and sleep (197-313 observation days; 19,000 diary entries). Process control and interrupted time series analyses examined whether deviations from the moving average for night wakings and evening sleep duration were temporally linked to motor skill onset and tested for meaningful differences in individual sleep patterns before and after skill onset. Model assumptions defined skill onset as first day of occurrence or as mastery and moving average windows as 3, 7, or 14 days. Changes in infants’ sleep patterns were associated with changing expertise for motor milestones. The temporal relation varied depending on infant and sleep parameter. Intensive longitudinal data collection may increase our understanding of micro-events in infant development.  相似文献   

18.
Preschoolers who explore objects haptically often fail to recognize those objects in subsequent visual tests. This suggests that children may represent qualitatively different information in vision and haptics and/or that children’s haptic perception may be poor. In this study, 72 children (2½-5 years of age) and 20 adults explored unfamiliar objects either haptically or visually and then chose a visual match from among three test objects, each matching the exemplar on one perceptual dimension. All age groups chose shape-based matches after visual exploration. Both 5-year-olds and adults also chose shape-based matches after haptic exploration, but younger children did not match consistently in this condition. Certain hand movements performed by children during haptic exploration reliably predicted shape-based matches but occurred at very low frequencies. Thus, younger children’s difficulties with haptic-to-visual information transfer appeared to stem from their failure to use their hands to obtain reliable haptic information about objects.  相似文献   

19.
Color patches could simultaneously be manually counted and conflicting color words named in the time required for one of the tasks alone. The independence of verbal and nonverbal information processing resembles “split-brain” behavior. Naming color patches while counting color words took more time than would have been required for doing the individual tasks successively, indicating response competition in the standard Stroop test. Form or location stimuli substituted for color words reduced interference when naming color patches.  相似文献   

20.
Does the sight of multiple climbing holds laid along a path activate a motor simulation of climbing that path? One way of testing whether multiple affordances and their displacement influence the formation of a motor simulation is to study acquired motor skills. We used a behavioral task in which expert and novice rock climbers were shown three routes: an easy route, a route impossible to climb but perceptually salient, and a difficult route. After a distraction task, they were then given a recall test in which they had to write down the sequence of holds composing each route. We found no difference between experts and novices on the easy and impossible routes, whereas on the difficult route, the performance of experts was better than that of novices. This suggests that seeing a climbing wall activates a motor, embodied simulation, which relies not on perceptual salience, but on motor competence. More importantly, our results show that the capability to form this simulation is modulated by individuals’ motor repertoire and expertise, and that this strongly impacts recall.  相似文献   

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