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1.
Previous research suggests that movements are represented early in practice in visual-spatial coordinates/codes, which are effector independent, and later in practice in motor coordinates/codes (e.g., joint angles, activation patterns), which are effector dependent. In the present experiments, the task was to reproduce 1.3 s patterns of elbow flexions and extensions. An inter-manual transfer paradigm was used in Experiment 1 and an inter-manual practice paradigm was used in Experiment 2. The present results clearly indicated a strong advantage of effector transfer when the motor coordinates available during acquisition were reinstated (Experiment 1) and demonstrate that inter-manual practice with the same motor coordinates results in enhanced retention performance relative to transfer and practice where the same visual-spatial coordinates are used. These results demonstrate that the more effective movement code (motor or visual-spatial) is dependent on the movement sequence characteristics (e.g., difficulty, number of elements, and mode of control [preplanned or on-line]). These results are also interesting because they indicate, contrary to previous findings with more complex movement sequences, that an effective motor code can be developed relatively early in practice for rapid movement sequences.  相似文献   

2.
Procedural learning benefits from memory processes occurring outside practice resulting in offline learning. Offline gains have been demonstrated almost exclusively for the ordinal structure of sequential motor tasks. Many skills also demand that the correct serial order of events be appropriately timed. Evidence indicates that the temporal aspect of a procedural skill can be encoded independent of serial order knowledge and governed by at least two distinct neural circuits. The present experiment determined if (a) offline gains emerge for temporal learning, and (b) if such gains occur for timing supervised by distinct timing systems. Participants experienced 216 practice trials of a 7-key press sequence that involved integer- or non-integer timing rhythms. Twenty-four hours after training 30 test trials were administered. Results revealed robust offline enhancement for timing performance of the non-integer based temporal sequences. This improvement was localized to stabilization of the required relative but not absolute time profiles. The neural circuitry central to supporting the performance of non-integer timing sequences is also a principal constituent of what is described as the "cognitive" timing system. Timing governed by this system appears most susceptible to offline gains via consolidation.  相似文献   

3.
To acquire a more comprehensive understanding of the learning benefits associated with bilateral transfer and to gain knowledge of possible mechanisms behind bilateral transfer, we investigated the transfer direction of several parameters which are assumed to represent important features of movement control in a visuo-motor task. During the study, participants learned a multidirectional point-to-point drawing task in which the visual feedback was rotated 45° and the gain was increased. Performance changes of the untrained hand in movement time, trajectory length, normalized jerk, initial direction error, ratio of the primary sub-movement time to the total movement time, and the accuracy of the aiming movement after the primary sub-movement were investigated as indices of learning from bilateral transfer. The results showed that performance parameters related to the initial production of the movement, such as the initial direction, ratio of primary sub-movement to the total movement time, and movement accuracy after the primary sub-movement, only transferred to the non-dominant, while hand performance variables related to the overall outcome, such as movement duration, movement smoothness, and trajectory length, transferred in both directions. The findings of the current study support the basic principle of the “dynamic dominance model” because it is suggested that overall improvements in the non-dominant system are controlled by trajectory parameters in visuo-motor tasks, which resulted in transference of the afore mentioned production parameters to rather occur to the non-dominant hand as opposed to transference to the dominant hand.  相似文献   

4.
Recent data support the idea that movements play a crucial role in letter representation and suggest that handwriting knowledge contributes to visual recognition of letters. If so, using different motor activities while subjects are learning to write should affect their subsequent recognition performances. In order to test this hypothesis, we trained adult participants to write new characters either by copying them or by typing them on a keyboard. After three weeks of training we ran a series of tests requiring visual processing of the characters' orientation. Tests were ran immediately, one week after, and three weeks after the end of the training period. Results showed that when the characters had been learned by typing, they were more frequently confused with their mirror images than when they had been written by hand. This handwriting advantage did not appear immediately, but mostly three weeks after the end of the training. Our results therefore suggest that the stability of the characters' representation in memory depends on the nature of the motor activity produced during learning.  相似文献   

5.
The recognition and interpretation of emotional information (e.g., about happiness) has been shown to elicit, amongst other bodily reactions, spontaneous facial expressions occurring in accordance to the relevant emotion (e.g. a smile). Theories of embodied cognition act on the assumption that such embodied simulations are not only an accessorial, but a crucial factor in the processing of emotional information. While several studies have confirmed the importance of facial motor resonance during the initial recognition of emotional information, its role at later stages of processing, such as during memory for emotional content, remains unexplored. The present study bridges this gap by exploring the impact of facial motor resonance on the retrieval of emotional stimuli. In a novel approach, the specific effects of embodied simulations were investigated at different stages of emotional memory processing (during encoding and/or retrieval). Eighty participants underwent a memory task involving emotional and neutral words consisting of an encoding and retrieval phase. Depending on the experimental condition, facial muscles were blocked by a hardening facial mask either during encoding, during retrieval, during both encoding and retrieval, or were left free to resonate (control). The results demonstrate that not only initial recognition but also memory of emotional items benefits from embodied simulations occurring during their encoding and retrieval.  相似文献   

6.
Motor planning has generally been studied in situations where participants carry out physical actions without a particular purpose. Yet in everyday life physical actions are usually carried out for higher-order goals. We asked whether two previously discovered motor planning phenomena - the end-state comfort effect and motor hysteresis - would hold up if the actions were carried out in the service of higher-order goals. The higher-order goal we chose to study was memorization. By focusing on memorization, we asked not only how and whether motor planning is affected by the need to memorize, but also how memory performance might depend on the cognitive demands of motor planning. We asked university-student participants to retrieve cups from a column of drawers and memorize as many letters as possible from the inside of the cups. The drawers were opened either in a random order (Experiment 1) or in a regular order (Experiments 2 and 3). The end-state comfort effect and motor hysteresis were replicated in these conditions, indicating that the effects hold up when physical actions are carried out for the sake of a higher-order goal. Surprisingly, one of the most reliable effects in memory research was eliminated, namely, the tendency of recent items to be recalled better than earlier items - the recency effect. This outcome was not an artifact of memory being uniformly poor, because the tendency of initial items to be recalled better than later items - the primacy effect - was obtained. Elimination of the recency effect was not due to the requirement that participants recall items in their correct order, for the recency effect was also eliminated when the items could be recalled in any order (Experiment 3). These and other aspects of the results support recent claims for tighter links between perceptual-motor control and intellectual (symbolic) processing than have been assumed in the past.  相似文献   

7.
We examined retrieval-induced forgetting of motor sequences that were categorized by the effectors (left or right hand) involved in their execution. This left–right categorization was independent from input locations or input devices. In addition, the acquired motor sequences were arbitrarily assigned to left and right. Participants learned twelve sequential joystick movements as responses to letter stimuli. Half of the sequences pertained to the left, half to the right hand. Subsequent retrieval-practice of half the items of one hand induced forgetting for the non-retrieved rest of the items of that hand in a final recall test. This finding demonstrates that the hands were used to organize the memory storage of motor sequences in a way that gave rise to later interference between commonly stored items, that is, linked to the same hand.  相似文献   

8.
书写和阅读是在文字的基础上发展起来的, 二者存在共享的神经网络。书写能影响阅读, 阅读不仅依靠视觉加工, 还依赖书写运动表征。不同书写方式对阅读的影响不同, 传统书写对阅读有促进作用, 电脑打字对阅读产生了一定的消极影响。对汉字来说, 传统书写能加强汉字的正字法表征, 促进汉字阅读; 电脑打字对汉字阅读的影响尚无一致结论。未来研究可以考察传统书写与电脑打字神经机制的差异, 以及电脑打字对汉字认知加工的影响及神经机制。  相似文献   

9.
A complex sequence learning task was used to determine if the type of coding acquired through physical practice (PP), observation of the stimulus (Obs-S), or observation of stimulus and action (Obs-SA) differs between conditions and whether the type of observation influences subsequent learning of the task when physical practice was permitted. Participants in the Obs-S group were permitted to watch the sequentially illuminated stimuli on the screen. In the Obs-SA group participants could see both flexion-extension movements of the model's arm performing the sequence and the sequentially illuminated stimuli on the screen. Participants in the PP group actually performed the 16-element sequence with their dominant right arm. Delayed retention tests and two inter-manual transfer tests were completed following each of two acquisition sessions. First, the data indicated that learning the sequence structure, as revealed by response time per element, occurred similarly irrespective of the initial practice condition. Secondly, the movement sequence appeared to be coded in abstract visual-spatial coordinates resulting in effector-independent performance. Finally, observing the model's action and sequential stimuli allows participants to transfer the perceived aspects of the movement sequence into efficient coordination patterns when additional physical practice is permitted.  相似文献   

10.
When a warning signal (WS) precedes an imperative signal (IS) by a certain amount of time (the foreperiod, FP), responses are speeded. Moreover, this effect is modulated by the FP length in the previous trial. This sequential FP effect has lately been attributed to a trace-conditioning mechanism according to which individuals learn (and re-learn) temporal relationships between the WS and the IS. Recent evidence suggests that sensory WS attributes are critical to trigger time-related response activation. Specifically, when WS modality is shifted in subsequent trials (e.g., from auditory to visual modality), the sequential FP effect becomes attenuated. This study examined whether the sequential FP effect is reduced only by between-modality shifts or whether this attenuation generalizes to cross-trial shifts of WS attributes within modalities. We compared dimensional (low vs. high tone frequency) and qualitative shifts (pure tone vs. noise) of equal-intense auditory WS events. The results of four experiments revealed that shifts of tone frequency did not, whereas shifts of qualitative tone characteristics did attenuate the sequential FP effect. These results support the view that the WS acts as a trigger cue that unintentionally activates responses at previously reinforced critical moments.  相似文献   

11.
Imageability is known to enhance association-memory for verbal paired-associates. High-imageability words can be further subdivided by manipulability, the ease by which the named object can be functionally interacted with. Prior studies suggest that motor processing enhances item-memory, but impairs association-memory. However, these studies used action verbs and concrete nouns as the high- and low-manipulability words, respectively, confounding manipulability with word class. Recent findings demonstrated that nouns can serve as both high- and low-manipulability words (e.g., CAMERA and TABLE, respectively), allowing us to avoid this confound. Here participants studied pairs of words that consisted of all possible pairings of high- and low-manipulability words and were tested with immediate cued recall. Recall was worse for pairs that contained high-manipulability words. In free recall, participants recalled more high- than low-manipulability words. Our results provide further evidence that manipulability influences memory, likely occurring through automatic motor imagery.  相似文献   

12.
It has already been shown that the intention to reproduce a motor task in the future improves its learning. Here, we tested whether intention had a similar effect on learning to perform a non-motor duration estimation task, and if intention interacted with the amount of practice. Participants learned to estimate and compare two different durations, with or without intending to reproduce this learning in the future, and with two different amounts of practice. The results showed that intention and practice enhanced task learning independently. Moreover, only practice enhanced learning in over-estimation strategy. These finding are discussed with respect to a possible mechanism by which intention and practice might improve the learning of a duration task.  相似文献   

13.
Responses to an imperative stimulus (IS) are especially fast when they are preceded by a warning signal (WS). When the interval between WS and IS (the foreperiod, FP) is variable, reaction time (RT) is not only influenced by the current FP but also by the FP of the preceding trial. These sequential effects have recently been proposed to originate from a trace conditioning process, in which the individuals learn the temporal WS-IS relationship in a trial-by-trial manner. Research has shown that trace conditioning is maximal when the temporal interval between the conditioned and unconditioned stimulus is between 0.25 and 0.60 s. Consequently, one would predict that sequential effects occur especially within short FP contexts. However, this prediction is contradicted by Karlin [Karlin, L. (1959). Reaction time as a function of foreperiod duration and variability. Journal of Experimental Psychology, 58, 185-191] who did not observe the typical sequential effects with short FPs. To investigate temporal preparation for short FPs, three experiments were conducted, examining the sequential FP effect comparably for short and long FP-sets (Experiment 1), assessing the influence of catch trials (Experiment 2) and the case of a very dense FP-range (Experiment 3) on sequential FP effects. The results provide strong evidence for sequential effects within a short FP context and thus support the trace conditioning account of temporal preparation.  相似文献   

14.
When individuals perform spatial tasks, individual differences emerge in accuracy and speed as well as in the response patterns used to cope with the task. The purpose of this study is to identify, through empirical criteria, the different response patterns or strategies used by individuals when performing the dynamic spatial task presented in the Spatial Orientation Dynamic Test-Revised (SODT-R). Results show that participants can be classified according to their response patterns. Three different ways of solving a task are described, and their relation to (a) performance factors (response latency, response frequency, and invested time) and (b) ability tests (analytical reasoning, verbal reasoning, and spatial estimation) are investigated. Sex differences in response patterns and performance are also analyzed. It is found that the frequency with which men and women employ each one of the strategies described here, is different and statistically significant. Thus, employed strategy plays an important role when interpreting sex differences on dynamic spatial tasks.  相似文献   

15.
Recent research suggests that graphic motor programs acquired through writing are part of letter representations and contribute to their recognition. Indeed, learning new letter-like shapes through handwriting gave rise to better recognition than learning through methods suppressing the graphomotor activity (e.g., typing or viewing). The present study aimed at further assessing the role of the graphic motor programs in letter-like shape recognition by disturbing the graphomotor activity during learning. We compared recognition performance following normal handwriting to recognition performance following hampered handwriting. Adult participants learned sets of symbols by copying them either with a standard pen or with a hampering writing tool. Recognition tests were administered immediately after the learning phase and again one week later. The results revealed lower recognition accuracy following hampered handwriting than following normal handwriting suggesting a contribution of graphomotor skills in the construction of letter representation.  相似文献   

16.
Recent evidence suggests that controlled reasoning processes play an important role in cue competition in human causal learning (see De Houwer, J., Beckers, T., & Vandorpe, S. (2005). Evidence for the role of higher-order reasoning processes in cue competition and other learning phenomena. Learning &Behavior, 33(2), 239-249, for a review). Until now, this evidence comes almost exclusively from studies with simple designs that involved only a limited number of cues. Little is known about the role of controlled reasoning processes when the design is more complex. It is important to examine this issue because the complexity of the design could determine the resources that are available for reasoning and thus the role that reasoning plays in cue competition. We directly compared cue competition in a simple and a complex design. The results showed that complexity of the design affected retrospective cue competition but not forward cue competition. More fine grained analyses with respect to retrospective cue competition showed that unovershadowing but not backward blocking differed significantly between complexity conditions.  相似文献   

17.
Previous research has demonstrated an advantage for the preparation of fingers on one hand over the preparation of fingers on two hands, and for the preparation of homologous fingers over that of non-homologous fingers. In the present study, we extended the precuing effects observed with finger responses to response selection under free-choice conditions. Participants were required to choose from a range of possible responses following the presentation of a precue that indicated which response to prepare (go-to precue) or prevent (no-go-to precue). In Experiment 1 the choice was between homologous and non-homologous finger responses on the hand opposite to the precue while in Experiment 2 the choice was between finger responses on the same or different hand to the precue. In the go-to precue condition, the frequency of homologous finger choices was more frequent than non-homologous finger responses. Similarly, participants chose finger responses on the same hand as the precue regardless of whether they were instructed to prepare or prevent the precued response. The hand effect bias was stronger than the finger effect bias. These findings are consistent with the Grouping Model (Adam, Hommel, & Umilta, 2003).  相似文献   

18.
儿童汉字练习:纸笔手写与键盘拼音输入的效果比较   总被引:1,自引:0,他引:1  
陈京军  许磊  程晓荣  刘华山 《心理学报》2016,(10):1258-1269
在学校情境下,采用纸笔手写和键盘拼音输入练习汉字的实验任务,比较了75名小学六年级儿童在两种练习方式下的汉字学习及复习效果,并进行了保持效果的追踪。结果发现,纸笔手写和键盘拼音输入对儿童的汉字复习具有同等积极作用,在再认选择和回忆书写上效果均相当;对儿童的汉字学习积极作用不一致:在再认选择上两者积极效果相当,但在回忆书写上,手写明显优于拼音输入。另外,经纸笔手写和键盘拼音输入复习和学习的汉字,其记忆保持随时间变化的趋势一致。以上结果说明了对具有书面语言经验的儿童,拼音输入与手写都有助于形成和巩固汉字在心理词典中的义音形联结,但手写动作更有利于汉字从正字法代码向书写动作程序的转换;"提笔忘字"现象可能是正字法遗忘的结果,并非由使用拼音输入法造成。  相似文献   

19.
The present study examined the claim that unidentifiable test-pictures are processed and recognized on a perceptual, as opposed to a conceptual, level. Using an extension of the recognition without identification paradigm (e.g., Cleary, A. M. & Greene, R. L. (2000). Recognition without identification. Journal of Experimental Psychology: Learning, Memory, and Cognition, 26, 1063-1069; Peynircioglu, Z. F. (1990). A feeling-of-recognition without identification. Journal of Memory and Language, 29, 493-500), it was observed that when test-pictures were unidentifiable during a masked perceptual identification task, old-new discrimination occurred when the study-list consisted of pictures (Experiments 1-3), but not when the study-list consisted of picture names (Experiment 2) or when picture exemplars served as test-cues (Experiment 3). Results provide converging evidence that a study-test perceptual match is needed for the episodic recognition of unidentified test-pictures. Implications for the present paradigm as a tool for examining the role of perceptual information in recognition-familiarity are discussed.  相似文献   

20.
We assessed the effects of aging in the transfer of motor learning in a sequential manual assembly task that is representative for real working conditions. On two different days, young (18–30 years) and middle-aged adults (50–65 years) practiced to build two products that consisted of the same six components but which had to be assembled in a partly different order. Assembly accuracy and movement time during tests, which were performed before and after the practice sessions, were compared to determine proactive and retroactive transfer.  相似文献   

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