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1.
The abilities to learn and to categorize are fundamental for cognitive systems, be it animals or machines, and therefore have attracted attention from engineers and psychologists alike. Modern machine learning methods and psychological models of categorization are remarkably similar, partly because these two fields share a common history in artificial neural networks and reinforcement learning. However, machine learning is now an independent and mature field that has moved beyond psychologically or neurally inspired algorithms towards providing foundations for a theory of learning that is rooted in statistics and functional analysis. Much of this research is potentially interesting for psychological theories of learning and categorization but also hardly accessible for psychologists. Here, we provide a tutorial introduction to a popular class of machine learning tools, called kernel methods. These methods are closely related to perceptrons, radial-basis-function neural networks and exemplar theories of categorization. Recent theoretical advances in machine learning are closely tied to the idea that the similarity of patterns can be encapsulated in a positive definite kernel. Such a positive definite kernel can define a reproducing kernel Hilbert space which allows one to use powerful tools from functional analysis for the analysis of learning algorithms. We give basic explanations of some key concepts—the so-called kernel trick, the representer theorem and regularization—which may open up the possibility that insights from machine learning can feed back into psychology.  相似文献   

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This tutorial explains the foundation of approximate Bayesian computation (ABC), an approach to Bayesian inference that does not require the specification of a likelihood function, and hence that can be used to estimate posterior distributions of parameters for simulation-based models. We discuss briefly the philosophy of Bayesian inference and then present several algorithms for ABC. We then apply these algorithms in a number of examples. For most of these examples, the posterior distributions are known, and so we can compare the estimated posteriors derived from ABC to the true posteriors and verify that the algorithms recover the true posteriors accurately. We also consider a popular simulation-based model of recognition memory (REM) for which the true posteriors are unknown. We conclude with a number of recommendations for applying ABC methods to solve real-world problems.  相似文献   

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Many psychological constructs are conceived to be hierarchically structured and thus to operate at various levels of generality. Alternative confirmatory factor analytic (CFA) models can be used to study various aspects of this proposition: (a) The one-factor model focuses on the top of the hierarchy and contains only a general construct, (b) the first-order factor model focuses on the intermediate level of the hierarchy and contains only specific constructs, and both (c) the higher order factor model and (d) the nested-factor model consider the hierarchy in its entirety and contain both general and specific constructs (e.g., bifactor model). This tutorial considers these CFA models in depth, addressing their psychometric properties, interpretation of general and specific constructs, and implications for model-based score reliabilities. The authors illustrate their arguments with normative data obtained for the Wechsler Adult Intelligence Scale and conclude with recommendations on which CFA model is most appropriate for which research and diagnostic purposes.  相似文献   

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A key problem in statistical modeling is model selection, that is, how to choose a model at an appropriate level of complexity. This problem appears in many settings, most prominently in choosing the number of clusters in mixture models or the number of factors in factor analysis. In this tutorial, we describe Bayesian nonparametric methods, a class of methods that side-steps this issue by allowing the data to determine the complexity of the model. This tutorial is a high-level introduction to Bayesian nonparametric methods and contains several examples of their application.  相似文献   

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Experimentation is ubiquitous in the field of psychology and fundamental to the advancement of its science, and one of the biggest challenges for researchers is designing experiments that can conclusively discriminate the theoretical hypotheses or models under investigation. The recognition of this challenge has led to the development of sophisticated statistical methods that aid in the design of experiments and that are within the reach of everyday experimental scientists. This tutorial paper introduces the reader to an implementable experimentation methodology, dubbed Adaptive Design Optimization, that can help scientists to conduct “smart” experiments that are maximally informative and highly efficient, which in turn should accelerate scientific discovery in psychology and beyond.  相似文献   

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A typical psychophysical experiment presents a sequence of visual stimuli to an observer and collects and stores the responses for later analysis. Although computers can speed up this process, paint programs that allow one to prepare visual stimuli without programming cannot read responses from the mouse or keyboard, whereas BASIC and other programming languages that allow one to collect and store observer’s responses unfortunately cannot handle prepainted pictures. A new programming language called The Director provides the best of both worlds. Its BASIC-like commands can manipulate prepainted pictures, read responses made with the mouse and keyboard, and save these on disk for later analysis. A dozen sample programs are provided.  相似文献   

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This tutorial focuses on the sense of touch within the context of a fully active human observer. It is intended for graduate students and researchers outside the discipline who seek an introduction to the rapidly evolving field of human haptics. The tutorial begins with a review of peripheral sensory receptors in skin, muscles, tendons, and joints. We then describe an extensive body of research on “what” and “where” channels, the former dealing with haptic perception of objects, surfaces, and their properties, and the latter with perception of spatial layout on the skin and in external space relative to the perceiver. We conclude with a brief discussion of other significant issues in the field, including vision-touch interactions, affective touch, neural plasticity, and applications.  相似文献   

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A tutorial on partially observable Markov decision processes   总被引:1,自引:0,他引:1  
The partially observable Markov decision process (POMDP) model of environments was first explored in the engineering and operations research communities 40 years ago. More recently, the model has been embraced by researchers in artificial intelligence and machine learning, leading to a flurry of solution algorithms that can identify optimal or near-optimal behavior in many environments represented as POMDPs. The purpose of this article is to introduce the POMDP model to behavioral scientists who may wish to apply the framework to the problem of understanding normative behavior in experimental settings. The article includes concrete examples using a publicly-available POMDP solution package.  相似文献   

11.
This article presents a simulation-based tutorial system for exploring parallel distributed processing (PDP) models of information processing. The system consists of software and an accompanying handbook. The intent of the package is to make the ideas underlying PDP accessible and to disseminate some of the main simulation programs that we have developed. This article presents excerpts from the handbook that describe the approach taken, the organization of the handbook, and the software that comes with it. An example is given that illustrates the approach we have taken to teaching PDP, which involves presentation of relevant mathematical background, together with tutorial exercises that make use of the simulation programs.  相似文献   

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In many everyday situations, our senses are bombarded by many different unisensory signals at any given time. To gain the most veridical, and least variable, estimate of environmental stimuli/properties, we need to combine the individual noisy unisensory perceptual estimates that refer to the same object, while keeping those estimates belonging to different objects or events separate. How, though, does the brain “know” which stimuli to combine? Traditionally, researchers interested in the crossmodal binding problem have focused on the roles that spatial and temporal factors play in modulating multisensory integration. However, crossmodal correspondences between various unisensory features (such as between auditory pitch and visual size) may provide yet another important means of constraining the crossmodal binding problem. A large body of research now shows that people exhibit consistent crossmodal correspondences between many stimulus features in different sensory modalities. For example, people consistently match high-pitched sounds with small, bright objects that are located high up in space. The literature reviewed here supports the view that crossmodal correspondences need to be considered alongside semantic and spatiotemporal congruency, among the key constraints that help our brains solve the crossmodal binding problem.  相似文献   

16.
The Commodore Amiga home microcomputer, together withDeLuxePaint, a commercial software package, can generate many useful visual stimuli, including random-dot stereograms, apparent motion, texture edges, aftereffects from dimming and brightening, motion aftereffects, dynamic random noise, and drifting and counterphase gratings. Videotapes can readily be made of these displays. No programming experience is necessary.  相似文献   

17.
Over the last decade, the popularity of Bayesian data analysis in the empirical sciences has greatly increased. This is partly due to the availability of WinBUGS, a free and flexible statistical software package that comes with an array of predefined functions and distributions, allowing users to build complex models with ease. For many applications in the psychological sciences, however, it is highly desirable to be able to define one’s own distributions and functions. This functionality is available through the WinBUGS Development Interface (WBDev). This tutorial illustrates the use of WBDev by means of concrete examples, featuring the expectancyvalence model for risky behavior in decision making, and the shifted Wald distribution of response times in speeded choice.  相似文献   

18.
Simulations and experiments frequently demand the generation of random numbers that have specific distributions. This article describes which distributions should be used for. the most common problems and gives algorithms to generate the numbers. It is also shown that a commonly used permutation algorithm (Nilsson, 1978) is deficient.  相似文献   

19.
This article provides a tutorial review of some fundamental ideas and important methods for the modeling of empirical social network data. It describes basic concepts from graph theory and central elements from social network theory. It presents models for the network degree distribution and for network roles and positions, as well as algebraic approaches, before reviewing recent work on statistical methods to analyze social networks, including boot-strap procedures for testing the prevalence of network structures, basic edge- and dyad-independent statistical models, and more recent statistical network models that assume dependence, exponential random graph models and dynamic stochastic actor oriented models. Network social influence models are reviewed. The article concludes with a summary of new developments relating to models for time-ordered transactions.  相似文献   

20.
Connectionist models of conditioning: A tutorial   总被引:3,自引:3,他引:0       下载免费PDF全文
Models containing networks of neuron-like units have become increasingly prominent in the study of both cognitive psychology and artificial intelligence. This article describes the basic features of connectionist models and provides an illustrative application to compound-stimulus effects in respondent conditioning. Connectionist models designed specifically for operant conditioning are not yet widely available, but some current learning algorithms for machine learning indicate that such models are feasible. Conversely, designers for machine learning appear to have recognized the value of behavioral principles in producing adaptive behavior in their creations.  相似文献   

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