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1.
The bidirectional control procedure was used to determine whether pigeons (Columba livia) would imitate a demonstrator that pushed a sliding screen for food. One group of observers saw a trained demonstrator push a sliding screen door with its beak (imitation group), whereas 2 other groups watched the screen move independently (possibly learning how the environment works) with a conspecific either present (affordance learning with social facilitation) or absent (affordance learning alone). A 4th group could not see the screen being pushed (sound and odor control). Imitation was evidenced by the finding that pigeons that saw a demonstrator push the screen made a higher proportion of matching screen pushes than observers in 2 appropriate control conditions. Further, observers that watched a screen move without a demonstrator present made a significantly higher proportion of matching screen pushes than would be expected by chance. Thus, these pigeons were capable of affordance learning.  相似文献   

2.
There is increasing interest in the relation between screen use and sleep problems in early childhood. In a sample of 30-month-old children, this study used observational measures of screen use during the hour or so leading up to bedtime, parent reports of screen use during the child’s bedtime routine, and actigraphic measures of toddler sleep to complement parent-reported sleep problems. Whether screen use was observed during the pre-bedtime period or was reported by the parents as part of the nightly bedtime routine, greater screen use in either context was associated with more parent-reported sleep problems. Additionally, more frequent parent-reported screen use during the bedtime routine was also associated with actigraphic measures of later sleep, shorter sleep, and more night-to-night variability in duration and timing of sleep. These associations suggest the negative consequences of screen use for children’s sleep extend both to aspects of sleep reported by parents (e.g., bedtime resistance, signaled awakenings) and to aspects measured by actigraphy (e.g., shorter and more variable sleep).  相似文献   

3.
R Baillargeon 《Cognition》1991,38(1):13-42
The present experiments examined 6.5- and 4.5-month-old infants' ability to represent and to reason about the height and location of a hidden object. In Experiments 1 and 2, the infants were habituated to a screen that rotated back and forth through a 180 degree arc, in the manner of a drawbridge. Following habituation, a box was placed behind the screen, and the infants saw two test events. In one (possible event), the screen rotated until it reached the occluded box; in the other (impossible event), the screen rotated through either the top 80% or the top 50% of the space occupied by the box. The results indicated that (a) the 6.5-month-old infants were surprised when the screen rotated through the top 80%, but not the top 50%, of the box and (b) the 4.5-month-old infants failed to be surprised even when the screen rotated through the top 80% of the box (4.5-month-old infants do show surprise, however, when the screen rotates through the entire (100%) box (Baillargeon, 1987a]. Experiments 3 and 4 tested whether infants would be better at detecting that the screen rotated farther than it should if provided with a second, identical box to the side of the box behind the screen. This second box stood out of the screen's path and so remained visible throughout the test trials. The results indicated that with the second box present (a) the 6.5-month-old infants showed surprise when the screen rotated through the top 50% of the occluded box and (b) the 4.5-month-old infants were surprised when the screen rotated through either the top 80% or the top 50% of the box. The results of Experiment 5 revealed that the improvement in performance brought about by the second box disappeared when this box was no longer in the same fronto-parallel plane as the box behind the screen. Different models are considered to describe the impressive quantitative and qualitative physical reasoning abilities revealed by these findings.  相似文献   

4.
Accommodation was measured by the laser scintillation technique while the S viewed a stationary fixation spot through a series of apertures in a screen located at various distances. The magnitude of accommodation was a compromise between the distance of the fixation spot and the screen. Accommodation was affected significantly by the interaction of the distance of the screen with aperture sizes of 1 and 4 deg and distance of the screen with its order of movement from near to far or far to near. The data are interpreted as implying the importance of the peripheral visual field and/or perceptual factors when conflicting cues to distance coexist in the visual field.  相似文献   

5.
Visual fixation and cardiac deceleration for 36 infants 20–24 weeks old were recorded during three kinds of events in which objects moving on a linear trajectory were temporarily occluded by a screen: (1) a familiar object appeared on both sides of the screen; (2) a novel object appeared on both sides of the screen; and (3) a novel object appeared to change to a familiar one behind the screen. Infant attention was related to novelty and familiarity of objects and there was no evidence of behavior reflecting the expectancy that a stable object continued to exist behind the screen. These findings are in conflict with those of previous tracking studies and the discussion focuses upon explanations for this discrepancy.  相似文献   

6.
Evidence suggests that increased use of screens early in life may have negative developmental consequences for children. However, little is known concerning parental factors that predict initial screen exposure in infancy. The primary goal of this study was to examine whether parental educational attainment and maternal stress were associated with infant screen exposure by 6 months of age. A diverse sample of mothers (N = 93) was recruited prenatally. In a follow-up visit when the infants were six months of age (N = 82), we examined factors that may be associated with initial infant exposure to screens. First, mothers reported whether they had already exposed their infants to screens. Thereafter, those mothers who reported already having exposed their infants to screens were further queried to determine the extent of infant screen use. Results demonstrated that among infants exposed to screens, mothers reported an average of nearly 3 h of daily screen use. Average parental educational attainment, but not maternal stress, was significantly associated with initial infant exposure. Of those families who endorsed screen exposure by 6 months, 70 % reported a screen in the room where the child sleeps, nearly half reported using screens to help calm the infant, and about a third reported using a screen at least sometimes during meals, when going to sleep, and while waiting. Parental education around infant screen use behaviors may be important to help promote child development and outcomes.  相似文献   

7.
When infants catch a rolling ball by intercepting its trajectory, the action is prospectively controlled to take account of the object's speed, direction and path. We complicated this task in two ways: by occluding a portion of the ball's path with a screen, and by sometimes placing a barrier that blocked the ball's path behind the screen. In two experiments we manipulated visual information about the barrier and the ball's trajectory to see how this would aid 9‐month‐olds’ performance. Anticipatory reaching was possible but difficult with a partially occluded trajectory; actually catching the ball was aided by full view of the trajectory although timing of reach onset was not affected. Full sight of the barrier and trajectory through a transparent screen prevented inappropriate reaching, whereas sight of the barrier alone through a ‘window’ in an opaque screen did not. We interpreted these results as evidence for decreased performance as cognitive load increased with the loss of visual information. In contrast to anticipatory reaching behavior, search for the ball after it disappeared behind the screen was facilitated by the opaque window condition, confirming previous studies that found superior search with opaque versus transparent screens.  相似文献   

8.
Object permanence in five-month-old infants   总被引:5,自引:0,他引:5  
A new method was devised to test object permanence in young infants. Five- month-old infants were habituated to a screen that moved back and forth through a 180-degree arc, in the manner of a drawbridge. After infants reached habituation, a box was centered behind the screen. Infants were shown two test events: a possible event and an impossible event. In the possible event, the screen stopped when it reached the occluded box; in the impossible event, the screen moved through the space occupied by the box. The results indicated that infants looked reliably longer at the impossible than at the possible event. This finding suggested that infants (1) understood that the box continued to exist, in its same location, after it was occluded by the screen, and (2) expected the screen to stop against the occluded box and were surprised, or puzzled, when it failed to do so. A control experiment in which the box was placed next to the screen provided support for this interpretation of the results. Together, the results of these experiments indicate that, contrary to Piaget's (1954) claims, infants as young as 5 months of age understand that objects continue to exist when occluded. The results also indicate that 5-month-old infants realize that solid objects do not move through the space occupied by other solid objects.  相似文献   

9.
Although it has been shown that making phone calls or sending text messages while riding a bicycle can have a negative impact on bicyclist’s behaviour, in countries such as the Netherlands the operation of a mobile phone while cycling on a bicycle is not illegal and is actually quite common. In recent years conventional mobile phones with a physical keypad are increasingly being replaced by smartphones with a touch screen. The operation of a touch screen phone ironically cannot be done purely ‘by touch’ due to the lack of tactile feedback, and instead requires fixations on a relatively small screen. The question therefore can be asked whether the operation of touch screen telephones deteriorates cycling behaviour more than operation of a conventional mobile phone.Twenty-four participants completed a track on their own bicycle while sending a text message from a conventional and a touch screen mobile phone. In addition the effects of other common activities that can accompany bicycling were studied, including texting at the same time as listening to music, talking on a mobile phone or cycling next to someone and speaking with this companion, and playing a game on a touch screen phone while bicycling. The impacts of all the above conditions on cycling performance and visual detection performance were compared with control conditions in which participants cycled with either one or two hands on the handlebars and were not required to perform any secondary tasks.Bicycle speed was reduced in all telephone conditions and in the condition when cycling next to someone. Lateral position variation increased in all telephone conditions. Use of the touch screen led to a more central position in the cycle lane and resulted in worse visual detection performance compared with the operation of a conventional mobile phone. The main effect of listening to music was that an auditory signal to stop cycling was missed by 83% of the participants. In conclusion, while all investigated types of phone deteriorated cycling performance, the use of a touch phone has a larger negative effect on cycling performance than a conventional mobile phone. With touch screen smartphones taking the place of conventional mobile phones and being used for other purposes than verbal communication, these effects on cycling performance pose a threat to traffic safety.  相似文献   

10.
Inexpensive speech synthesizers are now available that either plug into the card slots on computers or connect to their serial ports. With some practice in listening, the speech produced by these synthesizers is quite intelligible, and because they present information that appears on the screen of the monitor, they make it possible for blind persons to interact with computers. However, they provide only a partial solution. In too many instances, some of the text appearing on the monitor screen cannot be directed to the synthesizer, and the missing information is often crucial. This happens because the writers of application programs sometimes modify the computer’s disk operating system. This limitation can be overcome by using special hardware that reads the screen buffer directly and creates a virtual image of the screen in memory external to the computer. Because the image is updated continually, it is always an accurate representation of whatever appears on the screen. The characters contained in the external buffer can be sent to a speech synthesizer, and can be examined selectively by means of a small keyboard. Several successful hardware solutions have been demonstrated, and one of these solutions is described here in detail.  相似文献   

11.
Food insecurity impacts children in over 10 % of US homes with negative effects for health, cognitive, and behavioral development. Experiences of food insecurity in childhood also carry negative consequences across the lifespan. Families cannot be connected with needed services when needs are unidentified. However, early detection is essential if the harmful effects of food insecurity are to be limited for children. An efficient and valid screen of food insecurity is needed for use by practitioners such as childcare providers, home visitors, or other intervention program staff working with low-income families. The present study provides evidence of validity for a 2-item screen for food insecurity as conducted by childcare providers. Concurrence with a wide range of convergent validity indicators suggests that 2 items can sufficiently identify families with food insecurity. Convergent indicators included other basic needs, physical health, environmental safety, caregiver mental health, parenting practices, and parenting stress. Sensitivity and specificity analyses also support the use of this screen. This study is the first to document the utility of a brief screen for food insecurity by childcare providers. With an efficient screen, these front-line service providers can be a valuable resource to identify and combat FI and its deleterious effects on children.  相似文献   

12.
The emulation of a tachistoscope with a Macintosh microcomputer and Pascal language is presented here. The software described is a complete program for the presentation of textual stimuli on the Macintosh screen and includes the recording of reaction times. The stimulus coordinates on the screen are user defined and variable from trial to trial for specific visual angles. The position of a fixation point on the screen and the distance between the subject and the plane of the screen, as well as the particular screen resolution, are taken into account in computing the visual angle.  相似文献   

13.
Guided by the Modality, Agency, Interactivity, and Navigability (MAIN) model of technology effects and the heuristic–systematic model (HSM) of information processing, this study explicates underlying mechanisms by which variations in screen size (large vs. small) and presentation mode (video vs. text) contribute to user perceptions of media content on their smartphones. Results from a between‐subjects experiment (N = 120) indicate that large screen size and video mode promote heuristic processing while small screen size and text mode encourage systematic processing. Heuristic processing leads to greater affective and behavioral trust while systematic processing is associated with cognitive trust. Phantom model analysis reveals the effects of large screen size and video mode on purchase intentions are sequentially mediated by type of information processing and multidimensional trust.  相似文献   

14.
Why does a cell phone have a screen? From televisions and cell phones to refrigerators, many contemporary technologies come with a screen. The article aims at answering this question by employing Emmanuel Levinas’ notions of the Other and the face. This article also engages with Don Ihde’s conceptualization of alterity relations, in which the technological acts as quasi-other with which we maintain relations. If technology is a quasi-other, then, I claim, the screen is the quasi-face. By exploring Levinas’ ontology, specifically what can be identified as his tool analysis, as well as his notion of the face, a new understanding of contemporary technologies can be extracted. Some of these technologies hardly fit into the Heideggerian notion of the hand as the main interface to artifacts. Instead they require the face. Levinas’ notion of the face is analyzed from an ontological perspective and developed in conjunction with the screen. As the screen serves as a quasi-face, it enables the construction of quasi-other technological artifacts.  相似文献   

15.
In 1899, Freud introduced the concept of screen memories. His insights were revolutionary: screen memories do not emerge into consciousness at the time of recall, he argued; they are formed at that time and, moreover, historical accuracy is not their prime concern. In this article, the author reviews two of Freud's screen memories, as well as two screen memories from a completed analysis of one of his own patients. He argues that, if screen memories are formed, a concept such as screen work must be invoked as the agent of their formation. While screen memories may theoretically be formed at any stage of life, adolescence may be a prime time for their formation.  相似文献   

16.
There has been little research on whether and how screen media usage affects social-emotional (SE) function prior to two years of age, even though early SE development is understood to be nurtured through interpersonal experience, mainly withthe primary caregiver. This study sought to characterise infant screen media usage and understand how it may link with concurrent SE function by testing associated effects on reducing parent-infant interaction and of parent psychological factors. Questionnaire responses from 327 UK-based parents of infants aged 6–24 months showed diverse usage in the amount of time spent on screen media (‘screen time’) and amount of parental involvement (co-sharing and co-referencing). Infants with possible SE delay experienced more screen time than those at low risk. The study tested three mediation models and found support for the displacement and not distancing hypothesis based on this community sample. While screen time predicted both SE competence and SE problems, reduced parent-infant play partially mediated the effect on SE competence. Parent depressed mood was positively linked with infant SE problems, but there was little evidence that increased screen time mediated this effect. Also, parent reflective function and attitudes toward parent-infant play were unrelated to screen time. Though longitudinal study is warranted, the findings implicate screen media usage as potentially directly and indirectly relevant when addressing infant mental health.  相似文献   

17.
Five experiments examined the factors that determine whether or nor summation will occur when experimental stimuli are presented on a television screen for autoshaping with pigeons. In Experiment 1 there were periods when the television screen was illuminated white and periods when it was dark. When conditioning was conducted during the white periods, then summation was observed if the test trials were conducted with a white screen during the intertrial interval. Summation was not found when conditioning was conducted during the dark periods, no matter how testing was conducted. The remaining experiments demonstrated that summation will occur if at least some of the conditioning trials are conducted with the experimental stimuli being accompanied by white illumination in the remainder of the television screen. It was not necessary for this illumination to persist into the interval between trials. These findings indicate that summation is influenced by the similarity of the patterns of stimulation that are used for training and testing.  相似文献   

18.
States develop specific protocols for cystic fibrosis (CF) newborn screening to reflect the population served. We hypothesized that mutation distribution and detection rates would differ between Hispanic and non-Hispanic CF patients diagnosed by IL newborn screen with more Hispanic infants carrying mutations not detected by the state panel. Data from CF cases diagnosed via newborn screen in IL between 3/1/2008 and 10/31/2010 were reviewed. More Hispanic infants with CF had one or more undefined mutations after screening, in comparison to non-Hispanic Caucasian patients (40% vs. 9.5%; p?相似文献   

19.
This study examines J. H. Flavell, S. G. Shipstead, and K. Croft's (1978) finding that 2 1/2-year-old children can hide an object behind a screen but cannot achieve the same result by placing the screen in front of the object. Experiment 1 replicated this finding alongside a task in which children judged what a person in a picture was looking at. Performance on the move-object task approached ceiling; performances on the move-screen and looking-where tasks were highly correlated even after age and control task performance were partialed out (r = .54, p < .01). Experiment 2 examined whether the finding resulted because the object was more interesting to manipulate than the screen. The move-object task remained easier than the move-screen task with an interesting screen and a dull object. The move-screen task again correlated specifically with the looking-where task. Results are explained in terms of engagement, a precursor to a mature understanding of attention.  相似文献   

20.
It comes as no surprise that viewing a high-resolution photograph through a screen reduces its clarity. Yet when a coarsely quantized (i.e., pixelated) version of the same photo is seen through a screen its clarity is increased. Six experiments investigated this illusion of clarity. First, the illusion was quantified by having participants rate the clarity of quantized images with and without a screen (Experiment 1). Interestingly, the illusion occurs both when the wires of the screen are aligned with the blocks of the quantized image and when they are shifted horizontally and vertically (Experiments 2 and 3), casting doubt on the hypothesis that a local filling-in process is involved. The finding that no illusion occurs when the photo is blurred rather than quantized (Experiment 4) and that the illusion is sharply reduced when visual attention is divided (Experiment 5) argue for an image segmentation process that falsely attributes the edges of the quantized blocks to the screen. Finally, the illusion is larger when participants adopt an active rather than a passive cognitive strategy (Experiment 6), pointing to the importance of cognitive control in the illusion.  相似文献   

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