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1.
One potential contributing factor to the commonly observed home advantage in competitive sport is that officials may be biased in favour of the home team as a result of pressure from spectators. The present study examined officiating behaviour and home advantage, defined as home teams winning over 50% of decided games in English Club Cricket, a sport virtually devoid of spectator influence. Records of game outcomes, as well as dismissals requiring a decision by the umpire, were analysed. The relative frequency of umpiring decisions did not favour either home or away teams. However, a home advantage was found, with the home teams winning 57.1% of decided games (n = 1.449). Considered together, the results suggest that in sports with little or no spectator influence teams may win more often at home for reasons other than biased umpiring decisions, such as familiarity with their home ground or a visiting team's fatigue following travel.  相似文献   

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Home advantage is known to play an important role in the outcome of professional soccer games and to vary considerably worldwide. In the Turkish Super League over the last 12 years, 61.5% of the total points gained have been won by the home team, a figure similar to the worldwide average and to the Premier League in England. It is lower (57.7%) for games played between teams from Istanbul and especially high for games involving teams from cities in the more remote and ethnically distinct parts of Turkey (Van and Diyarbakir). Match performance data show that although home teams in Turkey take 26% more shots at goal than away teams, the success rates for shots do not differ. For fouls and disciplinary cards, home and away teams do not differ significantly in Turkey, a finding that differs from games in England, perhaps due to less referee bias.  相似文献   

4.
ObjectivesTo investigate the magnitude of the home advantage in the National Hockey League (NHL) as games proceeded from regulation, to overtime, to the shootout, while adjusting for team quality.DesignArchival.MethodBinary logistic regression analyses were conducted using data from the 2005–2006 through 2013–2014 NHL seasons (N = 10,534 games) to compare home teams’ odds of winning in regulation, overtime, and the shootout.ResultsCompared to games decided in regulation, higher quality home teams' odds of winning were slightly lower when games concluded in either overtime or the shootout. Further, regardless of team quality, home teams’ odds of winning were moderately lower when games concluded in the shootout rather than overtime.ConclusionsThe shootout may affect home team players' psychological and behavioural states, generally resulting in a decrease in home teams’ odds of winning in the shootout relative to overtime.  相似文献   

5.
The introduction of the video assistant referee (VAR) was a landmark in soccer history, yet it is not empirically examined whether the technology contributes to the most supreme value of the game: fair play. Because referees are said to be one driving cause of the home advantage (HA), the aim of this study was to examine whether the HA changed in the German Bundesliga since the implementation of the VAR in the season 2017/18. We examined a total of 2448 games during the four seasons before and after the implementation of the VAR with regards to the game outcomes (i.e., goals and points) as well as indicators of referee bias (i.e., fouls, yellow cards, 2nd yellow cards, red cards, and penalty kicks) for both the home and the away teams. Findings indicate that the VAR influences game outcomes to a fairer degree. Specifically, (i) we found statistical evidence for the HA before, but not after the implementation of the VAR. However, (ii) these results need to be interpreted with caution because direct assessments of the change induced by the introduction of the VAR are not statistically significant. Finally, (iii) with the implementation of the VAR, fewer fouls were committed by both the home and the away team.  相似文献   

6.
The Covid-19 pandemic has significantly altered the way sporting events are observed. With the absence or limited presence of spectators in stadiums, the traditional advantage enjoyed by home teams has diminished considerably. This underscores the notion that the support of home fans can often be considered a key factor of the home advantage (HA) phenomenon, wherein teams perform better in front of their own supporters. However, the impact of reduced attendance on games with higher stakes, as opposed to low-stakes friendly matches, remains uncertain. In this study, we investigate the recently concluded European football championship (EURO 20), wherein several teams had the advantage of playing at home in high-stakes games with only one-third of the stadium capacity filled. Firstly, we demonstrate that the Covid-19 restrictions, leading to reduced fan attendance, resulted in a nearly 50% decrease in HA compared to the HA exhibited by the same teams during the qualification stage preceding EURO 20, even after accounting for team strength. Secondly, we show that while low-stakes friendly matches generally exhibit a smaller overall HA compared to high-stakes games, the absence of fans led to a similar reduction in HA during the low-stakes matches. Utilizing the recently developed Home Advantage Mediated (HAM) model (Bilalić, Gula, & Vaci, 2021, Scientific Reports, 21558), we were able to attribute the reduction in both high- and low-stakes games to poorer team performance, with no significant contribution from referee bias.  相似文献   

7.
The home advantage is the phenomenon in sports whereby the home team wins more often than the visiting team. The current data show that home crowd support is not a necessary precondition for the home advantage. In soccer games where no audience was present, the home team still had a home advantage. Furthermore, in some same‐stadium derbies (games played between 2 teams that share a stadium; e.g., AC Milan vs. Internazionale in soccer), the home team always has more crowd support, but in these games no home advantage existed. Together, these findings suggest that crowd support is not a necessary condition for a home advantage to occur. The phenomenon might thus be much broader than assumed so far.  相似文献   

8.
The aim of the present paper was to examine the differences in game-related statistics between basketball players who are selected for the starting five of the team (starters) and those who are not (nonstarters) when related to game outcome (winning and losing) and team quality (best teams, teams classified for the playoffs; and worst teams, teams who miss playoff classification). Archival data were gathered for all 2002-2003 regular season games from the Portuguese Professional League (N = 156). Discriminant analysis was used to identify the game-related statistics that differentiate between starters and nonstarters and interpreted by the examination of the structure coefficients (SC). When the best teams won the games, results described differences between starters and nonstarters with an emphasis on defensive rebounds (SC = .32), assists (SC = .32) and committed fouls (SC = -.68). When the worst teams won the games, results described differences between starters and nonstarters with an emphasis on 2-point field goals successful (SC = .47) and unsuccessful (SC = .48), defensive rebounds (SC =.39), successful free throws (SC =.32), and committed fouls (SC = -.55). An also important finding was that, in best teams, the nonstarters' performance was worse in the games that the team lost, whereas in worst teams, it was the starters' performance that was worse in the games that the team lost.  相似文献   

9.
ObjectivesThe possibility that home teams might choke in decisive games of championship series was first proposed by Baumeister and Steinhilber in 1984. Their hypothesis was that when the home team was on the verge of winning a championship, it tended to choke. As a result, the home advantage would be smaller in last games than in early games of the same series. The present paper updates the original data for baseball and basketball to 2012 and adds a parallel study of ice hockey.Design/MethodThe analysis compares home win percentage early in a championship series with home advantage in the regular season. Its main focus, however, is on the games in a championship series between the early and late games.ResultsThe first of two main results is that in all three sports the percentage of home wins in Game 1 of a championship series is substantially higher than home advantage in the same sport in the regular season. The second result is that, while the tendency for percent home wins to decrease regularly over the course of a best-of-seven series is confirmed in all three sports, this decrease is complete or almost complete by Game 4, well before the home choke, according to Baumeister and Steinhilber, is supposed to occur.ConclusionThe home-choke hypothesis as originally advanced in 1984 is not supported by subsequent results and analysis.  相似文献   

10.
Since Pollard established the system for analysing home advantage in 1986, it has been demonstrated and quantified in various sports, including many team sports. This study aims to assess whether home advantage exists in handball, using a sample of more than 19,000 Spanish handball league games. Results of the games played at home and away, the sex of the players, and the levels of the competition were included as variables. In Spanish handball, there was a home advantage of 61%, which means, on average, the team playing at home wins 61% of points available. This value varies according to sex and according to competition level, increasing as competition level decreases and season rank improves.  相似文献   

11.
This study aimed to measure how the change on targets information modifies teams’ tactical behavior during football small-sided games. 20 male senior professional players divided in 4 teams of 5 players participated in the study. Each team played two small-sided games, one with 2 official targets with goalkeeper and one with 6 small targets. Positional data of each player were recorded using a 15 Hz portable GPS. The distance between the centers of gravity (CG) of both team, the stretch index and the relative stretch index were measured and differences accessed via standardized differences, coefficient intervals and meta-analysis procedures. A moderate increase on the distance between the CG of each team and a small decrease on the stretch index and on the relative stretch index from 2 targets to the 6 targets games was observed. It was also identified that pitch location affected the interaction between teams. When the game was played in lateral corridors or defensive sectors, the differences between game conditions increased. Emphasizing the information for attacking team to shoot at goal, by manipulating the number of targets constrained tactical behavior of teams. The amplification of specific information on small-sided games can help coaches to promote players and teams’ emergent adapted behaviors.  相似文献   

12.
ObjectivesThis study, based on the team cognition approach, investigated the information content expressed by coaches when helping players build or update their understanding of the unfolding game. The focus was on how this content fits into the usual task-work/teamwork and procedural/declarative taxonomies.DesignThe data were collected through the audio and video recording of the communications and behaviors of three professional head coaches throughout a total of 15 games. We used deductive content analysis, crossing information contents related to task-work or teamwork with information contents related to declarative or procedural knowledge across the five game periods (first and second half of the first and second half-time, break-time period), and the three score differentials between the teams (favorable, balanced, and unfavorable).MethodWe first performed a multivariate analysis of variance (MANOVA) using a 5 (Game Periods) × 3 (Score Difference) factorial design. Follow-up ANOVAs with repeated-measures were performed to identify the variables contributing to the multivariate effect. We then performed a repeated-measures analysis of variance for information contents related to declarative and procedural knowledge in occurrences of task-work and teamwork categories.ResultsThe results showed that the coaches expressed information related more often to players' procedural knowledge than to their declarative knowledge. We discovered two main effects (game periods and score differences) in coaches' information contents delivered to players. Information related to procedural knowledge was not addressed to the team as a whole, but to certain players.ConclusionsThis suggests that an information flow was more distributed than shared.  相似文献   

13.
This paper examines the effect of spectators on women’s football games. COVID-19 and related restrictions provide a unique opportunity with an adequate sample size to test the effect of lockdown on sports activities. Studies have recently exploited this opportunity for men’s football to better understand the potential causes of home advantage and, more specifically, assess the psychological consequences when matches are played without supporters. Despite the increased scientific interest, there was only one paper that focused on women’s football. Therefore, we aim to contribute to this research field by considering matches from four major European women’s football leagues. The findings suggest that for three of these leagues, lockdown has a statistically significant effect on the sanctioned yellow cards by either reducing the number of yellow cards sanctioned to the away teams or increasing the number of yellow cards sanctioned to the home teams. Nonetheless, lockdown does not affect any final match outcomes; therefore, it does not significantly affect the magnitude of home advantage for women’s games.  相似文献   

14.
ObjectivesAlthough sports team members often value their teams highly, they sometimes make mistakes and thereby unintentionally put their teams at a disadvantage. Thus, they should be motivated to compensate for their mistake to resolve this discrepancy. To test this hypothesis, we studied whether professional soccer players compensate for their own goals by scoring regular goals in the same game (Study 1) and possible processes underlying such compensation efforts (Study 2).DesignIn Study 1, we compared how frequently prior own goal scorers scored a regular goal in the same game to (a) their expected goal scoring frequencies and (b) their probabilities to score a regular goal following a regular goal by the opposing team. In Study 2, we investigated four possible processes underlying the expected compensatory efforts.MethodWe analyzed all own goals from the first fifty years of the German Bundesliga (N = 889) and possible ensuing regular goals by the own goal scorer. Moreover, we surveyed amateur soccer players about four motives: group performance, individual performance, individual public image, and group public image.ResultsFollowing their own goals, professional soccer players are particularly likely to score regular goals in the same game (i.e., a compensatory own goal effect). Presumably, they primarily do so to secure a good group performance, but the other motives also play a role.ConclusionsGroup members who make highly visible mistakes are motivated to compensate for the disadvantage they caused. Presumably, they mainly do so to secure a good team performance.  相似文献   

15.
The contribution of fear of failing to paradoxical performance decrements under pressure (choking) before a supportive, home team audience was explored. A further analysis of archival baseball data presented by Baumeister and Steinhilber (1984) was undertaken. Home teams that took the lead, and for whom achieving a positive identity was therefore salient, and home teams that fell behind, and for whom fear of acquiring a negative identity was salient, choked in the decisive seventh game of the World Series. Choking was reflected by both a relative inability of the home team to maintain a lead or overcome a deficit in game 7 and by increases in the rate at which fielding errors were committed by home teams which had taken the lead or fallen behind in game 7. The findings are interpreted in light of recent research on self-attention and self-presentation.  相似文献   

16.
集体问题解决中的认知表征、行为惯例和动态能力   总被引:1,自引:0,他引:1  
王建安  张钢 《心理学报》2010,42(8):862-874
以王建安和张钢(2008)开发的三人TTT纸牌游戏(原游戏)及其变式(变式游戏)为实验任务, 研究了集体问解决中认知表征和行为惯例对提高动态能力的作用。共有240名被试, 分成80个三人小组, 参加了前后两场各20盘游戏。80个小组按照是否被告知游戏的问题表征(即有无认知表征), 以及是玩原游戏还是玩变式游戏, 均分成4个区组来玩第一场游戏。在第二场游戏中, 4个区组都玩变式游戏。以玩每盘游戏的平均步时和在问题表征中走过的路径为指标测量惯例, 以玩第一场原游戏习得的能力向玩第二场变式游戏的迁移率来衡量动态能力。结果发现:一方面, 适当的认知表征有助于提高集体问题解决的动态能力; 另一方面, 没有适当认知表征支持的行为惯例反而会阻碍动态能力的发展。概括地说, 动态能力的决定因素是认知表征而不是行为惯例。  相似文献   

17.
《Military psychology》2013,25(4):295-307
This study investigated the effects of a gaming approach on knowledge acquisition and retention in military trainees. Three groups of trainees were presented with subject matter in paper-based prose form (text), paper-based question-and-answer form (test), or computer-based gaming form (game). These conditions were selected to investigate potential benefits of computer-based gaming over traditional paper-and-pencil media in terms of trainee performance and reaction. Results showed that participants assigned to the game condition scored significantly higher on a retention test com- pared to pretest performance. Furthermore, participants assigned to the game condition scored significantly higher on a retention test than did participants assigned to the text condition. Participants assigned to the test and text conditions showed no benefit from training in performance at the retention test. In addition, participants assigned to the game condition rated the training they received as more enjoyable and more effective than did those assigned to the other 2 conditions. Results are discussed in terms of the effectiveness of computer-based games for military training applications.  相似文献   

18.
This paper investigated the effect of risk orientation, game riskiness, and expectation of cooperation on cooperation in one-shot prisoner’s dilemmas (PD). Participants in pairs played PD games that varied on game riskiness such that for half of the games cooperation was more risky than defection (more risky games) while for another half cooperation was less risky (less risky games). They estimated how likely it was that the other player was going to cooperate (expectation of cooperation) before they made their cooperation/defection decision on each game. Supporting the Goal/Expectation Hypothesis, we replicated the effect that expectation of cooperation enhanced cooperation. We also found that risk-seeking individuals cooperated more in more risky games whereas risk-averse individuals cooperated more in less risky games. More importantly, we found that game riskiness moderated the effect of expectation of cooperation on cooperation. The positive effect of expectation of cooperation on cooperation was stronger for more risky games than for less risky games. Our results illustrated how the relation between expectation and cooperation as stipulated by the Goal/Expectation Hypothesis was moderated by riskiness of the situations.  相似文献   

19.
摘要:以问题性网络游戏使用青少年为研究对象,基于锚定效应助推国民身心健康的理论前提和态度改变理论视角,通过实验1和实验2分别建立未来取向内部锚和未来取向外部锚,检验未来取向内部锚和外部锚对减少问题性网络游戏使用青少年游戏时间的有效性。结果表明,未来取向内部和外部的助推方式,均能够有效促进问题性网络游戏使用青少年游戏时间的减少,提高了决策效用。  相似文献   

20.
We explore the concept of peaking at the right time. Study 1 is a content analysis of 325 National Football League articles identifying four key triggers that prompt proclamations of peaking at the right time: turnarounds, impressive prior events, winning streaks, and out-ofs. Study 2 experimental results reveal that turnarounds most strongly impact perceptions of peaking at the right time, anticipated performance, and expectations faced. However, nuanced differences occur across two time periods during the season. Studies 1 and 2 also indicate that observers expect teams to win their next games more often than actually happens. Study 3 demonstrates that teams prepare harder and make riskier game plans when their next opponent is peaking at the right time. Study 4 suggests that individuals more strongly desiring to peak at the right time than others will value various factors differently at different time points when envisioning upcoming seasons.  相似文献   

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