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1.
Two experiments were conducted on the nature of expert perception in the sport of squash. In the first experiment, ten expert and fifteen novice players attempted to predict the direction and force of squash strokes from either a film display (occluded at variable time periods before and after the opposing player had struck the ball) or a matched point-light display (containing only the basic kinematic features of the opponent's movement pattern). Experts out-performed the novices under both display conditions, and the same basic time windows that characterised expert and novice pick-up of information in the film task also persisted in the point-light task. This suggests that the experts' perceptual advantage is directly related to their superior pick-up of essential kinematic information. In the second experiment, the vision of six expert and six less skilled players was occluded by remotely triggered liquid-crystal spectacles at quasi-random intervals during simulated match play. Players were required to complete their current stroke even when the display was occluded and their prediction performance was assessed with respect to whether they moved to the correct half of the court to match the direction and depth of the opponent's stroke. Consistent with experiment 1, experts were found to be superior in their advance pick-up of both directional and depth information when the display was occluded during the opponent's hitting action. However, experts also remained better than chance, and clearly superior to less skilled players, in their prediction performance under conditions where occlusion occurred before any significant pre-contact preparatory movement by the opposing player was visible. This additional source of expert superiority is attributable to their superior attunement to the information contained in the situational probabilities and sequential dependences within their opponent's pattern of play.  相似文献   

2.
We tested the ability of the mature visual system for discrimination between types of elliptic biological motion on the basis of event kinematics. Healthy adult volunteers were presented with point-light displays depicting elliptic motion when only a single dot, a moving point-light arm, or a whole point-light human figure was visible. The displays were created in accordance with the two-thirds power kinematic law (natural motion), whereas the control displays violated this principle (unnatural motion). On each trial, participants judged whether the display represented natural or unnatural motion. The findings indicate that adults are highly sensitive to violation of the two-thirds power kinematic law. Notably, participants can easily discriminate between natural and unnatural motions without recognising the stimuli, which suggests that people implicitly use kinematic information. Most intriguing, event recognition seems to diminish the capacity to judge whether event kinematics is unnatural. We discuss possible ways for a cross-talk between perception and production of biological movement, and the brain mechanisms involved in biological motion processing.  相似文献   

3.
Human action perception is so powerful that people can identify movement efficiently in the absence of pictorial information, such as in point-light displays. Interest is growing in this type of stimulus for research in neuroscience. This interest stems from the advantage of separating the component of pure human action kinematics from other pictorial information, such as facial expression and muscle contraction. Although several groups have previously developed datasets of human point-light actions, due to the lack of datasets composed of daily actions with short durations, we developed 20 biological and 40 control (scrambled) point-light movements by using the technique of recording people wearing reflector patches. The videos are about 1 s long. Subsequently, we performed a judgment task in which 100 participants (50 male and 50 female) evaluated each video according to three categories: human action resemblance, performed action, and gender of actor. We present the mean scores of each evaluation for each video, and further propose a selection of the most suitable videos to be used as human point-light action displays and scrambled point-light displays for control. Finally, we discuss our findings on the gender attributions of the point-light displays.  相似文献   

4.
In a series of 3 experiments, the authors examined the ability of badminton players of different skill levels (12 experts and 12 nonexperts) to anticipate the direction of badminton strokes. Participants viewed either film or point-light displays under a range of temporal or spatial occlusion conditions. World-class players were able to consistently pick up useful predictive information from the advance (precontact) kinematics of both the lower body and the racquet when the motion of those features was presented in isolation, whereas recreational players' use of the same information depended on the concurrent presence of linked segments. Participants' information pickup closely matched key biomechanical changes in the movement pattern being viewed, although, contrary to a common-coding view of perception and action (e.g., W. Prinz, 1997), some important differences were evident between the characteristics of the experts' movement prediction and those of expert movement production.  相似文献   

5.
Hill H  Jinno Y  Johnston A 《Perception》2003,32(5):561-566
The movement of faces provides useful information for a variety of tasks and is now an active area of research. We compare here two ways of presenting face motion in experiments: as solid-body animations and as point-light displays. In the first experiment solid-body and point-light animations, based on the same motion-captured marker data, produced similar levels of performance on a sex-judgment task. The trend was for an advantage for the point-light displays, probably in part because of residual spatial cues available in such stimuli. In the second experiment we compared spatially normalised point-light displays of marker data with solid-body animations and pseudorandom point-light animations. Performance with solid-body animations and normalised point-light displays was similar and above chance, while performance with the pseudorandom point-light stimuli was not above chance. We conclude that both relatively few well-placed points and solid-body animations provide useful information about facial motion, but that a greater number of randomly placed points does not support above-chance performance. Solid-body animations have the methodological advantages of reducing the importance of marker placement and are more effective in isolating motion information, even if they are subsequently rendered as point-light displays.  相似文献   

6.
Perception of dynamic events of American Sign Language (ASL) was studied by isolating information about motion in the language from information about form. Four experiments utilized Johansson's technique for presenting biological motion as moving points of light. In the first, deaf signers were highly accurate in matching movements of lexical signs presented in point-light displays to those normally presented. Both discrimination accuracy and the pattern of errors were similar in this matching task to that obtained in a control condition in which the same signs were always represented normally. The second experiment showed that these results held for discrimination of morphological operations presented in point-light displays as well. In the third experiment, signers were able to accurately identify signs of a constant handshape and morphological operations acting on signs presented in point-light displays. Finally, in Experiment 4, we evaluated what aspects of the motion patterns carried most of the information for sign identifiability. We presented signs in point-light displays with certain lights removed and found that the movement of the fingertips, but not of any other pair of points, is necessary for sign identification and that, in general, the more distal the joint, the more information its movement carries.  相似文献   

7.
80 adults (40 men and 40 women) aged 18 to 25 yr. and 80 boys aged 14 to 15 yr. observed a throwing action presented in point-light form at a frontoparallel viewpoint either as a video film or computer simulation of the actor. The display consisted of the relative motion of the wrist, elbow, and shoulder joints of the throwing arm. Subjects were asked to report what they observed. The action was recognised immediately by 68% of all subjects, and this value increased to 90% with one more viewing of the demonstration. Response was virtually the same for both types of display, and there were no differences between adults and children. The results were similar to those from other studies from which researchers have concluded that kinematic information alone is sufficient to permit perception of fundamental patterns of movement.  相似文献   

8.
Perceptual confusions within 36 formationally minimal pairs of signs were assessed for native signers under two conditions of video presentation: (1) normally lighted black-and-white displays and (2) point-light displays constructed by affixing 26 points of retroreflective tape on the fingertips, back knuckles, and wrists and 1 point on the nose of the signer. Nine pairs were selected for each of the formational parameters of handshape, location, movement, and orientation. For each minimal pair, a native signer constructed and signed an ASL sentence that was syntactically and semantically appropriate for both members of the pair. Fourteen highly fluent ASL users responded by selecting a picture appropriate to the viewed sentence, thus avoiding contamination by English. For both viewing conditions, subjects discriminated the minimal pairs significantly better than chance. Performance was better (1) when location or orientation differentiated the signs than when movement or handshape did and (2) in normal lighting than in the point-light displays. With the point/light displays, discrimination of location, movement, and orientation was poorer and handshape discrimination was at chance. The discussion considers (1) the confusion of signs in the absence of linguistic redundancy, (2) the effectivenese of the point-light configurations as “minimal cues” for the contrasts, and (3) the efficacy of using these point-light configurations to reduce the information in ASL to a narrow bandwidth.  相似文献   

9.
The present study investigated the role of different types of movement in affordance perception, as well as the influence of sports experience. Perception of another actor’s maximum vertical jumping height and horizontal long-jumping distance was evaluated for basketball players, soccer players, and nonplayer controls after viewing point-light representations of the actors’ movements. Perceptual reports were more accurate after jumping-related movements (walking and squatting) were viewed than after nonrelated movements (standing and twisting). Vertical jump reports were more accurate than horizontal jump reports. Basketball and soccer players demonstrated higher accuracy than did controls. This research establishes that point-light displays contain essential kinematic information sufficient to support accurate affordance perception, and athletes appear better attuned to kinematic information specifying affordances for others as a result of their sports experience.  相似文献   

10.
In a series of 3 experiments, the authors examined the ability of badminton players of different skill levels (12 experts and 12 nonexperts) to anticipate the direction of badminton strokes. Participants viewed either film or point-light displays under a range of temporal or spatial occlusion conditions. World-class players were able to consistently pick up useful predictive information from the advance (precontact) kinematics of both the lower body and the racquet when the motion of those features was presented in isolation, whereas recreational players' use of the same information depended on the concurrent presence of linked segments. Participants' information pickup closely matched key biomechanical changes in the movement pattern being viewed, although, contrary to a common-coding view of perception and action (e.g., W. Prinz, 1997), some important differences were evident between the characteristics of the experts' movement prediction and those of expert movement production.  相似文献   

11.
The authors examined 13 skilled and 12 novice tennis performers' ability to use visual information of an opponent's movement pattern to anticipate and respond. In Experiment 1, skilled and novice players anticipated the type of stroke and the direction in which the ball was hit in a highly coupled perception-action environment. Both groups of players correctly anticipated at greater than chance levels. Skilled players were significantly more accurate than novices with live and video displays but not with point-light displays. In Experiment 2, the reaction latencies of 10 expert performers were significantly faster when they returned balls hit by a live opponent than when they returned balls projected from a cloaked ball machine. The findings indicate that experts are able to use movement-pattern information to determine shot selection and to use that information to significantly reduce their response delay times. The findings are discussed in terms of perception-action coupling in time-stress activities.  相似文献   

12.
Illumination of only a few key points on a moving human body or face is enough to convey a compelling perception of human motion. A full understanding of the perception ofbiological motion from point-light displays requires accurate comparison with the perception of motion in normal, fully illuminated versions of the same images. Traditionally, these two types of stimuli (point-light and fully illuminated) have been filmed separately, allowing the introduction of uncontrolled variation across recordings. This is undesirable for accurate comparison of perceptual performance across the two types of display. This article describes simple techniques, using proprietary software, that allow production of point-light and fully illuminated video displays from identical recordings. These techniques are potentially useful for many studies of motion perception, by permitting precise comparison of perceptual performances across point-light displays and their fully illuminated counterparts with accuracy and comparative ease.  相似文献   

13.
Kinematic cues for person identification from biological motion   总被引:1,自引:0,他引:1  
We examined the role of kinematic information for person identification. Observers learned to name seven walkers shown as point-light displays that were normalized by their size, shape, and gait frequency under a frontal, half-profile, or profile view. In two experiments, we analyzed the impact of individual harmonics as created by a Fourier analysis of a walking pattern, as well as the relative importance of the amplitude and the phase spectra in walkers shown from different viewpoints. The first harmonic contained most of the individual information, but performance was also above chance level when only the second harmonic was available. Normalization of the amplitude of a walking pattern resulted in a severe deterioration of performance, whereas the relative phase of the point lights was only used from a frontal viewpoint. No overall advantage for a single learning viewpoint was found, and there is considerable generalization to novel testing viewpoints.  相似文献   

14.
The present study investigates how observers assign depth in point-light figures, by manipulating spatiotemporal characteristics of the stimuli. Previous research on the perception of point-light walkers revealed bistability (i.e., that a point-light walker is perceived as either facing the viewer or facing away from the viewer) and the presence of a perceptual bias (i.e., a tendency to perceive the figure as facing the viewer). Here, we study the generality of these phenomena by having observers indicate the global depth orientation of different ambiguous point-light actions. Results demonstrate bistability for all actions, but the presence of a preferred interpretation depends strongly on the performed action, showing that the process of depth assignment takes into account the movements the point-light figure performs. Two additional experiments, using unfamiliar movement patterns without strong semantic correlates, show that purely kinematic aspects of a naction also strongly affect d epth assignment. Together, the results reveal the perception of depth in point-light figures to be a flexible processinvolving both bottom-up and top-down components.  相似文献   

15.
CATS PERCEIVE BIOLOGICAL MOTION   总被引:5,自引:0,他引:5  
Abstract— With behavioral techniques, cats were trained to discriminate a point-light animation sequence depicting biological motion (i.e., a cat walking) from an animation sequence consisting of equivalent local motion vectors lacking the global synchrony present in the biological-motion sequence (i.e., "foil" displays). Successful discrimination was evidenced for even the most difficult foil display and for different versions of the biological-motion sequence, indicating that cats are able to extract the higher order kinematic invariants embodied in these novel motion displays.  相似文献   

16.
The aim of this study was to compare the learning process of a highly complex ballet skill following demonstrations of point-light and video models. 16 participants divided into point-light and video groups (ns = 8) performed 160 trials of a pirouette, equally distributed in blocks of 20 trials, alternating periods of demonstration and practice, with a retention test a day later. Measures of head and trunk oscillation, coordination disparity from the model, and movement time difference showed similarities between video and point-light groups; ballet experts' evaluations indicated superiority of performance in the video over the point-light group. Results are discussed in terms of the task requirements of dissociation between head and trunk rotations, focusing on the hypothesis of sufficiency and higher relevance of information contained in biological motion models applied to learning of complex motor skills.  相似文献   

17.
The present study addresses the hypothesis that detection of biological motion is an intrinsic capacity of the visual system guided by a non-species-specific predisposition for the pattern of vertebrate movement and investigates the role of global vs. local information in biological motion detection. Two-day-old babies exposed to a biological motion point-light display (depicting a walking hen) and a non-biological motion display (a rotating rigid object) preferentially looked at the biological display (Experiment 1). A new group of newborns showed themselves to be capable of discriminating, following habituation, a biological motion display from a spatially scrambled version of it (Experiment 2). However, a third group of newborns, at their first exposure to such displays, did not show any preference between them (Experiment 3). Results confirm and extend previous comparative and developmental data, supporting an inborn predisposition to attend to biological motion in humans. This ability is presumably part of an evolutionarily ancient and non-species-specific system predisposing animals to preferentially attend to other animals.  相似文献   

18.
Expertise, visual search, and information pick-up in squash   总被引:5,自引:0,他引:5  
B Abernethy 《Perception》1990,19(1):63-77
The visual search characteristics of expert and novice squash players were compared in two experiments. In the first experiment subjects were required to predict the forthcoming direction and force of an opponent's stroke from a film display. This film display was designed to simulate the normal display available to the defending player in squash and involved the use of variable temporal cut-offs to force the subjects to use advance cues in their prediction. Systematic differences in the information pick-up of the experts and novices were observed on the film task but these differences were achieved with only relatively minor between-group variations in visual search strategy. In the second experiment, set in the natural field setting, no expert-novice differences in either fixation distribution, order, or duration were observed on a comparable prediction task. This provided further support for the conclusion that the limiting factor in the perceptual performance of the novices is not an inappropriate search strategy but rather an inability to make full use of the information available from fixated display features. Some practical implications of these findings for the squash coach and player are considered.  相似文献   

19.
A graphics design program for creating point-light displays of transforming 3-D objects is presented. This program was written for an Apple II microcomputer interfaced to a Texas Instruments TMS 9918A video display processor. In contrast to other 3-D design programs, it uses individual point-lights undergoing circular trajectories as a design primitive. An editor enables the user to enter and edit specific motion parameters for defining the parallel projection of as many as 16 point-lights on the screen. These parameters are then used to calculate and store in an animation list the screen positions of each point-light for each frame. Number of frames to be displayed and display rate are user defined.  相似文献   

20.
Self–other discrimination was investigated with point-light displays in which actions were presented with or without additional auditory information. Participants first executed different actions (dancing, walking and clapping) in time with music. In two subsequent experiments, they watched point-light displays of their own or another participant’s recorded actions, and were asked to identify the agent (self vs. other). Manipulations were applied to the visual information (actions differing in complexity, and degradation from 15 to 2 point-lights within the same clapping action) and to the auditory information (self-generated vs. externally-generated vs. none). Results indicate that self-recognition was better than chance in all conditions and was highest when observing relatively unconstrained patterns of movement. Auditory information did not increase accuracy even with the most ambiguous visual displays, suggesting that judgments of agent identity depend much more on motor cues than on auditory (action-generated) or audiovisual (synchronization) information.  相似文献   

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