首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 15 毫秒
1.
Recent research has shown that simple motor actions, such as pointing or grasping, can modulate the way we perceive and attend to our visual environment. Here we examine the role of action in spatial context learning. Previous studies using keyboard responses have revealed that people are faster locating a target on repeated visual search displays ("contextual cueing"). However, this learning appears to depend on the task and response requirements. In Experiment 1, participants searched for a T-target among L-distractors and responded either by pressing a key or by touching the screen. Comparable contextual cueing was found in both response modes. Moreover, learning transferred between keyboard and touch screen responses. Experiment 2 showed that learning occurred even for repeated displays that required no response, and this learning was as strong as learning for displays that required a response. Learning on no-response trials cannot be accounted for by oculomotor responses, as learning was observed when eye movements were discouraged (Experiment 3). We suggest that spatial context learning is abstracted from motor actions.  相似文献   

2.
Recent research has shown that simple motor actions, such as pointing or grasping, can modulate the way we perceive and attend to our visual environment. Here we examine the role of action in spatial context learning. Previous studies using keyboard responses have revealed that people are faster locating a target on repeated visual search displays (“contextual cueing”). However, this learning appears to depend on the task and response requirements. In Experiment 1, participants searched for a T-target among L-distractors and responded either by pressing a key or by touching the screen. Comparable contextual cueing was found in both response modes. Moreover, learning transferred between keyboard and touch screen responses. Experiment 2 showed that learning occurred even for repeated displays that required no response, and this learning was as strong as learning for displays that required a response. Learning on no-response trials cannot be accounted for by oculomotor responses, as learning was observed when eye movements were discouraged (Experiment 3). We suggest that spatial context learning is abstracted from motor actions.  相似文献   

3.
The present study examined generalization along a dimension based on a verbal concept of occupational status. The status dimension was scaled by students who placed occupation names into five status categories, Category 1 representing highest status and Category 5 the lowest status. In two experiments, key presses by students were occasionally reinforced when a slide showing an occupation name from Status Category 3 was present. For half the subjects, key presses were not reinforced during a name from Category 1; for the other half, presses were not reinforced during a name from Category 5. Occupation names from all status categories were later singly presented. In this generalization test, subjects typically divided the dimension into two parts, responding alike to all names within each part. The results suggest that generalization along a dimension in humans is mediated by a subject's verbal classifications of stimuli.  相似文献   

4.
Induction from a single instance: formation of a novel category   总被引:1,自引:0,他引:1  
This study examines whether preschoolers can use information from a known category to induce a characteristic attribute of a novel, contrasting category based on a single instance. We showed 32 four-year-olds three instances of a Given Category and one instance of a Target Category. These objects could vary along two attribute dimensions, such as color and shape. All instances of the Given Category shared identical values of one attribute (e.g., all were blue), but could have different values of the other attribute (e.g., a circle, a square, and a triangle). The single instance of the Target Category was different from the Given on both attribute dimensions (e.g., a red diamond). Children gave yes/no judgements as to whether additional objects were instances of the Target Category. There were two possible sources of information about the relevance of an attribute to classification: explicit (labeling) and implicit (variation in the Given Category). There were four conditions such that each source of information was either available or not. Both types of information were effective in eliciting inductions of the relevant kind of attribute and the characteristic value of this attribute in the novel category (explicit: p = .0004; implicit: p = .031). This suggests that children use an inductive bias that the instances of two related but distinct categories tend to be alike in the same way.  相似文献   

5.
An inexpensive, field-portable event recorder for monitoring insect or other animal behavior is described. The recorder consists of a 16-key event code keyboard and a 99.99-min timer interfaced to a low-cost printing calculator. The event code number and the elapsed time (.01-min resolution) from the start of an observation period are printed whenever an event key is pressed. The recorder is operable over a temperature range of 0°C to 50°C, with a timing error of less than ±.05% of the 99.99-min full-scale timing range. Periods longer than 99.99 min can be monitored, provided the return to zero of the timer is noted and taken into consideration.  相似文献   

6.
The properties of serial position functions for tachistoscopic report were investigated over a wide range of viewing times. Four-letter strings of random consonants were presented in varying display locations relative to the fixation point with the observers’ eye movements monitored to limit them to a single fixation for each display. Salient properties of the serial position curves include an overall central-peripheral gradient, higher performance at the ends than the interior of letter strings regardless of absolute location, and left-right asymmetry in the visual field, all of these being largely independent of viewing time. Errors reflecting loss of positional information are prominent even at extended viewing times, are more nearly symmetrical in the left and right visual fields than other types of errors, and, in contrast to item errors, occur less frequently in letter sequences that have high frequencies in English. Further, transposition errors exhibit a pronounced peripheral-to-central drift, possibly reflecting gradients of positional uncertainty. Such gradients may be implicated in the peripheral-central asymmetry of the lateral interference effects exerted by other letters on a target letter in a nonfoveal location.  相似文献   

7.
Common coding theory suggests that any action (pressing a piano key) is intimately linked with its resultant sensory effect (an auditory musical tone). We conducted two experiments to explore the effect of varying auditory action–effect patterns during complex action learning. In Experiment 1, participants were assigned to 1 of 4 groups, watched a silent video of a hand playing a sequence on a piano keyboard with no auditory action effect (observation) and were asked to practise and perform the sequence on an identical keyboard with varying action effects (reproduction). During reproduction, Group 1 heard no auditory tones (identical to observed video), Group 2 heard typical scale-ascending piano tones with each key press, Group 3 heard fixed but out-of-sequence piano tones with each key press, and Group 4 heard random piano tones with each key press. In Experiment two, new participants were assigned to 1 of 2 groups and watched an identical video; however, the video in this experiment contained typical, scale-ascending piano sounds. During reproduction, Group 1 heard no auditory tones while Group 2 heard typical, scale-ascending piano tones with each key press (identical to observed video). Our results showed that participants whose action–effect patterns during reproduction matched those in the observed video learned the action sequence faster than participants whose action–effect patterns during reproduction differed from those in the observed video. Additionally, our results suggest that adding an effect during reproduction (when one is absent during observation) is somewhat more detrimental to action sequence learning than removing an effect during reproduction (when one is present during observation).  相似文献   

8.
Lyn H 《Animal cognition》2007,10(4):461-475
Error analysis has been used in humans to detect implicit representations and categories in language use. The present study utilizes the same technique to report on mental representations and categories in symbol use from two bonobos (Pan paniscus). These bonobos have been shown in published reports to comprehend English at the level of a two-and-a-half year old child and to use a keyboard with over 200 visuographic symbols (lexigrams). In this study, vocabulary test errors from over 10 years of data revealed auditory, visual, and spatio-temporal generalizations (errors were more likely items that looked like sounded like, or were frequently associated with the sample item in space or in time), as well as hierarchical and conceptual categorizations. These error data, like those of humans, are a result of spontaneous responding rather than specific training and do not solely depend upon the sample mode (e.g. auditory similarity errors are not universally more frequent with an English sample, nor were visual similarity errors universally more frequent with a photograph sample). However, unlike humans, these bonobos do not make errors based on syntactical confusions (e.g. confusing semantically unrelated nouns), suggesting that they may not separate syntactical and semantic information. These data suggest that apes spontaneously create a complex, hierarchical, web of representations when exposed to a symbol system. Electronic supplementary material The online version of this article (doi:) contains supplementary material, which is available to authorized users.  相似文献   

9.
Drawing typists' attention to their hands by asking them to type only letters assigned to the left or the right hand disrupts their performance, slowing the rate of typing and increasing errors. In this article we test the hypothesis that slowing occurs because typists watch their hands to determine which hand types which letter. Skilled typists were cued to type letters of one hand or of both hands while they could view their hands on the keyboard and while their vision was blocked by a box placed over the keyboard. Typing was slower when letters of one hand were typed than when letters of both hands were typed, and the slowing was greater when the hands were covered than when they were not. This supports the hypothesis that slowing occurs because typists watch their hands. However, typists were able to type letters of one hand when the keyboard was covered, so typists must have monitored kinesthetic information as well.  相似文献   

10.
After learning to press keys in a predetermined serial position sequence, with timeouts scheduled as a consequence of errors, monkeys developed stereotyped errors. As soon as a new trial started, the animals would make an error. On trial after trial, they pressed the same incorrect key at the first member of the sequence, even though they had previously learned the sequence. First-member errors occurred even when sequences of fully bright keys marking correct choices were presented. When timeout was eliminated as a consequence of one first-member error, subjects switched to an error that did produce the timeout. When all first-member errors failed to produce timeout the monkeys ceased responding. Both prefeeding and reduction in reinforcement density resulted in stereotyped errors occurring earlier in the session.  相似文献   

11.
Intentional binding refers to subjective temporal attraction between an action and its outcome. However, the nature of intentional binding in multiple actions remains unclear. We examined intentional binding in alternated action–outcome dyads. Participants actively or passively pressed a key, followed by a tone, and they again pressed the key; resulting in four keypress–tone dyads in a trial. Participants reproduced the duration of alternated keypress–tone dyads or the temporal interval between a dyad embedded in the alternations. The reproduced duration was shorter in the active than in the passive condition, suggesting the intentional binding in action–outcome alternations. In contrast, the reproduced interval between a dyad was longer in the active condition and did not correlate with the reproduced duration. These results suggest that subjective time during actions relies not only on an internal clock but also on postdictive biases that are switched based on what we recall.  相似文献   

12.
We review features of the spelling errors of dysgraphic patients with "Graphemic Buffer Disorder" (GBD). We argue that the errors made by such patients suggest the breakdown of a system used to generate serial order in the output stages of spelling production, and we develop a model for this system based on an existing theory of sequential behaviour--"Competitive Queuing." We show that constraints on response categories may be straightforwardly applied during sequence production in such a model, and this enables us to account for the preservation of consonant-vowel status in the spelling errors of GBD patients. When the sequence generation process is disrupted by the addition of random noise the model shows the major features of GBD. The results are compared in detail against data from a number of patients.  相似文献   

13.
Action can affect visual perception if the action's expected sensory effects resemble a concurrent unstable or deviant event. To determine whether action can also change auditory perception, participants were required to play pairs of octave-ambiguous tones by pressing successive keys on a piano or computer keyboard and to judge whether each pitch interval was rising or falling. Both pianists and nonpianist musicians gave significantly more “rising” responses when the order of key presses was left-to-right than when it was right-to-left, in accord with the pitch mapping of the piano. However, the effect was much larger in pianists. Pianists showed a similarly large effect when they passively observed the experimenter pressing keys on a piano keyboard, as long as the keyboard faced the participant. The results suggest that acquired action–effect associations can affect auditory perceptual judgement.  相似文献   

14.
Visual short-term memory (VSTM) is thought to help bridge across changes in visual input, and yet many studies of VSTM employ static displays. Here we investigate how VSTM copes with sequential input. In particular, we characterize the temporal dynamics of several different components of VSTM performance, including: storage probability, precision, variability in precision, guessing, and swapping. We used a variant of the continuous-report VSTM task developed for static displays, quantifying the contribution of each component with statistical likelihood estimation, as a function of serial position and set size. In Experiments 1 and 2, storage probability did not vary by serial position for small set sizes, but showed a small primacy effect and a robust recency effect for larger set sizes; precision did not vary by serial position or set size. In Experiment 3, the recency effect was shown to reflect an increased likelihood of swapping out items from earlier serial positions and swapping in later items, rather than an increased rate of guessing for earlier items. Indeed, a model that incorporated responding to non-targets provided a better fit to these data than alternative models that did not allow for swapping or that tried to account for variable precision. These findings suggest that VSTM is updated in a first-in-first-out manner, and they bring VSTM research into closer alignment with classical working memory research that focuses on sequential behavior and interference effects.  相似文献   

15.
Previous research has shown that short-term memory for serial order can be influenced by background knowledge concerning regularities of sequential structure. Specifically, it has been shown that recall is superior for sequences that fit well with familiar sequencing constraints. The authors report a corresponding effect pertaining to serial recall errors. Undergraduate participants performed immediate serial recall on sequences of pseudowords generated on the basis of an artificial grammar. After extensive experience with this material, recall errors displayed a bias toward regularizing responses, response sequences more probable, with respect to the artificial grammar, than the originally presented stimulus sequence. This regularization effect squares well with recent trace redintegration and Bayesian models of serial recall, and appears to represent an analog of the schema-based error patterns observed in other domains of memory.  相似文献   

16.
Memory for spatial location is typically biased, with errors trending toward the center of a surrounding region. According to the category adjustment model (CAM), this bias reflects the optimal, Bayesian combination of fine‐grained and categorical representations of a location. However, there is disagreement about whether categories are malleable. For instance, can categories be redefined based on expert‐level conceptual knowledge? Furthermore, if expert knowledge is used, does it dominate other information sources, or is it used adaptively so as to minimize overall error, as predicted by a Bayesian framework? We address these questions using images of geological interest. The participants were experts in structural geology, organic chemistry, or English literature. Our data indicate that expertise‐based categories influence estimates of location memory—particularly when these categories better constrain errors than alternative (“novice”) categories. Results are discussed with respect to the CAM.  相似文献   

17.
The main purpose of this study was to examine the effects of average Knowledge of Results (KR) on generalized motor program learning and parameter learning. Two groups of participants (n = 15 per group) performed 80 acquisition trials of sequential timing tasks. All participants were asked to depress sequentially four keys (2, 4, 8, and 6) on the numeric pad portion of the computer keyboard with the index finger of the right hand. The author presented average feedback on timing errors based on 5-trial blocks and compared this feedback schedule with every-trial feedback. Analysis of the delayed no-feedback retention test indicated a strong advantage for the average KR compared with the every-trial condition in both generalized motor program learning and parameter learning. The current results suggest that the average KR schedule may have positive effects on generalized motor program learning and parameter learning.  相似文献   

18.
Past research has suggested that the disruptive effect of altered auditory feedback depends on how structurally similar the sequence of feedback events is to the planned sequence of actions. Three experiments pursued one basis for similarity in musical keyboard performance: matches between sequential transitions in spatial targets for movements and the melodic contour of auditory feedback. Trained pianists and musically untrained persons produced simple tonal melodies on a keyboard while hearing feedback sequences that either matched the planned melody or were contour-preserving variations of that melody. Sequence production was disrupted among pianists when feedback events were serially shifted by one event, similarly for shifts of planned melodies and tonal variations but less so for shifts of atonal variations. Nonpianists were less likely to be disrupted by serial shifts of variations but showed similar disruption to pianists for shifts of the planned melody. Thus, transitional properties and tonal schemata may jointly determine perception-action similarity during musical sequence production, and the tendency to generalize from a planned sequence to variations of it may develop with the acquisition of skill.  相似文献   

19.
Random Generation and the Executive Control of Working Memory   总被引:11,自引:0,他引:11  
A series of experiments explores the capacity for generating sequences of random responses, relating it to the central executive component of working memory. Experiment 1 shows a broadly similar pattern of redundancy increasing with speed of generation for both the verbal generation of digits and the manual pressing of keys. In both cases deviations from randomness are shown to reflect the increasing use of a limited number of stereotyped response sets. The remaining experiments use keyboard generation. Experiment 2 demonstrates that concurrent immediate serial recall decreases randomness, and that longer recall sequences produce less random output. Experiments 3 and 4 show that whereas simple counting has no effect on randomness, serial recall, semantic category generation, and concurrent digit generation have substantial effects, and a concurrent fluid intelligence test has the greatest influence on the randomness of key pressing. It is suggested that the task of random generation resembles that of category fluency because it requires the subject to switch retrieval plans and inhibit repetition. On this basis it is predicted that a task involving repeated switching of categories will interfere with generation, despite being predictable and having a low memory load. Experiments 5 and 6 confirm this prediction. Strengths and limitations of the switching hypothesis are discussed, as are the implications of our results for the analysis of executive processes.  相似文献   

20.
Following Yik and Russell (1999) a judgement paradigm was used to examine to what extent differential accuracy of recognition of facial expressions allows evaluation of the well-foundedness of different theoretical views on emotional expression. Observers judged photos showing facial expressions of seven emotions on the basis of: (1) discrete emotion categories; (2) social message types; (3) appraisal results; or (4) action tendencies, and rated their confidence in making choices. Emotion categories and appraisals were judged significantly more accurately and confidently than messages or action tendencies. These results do not support claims of primacy for message or action tendency views of facial expression. Based on a componential model of emotion it is suggested that judges can infer components from categories and vice versa.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号