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1.
An integrated hardware and software system is used in studying neural correlates of learning. The hardware system is designed to maximize experimental flexibility, while the software system is designed to maximize computer speed for data acquisition and programmer efficiency for data analysis.  相似文献   

2.
Tracking eye movements is being increasingly recognized as a valuable source of information about stimulus control. So far, however, eye‐tracking research has suffered from accessibility issues, with expensive hardware and closed‐source software. In this article we review Pupil©, an eye‐tracking platform developed by Pupil Labs and that combines open‐source software with low‐cost hardware components. We offer concrete recommendations about Pupil use in stimulus‐control research and we show how the software can be extended to automatize the analysis of gaze data. Finally, we present the results of a study of visual discrimination and conditioned reinforcement conducted with Pupil, establishing the usefulness of this platform as a research tool in behavior analysis.  相似文献   

3.
The types of errors that emerge in the development and maintenance of software are essentially different from the types of errors that emerge in the development and maintenance of engineered hardware products. There is a set of standard responses to actual and potential hardware errors, including: engineering ethics codes, engineering practices, corporate policies and laws. The essential characteristics of software errors require new ethical, policy, and legal approaches to the development of software in the global arena. An earlier version of this paper was presented at the Engineering Foundation Conference on “Ethics for Science and Engineering Based International Industries” Durham, NC, USA. September 1997.  相似文献   

4.
The position in the philosophy of mind called functionalism claims that mental states are to be understood in terms of their functional relationships to other mental states, not in terms of their material instantiation in any particular kind of hardware. But the argument that material instantiation is irrelevant to functional relationships is computationally naive. This paper uses recent work on parallel computation to argue that software and hardware are much more intertwined than the functionalists allow. Parallelism offers qualitative as well as quantitative advantages, leading to different styles of programming as well as increased speed. Hence hardware may well matter to the mental: only by further empirical investigations of the relation between the mind and brain and between artificial intelligence software and underlying hardware will we be able to achieve a defensible solution to the mind-body problem. The major disadvantage of parallel systems is the need to coordinate their subprocesses, but recent proposals that consciousness provides a serial control for parallel computation are implausible.  相似文献   

5.
The purpose of this paper is to describe the intelligent experimental station controller used in the extensible multiprogramming system for experimental psychology (EMPP) at the University of Washington. The EMPP system is an integrated hardware and software system designed to simplify the development of on-line psychological experiments. An intelligent graphics control system is one of the most important aspects of the system. The controller oversees the operation of eight independent experimental stations, each containing a cathode ray tube (CRT) terminal and a keyboard console. In addition to conventional computer interface functions, the controller contains an extensible hardware character generator which allows dynamic selection of the display character set. This paper describes both the hardware and software features of the system.  相似文献   

6.
This paper describes a software system called PLE that is designed to turn a Data General Corporation computer system into a sophisticated infinite-channel tachistoscope. We describe hardware and software characteristics of the PLE system and evaluate its performance in comparison to a typical tachistoscope. Additionally, we describe two example experiments that have been implemented in the PLE system.  相似文献   

7.
Apple Psych, a system of software subroutines written in Apple Pascal and 6502 assembly language, was designed to run real-time psychological experiments on the Apple II, II+, and IIe microcomputers. This paper describes the minimum system requirements necessary to run Apple-Psych, the capabilities of the basic system, and the advantages and disadvantages of using Apple-Psych. Because the utility of a system to a researcher is often linked to its flexibility and expandability, this paper includes a brief discussion of hardware expansions already supported by the Apple Psych software and hardware expansions that would require additional software support.  相似文献   

8.
A hardware and software system for the cost-effective preparation of interview data is described. Scantron optical scanning hardware and DataBlocks software were used to prepare ASCII data files from structured interviews and questionnaires. These data were then edited for analysis with SPSS-X Data Entry software. Three different processes for preparing interview data were compared. Time, personnel, hardware, and software costs were projected for each process, as well as comparative risks to the integrity of data. A scanning procedure saves time and money, and it reduces the risk of errors.  相似文献   

9.
This paper describes a computer system for running verbal learning and memory experiments using a large-scale timesharing computer. Its application is illustrated by control programs used to set up, execute, and analyze a series of interactive free recall experiments. While limitations of timesharing systems for experimental control surely exist, they can often be removed by simple hardware or software. Further, a large machine can provide significant advantages in cost and software development over dedicated laboratory minicomputers. It is possible to obtain the advantages of both types of systems by introducing local intelligence to provide more precise timing and flexible control of experimental devices, while retaining the power and hardware and software resources of the large machine.  相似文献   

10.
Recently we published a design for an automated feeding behavior system (Rowley, Stitt, & Hanson, 2003). One disadvantage of this system is that it relied on expensive, custom hardware. Here we present a modified version that replaces the custom hardware with a simple, commercially available webcam and modified the MATLAB analysis software as well. The new system is much less expensive and easier to implement, while still providing for bias-free collection of consumption data in a feeding behavior trial.  相似文献   

11.
This paper presents the ways in which psychology departments are using microcomputers for instruction, the types of facilities that they are using, and the varieties of hardware that they employ. These data are related to other data reported over the past 10 years. In addition, a summary of the types of software currently available in all areas of psychology is presented, and areas in which there is a need for further software development are identified. The information reviewed in this paper was compiled from the current software listings available through COMPSYCH, as well as the results of a survey distributed to registered users of COMPSYCH who hold academic positions.  相似文献   

12.
This paper discusses current hardware and software in use at the Center for Automated Systems in Education, a project of the department of psychology at Southwest Texas State University. The hardware ranges from inexpensive microcomputers to sophisticated color graphic display systems. The advantages and disadvantages of various systems are considered. Current projects of interest to educators and psychologists are mentioned.  相似文献   

13.
The purpose of the present paper is to describe and compare some inexpensive software packages that calculate a variety of statistics on microcomputers running MS-DOS. For each package, hardware requirements, program capabilities, limitations, accuracy, error handling, and other features are considered.  相似文献   

14.
The purpose of this paper is to describe and compare some inexpensive software packages that calculate a variety of statistics on the Apple II microcomputer. For each package, hardware requirements, program capacity, limitations, constraints, accuracy, editing, error handling, and other features were studied.  相似文献   

15.
This paper summarizes the development and initial implementation of a network of micro- computers for use by undergraduate psychology students at a small liberal arts college. We describe the hardware and the software, the general development plan, and some problems that should be considered by others who may plan to develop a similar laboratory.  相似文献   

16.
This paper describes a psychology laboratory experimental control system that utilizes a PDP-11/10 minicomputer to perform both instrument control and data acquisition functions. The minicomputer is backed up by a Heath ET-3400 microprocessor trainer system which performs control functions only. Major components of the hardware and software comprising This system are described.  相似文献   

17.
A computer system has been developed that permits experimental control over a CRT display contingent upon characteristics of the viewer’s eye movements. The display can be changed during specific saccadic eye movements or fixations. Uses of such a system for studying reading are described. The paper reviews hardware and software considerations in developing such a system.  相似文献   

18.
This paper presents a PC-based eye-position data collection and analysis system. Software routines are described that supplement hardware calibration procedures, improving data-collection accuracy and reducing the number of unusable trials. Collected eye-position data can be remapped over a displayed stimulus image and spatially and temporally represented by parameters such as individual fixations, clusters of fixations (Nodine, Carmody, & Kundel, 1978), cumulative clusters, and gaze durations. An important feature of the system is that the software routines preserve scan-path information that provides a sequential dimension to the analysis of eye-position data. A “hotspot” analysis is also described, which cumulates, across 1 or more observers, the frequency of eye-position landings or “hits” on designated areas of interest for a given stimulus. Experimental applications in the fields of radiology, psychology, and art are provided, illustrating how eye-position data can be interpreted both in signal detection and in information-processing frameworks using the present methods of analysis.  相似文献   

19.
Critical to vision research is the generation of visual displays with precise control over stimulus metrics. Generating stimuli often requires adapting commercial software or developing specialized software for specific research applications. In order to facilitate this process, we give here an overview that allows nonexpert users to generate and customize stimuli for vision research. We first give a review of relevant hardware and software considerations, to allow the selection of display hardware, operating system, programming language, and graphics packages most appropriate for specific research applications. We then describe the framework of a generic computer program that can be adapted for use with a broad range of experimental applications. Stimuli are generated in the context of trial events, allowing the display of text messages, the monitoring of subject responses and reaction times, and the inclusion of contingency algorithms. This approach allows direct control and management of computer-generated visual stimuli while utilizing the full capabilities of modern hardware and software systems. The flowchart and source code for the stimulus-generating program may be downloaded from www.psychonomic.org/archive.  相似文献   

20.
This course is structured as a series of increasingly difficult projects which involve students in all aspects of using computers for experimentation. Projects range from programming simple experiments utilizing monitor displays and keyboard responses to the use of hardware interfaces to connect complex peripherals. Students not only design and develop their projects, but also engage in data collection and analysis. The course provides experience with hardware and software as well as the intricacies of debugging the resulting project.  相似文献   

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