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The authors examined the ability of younger and older adults to detect changes in dynamic displays. Older and younger adults viewed displays containing numerous moving objects and were asked to respond when a new object was added to the display. Accuracy, response times, and eye movements were recorded. For both younger and older participants, the number of eye movements accounted for a large proportion of variance in transient detection performance. Participants who actively searched for the change performed significantly worse than did participants who employed a passive or covert scan strategy, indicating that passive scanning may be a beneficial strategy in certain dynamic environments. The cost of an active scan strategy was especially high for older participants in terms of both accuracy and response times. However, older adults who employed a passive or covert scan strategy showed greater improvement, relative to older active searchers, than did younger adults. These results highlight the importance of individual differences in scanning strategy in real-world dynamic, cluttered environments.  相似文献   

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In a series of four experiments, subjects were presented with eight item arrays tachistoscopically. In two tasks, the subject was required to recall a digit presented among seven letters or a letter among seven digits. The remaining tasks required the subject to detect the presence of a specific letter either in the context of seven random letters or seven digits. An examination of the effects of a masking stimulus for various target positions suggested that subjects could attend selectively when the target was a different category than its context but had to process the entire array when the target was the same category as the context. The effects of selective attention and masking are explained in terms of parallel and sequential identification processes.  相似文献   

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Fourteen Os were shown 2, 5, 8, 11, or 14 geometric shapes at a 200-msec exposure. The maximum visual extent was the same for all numbers of shapes. The stimulus conditions were: all shapes identical, 1 shape different from the rest, and, for 5 to 14 shapes, 3 shapes different (4 shapes in all). The number of shapes, the condition, and the shapes used varied randomly through the sequence of 160 exposures. Decision latency to correct same or different response was independent of the number of shapes presented. Correct same and three-different decisions were faster than one-different decisions, but with two shapes different decisions were faster than same. The results suggest that same-different decisions are made with information processed in parallel from many stimuli  相似文献   

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Two to 13 geometrical shapes were exposed simultaneously to S who decided whether all shapes were the same or whether one was different from the rest. Correct different decisions were usually faster than correct same decisions, but latency was independent of the number of shapes presented. We conclude that input from all the shapes was simultaneously processed into either one or two shape categories, and that a decision-theory choice was made between “same” (one shape category) and “different” (two shape categories) independent of the total number of shapes. This parallel processing is thought to be a characteristic of codable stimuli. Some observed same-different latency reversals were probably caused by a shift in the same-different criterion on the continuum for one- vs two-category decisions.  相似文献   

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《Acta psychologica》1987,65(2):165-179
Information display boards may be used to test assumptions about underlying cognitive processes in decision situations. However, the question may be raised whether information processing in a complex decision situation is indepemdent of the structure of the information display board used. In a study employing 96 subjects, the design of the information display board, the number of alternatives, and the number of attributes were varied. Twelve groups of eight subjects were presented with one hypothetical choice among riskless multiattribute decision alternatives (apartments). Results showed that information search patterns were not influenced by the design of the information display board, but that the relative number of attributes included in the decision process was. The number of available attributes appeared to be the strongest determinant of information search patterns. A higher number of attributes induced information search patterns consistent with the noncompensatory conjunctive decision rule. It is suggested that the decision situation employed, which forced the decision maker to remember each piece of information acquired, underlies the difference between the results in the present study and previous findings.  相似文献   

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Previous research [Fisher, D. L., & Tan, K. C. (1989). Visual displays: The highlighting paradox. Human Factors, 31(1), 17–30] suggested that making certain items visually salient, or highlighting, can speed performance in visual search tasks. But interface designers cannot always anticipate users’ intended targets, and highlighting non-target items can lead to performance decrements. An experiment presented suggests that people attend to highlighting less than what an algebraic visual search model of highlighted displays [Fisher, D. L., Coury, B. G., Tengs, T. O., & Duffy, S. A. (1989). Minimizing the time to search visual displays: The role of highlighting. Human Factors, 31(2), 167–182] predicts. Users adjust their visual search strategies by probability-matching to their visual environment. An ACT-R [Anderson, J. R., Bothell, D., Byrne, M. D., Douglass, S., Lebiere, C., & Quin, Y. (2004). An integrated theory of the mind. Psychological Review, 111, 1036–1060] model reproduced the major effects of the experiment and suggests that learning in this task occurs at very small cognitive and time scales.  相似文献   

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The authors examined the ability of older adults to modify their search strategies to detect changes in dynamic displays. Older adults who made few eye movements during search (i.e., covert searchers) were faster and more accurate compared with individuals who made many eye movements (i.e., overt searchers). When overt searchers were instructed to adopt a covert search strategy, target detection performance increased to the level of natural covert searchers. Similarly, covert searchers instructed to search overtly exhibited a decrease in target detection performance. These data suggest that with instructions and minimal practice, older adults can ameliorate the cost of a poor search strategy.  相似文献   

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Evidence is presented for a processing mechanism in visual recognition that depends upon how the stimulus array is conceptually categorized rather than upon its physical characteristics. Ss had to detect a letter or digit target in a field of letters or digits. When target and field were of the same category, reaction time increased with display size. When target and field category differed, reaction times were independent of display size. This category effect held even for the ambiguous target character 0 that yielded reaction time functions appropriate to how it was specified prior to presentation: as “zero” or as “ō.”  相似文献   

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It is harder to find the letter "N" among its mirror reversals than vice versa, an inconvenient finding for bottom-up saliency accounts based on primary visual cortex (V1) mechanisms. However, in line with this account, we found that in dense search arrays, gaze first landed on either target equally fast. Remarkably, after first landing, gaze often strayed away again and target report was delayed. This delay was longer for target "N" We suggest that the delay arose because bottom-up saliency clashed with top-down shape recognition. Thus, although gaze landed accurately and quickly to the distinctive feature in the target shape (the orientation of the diagonal bar in "N" or "И"), the identical zigzag shape of target and distractors was registered, leading to temporary confusion. In sparser search arrays with smaller set sizes, top-down target shape recognition occurs earlier and bottom-up saliency is weaker. The clash in this case causes search asymmetry even before target location at first gaze landing. Our findings rule out previous suggestions that search asymmetry stems from stronger preattentive salience for the reversed target and/or faster rejection of familiar distractors.  相似文献   

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The relation between left-right and upper-lower visual field (VF) asymmetries was examined for face matching, letter naming, and lexical decision. Stimuli were flashed in the VF quadrants. Face matching resulted in a lower left and upper right VF advantage. Letter-naming resulted in a distinct upper-right VF advantage. For lexical decision, no upper/lower asymmetries were found. Words were processed faster in the right than in the left VF, while nonwords were processed equally fast in both VFs. The results are discussed in terms of hypothesized structural connections of the lower versus upper visual field to dorsal versus ventral visual pathways and in terms of attentional mechanisms related to the processing of visual information in the VF quadrants.  相似文献   

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Computer-driven visual displays (CDVDs), like television and movies, produce stroboscopic rather than continuous physical movement. The success with which the perception of motion is produced depends or. factors such as the fineness of the raster and the temporal and spatiai reiationships of the stimulus points. For a given velocity, the more points there are on the movement trajectory, and the closer their spacing, the better is the perceived movement. Moderately slow retinal velocities (on the order of .4 to .8 deg/sec) produce the highest quality of perceived movement. One can discriminate among possible subclasses of movement detectors by presenting a complex sequence of intensities at two or more points and varying their cross correlation. Motion between two areas can be perceived even when there is zero correlation between the spatial patterns in each location. Perceived motion can be of rotation, as well as of translation. The two-dimensional shadow of a rotating three-dimensional wire figure is perceived as a rotating, rigid, three-dimensional wire figure (the kinetic depth effect). A three-dimensional “shadow” of a hypothetical four-dimensional wire figure also has been produced; it was not seen as rigid.  相似文献   

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Five experiments demonstrate that in briefly presented displays, subjects have difficulty distinguishing repeated instances of a letter or digit (multiple tokens of the same type). When subjects were asked to estimate the numerosity of a display, reports were lower for displays containing repeated letters, for example, DDDD, than for displays containing distinct letters, for example, NRVT. This homogeneity effect depends on the common visual form of adjacent letters. A distinct homogeneity effect, one that depends on the repetition of abstract letter identities, was also found: When subjects were asked to report the number of As and Es in a display, performance was poorer on displays containing two instances of a target letter, one appearing in uppercase and the other in lowercase, than on displays containing one of each target letter. This effect must be due to the repetition of identities, because visual form is not repeated in these mixed-case displays. Further experiments showed that this effect was not influenced by the context surrounding the target letters, and that it can be tied to limitations in attentional processing. The results are interpreted in terms of a model in which parallel encoding processes are capable of automatically analyzing information from several regions of the visual field simultaneously, but fail to accurately encode location information. The resulting representation is thus insufficient to distinguish one token from another because two tokens of a given type differ only in location. However, with serial attentional processing multiple tokens can be kept distinct, pointing to yet another limit on the ability to process visual information in parallel.  相似文献   

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Previous research has indicated that phonemic and orthographic factors cannot account for the fact that words (clear/clear) are responded to more rapidly than orthographically legal nonwords (creal/creal) in a same-different visual comparison task. However, the role of semantic and lexical factors is less certain. The effects of semantic similarity on both same and different judgments were evaluated in several experiments. In the first experiment, subjects were not any slower on semantically related (rang/rung) than on unrelated (rang/rank) different judgments even with a 3,000-msec interval between the first and second word. In Experiment 2, subjects based their judgments on whether or not the first letter of each word was visually identical. Same judgments were not any faster for semantically related than unrelated items even though other evidence indicated that subjects were processing the whole word and not just the first letter. Experiment 3 showed that the word/orthographically legal nonword difference could be replicated with the first-letter visual comparison task employed in Experiment 2. These and related results were discussed with reference to the idea that the word/orthographically legal nonword difference is due to the facilitating effects of a lexical entry upon the encoding, but not the comparison of an item.  相似文献   

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