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1.
Recent experience sampling and diary studies have shown that spending time on creative goals during a day is associated with higher activated positive affect (PA) on that day. Based on models of creativity as a tool for promoting well-being, the present study examined cross-day relationships between creative activity, affect, and flourishing. A large sample of young adults (n = 658) took part in a 13-day daily diary study. Each day, they reported how much time they spent on creative activities, daily positive and negative affect, and daily flourishing. Lagged multilevel models revealed that people felt higher activated PA and flourishing following days when they reported more creative activity than usual. The other direction – PA predicting next-day creative activity – was not supported, suggesting that the cross-day effect was specific to creative activity predicting well-being. Overall, these findings support the emerging emphasis on everyday creativity as a means of cultivating positive psychological functioning.  相似文献   

2.
Imagining alternatives to actual experiences is an important part of everyday life that can take many forms. One manifestation in middle childhood is the creation of elaborate imaginary worlds, called paracosms. Retrospective reports of adults indicate that having a childhood paracosm is more commonly reported in individuals acknowledged for being highly creative. In this study, we interviewed four children aged 10 to 12 years with interconnected paracosms about the details of their imagined worlds. Our findings indicated that paracosms served as a platform for social activity with friends, a way to explore real world interests (e.g., geography, language), and a vehicle for engaging in creative pursuits (e.g., drawing, storytelling).  相似文献   

3.
The present study focused on the relationship between young children's level of differentiation and creative potential as assessed by the Torrance Tests of Creative Thinking (TTCT). The mothers of high and low creative children were interviewed in order to establish the degree to which they encouraged differentiation in their children. Their level of involvement with their children was also evaluated using the Family Relations Test (FRT). Mothers of high creative children were less emotionally involved with their children than other mothers, less likely to be perceived as overprotective, and less likely to deny their feelings of hostility towards them. They were more self‐confident and self‐realized in their homes and had higher occupational levels than other mothers. The present study also assessed the level of differentiation in both creative and uncreative children with the Draw‐a‐Person and Kinetic Family Drawing Tests. Results indicated that highly creative children were more differentiated than uncreative children.  相似文献   

4.
Collaborations that lead to creative outputs occur within different group contexts and with diverse populations, including young children. Two cases of collaborative drawing are presented in this article to consider how young children engage in creative collaboration by negotiating meaning with others through open-ended group drawing. We conceptualize group drawing as a form of social play where children can advance personal creative abilities through interactions and shared understandings with others. The two cases derive from a study that examined young children's group play through drawing. A preschool class of 16 children (aged 4–5) was observed during free play over eight 1-hour sessions. Children were free to come and go as they pleased from an art station consisting of large drawing surfaces and a variety of drawing materials. Findings from the two selected cases suggest the development of shared meaning supports creative collaboration in group drawing situations, as children use a variety of verbal and non-verbal strategies to communicate their ideas. Implications are offered for early childhood educators and environments seeking to promote creative collaboration.  相似文献   

5.
The thinking which has been done on the development of the self-concept as a factor in careers guidance is now being supplemented by thinking about the contexts within which young people develop these self-concepts. Adults who engage in guidance and counselling need to understand what they do against the background not only of the class origins of their students but also of the organisational settings which are relevant to their work. The different assumptions lying behind the organisations of schools and work-places are of critical importance. If those providing careers guidance do not understand some of these differences, the advice they give may be more confusing than supportive: rather than helping, it may handicap young people who are trying to be creative and responsible for themselves. Drawing on research done by the Grubb Institute, this paper outlines some key points about the organisation of schools and firms which can be taken into account by teachers, employers or careers officers seeking to advise young people in transition. These are: the different kinds of groups found in work and in school, especially in terms of size, stability and behaviour; the related assumptions about authority and leadership found in each; and the effect of these upon each individual's relationship with the organisation to which he belongs. Some suggestions are made about courses of action implied by the findings discussed in the paper, including implications for the role of the careers teacher.  相似文献   

6.
We tested the idea that young people who have creative potential (are complex and unconventional) increase in intrapsychic awareness as they mature but often have difficulty with psychosocial growth, especially the development of a cohesive identity; and that for some women commitment to creative work solves the problem of psychosocial integration and leads to creative achievement. In a longitudinal sample of 109 women, these ideas were supported: Creative potential and creative achievement were both associated with intrapsychic growth but only creative achievement was associated with psychosocial growth. Regression analyses showed that the development of a cohesive identity from early to middle adulthood added to and interacted with creative potential in the prediction of creative achievement.  相似文献   

7.
This study surveys 489 undergraduates in Beijing, Guangzhou, Hong Kong and Taipei about their nomination of most creative Chinese people in history and in modern times. Politicians were nominated by all four samples as being the most creative individuals in the past and at present. Scientists and inventors ranked second in position. Taken together, they occupy over 90 percent of the total number of nominations. Artists, musicians and businessmen are rarely nominated. More than half of the reasons given for nominating these people are not directly related to creativity. This finding is attributed to a strong utilitarian view of creativity that lies in Chinese young people's perception of creativity. They are much more concerned with a creator's social influence or contribution in society than with his or her innovativeness in thinking. The paper concludes by addressing some methodological implications for further studies on the issue.  相似文献   

8.
This study examined the relationship of creative capacity with happiness, affect, motivation, and stress from creative pursuits using a sample of 420 students. In addition, it tested whether a relationship existed between overall creative capacity and specific styles or approaches to creative expression. A composite creative capacity score was derived from four creative capacity measures. Creative capacity was not significantly correlated with happiness, but it correlated significantly with positive and negative affect scales and with their absolute sum. Creative capacity correlated highest with intrinsic motivation (IM) among all variables. Creative capacity and IM correlated similarly in direction and magnitude with creativity styles subscales of Belief in Unconscious Processes, Use of Techniques, and Use of Senses, and negative correlations with the Use of People and Final Product Orientation Subscales.  相似文献   

9.
A recent article published in this journal made a contribution to our understanding of the relationships between two measures of creativity style. The authors interpreted their results and made a few statements that made a subtle, yet substantial link between the styles measured by the assessments and creative abilities. The purpose of this commentary is to point out a more general concern relating to keeping these constructs distinct and then using clear measures to help increase our understanding and appreciation of diverse styles of creativity and how they contribute to improving creative abilities. Even those researchers who attempt to clarify the differences can slip into using language that conflates style with level.  相似文献   

10.
The purpose of this study was to assess the effects of exposure to rap music on the attitudes and perceptions of young African-American males. Subjects u were exposed to violent rap music videos, nonviolent rap music videos, or no music videos (controls). They read two vignettes, involving: (a) a violent act perpetrated against a man and a woman, and (b) a young man who chose to engage in academic pursuits to achieve success, whereas his friend, who was unemployed, "mysteriously" obtained extravagant items (i.e., a nice car, nice clothes). Results indicated, first, that when compared to subjects in the nonviolent exposure and control conditions, subjects in the violent exposure conditions expressed greater acceptance of the use of violence. Second, when compared to subjects in the control condition, subjects in the violent condition 'reported a higher probability that they would engage in violence. Third, when compared to the controls, subjects in the violent exposure condition expressed greater acceptance of the use of violence toward the woman. Finally, when compared to the controls, subjects in the rap video exposure conditions were more' likely to say that they wanted to be like the materialistic young man and were less confident that the other young man would achieve his educational goals. Possible basis for and implications of these findings are discussed.  相似文献   

11.
Hedonia (seeking pleasure and comfort) and eudaimonia (seeking to use and develop the best in oneself) are often seen as opposing pursuits, yet each may contribute to well-being in different ways. We conducted four studies (two correlational, one experience-sampling, and one intervention study) to determine outcomes associated with activities motivated by hedonic and eudaimonic aims. Overall, results indicated that: between persons (at the trait level) and within persons (at the momentary state level), hedonic pursuits related more to positive affect and carefreeness, while eudaimonic pursuits related more to meaning; between persons, eudaimonia related more to elevating experience (awe, inspiration, and sense of connection with a greater whole); within persons, hedonia related more negatively to negative affect; between and within persons, both pursuits related equally to vitality; and both pursuits showed some links with life satisfaction, though hedonia’s links were more frequent. People whose lives were high in both eudaimonia and hedonia had: higher degrees of most well-being variables than people whose lives were low in both pursuits (but did not differ in negative affect or carefreeness); higher positive affect and carefreeness than predominantly eudaimonic individuals; and higher meaning, elevating experience, and vitality than predominantly hedonic individuals. In the intervention study, hedonia produced more well-being benefits at short-term follow-up, while eudaimonia produced more at 3-month follow-up. The findings show that hedonia and eudaimonia occupy both overlapping and distinct niches within a complete picture of well-being, and their combination may be associated with the greatest well-being.  相似文献   

12.
Our culture, as reflected in the creativity literature, has focused on products and productivity. We know relatively little about motives related to other creativity goals or to multiple-goal structures. We studied differences in goal structures between high and low creative individuals, across creative and routine situations, in four categories: person, process, situation, product. Creativity potential was assessed with a composite of four scales. Goal structures in creative and routine situations were assessed with a self-report measure. Nearly all subjects used all four goal categories to describe their motivation in both situations. Only about 34% of subjects' motivation was product-related. There were several differences between high and low creatives: (a) high creatives made more use of the full range of goal categories; (b) in creative situations, high creatives put more emphasis on person and less on product; (c) they also put less emphasis on product than low creatives did in either situation; (d) high creatives reported significantly higher motivation than low creatives in both situations.  相似文献   

13.
Drawing on theoretical views of creative deviance, the present study hypothesized that employees with a tendency to break rules are more creative at their jobs (Hypothesis 1). Furthermore, we expected that this is particularly the case when employees face high problem-solving demands (i.e., they are expected to be creative) but at the same time they face high organizational constraints (e.g., they are not given the resources they need in order to be creative; Hypothesis 2). To test these expectations, we conducted a cross-sectional survey study (Study 1) and a daily diary survey study (Study 2) among employees from different occupational groups. Study 1 provided evidence that employee rule-breaking is related to other-rated employee creativity. Study 2 replicated this finding with a day-level measure of self-rated employee creativity. Furthermore, multilevel regression analyses revealed that the link is stronger when day-level problem-solving demands and organizational constraints are both high. Our findings contribute to the literature by providing empirical support to hardly examined propositions, namely, that non-compliant behaviors (i.e., rule-breaking) and obstacles (i.e., organizational constraints) may, in fact, boost creativity. Finally, suggestions for practice are made, recognizing the challenges posed to management in regulating employee rule-breaking.  相似文献   

14.
15.
This article presents the results of a longitudinal research study undertaken to understand the familial context of creative children. The objective was to identify commonalities and specifics in patterns of nurturance present in the home environments of creative children. The participants, identified using intensity sampling, comprised four children in the age group three to 16 years at the time of selection, who had received public recognition for their creative pursuits; their families, and each child’s guru/coach. Qualitative semi-structured interviews and naturalistic observations were used to understand the dynamic nature of the relationships within the family setting that led to the discovery of the child’s creativity and its subsequent nurturance. Detailed case profiles were developed over a three year period. The case profiles reflected commonalities in the basic processes of nurturance. All the families were cohesive, with the members sharing a commonality of purposes. Parents actively fostered their children’s creativity by allocating resources—money, time and effort; introducing the child to the domain and the field; being closely involved in the learning process; and expressing praise. The uniqueness of the cases lay in the specifics – in the quality of cultural capital available to the families, in the parents’ experiences as children which were the motivational source for parenting. The key feature in nurturance was the synchronicity of purpose created by strong parental motivation to nurture their child’s creativity and the strong internal motivation of the child to persevere in the creative domain.  相似文献   

16.
The current research examines the link between narcissism and creativity at the individual, relational, and group levels of analysis. It finds that narcissists are not necessarily more creative than others, but they think they are, and they are adept at persuading others to agree with them. In the first study, narcissism was positively associated with self-rated creativity, despite the fact that blind coders saw no difference between the creative products offered by those low and high on narcissism. In a second study, more narcissistic individuals asked to pitch creative ideas to a target person were judged by the targets as being more creative than were less narcissistic individuals, in part because narcissists were more enthusiastic. Finally, a study of group creativity finds evidence of a curvilinear effect: Having more narcissists is better for generating creative outcomes (but having too many provides diminishing returns).  相似文献   

17.
Creative objects differ from ordinary objects in that they are created by human beings to contain novel, creative information. Previous research has demonstrated that ordinary object processing involves both a perceptual process for analyzing different features of the visual input and a higher-order process for evaluating the relevance of this visual information. However, it is unclear how and when these processes are influenced by the creative information of the object. This study utilized event-related potentials (ERPs) to investigate the time course of creative object processing. Behavioral results revealed that participants spent more time processing creative objects than they did ordinary objects. Analysis of scalp ERPs further revealed that creative objects elicited a more negative ERP deflection between 190 and 340 ms (N190–340) with an anterior scalp distribution. Additionally, creative objects elicited more positive ERP deflection than did ordinary objects between 400 and 700 ms (P400–700) with a right centro–parietal scalp distribution and between 700 and 1000 ms (late positive component) with a right anterior–central scalp distribution. Such results suggest that the processing of creative objects is composed of two distinct stages. The early perceptual stage involves the detection of visual differences exhibited by the creative objects, while the late stage involves the right-lateralized processes of understanding and encoding the creative information.  相似文献   

18.
Making a good decision: value from fit   总被引:22,自引:0,他引:22  
The classic answer to what makes a decision good concerns outcomes. A good decision has high outcome benefits (it is worthwhile) and low outcome costs (it is worth it). I propose that, independent of outcomes or value from worth, people experience a regulatory fit when they use goal pursuit means that fit their regulatory orientation, and this regulatory fit increases the value of what they are doing. The following postulates of this value from fit proposal are examined: (a) People will be more inclined toward goal means that have higher regulatory fit, (b) people's motivation during goal pursuit will be stronger when regulatory fit is higher, (c) people's (prospective) feelings about a choice they might make will be more positive for a desirable choice and more negative for an undesirable choice when regulatory fit is higher, (d) people's (retrospective) evaluations of past decisions or goal pursuits will be more positive when regulatory fit was higher, and (e) people will assign higher value to an object that was chosen with higher regulatory fit. Studies testing each of these postulates support the value-from-fit proposal. How value from fit can enhance or diminish the value of goal pursuits and the quality of life itself is discussed.  相似文献   

19.
This paper develops an analysis of innovative behavior and creativity that is informed by the social identity perspective. Two studies manipulated group norms and analyzed their impact on creative behavior. The results of Study 1 show that when people are asked to make a creative product collectively they display conformity to ingroup norms, but that they deviate from ingroup norms when group members make the same products on their own. A parallel result was found in group members’ private perceptions of what they consider creative. In Study 2, the social identity of participants was made salient. Results showed conformity to group norms even when group members worked on their own creations. Findings suggest that innovative behavior is informed by normative context, and that in contexts in which people operate as members of a group (either physically through collective action, or psychologically through social identity salience) innovation will respect normative boundaries.  相似文献   

20.
两岸四地大学生对创造力特征及创造力 人才的认知调查   总被引:12,自引:0,他引:12  
岳晓东 《心理学报》2001,34(2):148-154
该研究表明,北京、广州、香港和台北的大学生在对创造力和创造力人才的内隐认知甚为一致。其中北京和广州大学生的内隐认知更为接近,而香港和台湾大学生的内隐认知更为接近。在对高创造力特征的内隐认知上,四地大学生一致看重的条目有:有创造力、有创见、创新、有观察力、有思考力、愿做尝试、灵活性、有自信、有想象力、有好奇心、有个性和有独立性等。而在对低创造力表现的内隐认知上,四地大学生的一致认同的条目有:呆钝、保守、跟随传统和愿做让步。在对创造力人才的认知上,四地的大学皆首推政治名人,次推科技界名人。四地大学生最不看重的创造力人才是艺术界和音乐界名人。这说明,两岸三地的中国人虽然分离长久,但其对创造力的认知上仍相当一致,都甚看重政治与科技人物的影响。  相似文献   

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