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1.
A system is presented that allows automated, three-dimensional tracking of hand and arm movements. The system incorporates commercially available optoelectronic cameras and provides portable and affordable, yet accurate, three-dimensional monitoring of multiple joints of the hands and arms. Special-purpose hardware components were developed, as was software for data acquisition, data processing, and graphic display. The hardware and software are described, along with such necessary procedures as system calibration and transformation of coordinate system frames of reference. Testing of the system revealed highly accurate three-dimensional spatial tracking. The three-dimensional numeric and graphic analyses of movement made possible by this system allow new studies into the nature of the neural control of movement.  相似文献   

2.
The three-dimensional graphic method for quantifying body position is a series of observer procedures and computer programs designed to yield three-dimensional (height, width, and depth) coordinates for various body points. These coordinates can be graphed by computer in several different ways, and can be analyzed mathematically to provide information about a wide variety of variables, including interpersonal distance and body activity. The procedure for collecting and analyzing the data is explained and the computer programs developed for the method are described.  相似文献   

3.
Extending Fitts' law to a three-dimensional pointing task   总被引:1,自引:0,他引:1  
An attempt was made to extend Fitts' law to a three-dimensional movement (pointing) task to enhance its predictive performance in this domain. An experiment was conducted in which 10 subjects performed three-dimensional pointing movements under the manipulation of target size, distance to target and direction to target. As expected, the duration of these three-dimensional movements was rather variable and affected markedly by direction to target. As a result, the variance in the movement times produced was not satisfactorily explained by the conventional Fitts' model. The conventional model was extended by incorporating a directional parameter into the model. The extended model was shown to better fit the data than the conventional Fitts' model, both in terms of r(2) and the standard error of the residual between the measured movement time and the value predicted by model fit.  相似文献   

4.
Reported here is a study in which the dynamic depiction of three-dimensional datais compared with traditional static scatterplots, particularly with respect to the ability of observers to extract cluster information from multivariate data sets.  相似文献   

5.
This paper describes the process by which a system of three-dimensional computer-generated graphics was developed for use by students and researchers in analyzing multivariate psychological data. Examples of the application and use of the system in analyzing factor analytic and discriminant analysis data are presented. Details on the operation of the system are also included.  相似文献   

6.
The problem dealth with was how perception of a three-dimensional space is related to the corresponding two-dimensional retinal image. The stimulation used was a straight line changing length and direction. For this stimulation a geometrical model was developed. The basic decoding principle in this model is that the changes in the two-dimensional figure will be perceived as three-dimensional motions of an object with constant shape and size. This principle was approximately verified for the majority of the data. The main deviation from the model was that there was generally less perceived depth than predicted. Also a second decoding principle was generally verified: rotary, but not translator motion is perceived from this kind of stimulation. A third unexpected decoding principle was found in the data: the line is perceived in a frontal-parallel direction when it has its maximal extention.  相似文献   

7.
This paper presents the application of an overlapping sampling technique used with a fast Fourier transform on electroencephalographic data. The use of this sampling and analysis technique is demonstrated on data in which steady state, rate of change, and critical event hypotheses are tested. The benefit of applying computer-generated three-dimensional graphics to the results of using this innovative sampling and analysis technique is emphasized.  相似文献   

8.
This paper describes a physical model and the mathematical equations specifying the dynamics of a bending line. A computer program is also described that will control real-time displays of a line of points in three-dimensional space and collect psychophysical data from human observers discriminating between different bending motions.  相似文献   

9.
The magnitude of the Ponzo perspective illusion, utilizing stimuli with varying amounts of context, was determined for a population of Ugandan villagers. The subjects were classified as two-dimensional, three-dimensional, or mixed perceivers based upon their verbal responses to photographs portraying symbolic depth cues. The illusion magnitude among those subjects classified as three-dimensional was similar to that of college observers who demonstrate an increase in illusion magnitude with increasing background context. The two-dimensional observers’ responses were similar to those of villagers tested previously, showing no significant increase for the same conditions. The role of two-dimensional flatness cues was eliminated on the basis of a control experiment. The data are interpreted as reflecting the operation of a. cognitive factor determining responsiveness to symbolic depth cues in two-dimensional reproductions.  相似文献   

10.
Analyzing gaze behavior with dynamic stimulus material is of growing importance in experimental psychology; however, there is still a lack of efficient analysis tools that are able to handle dynamically changing areas of interest. In this article, we present DynAOI, an open-source tool that allows for the definition of dynamic areas of interest. It works automatically with animations that are based on virtual three-dimensional models. When one is working with videos of real-world scenes, a three-dimensional model of the relevant content needs to be created first. The recorded eye-movement data are matched with the static and dynamic objects in the model underlying the video content, thus creating static and dynamic areas of interest. A validation study asking participants to track particular objects demonstrated that DynAOI is an efficient tool for handling dynamic areas of interest.  相似文献   

11.
The Müller-Lyer and Ponzo illusions were obtained under free binocular viewing of three-dimensional objects, and the function relating magnitude of illusion to fin angle, characteristic of converging-line versions of the Müller-Lyer pattern, was closely paralleled by volumetric (three-cone), line-free objects (but not with an erect, planar “walk-through” construction and moving observers). Illusions cannot be dismissed as artifacts of static, impoverished viewing, therefore, but must be explained within any general theory of perception. Perspective explanations have difficulties with such three-dimensional manifestations, and seem completely inapplicable to our further finding that approximately the same amount of illusion occurred in objects and patterns with no oblique lines or edges. Confusion or averaging theories, not themselves tested here, remain unthreatened by these data.  相似文献   

12.
Geometrical illusions in solid objects under ordinary viewing conditions.   总被引:1,自引:0,他引:1  
The Müller-Lyer and Ponzo illusions were obtained under free binocular viewing of three-dimensional objects, and the function relating magnitude of illusion to fin angle, characteristic of converging-line versions of the Müller-Lyer pattern, was closely paralleled by volumetric (three-cone), line-free objects (but not with an erect, planar "walk-through" construction and moving observers). Illusions cannot be dismissed as artifacts of static, impoverished viewing, therefore, but must be explained within any general theory of perception. Perspective explanations have difficulties with such three-dimensional manifestations, and seem completely inapplicable to our further finding that approximately the same amount of illusion occurred in objects and patterns with no oblique lines or edges. Confusion or averaging theories, not themselves tested here, remain unthreatened by these data.  相似文献   

13.
The validity of Ramsey's three factor model of vocational commitment – consisting of ego-involvement (ranging from altruism to self-orientation), pre-dispositions, and occupational possibilities – is examined Although no data is provided relevant to the altruism end of the ego-involvement continuum, analyses of data from a sample of trainee nurses indicated that the three measures of self-orientation, predispositions, and occupational possibilities possessed satisfactory internal consistency and discriminant validity, thus providing support for the three-dimensional model.  相似文献   

14.
ABSTRACT— Representations of individual faces evolve with experience to support progressively more robust recognition. Knowledge of three-dimensional face structure is required to predict an image of a face as illumination and viewpoint change. Robust recognition across such transformations can be achieved with representations based on multiple two-dimensional views, three-dimensional structure, or both. We used face-identity adaptation in a familiarization paradigm to address a long-standing controversy concerning the role of two-dimensional versus three-dimensional information in face representations. We reasoned that if three-dimensional information is coded in the representations of familiar faces, then learning a new face using images generated by one three-dimensional transformation should enhance the robustness of the representation to another type of three-dimensional transformation. Familiarization with multiple views of faces enhanced the transfer of face-identity adaptation effects across changes in illumination by compensating for a generalization cost at a novel test viewpoint. This finding demonstrates a role for three-dimensional information in representations of familiar faces.  相似文献   

15.
Eye movement data analyses are commonly based on the probability of occurrence of saccades and fixations (and their characteristics) in given regions of interest (ROIs). In this article, we introduce an alternative method for computing statistical fixation maps of eye movements—iMap—based on an approach inspired by methods used in functional magnetic resonance imaging. Importantly, iMap does not require the a priori segmentation of the experimental images into ROIs. With iMap, fixation data are first smoothed by convolving Gaussian kernels to generate three-dimensional fixation maps. This procedure embodies eyetracker accuracy, but the Gaussian kernel can also be flexibly set to represent acuity or attentional constraints. In addition, the smoothed fixation data generated by iMap conform to the assumptions of the robust statistical random field theory (RFT) approach, which is applied thereafter to assess significant fixation spots and differences across the three-dimensional fixation maps. The RFT corrects for the multiple statistical comparisons generated by the numerous pixels constituting the digital images. To illustrate the processing steps of iMap, we provide sample analyses of real eye movement data from face, visual scene, and memory processing. The iMap MATLAB toolbox is editable and freely available for download online ().  相似文献   

16.
A novel single-attribute test between competing expectancy-value models of attitude was devised using subjects' ratings of clusters of statements located at a range of points within a three-dimensional semantic space with expectancy, value and attitude as the co-ordinates. The data provided strongest support for a model using bipolar scoring for evaluation and unipolar scoring for expectancy.  相似文献   

17.
As perturbation training is gaining popularity, it is important to better understand postural control during complex three-dimensional stimuli. One clinically relevant and commonly used three-dimensional stimulus is found in hippotherapy and simulated hippotherapy on a mechanical horse. We tested nine healthy participants on a horse simulator, measured head and trunk kinematics, and characterized data in time (root-mean-square and variability) and frequency (amplitude spectra, gains, and phases) domains. We addressed three fundamental questions: 1) What is the specificity of postural responses to the simulator? 2) Which plane of motion is associated with the most and least variability (repeatable movements across repeated stimuli and across participants)? 3) To what extent are postural responses influenced by different degrees of stability (addition of pelvis straps and trunk support)? We found head and trunk responses were highly specific to the three-dimensional simulator perturbation direction and frequency. Frontal plane responses had the least variability across repetitions and participants whereas transverse motion was most variable. Head motion was more variable than the trunk at low frequencies and exhibited a marked decrease in tilt in the sagittal plane. Finally, the inclusion of pelvis straps had minimal effect on kinematics at low frequencies but altered higher frequencies; whereas added trunk support reduced head and trunk responses to perturbations and altered timing characteristics in all three planes. In conclusion, the present study suggests that frontal plane motion was under a high level of control, and results support the idea that specific head and trunk postural responses can be elicited from a complex three-dimensional stimuli, such as those found in hippotherapy. Researchers and clinicians can use results from this study to help interpret variability, implement mechanical adjustments to stability, and assess responses in pathological populations.  相似文献   

18.
The ability to recognize three-dimensional objects from two-dimensional (2-D) displays was investigated in domestic chicks, focusing on the role of the object’s motion. In Experiment 1 newly hatched chicks, imprinted on a three-dimensional (3-D) object, were allowed to choose between the shadows of the familiar object and of an object never seen before. In Experiments 2 and 3 random-dot displays were used to produce the perception of a solid shape only when set in motion. Overall, the results showed that domestic chicks were able to recognize familiar shapes from 2-D motion stimuli. It is likely that similar general mechanisms underlying the perception of structure-from-motion and the extraction of 3-D information are shared by humans and animals. The present data shows that they occur similarly in birds as known for mammals, two separate vertebrate classes; this possibly indicates a common phylogenetic origin of these processes.  相似文献   

19.
In this study, we examined 4.5-month-old infants' visual completion of self-occluding three-dimensional objects. A previous study on this topic reported that 6-month-old, but not 4-month-old infants extrapolate a convex, symmetric prism from a limited view of its surfaces (Soska & Johnson, 2008). As of yet, studies on the development of amodal completion of three-dimensional, self-occluding objects are scarce. Given 4-month-old infants' abilities to derive three-dimensional shape from a variety of visual cues, three-dimensional amodal completion may well depend on the perceptual strength of three-dimensionality in the stimulus displays. The first experiments (1A and 1B) tested this hypothesis by means of a habituation paradigm and showed that 4.5-month-old infants are indeed able to amodally complete the back of a self-occluding object when sufficient three-dimensional cues are available. Further support for volume completion in 4.5-month-old infants was found in a second experiment, again using a habituation paradigm, that measured perceived connectedness between two visually separated, self-occluding, three-dimensional objects.  相似文献   

20.
The descent behavior to two- and three-dimensional surfaces in a depth situation was measured and compared for 45-50 days-old hooded rats. When depth differences between surfaces were controlled, significantly more descents were made to three-dimensional than to the two-dimensional surface. The results suggest that a three-dimensional surface--more representative of an animal's natural terrain--provides a more informative environment for motion parallax than does a two-dimensional one.  相似文献   

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