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Compared to neutral or happy stimuli, subliminal fear stimuli are known to be well processed through the automatic pathway. We tried to examine whether fear stimuli could be processed more strongly than other negative emotional stimuli using a modified subliminal affective priming paradigm. Twenty-six healthy subjects participated in two separated sessions. Fear, disgust and neutral facial expressions were adopted as primes, and 50% happy facial stimuli were adopted as a target to let only stronger negative primes reveal a priming effect. Participants were asked to appraise the affect of target faces in the affect appraisal session and to appraise the genuineness of target faces in the genuineness appraisal session. The genuineness instruction was developed to help participants be sensitive to potential threats. In the affect appraisal, participants judged 50% happy target faces significantly more 'unpleasant' when they were primed by fear faces than primed by 50% happy control faces. In the genuineness appraisal, participants judged targets significantly more 'not genuine' when they were primed by fear and disgust faces than primed by controls. These findings suggest that there may be differential priming effects between subliminal fear and disgust expressions, which could be modulated by a sensitive context of potential threat.  相似文献   

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Silverman and his associates have reported that subliminal presentation of oedipally relevant competitive stimuli can modify dart-throwing performance in male subjects. This study replicated their paradigm, but also examined the effects on performance of nonoedipal competitive stimuli. Our results failed to support Silverman's. Both types of subliminally presented competitive stimuli failed to have any systematic effect on dart-throwing performance.  相似文献   

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阈下情绪启动是最近热点问题之一。本研究通过两个实验考察了阈上和阈下情绪图片所诱发的情绪状态对任务转换的影响。实验一对28名被试分别阈上启动三种情绪,发现积极和消极情绪对任务转换有一定的影响,但积极情绪与消极情绪两者对任务转换影响的差异不显著。实验二对32名被试分别阈下启动三种情绪,并完成相应的数字任务,发现三种情绪下的转换损失无显著性差异。以上结果表明阈上和阈下刺激所诱发的情绪对任务转换影响机制是有差异的。  相似文献   

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A computer simulation model was fitted to human laboratory data for the Missionaries and Cannibals task to explain (1) the effects upon problem performance of giving a hint, and (2) the effects of solving the problem a second time after one successful solution had been achieved. Most of the variance in the relative frequencies of different moves can be explained by positing that the effect of the hint, or of previous experience in solving the problem, is to cause subjects to switch more promptly from a strategy of balancing the numbers of missionaries and cannibals on both sides of the river, to a means-ends strategy.  相似文献   

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Three experiments explored how participants solved a very open-ended generative problem-solving task. Previous research has shown that when participants are shown examples, novel creations will tend to conform to features shared across those examples (Smith, Ward, & Schumacher, 1993). We made the shared features of the examples conceptually related to one another. We found that when the features were related to the concept of hostility, participants' creations contained hostile features that were not part of any of the examples. These results suggest that participants will design novel entities to be consistent with emergent properties of examples shown to them. We also found that a mild hostility prime from unscrambling sentences had a similar conceptual effect. Together, the two effects suggest that conceptual priming of generative cognitive tasks will influence the cognitive aspects of the creative process.  相似文献   

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An experiment assessed the effect of subliminally embedded, visual material on an auditory detection task. 22 women and 19 men were presented tachistoscopically with words designated as "emotional" or "neutral" on the basis of prior GSRs and a Word Rating List under four conditions: (a) Unembedded Neutral, (b) Embedded Neutral, (c) Unembedded Emotional, and (d) Embedded Emotional. On each trial subjects made forced choices concerning the presence or absence of an auditory tone (1000 Hz) at threshold level; hits and false alarm rates were used to compute non-parametric indices for sensitivity (A') and response bias (B"). While over-all analyses of variance yielded no significant differences, further examination of the data suggests the presence of subliminally "receptive" and "non-receptive" subpopulations.  相似文献   

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72 students solved two problems using a source problem designed to inhibit performance on the target problem relative to baseline performance when the target problem was solved alone. Both source and target problems shared surface similarity but were structurally dissimilar. Negative transfer was found for three different source and target combinations. The decreased performance below baseline for three of the source-target programs provides a reliable context to demonstrate negative transfer and facilitate continued investigation of this phenomenon.  相似文献   

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An experiment was performed to test the hypothesis that an unconscious conflict between a wish to attain symbiotic oneness with another person on the one hand and personal independence on the other, should be weakened by alcohol if the main effect of intoxication is to reduce the strength of psychological inhibitions. In turn, a reduction in such conflicts should improve motor performance. Data indicated no such effects, and it was concluded that the disinhibition hypothesis as an explanation of alcohol-related behavior was not supported.  相似文献   

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王佳莹  缴润凯  张明 《心理学报》2016,(11):1370-1378
结合掩蔽启动范式和Go-Nogo范式,考察了任务设置影响负相容效应的机制。实验中以指向左或右的双箭头为掩蔽启动项,在两个Block中的Go试次中分别以箭头和汉字为目标项,要求被试对箭头或汉字做辨别反应,Nogo试次中不呈现目标项,被试无需反应。结果发现:Go试次中,只有在箭头任务设置下才出现负相容效应,脑电结果表现为一致条件下P3潜伏期显著长于不一致条件;Nogo试次中,箭头任务设置下的P3波幅显著大于汉字任务设置下的P3波幅。说明负相容效应受到任务设置这种自上而下认知控制过程的影响,且这种影响发生在阈下启动信息加工阶段。支持注意敏化模型,提示可以在更普遍的角度上理解负相容效应。  相似文献   

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In 4 experiments, instructions to plan a task (water jugs) that normally produces little planning altered how participants solved the problems and resulted in enhanced learning and memory. Experiment 1 identified planning strategies that allowed participants to plan full solutions to water jugs problems. Experiment 2 showed that experience with planning led to better solutions even after planning was no longer required, whereas control participants showed little improvement. Experiments 3 and 4 showed that although the most recent planned solution could be recalled following a long filled retention interval, retroactive interference (RI) between successive problems resulted in much lower recall of earlier solutions. RI during plan generation could also explain participants' choice of depth-first planning strategies.  相似文献   

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The well-studied link between psychotic traits and creativity is a subject of much debate. The present study investigated the extent to which schizotypic personality traits – as measured by O-LIFE (Oxford–Liverpool Inventory of Feelings and Experiences) – equip healthy individuals to engage as groups in everyday tasks. From a sample of 69 students, eight groups of four participants – comprised of high, medium, or low-schizotypy individuals – were assembled to work as a team to complete a creative problem-solving task. Predictably, high scorers on the O-LIFE formulated a greater number of strategies to solve the task, indicative of creative divergent thinking. However, for task success (as measured by time taken to complete the problem) an inverted U shaped pattern emerged, whereby high and low-schizotypy groups were consistently faster than medium schizotypy groups. Intriguing data emerged concerning leadership within the groups, and other tangential findings relating to anxiety, competition and motivation were explored. These findings challenge the traditional cliché that psychotic personality traits are linearly related to creative performance, and suggest that the nature of the problem determines which thinking styles are optimally equipped to solve it.  相似文献   

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Two experiments primed college students with either sleep‐related or neutral words and then assessed sleep during a 25 minute nap period. Both experiments showed that participants primed with sleep‐related words reported having slept longer than did those primed with neutral words. Furthermore, both experiments showed that sleep‐primed participants exhibited lower heart rate. Experiment 2 also revealed that the effect of the priming manipulation was especially strong among participants who had trouble sleeping. This suggests that priming might be a cost‐effective treatment for inducing sleep among people with sleep problems.  相似文献   

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The effects of subliminal stimulation on masculinity-femininity ratings of a male model were tested for 100 male undergraduates, randomly divided into four groups and individually shown a slide of a male model. One group received no further stimulation. A second group received a subliminal flash of white light across the image of the model; a third group was presented with the subliminal message "masculine," while a fourth group was presented with the subliminal message "feminine." Subjects were asked to rate the model on a six-point scale of masculinity-femininity. The differences in ratings among groups were not significant, indicating that subliminal stimulation did not influence masculinity-femininity value-norm-anchor judgments. There were no significant differences in the reported perception of additional stimuli or the tendency to be relaxed among the four groups. However, subjects who received the "masculine" message and reported that they were more relaxed did tend to rate the model higher in masculinity.  相似文献   

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