首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 15 毫秒
1.
Given the recent emphasis on exploring valence in creative behavior, this study examines negative creativity via a person–situation interactionist perspective. By manipulating goal valence (uses or misuses) and object valence (positive or negative), four conditions of an adapted Divergent Thinking task were used to predict positive and negative creativity. Participants (N = 178, 103 females, Mage = 23.82, SD = 4.03, range: 18–38) responded to a single condition along with the Big Five and Dark Triad personality scales in a between-groups design. Hierarchical multiple regressions revealed that goal and object valence significantly explained variance in valences of creative responses, beyond individual differences of personality. Furthermore, the congruence between goal and object valence predicted valenced creativity; that is, the positive objects and goals condition yielded more positive-original ideas, and the negative objects and goals condition yielded more negative-original ones. Object valence alone (material presses) did not contribute significantly to explaining valenced creativity. Negative-original responses were inversely related to conscientiousness, and directly to intellect/imagination and secondary psychopathy. Thus, negative creativity was attributed relatively more to person as compared to situation variables. Results are discussed from a valence-based and interactionist perspective.  相似文献   

2.
The authors studied the influences of valence information on preschool children's (n = 47) moral (good or bad), liking (liked or disliked by a friend), and consequence-of-behavior (reward or punishment) judgments. The authors presented 8 scenarios describing the behavior valence, positive valence (help, share), negative valence (verbal insult, physical aggression), and disposition valence (nice or mean) of characters in social interaction with a friend. Overall, character disposition and behavior valence significantly influenced children's judgments. Moral, liking, and consequence-of-behavior judgments varied significantly by character disposition for both positive behavior scenarios. In contrast, there were fewer significant findings as a function of character disposition for negative behavior scenarios, suggesting that the negative behavior cue somewhat diminished the effect of character disposition on children's judgments. The authors discuss preschool students’ coordination of information about valence of behavior and character disposition and the students’ reluctance to judge that misbehavior warrants punitive consequence.  相似文献   

3.
The study investigated the differential ability of similarity theory and social exchange theory to predict the effects of self-disclosure in a counseling versus a friendship encounter The participants were 80 undergraduates. A 2 (counseling or friendship) × 2 (positive or negative disclosure) × 2 (relevant or irrelevant disclosure) design was used in which participants rated the videotaped self-disclosure of an individual in an initial dyadic encounter. Unequivocal support was not obtained for either of the theories, but relationship context (counselor vs. peer) influenced the effects of disclosure as measured on counselor-peer and relationship characteristics. A unique feature of the study was the use of the Client Reactions System (CRS) to measure participants' immediate reactions to self-disclosure. The CRS demonstrated both relationship context and valence of disclosure (positive or negative) effects.  相似文献   

4.
The present study examined the roles of word concreteness and word valence in the immediate serial recall task. Emotion words (e.g. happy) were used to investigate these effects. Participants completed study-test trials with 7-item study lists consisting of positive or negative words with either high or low concreteness (Experiments 1 and 2) and neutral (i.e. non-emotion) words with either high or low concreteness (Experiment 2). In serial recall performance, we replicated the typical item concreteness effect (concrete words are better recalled than abstract words) and obtained an item valence effect (positive/neutral words are better recalled than negative words). However, there was no concreteness × valence interaction. We conclude that both word valence and word concreteness independently contribute to the serial order retention of emotion words in the immediate serial recall task.  相似文献   

5.
Summary

An attempt was made to create the social satiation effect via vicarious learning. Second-grade boys and girls from middle class homes in a Jerusalem school observed other children being administered a short treatment in which the stimulus word Yafeh (“Good”) was presented by E twice (low-satiation) or 20 times (high-satiation). Immediately thereafter, E administered to the observers a 75-trial binary discrimination task, to test the efficacy of the word Yafeh as a reinforcer. The control groups consisted of Ss treated and tested by the same E. A typical satiation effect (i.e., decreased performance of the group presented with 20 stimuli) was observed for the control groups, but no difference was found between groups of Ss observing the high- and low-satiation treatments. It was thus concluded that social satiation had not been learned vicariously. The post-treatment inquiry on the Ss who were observed by the experimental Ss revealed that these children were aware of the frequency of stimuli presented in the treatment. However, the cognitive mechanism hypothesized to mediate the social satiation effect—perceived lack of contingency—was not confirmed by their verbal reports.  相似文献   

6.
Pairs of participants were shown photographs which varied in terms of valence from negative to positive, and two days later, together, they were given a memory recognition test. When the first person responded the second person saw the response. This affected how the second person responded, what is called memory conformity. The memory conformity effect was larger for previously unseen stimuli (fillers) than for previously seen stimuli (targets), and was greatest for those with low scores on a social avoidance measure. While memory for negative (and most arousing) stimuli was most accurate, the memory conformity effect did not differ significantly by the stimulus valence. Implications for theories of memory malleability and for assessing the reliability of memories in a forensic context are discussed.  相似文献   

7.
One hundred preschoolers were randomly assigned in a 2 × 2 × 5 design to determine the effect of (a) a source of satiation—either subject or experimenter, (b) a reinforcer—either the repeated word or a semantically related word, and (c) the level of satiation—0, 10, 20, 30, or 40 repetitions. After a baseline phase in a two-choice marble-drop task, the children repeated or heard the experimenter repeat the word good; then, during a conditioning phase, they were reinforced with good or yes for responses made to their baseline low preference side. An extinction phase followed. The results tended to support prior findings of a curvilinear relationship across the level of satiation. In addition, satiation on the word good altered the reinforcer effectiveness of the word yes.  相似文献   

8.
The medial prefrontal cortex (MPFC) reliably activates in social cognition and reward tasks. This study locates distinct areas for each. Participants made evaluative (positive/negative) or social (person/not a person) judgments of pictured positive or negative people and objects in a slow event-related design. Activity in an anterior rostral region (arMPFC) was significantly greater for positive than for negative persons but did not show a valence effect for objects, and this was true regardless of the judgment task. This suggests that the arMPFC is tuned to social valence. Interestingly, however, no regions of the MPFC were found to be responsive to social information independently of valence. A region-of-interest analysis of the paraanterior cingulate cortex (pACC), previously implicated in reward processing, demonstrated sensitivity to the valence of all stimuli, whether persons or objects, across tasks. Affective evaluation may be a general function of the MPFC, with some regions being tuned to more specific domains of information (e.g., social) than are others.  相似文献   

9.
It was demonstrated that variations in the informativeness of a social stimulus place important limitations on the generality of the proposition that deprivation heightens, while satiation lowers, responsiveness to a social stimulus. Using 60 children 5 to 6 years of age as subjects, a social stimulus (“good”) was presented at either a high or a low frequency in one of three information-value contexts (high, medium, or low). Immediately following the exposure treatment the same social stimulus was employed as a reinforcer of nonpreferred responses in a two-choice discrimination learning task. The findings indicated that the heightened efficacy of deprivation relative to satiation only held for low information value; when initial information value was high the subsequent efficacy of a social stimulus was enhanced by its initial recurrent usage. Trend analyses revealed that the effects of variations in information value were strongest within the high-frequency-of-praise treatment. Possible mechanisms underlying the significant Information Value × Frequency interaction were discussed.  相似文献   

10.
This paper explored the differential sensitivity young and older adults exhibit to the local context of items entering memory. We examined trial-to-trial performance during an item directed forgetting task for positive, negative, and neutral (or baseline) words each cued as either to-be-remembered (TBR) or to-be-forgotten (TBF). This allowed us to focus on how variations in emotional valence (independent of arousal) and instruction (TBR vs. TBF) of the previous item (trial n-1) impacted memory for the current item (trial n) during encoding. Different from research showing impairing effects of emotional arousal, both age groups showed a memorial boost for stimuli when preceded by items high in positive or negative valence relative to those preceded by neutral items. This advantage was particularly prominent for neutral trial n items that followed emotional items suggesting that, regardless of age, neutral memories may be strengthened by a local context that is high in valence. A trending age difference also emerged with older adults showing greater sensitivity when encoding instructions changed between trial n-1 and n. Results are discussed in light of age-related theories of cognitive and emotional processing, highlighting the need to consider the dynamic, moment-to-moment fluctuations of these systems.  相似文献   

11.
Current theories suggest low positive affect (PA) should be associated with negative encoding of ambiguous information. However, recent findings (Lawson & MacLeod, 1999) paradoxically suggest that low positive affect may lead to less negative encoding. One possibility is that low positive affect is associated with less emotionally extreme encoding rather than less negative encoding. Undergraduates (22 Low PA, 23 High PA) read potentially negative and potentially positive ambiguous sentences followed by a word related to an emotional or a non‐emotional interpretation of the sentence, or by an unrelated word. Low PA participants demonstrated greater priming for neural interpretations, while High PA participations showed the opposite pattern. There was no interaction with valence, suggesting low positive affect may be related to encoding ambiguity as less emotionally extreme.  相似文献   

12.
Though peer socialization theories are prominent in the adolescent substance use literature, variability in the degree to which adolescents are vulnerable to peer influence is likely, and few studies have examined this issue. This study examines the association between perceived peer substance use/approval of substance use and adolescent intentions to initiate alcohol and cigarette use, and how social goals moderate this relationship. Results support the moderating role of social goals, and suggest important differences across alcohol and cigarette use. Peer use and approval of cigarette use was associated with future intentions to smoke for adolescents with strong agentic goals, and peer use and approval of alcohol use was associated with intentions to drink for adolescents with strong communal goals. These findings suggest that adolescent substance use theories and prevention programs focusing on peer socialization should consider individual differences in social goals and potential differences in peer influence across drugs.  相似文献   

13.
This study examined whether positive and negative memories (life story high and low points) were differentially used for reminiscence functions concerning self and social aspects of reminiscing, and relations between function use and well-being in two age groups. Life story high and low points were collected from a sample of emerging (n =56) and older (n =55) adults, as well as a measure of the use of these memories for the self-functions of death preparation, identity, and problem solving, and the social functions of conversation and teach/inform, and a measure of psychological well-being. Memories were also coded for whether or not they contained a redemptive narrative structure (from emotionally negative to emotionally positive). Results showed that the endorsement of reminiscence functions did differ by memory type, with high points more often endorsed for the functions of identity, teach/inform, and conversation than low points. These main effects were qualified by memory type × age interactions. The use of these functions for each kind of memory was also related to well-being, but differentially for older and younger people, and redemptive sequencing was especially important to the well-being of the younger group. Findings are discussed in terms of the importance of different emotional memories for self and well-being at different points in the lifespan.  相似文献   

14.
College students generated autobiographical memories from distinct emotional categories that varied in valence (positive vs. negative) and intensity (high vs. low). They then rated various perceptual, cognitive, and emotional properties for each memory. The distribution of these emotional memories favored a vector model over a circumplex model. For memories of all specific emotions, intensity accounted for significantly more variance in autobiographical memory characteristics than did valence or age of the memory. In two additional experiments, we examined multiple memories of emotions of high intensity and positive or negative valence and of positive valence and high or low intensity. Intensity was a more consistent predictor of autobiographical memory properties than was valence or the age of the memory in these experiments as well. The general effects of emotion on autobiographical memory properties are due primarily to intensity differences in emotional experience, not to benefits or detriments associated with a specific valence.  相似文献   

15.
The cognitive model of depression posits that depressed individuals harbor more dysfunctional self-referent attitudes, but little is known about how depressed individuals perceive the attitudes and perceptions of others in their social arena. This study examined whether dysphoric individuals perceive others to hold equally negative attitudes about themselves, and whether such perceptions depend on sociotropic (i.e., highly invested in social approval and relationship success) and autonomous (i.e., highly invested in vocational or academic achievement and goal attainment) personality styles. A sample of undergraduate students (N = 197) was recruited, and after the assessment of their depression symptoms and personality style, participants read vignettes that described negative scenarios, and imagined that these scenarios occurred to themselves or the general university student. After reading each vignette, participants also rated their agreement with a number of statements that assessed dysfunctional attitudes. Results indicated that elevated dysphoria (i.e., showing signs of depression) scores were positively associated with dysfunctional self-referent attitudes. Further, moderational analyses examining the interaction of sociotropy and dysphoria did not support the hypothesis that individuals higher on dysphoria and sociotropy were less likely to perceive others as harboring negative attitudes about themselves in comparison to those with elevated dysphoria and lower levels of sociotropy. Last, individuals showing elevated dysphoria and higher scores on subdomains of autonomy were more likely to perceive others as exhibiting negative attitudes about themselves than those with low levels of the trait. These findings, their implications, and strengths and limitations of the current investigation are further discussed.  相似文献   

16.
One prestudy based on a corpus analysis and four experiments in which participants had to invent novel names for persons or objects (N?=?336 participants in total) investigated how the valence of a face or an object affects the phonological characteristics of the respective novel name. Based on the articulatory feedback hypothesis, we predicted that /i:/ is included more frequently in fictional names for faces or objects with a positive valence than for those with a negative valence. For /o:/, the pattern should reverse. An analysis of the Berlin Affective Word List – Reloaded (BAWL-R) yielded a higher number of occurrences of /o:/ in German words with negative valence than in words with positive valence; with /i:/ the situation is less clear. In Experiments 1 and 2, participants named persons showing a positive or a negative facial expression. Names for smiling persons included more /i:/s and fewer /o:/s than names for persons with a negative facial expression. In Experiments 3 and 4, participants heard a Swahili narration and invented pseudo-Swahili names for objects with positive, neutral, or negative valence. Names for positive objects included more /i:/s than names for neutral or negative objects, and names for negative objects included more /o:/s than names for neutral or positive objects. These finding indicate a stable vowel-emotion link.  相似文献   

17.
What role does emotion play in helping youth reach their creative potential? Does it alter how they process ideas, and how many ideas they can generate? By varying the levels of arousal associated with low, medium, and high levels of exertion in the video game Dance Dance Revolution, and inducing a positive or negative mood, this study offers evidence that emotion significantly affects creativity through the interaction of arousal and valence. Faced with the cognitive demand of creativity, lower arousal levels resulted in higher creativity scores when coupled with a negative mood. At high arousal levels, a positive mood resulted in greater creative potential than a negative mood. These results are discussed here in light of theories of emotion as a prime, as information, and as a moderator of attention.  相似文献   

18.
The relative satiation effect, an inverse relationship between the frequency of prior social reinforcement (the word “good”) and the later effectiveness of the social reinforcer in controlling behavior, was studied. In Experiment 1, a discrimination task in which social reinforcement was given for correct responses was administered to first- to fourth-grade children (6 to 10 years of age), who had during a preexposure phase performed a preliminary task or observed another child performing. During the preexposure phase, the experimenter delivered frequent or infrequent social reinforcement that was either contingent or noncontingent. Only performers and observers who had experienced frequent noncontingent reinforcement showed the satiation effect during the discrimination task phase. The results were interpreted as inconsistent with J. L. Gewirtz' (Developmental Psychology, 1969, 1, 2–13) social drive formulation but supportive of an informational analysis in which the children are seen as responding appropriately to unambiguous evidence concerning the reliability of contingency information. In Experiment 2, seating arrangements were varied so that information concerning the direction of reinforcement was made ambiguous. Performers were less responsive during the discrimination phase after experiencing frequent noncontingent reinforcement when seated alone or opposite an observer than when seated next to an observer. The results are interpreted as indicating trust of the reliability of the contingency under ambiguous conditions.  相似文献   

19.
20.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号