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Many experiment-running programs generate output files that require selection, reduction, and formatting of the raw data before the numbers are suitable for input into statistical packages. PsySquash is a Macintosh program for the selection, organization, and summary of the tabular data that are produced by a widely used freeware data acquisition system, PsyScope. PsySquash serves as a bridge between PsyScope’s output data format and the input formats required by common statistical packages such as SAS, SPSS, and SuperAnova. An extension of PsySquash is proposed for use with arbitrary tabular data.  相似文献   

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Anticipating the future has a decided evolutionary advantage, and researchers have found many evolutionarily conserved mechanisms by which humans and animals learn to predict future events. Researchers often study such learned behavior using conditioning experiments. The marine snail Aplysia has been at the forefront of research into the cellular and molecular mechanisms of classical conditioning. Recently, Aplysia has also gained a reputation as a valuable model system for operant reward learning. Its feeding behavior can be operantly conditioned in the intact animal as well as in reduced preparations of the nervous system. The reward signal relies on dopamine transmission and acts in conjunction with activity in an identified neuron (B51) to bring about operant memory.  相似文献   

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We demonstrate how to produce complex image transformations of bitmap files for vision experiments using the Cogimatic Vision Starter Kit (VSK) library of mathematical routines along with Visual Basic, C++, or the Delphi Pascal compiler. Implementing this system on an IBM-compatible PC running Windows 95, 98, or NT4 enables researchers to quickly and economically manipulate images for vision research. The VSK includes a simple stand-alone image-processing application. In addition, VSK has the ability to automate image transformations and to fully integrate image processing into new experimental software on the PC platform.  相似文献   

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The present paper describes a relatively inexpensive and easy to use system for running on-line reaction time experiments under the control of a campus-wide time-sharing computer. This system puts the computerized control of such experiments within the range of a majority of psychologists and has value both as a research tool and as an inexpensive way to introduce undergraduates to computerized experimentation.  相似文献   

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An integrated data-acquisition and -analysis system for doing psychophysiology on Macintosh II computers is described. Plug-in cards allow the system to meet the technical demands of psychophysiological research—including 24-channel, 12-bit resolution and sampling of scalp potentials taken at a sampling rate of 400 Hz. Use of a compiled graphical data-flow language to program this equipment brings the implementation of sophisticated methods within the reach of many experimenters. Some applications of this system to multichannel evoked potential research are described, including P50 conditioned-disinhibition and augmenting/reducing experiments. Extensions of the system into such areas as topographical brain mapping are also noted.  相似文献   

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Wilhelm Wundt, whose name is rarely associated with the scientific study of memory, conducted a number of memory experiments that appear to have escaped the awareness of modern cognitive psychologists. Aspects of Wundt's system are reviewed, particularly with respect to his experimental work on memory. Wundt investigated phenomena that would fall under the modern headings of iconic memory, short-term memory, and the enactment and generation effects, but this research has been neglected. Revisiting the Wundtian perspective may provide insight into some of the reasons behind the historical course of memory research and in general into the progress of science in psychology.  相似文献   

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To date, there is no functional account of the visual perception of gaze in humans. Previous work has demonstrated that left gaze and right gaze are represented by separate mechanisms. However, these data are consistent with either a multichannel system comprising separate channels for distinct gaze directions (e.g., left, direct, and right) or an opponent-coding system in which all gaze directions are coded by just 2 pools of cells, one coding left gaze and the other right, with direct gaze represented as a neutral point reflecting equal activation of both left and right pools. In 2 experiments, the authors used adaptation procedures to investigate which of these models provides the optimal account. Both experiments supported multichannel coding. Previous research has shown that facial identity is coded by an opponent-coding system; hence, these results also demonstrate that gaze is coded by a different representational system to facial identity.  相似文献   

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The advanced sensory, psychological and social abilities of chimpanzees confer upon them a profound ability to suffer when born into unnatural captive environments, or captured from the wild – as many older research chimpanzees once were – and when subsequently subjected to confinement, social disruption, and involuntary participation in potentially harmful biomedical research. Justifications for such research depend primarily on the important contributions advocates claim it has made toward medical advancements. However, a recent large-scale systematic review indicates that invasive chimpanzee experiments rarely provide benefits in excess of their profound animal welfare, bioethical and financial costs. The approval of large numbers of these experiments – particularly within the US – therefore indicates a failure of the ethics committee system. By 2008, legislative or policy bans or restrictions on invasive great ape experimentation existed in seven European countries, Japan, Australia and New Zealand. In continuing to conduct such experiments on chimpanzees and other great apes, the US was almost completely isolated internationally. In 2007, however, the US National Institutes of Health National Center for Research Resources implemented a permanent funding moratorium on chimpanzee breeding, which is expected to result in a major decline in laboratory chimpanzee numbers over the next 30 years, as most are retired or die. Additionally, in 2008, The Great Ape Protection Act was introduced to Congress. The bill proposed to end invasive research and testing on an estimated 1,200 chimpanzees confined within US laboratories, and, for approximately 600 federally-owned, to ensure their permanent retirement to sanctuaries. These events have created an unprecedented opportunity for US legislators, researchers, and others, to consider a global ban on invasive chimpanzee research. Such a ban would not only uphold the best interests of chimpanzees, and other research fields presently deprived of funding, but would also increase the compliance of US animal researchers with internationally-accepted animal welfare and bioethical standards. It could even result in the first global moratorium on invasive research, for any non-human species, unless conducted in the best interests of the individual or species.  相似文献   

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Geoengineering is defined as the ‘deliberate and large-scale intervention in the Earth’s climatic system with the aim of reducing global warming’. The technological proposals for doing this are highly speculative. Research is at an early stage, but there is a strong consensus that technologies would, if realisable, have profound and surprising ramifications. Geoengineering would seem to be an archetype of technology as social experiment, blurring lines that separate research from deployment and scientific knowledge from technological artefacts. Looking into the experimental systems of geoengineering, we can see the negotiation of what is known and unknown. The paper argues that, in renegotiating such systems, we can approach a new mode of governance—collective experimentation. This has important ramifications not just for how we imagine future geoengineering technologies, but also for how we govern geoengineering experiments currently under discussion.  相似文献   

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The revelation effect is an episodic memory phenomenon where participants are more likely to report that they recognise an item when it is judged after an interpolated task than when it is not. Although this effect is very robust, nearly all of the extant research has used verbal or readily verbalisable stimuli. The present two experiments examined whether a revelation effect could be produced with non-verbal stimuli such as faces. A revelation effect was found in both experiments, for both targets and lures, using faces as stimuli. The findings are integrated into the prevailing empirical frameworks for the revelation effect and face recognition memory.  相似文献   

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A flexible computer system for research and teaching experiments in psychology is described. Special features of the system include (1) separate phases for the generation and running of experiments, (2) facilities to control presentation of stimuli according to any factorial design, and (3) different modes of operation depending on the prior knowledge of the users. The system is evaluated both in terms of the range of experiments that can be performed and in terms of the time and effort required to create new experiments or modify old ones. General principles for designing interactive systems are discussed in the light of experiences with this particular system.  相似文献   

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The revelation effect is an episodic memory phenomenon where participants are more likely to report that they recognise an item when it is judged after an interpolated task than when it is not. Although this effect is very robust, nearly all of the extant research has used verbal or readily verbalisable stimuli. The present two experiments examined whether a revelation effect could be produced with non‐verbal stimuli such as faces. A revelation effect was found in both experiments, for both targets and lures, using faces as stimuli. The findings are integrated into the prevailing empirical frameworks for the revelation effect and face recognition memory.  相似文献   

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Two experiments investigated two complementary hypotheses: (a) The presence of semantically unimportant function words in sentences will not slow down the way subjects, unfamiliar with the language, extract the meaning of those sentences, provided suprasegmental cues are present, and conversely (b) the omission of such function words—as in native speakers' simplified speech to nonnative speakers—will not necessarily facilitate the task of meaning extraction, contrary to popular belief. In Experiment I, Dutch adult subjects were exposed to sentences in a miniature artificial language (MAL). In Experiment II, Greek adult subjects were exposed to sentences in an unfamiliar natural language (Dutch). In both experiments, the sentences contained eight words constituting a miniature linguistic system (mls), a system that subjects discovered through an audiovisual, concept-indentification task. The rate by which subjects performed this task was investigated as a function of two linguistic variables: (a) the presence or absence of semantically unimportant function words, and (b) the presence or absence of suprasegmental cues, in the input sentences, respectively. Results from both experiments confirmed the hypotheses (p<.001) The findings are discussed with reference to the linguistic versus cognitive simplicity issue, and to the comprehension versus production issue in language acquisition research. The methodological potential of the experimental paradigm for psycholinguistic research is also discussed.This paper forms part of a doctorate research project concerned with the comprehensibility of foreigner talk, and was supported by the Foundation for Linguistic Research, which is funded by the Netherlands Organization for Scientific Research, NWO.  相似文献   

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In this paper, we investigate to what extent modern computer vision and machine learning techniques can assist social psychology research by automatically recognizing facial expressions. To this end, we develop a system that automatically recognizes the action units defined in the facial action coding system (FACS). The system uses a sophisticated deformable template, which is known as the active appearance model, to model the appearance of faces. The model is used to identify the location of facial feature points, as well as to extract features from the face that are indicative of the action unit states. The detection of the presence of action units is performed by a time series classification model, the linear-chain conditional random field. We evaluate the performance of our system in experiments on a large data set of videos with posed and natural facial expressions. In the experiments, we compare the action units detected by our approach with annotations made by human FACS annotators. Our results show that the agreement between the system and human FACS annotators is higher than 90% and underlines the potential of modern computer vision and machine learning techniques to social psychology research. We conclude with some suggestions on how systems like ours can play an important role in research on social signals.  相似文献   

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In this paper, we investigate to what extent modern computer vision and machine learning techniques can assist social psychology research by automatically recognizing facial expressions. To this end, we develop a system that automatically recognizes the action units defined in the facial action coding system (FACS). The system uses a sophisticated deformable template, which is known as the active appearance model, to model the appearance of faces. The model is used to identify the location of facial feature points, as well as to extract features from the face that are indicative of the action unit states. The detection of the presence of action units is performed by a time series classification model, the linear-chain conditional random field. We evaluate the performance of our system in experiments on a large data set of videos with posed and natural facial expressions. In the experiments, we compare the action units detected by our approach with annotations made by human FACS annotators. Our results show that the agreement between the system and human FACS annotators is higher than 90% and underlines the potential of modern computer vision and machine learning techniques to social psychology research. We conclude with some suggestions on how systems like ours can play an important role in research on social signals.  相似文献   

19.
The view that once prevailed in the U.S.--that research is no more dangerous than the activities of daily life--no longer holds in light of recent experience. Within the past few years, a number of subjects (including normal volunteers) have been seriously injured or killed in research conducted at prestigious institutions. Plainly, when we are talking about research going wrong, we're talking about something very important. We have seen that experiments can go wrong in several ways. Subjects can be injured--physically, mentally, or by having other interests violated. Investigators can commit fraud in data collection or can abuse subjects. And review mechanisms--such as IRBs--don't always work. The two major issues when research goes wrong in any of these ways are, first: What will be done for subjects who have suffered an injury or other wrong? and second: How will future problems be prevented? The present system in the U.S. is better at the second task than the first one. Part of the difficulty in addressing the first lies in knowing what "caused" an apparent injury. Moreover, since until recently the problem of research-related injuries was thought to be a small one, there was considerable resistance to setting up a non-fault compensation system, for fear that it would lead to payment in many cases where such compensation was not deserved. Now, with a further nudge from the NBAC there is renewed interest in developing a formal system to compensate for research injuries. Finally, I have tried to show that our system of local oversight is only partially effective in improving the design of experiments and the consent process in light of "unexpected (adverse) results." As many observers, including the federal General Accounting Office (GAO), have reported, the requirement for "continuing review" of approved research projects is the weak point in the IRB system. The probable solution would be to more strictly apply the requirement that investigators report back any adverse results, de-emphasizing the "screen" introduced by the present language about "unexpected" findings. Yet, despite its weaknesses, there are good aspects to the local basis of our oversight system, and when problems become severe enough, OHRP is likely to evaluate a system and insist on local improvements. Thus, while the U.S. system is far from perfect in responding when research goes wrong, our experience may be useful to others in crafting a system appropriate to their own circumstances. One of the major tasks will be to adequately define what triggers oversight--that is, who reports what to whom and when? The setting of this trigger needs to balance appropriate incentives and penalties. Any system, including our own, will, in my opinion, work much better once an accreditation process is in place, which will offer much more current and detailed information on how each IRB is functioning and what steps are needed to help avoid "experiments going wrong."  相似文献   

20.
Alario FX  Perre L  Castel C  Ziegler JC 《Cognition》2007,102(3):464-475
The language production system of literate adults comprises an orthographic system (used during written language production) and a phonological system (used during spoken language production). Recent psycholinguistic research has investigated possible influences of the orthographic system on the phonological system. This research has produced contrastive results, with some studies showing effects of orthography in the course of normal speech production while others failing to show such effects. In this article, we review the available evidence and consider possible explanations for the discrepancy. We then report two form-preparation experiments which aimed at testing for the effects of orthography in spoken word-production. Our results provide clear evidence that the orthographic properties of the words do not influence their spoken production in picture naming. We discuss this finding in relation to psycholinguistic and neuropsychological investigations of the relationship between written and spoken word-production.  相似文献   

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