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1.
Translational models of the Stroop effect (Virzi & Egeth, 1985) predict that Stroop interference can be eliminated if subjects can be induced to process target colors using a coding system separate from the coding system used to process distractors. This hypothesis was tested in two experiments. In the first experiment, we attempted to eliminate the need for subjects to translate target colors to verbal codes when responding to Stroop stimuli. Before responding to verbal incongruent color word distractors, subjects practiced matching colors to irregular shapes. It was expected that subjects would use nonverbal codes to mediate responding in this task. After practice, subjects continued the matching task in the presence of incongruent color words. Stroop interference persisted, contrary to predictions. Because subjects reported adopting verbal strategies to perform the matching task, Experiment 2 was designed to control the verbal coding strategies that subjects employed. Before responding to Stroop distractor stimuli, subjects in the nonsense name group practiced using nonsense names to mediate the matching of shapes to colors; subjects in the actual name group used actual color names to mediate performance in the matching task. When incongruent color word distractors were introduced, Stroop interference was eliminated for subjects in the nonsense name group, but persisted for subjects in the actual name group. The results are interpreted as consistent with an outcome conflict (Navon & Miller, 1987) or a modified translational model of the Stroop effect.  相似文献   

2.
Kray J  Karbach J  Blaye A 《Acta psychologica》2012,140(2):119-128
Cognitive control abilities substantially improve from early childhood to adulthood. The primary aim of this study was to examine the influence of stimulus-set size on developmental changes in cognitive control abilities such as task switching, interference control, and conflict adaptation. We assumed that a small stimulus set used in a task-switching paradigm would induce stronger task-stimulus priming that might increase the need for control, thereby amplifying age differences in cognitive control abilities. Therefore, we compared task-switching performance in a group of participants responding to a small stimulus-set (N=4) with a group responding to a large stimulus-set (N=96) in three age groups: kindergarten children (4.1-6.0 years of age), elementary school children (6.1-9.0 years of age), and young adults (21.0-28.0 years of age) on conflicting vs. non-conflicting trials (interference control) and following conflicting vs. non-conflicting trials (conflict adaptation). Results on the basis of error rates support the view that a small stimulus-set size during task switching (i.e., larger task-stimulus priming) increases the need for control as we found (a) worse conflict adaptation on task-repetition trials only for small but not for large set sizes and (b) larger interference costs under small than large set-size condition for elementary school children as compared with young adults. Kindergarten children were less sensitive to the set-size manipulation and showed major problems in interference control while being in a task-switching situation, even if no actual task switch was required, possibly reflecting their inability to represent complex higher-order task rules.  相似文献   

3.
显示与反馈方式是人机交互的重要设计要素。在视线交互这种自然人机交互技术中,视线光标的呈现方式一直是研究的焦点。本研究选取基于凝视点击范式的文本输入任务,设计了2(有无视点锁定功能)×2(有无实时注视点)被试内实验,探讨光标显示模式对视线交互绩效与用户体验的影响。结果:视点锁定功能可以提升交互绩效和用户体验,有无实时注视点对交互绩效无显著影响;输入速度的提升主要在于视点锁定功能能够让被试的视线更快地转移到下一个目标上。研究结果可为视线光标的设计与应用提供借鉴。  相似文献   

4.
A number of nonhuman primate species have demonstrated the ability to use a joystick to control a cursor on a computer screen, yet the acquisition of this skill has not been the focus of systematic inquiry. Here, we examined joystick acquisition in four tufted capuchins under two directional relationships of joystick movement and resultant cursor displacement, isomorphic and inverted. To document the natural history of the acquisition of this skill, we recorded the development of visual tracking of the cursor and body tilting. Rates of acquisition were comparable between the two conditions. After mastering the task in one condition, subjects remastered the task at an accelerated rate in the opposing condition. All subjects significantly increased or maintained high proportions of cursor tracking throughout acquisition. All subjects demonstrated a postural tilt while moving the cursor from the mid-phase of acquisition through task mastery. In the isomorphic condition, all subjects tilted significantly more often in the direction of goal location than in the opposite direction. In three of the four series of tilting that were scored for subjects in the inverted condition, tilting occurred significantly more often toward the direction of goal location than the direction of required hand movement. Together these findings suggest that body tilting participates in the organization of directional movement of the cursor rather than reflecting merely the motoric requirements of the task (to manipulate a joystick).  相似文献   

5.
Interactions of stimulus consistency and type of responding were examined during perceptual learning. Subjects performed hybrid memory-visual search tasks over extended consistent and varied mapping practice. Response conditions required subjects to respond to both the presence and absence of a target, only when a target was present or only when a target was not present. After training, the subjects were transferred to a different response condition. The results indicate that: (1) performance on search tasks with stimuli that are variably mapped show no qualitative changes attributable to manipulation of response format; (2) improvement due to consistent mapping (CM) practice is attenuated in the no-only response condition; (3) yes-only CM training attenuates the subjects ability to transfer to no-only responding; and (4) yes/no CM training leads to the greatest improvement and transfer when compared with other responding conditions. The practice and transfer data support and extend previous research investigating effects of response set in memory/visual search and help to delineate factors that facilitate or inhibit reduction of load effects in memory and visual search.  相似文献   

6.
A group of 24 participants was given over 3 h practice at a visual pursuit tracking task with a pronounced static nonlinearity between movement of the joystick and the resulting deflection of the response cursor. The aim was twofold: (1) to determine whether or not participants compensated for the nonlinearity and (2) to show that any such compensation involved the formation of an internal representation of the nonlinear relationship between movement of the joystick as sensed kinaesthetically and/or visually and movement of the response cursor as sensed visually. Results show that participants introduce partial compensation for the static nonlinearity. Furthermore, partial compensation was present even during open-loop tracking when participants were deprived of visual feedback of the position of the response cursor. This implies that participants are able to form an internal representation of the nonlinear relationship between movement of the joystick and the resulting movement of the response cursor.  相似文献   

7.
Participants (N = 16) were given extensive practice (1,500 trials) on a perceptual-motor aiming task. The full-vision (FV) group practiced with vision of their response cursor, whereas the no-vision (NV) group practiced in a condition without vision. Movements were made as quickly and accurately as possible, and knowledge of results (KR) was provided. The authors tested the importance of vision early and late in practice by transferring participants to the NV condition without KR. The effects of practice differed between the two conditions. The FV group increased the speed of initial impulse to get to the target quickly, then relied on vision to make discrete error corrections. Transfer tests revealed that reliance on vision remained after extensive practice. For the NV group, practice effects were associated with a reduction in the extent to which discrete error corrections were produced.  相似文献   

8.
9.
Participants (N = 16) were given extensive practice (1,500 trials) on a perceptual-motor aiming task. The full-vision (FV) group practiced with vision of their response cursor, whereas the no vision (NV) group practiced in a condition without vision. Movements were made as quickly and accurately as possible, and knowledge of results (KR) was provided. The authors tested the importance of vision early and late in practice by transferring participants to the NV condition without KR. The effects of practice differed between the two conditions. The FV group increased the speed of initial impulse to get to the target quickly, then relied on vision so make discrete error corrections. Transfer tests revealed that reliance on vision remained after extensive practice. For the NV group, practice effects were associated with a reduction in the extent to which discrete error corrections were produced.  相似文献   

10.
Kindergarten, first-grade, and second-grade children (5, 6, and 7 years of age, respectively) performed a Luria-type verbal control task in which motor responses are initiated to positive stimuli and inhibited to negative stimuli. The task was performed by motor responding only and verbal self-directed motor responding, with these conditions reversed in sequence for one half of each grade group. Although motor responding and verbal-motor responding by the two younger groups were generally poor, their performance equalled that of the second graders when the verbalizing condition followed the silent, motor-only condition. For these children, verbalizing appeared to constitute a second task which interfered with motor responding. Prior practice on motor-only responding, however, facilitated subsequent, concurrent performance of the two tasks. No interference or practice effects were found for the second graders. The results suggested that self-instructional training programs are likely to be successful when adequate verbal-motor coordination can be assumed or when the motor response is within the child's repertoire.  相似文献   

11.
Motor learning plays an important role in the acquisition of new motor skills. In this study, we investigated whether repetition of a cognitive task promoted motor learning. Fifty-one young adults were assigned to either the early, late, or control groups. All participants completed a mouse tracking task in which they manipulated a mouse to track a moving target on a screen. The cursor was rotated 165° in the counterclockwise direction from the actual mouse position, requiring participants to learn how to use a new tool. To determine the task performance, we calculated the distance between the cursor and target position. In addition, to assess the effects of a cognitive task on the progress of motor learning, curve fitting of the learning curves was performed for the total distance. Experiments were conducted as per the following schedule: learning day 1 (L1), learning day 2 (L2: the day after learning day 1), retention day 1 (R1: 2 weeks after learning day 1), and retention day 2 (R2: 4 weeks after learning day 1). Participants underwent mouse tracking for 20 min on L1 and L2 and for 3 min on R1 and R2. As a cognitive task, we adopted the N-back task. The early or late group performed the N-back task for 20 min before performing motor tracking task on L1 or L2, respectively. The control group did not perform the N-back task. Based on curve fitting analysis, it was observed that the rate of change for motor learning in the early group was higher than that in the control group. The retention of motor learning did not differ between all groups. Our results indicate that the repetition of a cognitive task enhanced in the early phase of motor learning of the mouse tracking task.  相似文献   

12.
Examining age differences in motor learning using real‐world tasks is often problematic due to task novelty and biomechanical confounds. Here, we investigated how children and adults acquire a novel motor skill in a virtual environment. Participants of three different age groups (9‐year‐olds, 12‐year‐olds, and adults) learned to use their upper body movements to control a cursor on a computer screen. Results showed that 9‐year‐old and 12‐year‐old children showed poorer ability to control the cursor at the end of practice. Critically, when we investigated the movement coordination, we found that the lower task performance of children was associated with limited exploration of their movement repertoire. These results reveal the critical role of motor exploration in understanding developmental differences in motor learning.  相似文献   

13.
This paper reports the results of four experiments designed to test the methodological falsificationist's assumption that replication is sufficient to prevent the possibility of error from being used to immunize hypotheses against disconfirmation. The first three experiments compare the performance of subjects on tasks that simulate scientific reasoning under two conditions: (1) where there is a 0-20% possibility of error in experimental results, but no actual error; and (2) a control condition.

All experiments used Wason's 2-4-6 task, in which subjects propose triples and are told whether each corresponds to a rule. In Experiment 1, subjects in the possible-error condition proposed significantly more triples than control subjects. Experiment 2 added colour and letter dimensions to the 2-4-6 task; possible-error subjects proposed significantly more triples and replicated the same triple more often than control subjects. Experiment 3 made replication more difficult by limiting the number of experiments subjects could perform and by altering the rule to make the results of the current trial dependent on previous ones. Control subjects solved this problem significantly more often than possible-error subjects.

Experiment 4 was run in a manner very similar to Experiment 1, except that an actual 20% error condition was added. Subjects in this condition solved the rule significantly less often than subjects in other conditions, and also took more time and replicated more often. Implications of these results for the methodological falsificationist's position are discussed.  相似文献   

14.
Two experiments are described in which subjects attempted to locate a specified target word in a short text using a cursor controlled by a computer mouse pointing device. The task was performed at screen refresh rates of 50 Hz, 75 Hz, and 100 Hz. In Experiment 1, both the timing and accuracy of the cursor movement was influenced by screen pulsation. During the early phase of the movement, performance was worse at 100 Hz, whereas in the later, visually guided phase, performance was worse at 50 Hz. In Experiment 2, eye movements were recorded as the task was performed. The results show that the cursor movement is typically preceded by an eye movement and that subjects do not directly inspect the cursor in the early stages of its movement. In the later phase of the movement the cursor is tracked for considerable periods of time. The data suggest that adverse effects of screen pulsation on the control of cursor movement are inherited from penalties incurred during the process of target computation but may also be influenced by concurrent eye movements.  相似文献   

15.
This study sought evidence of observational motor learning, a type of learning in which observation of the skilled performance of another person not only facilitates motor skill acquisition but does so by contributing to the formation of effector-specific motor representations. Previous research has indicated that observation of skilled performance engages cognitive processes similar to those occurring during action execution or physical practice, but has not demonstrated that these include processes involved in effector-specific representation. In two experiments, observer subjects watched the experimenter performing a serial reaction time (SRT) task with a six-item unique sequence before sequence knowledge was assessed by response time and/or free generation measures. The results suggest that: (1) subjects can acquire sequence information by watching another person performing the task (Experiments 1-2); (2) observation results in as much sequence learning as task practice when learning is measured by reaction times (RTs) and more than task practice when sequence learning is measured by free generation performance (Experiment 2, Part 1); and (3) sequence knowledge acquired by model observation can be encoded motorically--that is, in an effector-specific fashion (Experiment 2, Part 2).  相似文献   

16.
Previous studies suggest that functional ankle instability (FAI) may be associated with deficits in the ability to sense muscle forces. We tested individuals with FAI to determine if they have reduced ability to control ankle muscle forces, which is a function of force sense. Our test was performed isometrically to minimize the involvement of joint position sense and kinesthesia. A FAI group and a control group were recruited to perform an ankle force control task using a platform-based ankle robot. They were asked to move a cursor to hit 24 targets as accurately and as fast as possible in a virtual maze. The cursor movement was based on the direction and magnitude of the forces applied to the robot. Participants underwent three conditions: pre-test (baseline), practice (skill acquisition), and post-test (post skill acquisition). The force control ability was quantified based on the accuracy performance during the task. The accuracy performance was negatively associated with the collision count of the cursor with the maze wall. The FAI group showed reduced ability to control ankle muscle forces compared to the control group in the pre-test condition, but the difference became non-significant in the post-test condition after practice. The change in performance before and after practice may be due to different degrees of reliance on force sense.  相似文献   

17.
It is increasingly popular to use movement trajectories as a measure of mental processes related to task performance. Often this is accomplished by moving a cursor to a target on a computer screen. However, the relation between features of the cursor and the targets is rarely, if at all, considered. In five experiments, we examined whether moving a cursor to a target was affected by the relation between their colours, even when this relation was task irrelevant. In Experiments 1–3, a mouse-controlled cursor was moved to one of two coloured targets. Results showed colour correspondence effects in latency to initiate a response, duration of movement times, and movement trajectories when the relationship between cursor and target colours was task relevant (Experiment 1) and when only the cursor colour was task relevant (Experiment 2), but not when only the target was task relevant (Experiment 3). Follow-up experiments using single targets showed that colour correspondence effects occurred as long as attention was dedicated to the colour of the cursor, even when neither the cursor nor the target colour was relevant to selecting the correct movement (Experiments 4 and 5). Furthermore, when the relation between cursor and target colours is task irrelevant, colour correspondence effects for response initiation times are uncorrelated with those for movement times and movement trajectories. We interpret the observed correspondence effect in terms of response coding, although attention cueing may also play a role, and suggest that greater consideration of cursor features is needed when examining movement trajectories in choice reaction tasks.  相似文献   

18.
It is increasingly popular to use movement trajectories as a measure of mental processes related to task performance. Often this is accomplished by moving a cursor to a target on a computer screen. However, the relation between features of the cursor and the targets is rarely, if at all, considered. In five experiments, we examined whether moving a cursor to a target was affected by the relation between their colours, even when this relation was task irrelevant. In Experiments 1-3, a mouse-controlled cursor was moved to one of two coloured targets. Results showed colour correspondence effects in latency to initiate a response, duration of movement times, and movement trajectories when the relationship between cursor and target colours was task relevant (Experiment 1) and when only the cursor colour was task relevant (Experiment 2), but not when only the target was task relevant (Experiment 3). Follow-up experiments using single targets showed that colour correspondence effects occurred as long as attention was dedicated to the colour of the cursor, even when neither the cursor nor the target colour was relevant to selecting the correct movement (Experiments 4 and 5). Furthermore, when the relation between cursor and target colours is task irrelevant, colour correspondence effects for response initiation times are uncorrelated with those for movement times and movement trajectories. We interpret the observed correspondence effect in terms of response coding, although attention cueing may also play a role, and suggest that greater consideration of cursor features is needed when examining movement trajectories in choice reaction tasks.  相似文献   

19.
The influence of peer models on the modification of impulsive response styles among fourth and sixth grade boys and girls was experimentally investigated. Sociometrically chosen peers were trained to provide reflective verbal and behavioral cues in responding to a selected task. They later performed these skills in the presence of a peer observer. A comparison of posttest performance measures of peer observers with control subjects revealed significant increases in response latencies and decreases in error scores among children exposed to peer models.  相似文献   

20.
While asymmetries have been observed between the dominant and non-dominant legs, it is unclear whether they have different abilities in isometric force control (IFC). The purpose of this study was to compare ankle IFC between the legs. IFC is important for stabilization rather than object manipulation, and people typically use their non-dominant leg for stabilization tasks. Additionally, studies suggested that a limb can better acquire a motor task when the control mechanism of the task is related to what the limb is specialized for. We hypothesized that the non-dominant leg would better (1) control ankle IFC with speed and accuracy, and (2) acquire an ankle IFC skill through direct learning and transfer of learning. Two participant groups practiced an IFC task using either their dominant or non-dominant ankle. In a virtual environment, subjects moved a cursor to hit 24 targets in a maze by adjusting the direction and magnitude of ankle isometric force with speed (measured by the time required to hit all targets or movement time) and accuracy (number of collisions to a maze wall). Both groups demonstrated similar movement time and accuracy between the dominant and non-dominant limbs before practicing the task. After practice, both groups showed improvement in both variables on both the practiced and non-practiced sides (p < .01), but no between-group difference was detected in the degree of improvement on each side. The ability to control and acquire the IFC skill was similar between the legs, which did not support the brain is lateralized for ankle IFC.  相似文献   

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